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Kloster

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Everything posted by Kloster

  1. Correct, but I didn't added that because I prefer not being dead, even if resurrection is available: 75% of being dead is a bit risky, and I just prefer 60% of loosing even my right arm.
  2. No, but my character has only base chance on those 2 skills and I prefer having 40% success and risking to loose my arm than having 25% and risking loosing my life. This is not power gaming but survival matters, and I am not complaining on those specific rules: In fact, they have not changed since years (identical rules in RQ3) and I like them since I play RQ3 (RQ2 had no dodge, so does not count). Your choice.
  3. Ditto for dodge. The parry with shield/2nd weapon is what I do usually (meaning when I can), but does not remove the remarks on baths, escaped prisoners, weapon stuck in shields, disarmed characters, broken weapons, ... .
  4. Just because Dodge default is DEXx2% + agility (which is not often above +5%) - 1% per ENC (up to carrying capacity) - 5% per ENC (above carrying capacity), and fist is 25 % + manipulation (which is often +10%), because attack and parry are same skill. In my character's case, that means 25% dodge (2*14+10-13) and 40% fist (25+15), and the 15% difference is life saving. In addition, if the attack is a special, the dodge must also be a special to succeed, not the parry.
  5. Not speaking of the disarm and broken weapons, shields with a weapon stucked in, escaped prisoners, and a lot of other circumstances.
  6. The problem I see is simple: Who would bind the cursed if the tribe is, as it seems, composed entirely of Telmori? The last that has bound all his clan would be alone and can not be bound, so will go to rampage.
  7. Yes, but as all battle plan, it can fail because most of the time, your ultimate weapon is behind your own lines, and you have a problem with a band of marauding bloodthirsty killers.
  8. Some Italian medieval and renaissance fencing school were teaching parrying sword attacks with the hand, by slapping the flat of the blade with your palm to deflect the hit.. I totally agree here.
  9. It is a elemnt of time for RQ3 annd, as far as I remember, for BRP BGB. For RQ2, CoC and Superworld, it is not. For other BRP games I have played, I don't remember.
  10. Even if I agree with your comment on RQG's shields, parrying with a sword on a natural weapon attack has always been a favorite tactic in any RQ iteration I played, just because of this possibility to damage (in that case, wound) the attacking weapon.
  11. If I remember well what I understood from the BGB (looong time ago), it was like RQ3's errata rule (if you use SR, of course), and I would have played it the same. Additionally, my personal experience with fencing makes me think this is correct: you can parry and attack with the same weapon in the same 12 second timeframe, but not at the same time, meaning not the same SR.
  12. With errata, they can, but not on same SR. This, I didn't remember. This, I remember.
  13. According to RQ3 (including errata)(I'm sorry, my BGB is 200km away, so I can not check), you can parry with any weapon, including one that attacks this specific round, but you can not parry and attack with the same weapon in the same SR. And what makes shields not redundant is 1) that they have globally more AP/HP than weapons and 2) that they provide cover for missile weapons.
  14. Santa Post Office was on time, so I got mine yesterday.
  15. Yes. With assorted Spartans, but yes.
  16. JB007 was handling difficulties the same way, by adding or substracting to 'ease factor', that were going from 0.5 to 10.
  17. I think it is still relevant, because, whether POW is a measure of your soul or of your spiritual might, it is still a part of yourself. This is why I think the POW part of the cost of an enchant should be the largest, even if what you know (the spell) or the physical value of the item being enchanted should count.
  18. Fully agreed, but I think the original question was more 'what if the maker already knows the spell?'. At least, this is how I understood his question. I know this is not RAW, but I think I would use half spell cost in that case, subject to bargain of course.
  19. Kloster

    The Rainbow Mounds

    He did one for Doom.
  20. As far as I know, the Fournier map has been done for Tatou. You can always ask to Oriflam (once editor of Tatou and french RQ3) if they still have some.
  21. In fact, it was 'Crushing weapons halve non rigid armor'.
  22. You could use 'Ralian'. It would not sound like in english. It could also be 'Ralien', more than 'Raliain'. My personal choice would be to use 'Ralien' because the way it sound' in french (not very easy to explain).
  23. Correct, but this is the french word nonetheless. I'm sorry for that. It seems a good idea (for me) but I don't know if other players would get the reference. In fact, we don't care: what players need is a name, a description and statistics.
  24. Please do not use AH. Here, this stands (most of the time) for Avalon Hill.
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