RQ2, yes. In RQ3, your skill apply to categories of weapons (1H sword, short sword, 2H sword,...), not individual weapons. Your skill is the same with a broadsword and with a bastard sword used 1 handed, so in fact, after several fights where various weapons are used, you have less skill values for combat with RQ3, even with dual skill for attack and parry, than with RQG, where you start with half value with weapons in the same category.
Completely agree on that. In fact, on this, RQG is more generous than RQ3, as RQG starts off hand at 05%+modifier, but you can use the half value for similar weapon, as RQ3 gives 05%+modifier (and with just above average characteristics, RQG gives 25%higher modifiers).
By the way, in my younger times, I had 12 years of fencing, and even at the end, I was unable to do anything with my sword in my left hand, so 05% is even perhaps generous.
Completely agree. But I said I am using RQ3 combat rules. We use RQG creation rules RAW, so the skill values are RQG's ones.