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SDLeary

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Everything posted by SDLeary

  1. Hey there! This really doesn't involve the character sheet, but I was looking at the Players Map included in the 5.2 file. Regarding Rheged... Its spelled Rhegep on the map; or is that supposed to be a Thorn, that was simply edited wrong (I have seen the kingdom spelled Rhegeรพ)? SDLeary
  2. Hmmm.... I'm more inclined to think in this fashion... Weaponthane is landed, Housecarl is an unlanded household retainer. Though, I will admit to not having paid much attention to how this is used in Gloranthan sources. SDLeary
  3. And "Don't Lose Your Head" during the climactic phase! ๐Ÿ˜‰ SDLeary
  4. Not really a problem if you remember to do a clean install every 5k miles! ๐Ÿ˜‰ SDLeary
  5. NT4 was my preferred version. XP was also good, but had to go with the more classic look. Hated the default color choice. SDLeary
  6. It really depends upon how quickly you want to have corruption occur, and how much you want to potentially suppress the use of magic. Both those options are viable. In my idea above, you could also say that the corruption score increases by 2 if the corruption roll is a critical. SDLeary
  7. No, its the RQ3 one. 10 ranks, ranks run over to the next round if you add up to more than 10, etc. Its in the 4 page Option spread on pp.198-201. This box also talks about splitting attack and parry into separate skills. SDLeary
  8. I hope you have a large SSD on that Surface! (is there a method for this?... newer hardware, old OS with no drivers). I understand the issue though. I'm a Close Combat fan, and have to fire up Parallels and Windows each time I want to play! SDLeary
  9. Why not have them "check" corruption when the offending magic is used. At the end of the session, adventure, campaign, your choice of interval, they roll to see if the corruption increases; if they MAKE the roll, it increases, if the FAIL the roll it doesn't increase. This would mean that there would still be a chance that they could potentially avoid additional corruption, but would also increase the likely-hood of falling down the rabbit hole the more corrupt they become. Because likely-hood of corruption would increase as usage progressed, I would also start it at a lower value, say 10. SDLeary
  10. The Strike Rank system is included in the BGB as an option. Parries are as Stormbringer 5e, with multiples allowed at cumulative โ€“30% (easy to house rule). SDLeary
  11. Hence stating "for the most part". SDLeary
  12. The old 32-bit version? You might never get it to run native. You might need to try an emulator. SDLeary
  13. This, though this can be assembled from the BGB for the most part. SDLeary
  14. No, as RQ3 had no Charisma, only Appearance . POW contained many aspects that have now migrated back to Charisma. SDLeary
  15. SDLeary

    Movement Rate

    This. Test it out, you don't even need access to armor. Wrist and ankle weights, perhaps a weight vest as well. As others have said, its not that you can't be as fast, its that you take longer to get to speed, and can't maintain it for as long. As for the issue of MOV in the game, the people that I've always gamed with have considered this not so much "how fast can you move?", but more "how fast can you move and maintain situational awareness. To that, and with what Womble said above, there should probably be a DEX (or Strike Rank) penalty and fatigue component to armor wear. The fatigue component wouldn't have to be anywhere as fiddly as RQ3, just something simple as a roll of some type after exertion, as determined by the GM. SDLeary
  16. Perhaps the cap can be based on CHA. 1/3 to 1/2 CHA for instance. With the possibility of exceeding this in play by questing, physical or hero, or just playing it out. Character convincing and barganing with the Spirit, Shaman, or Priest. SDLeary
  17. Not in Rome itself, Odoacer was <air quotes>"Governor"</air quotes> on behalf of Zeno. So Loyalty would probably be to Zeno, or who ever they heard the last Emperor was. Could be fun to have some merchants come in and burst a PC's bubble telling them the Emperor was gone. SDLeary
  18. Not to mention, a ton of effort for (what I believe) is a single individual, for little to no gain, and probably a loss. After all, how do you make a small fortune in RPG's? ๐Ÿ˜‰ SDLeary
  19. Considering when they were produced, I'm not surprised. The plates for these were probably destroyed after each print run. What is amazing is how much Chaosium printed of each of these. These are still the original print runs. SDLeary
  20. From the errata file... I would include Dodge in this, even though it's not listed. Dodge is not a weapon skill. And HERE is the link to the errata file. SDLeary
  21. In addition to this, Tadashi Ehara is still selling Different Worlds. SDLeary
  22. I don't have the book nearby. Are you sure we are talking about British Romans, and not Continental Romans? EDIT: Never mind, I somehow remembered "Italians" as Romans. SDLeary
  23. You can't dodge missiles. SDLeary
  24. Not pointless. The gritty nature was taking over... Zero to Hero; you also can get more skill differentiation. Also, if you are creating a % system, why not use % (adding at base 5%, your essentially creating a d20 system using different dice). SDLeary
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