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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. Well of course it is mgf jaja explains my thought about stormwalkers better than me so don’t answer anymore about them πŸ™‚ more generally I see cults, subcults etc as kind of way of life that pcs and npcs want to follow they are not ( for me ) a source of powers that pcs can pick up what they need to be more powerful for all types of campaign so if (sub)cult focus its activity on one mission, anything else is a waste of time / power. Why me, priest of XXX, should waste time/give powerful stuff to a (n)pc who doesn’t dedicate her effort to my cult’s mission ? a lot of (sub)cults are playable in a large scope of campaigns (even chaotic in my opinion) but few are … specific (?) and more playable (for me) in dedicated campaign
  2. there is another thing to keep in mind : yes the cult book says what spells you can learn when you (pc or npc) join the stormwalkers. That is the subcult. now, if you are a full time stormwalker, not an adventurer who wants/has to travel in the world, but a resident of the temple, studying the deep mysteries of the winds, acting to keep air safe, to keep the breath of the world pure, then probably, you visit, sometimes, godtime. And probably, as any heroquester, you come back from the godtime with some specific habilities. so I imagine playing a stormwalker is not too efficient (from a power perspective, of course it may interest people like me for the background/roleplay) because the very difference is when you are with other stormwalkers (to stack spells) for a price of a lot of time: I don't imagine that a character join the subcult, sacrifice POW, then leave the temple to do her business, and when she wants a new spell go back to the temple for a week. Initiates should at least stay for seasons (would say years) of study/worship/devotion before working again on mundane business
  3. for me there are some things to answer between player and/or GM 1) Why the character choose /was chosen by the god ? so she/he (player only) has to imagine the pc reason of this call. As a GM I consider I have to adapt my campaign to my players and will never ask why do you want (well I ask to check the player understand how the background/my understanding of the background is, to avoid any issue, but not to "judge" the choice). 2) How the pc become initiate ? In this campaign, your first difficulty is that it starts before initiation. So you (GM only) have to do something blocking the standard orlanth/ernalda initiation (was she/he lost at any step of the ritual, not founding the way to leave the cave, the pit, etc..). Then the elders consider that the pc must find his/her way differently. That's not a ban, as good orlanthi they know that Orlanth welcomed strange gods in his tribe. Of course you may find some "social" opponent in the clan who will criticize the pc (hook for some scenarios) then both player and gm could "work" to imagine how the pc understand what is the cult to join and who will inititate her/him (maybe some test before, some oath, etc... maybe not playing the ritual in the same way than others as the pc already played one (and fails) 3) always follow @jajagappa advices by the way even if the "standard" of yelmalio cultist is a man, women are accepted (of course you will find some [-@Β§! so sometimes difficulties, but it could be an interesting challenge, just check with your player if it is something interesting to play or not)
  4. so as it depends on local traditions, we can say that the family tradition is the elder, the choosen, or any specific condition of this family; you just need to sacrifice one POW to this ancestor , etc... wyter is not linked to daka fal at all. And that allows that this wyter may have one rune spell I prefer this freedom, without any rule change. Of course I just share my opinion, and you can houserule what you want πŸ™‚ (I do it for other things) Note that i apply the same rule for any local spirit who is not strongly associated with any cult
  5. My idea is a little bit different you may worship your ancestors in different way. One way is dealing with all your ancestors, with the ability of summoning one of them or another one (somewhere you know the ancestors = the spirit) this way is the daka fal system, and the leader is the one who is able to deal with a lot of spirits (= shaman) so shaman = priest and priest = shaman another way is to worship your ancestors as a group or only one ancestor (the founder, things like that) then I see it like a wyter: the community is the family and the leader of the family is bound with the wyter (bestiary p174) then no need of any shaman, even no need of Daka Fal mask. Just be the leader, do the job as any community chief, respect the wyter/ancestor(s) and any requirements requested (here one family wyter may have different requirement than another, gm is free to create what she wants) and the wyter will protect your family
  6. you all are talking about this one. that seems to me recurrent in glorantha (draconic mysticism, maybe any mysticism) and that is something I'm so far (culture, education, studies, etc...)... I don't "feel" / "understand" what it implies, except that I feel I miss something important in my favorite world. do you have some references/books explaining this philosophy (or school of thought, or any good term, no offense) ? something for people who did not take any theology course and have a too old brain to understand it easily πŸ™‚ !
  7. Services asked by the shaman ? or maybe just a dryad decision : teach my pixies these spells and the forest will be stronger
  8. Why not however there are very few living people who can claim sartar as an ancestor.. Argrath and … well is there someone else ? seems to me easier to contact Sartar with Orlanth Rex subcult (in sartar land of course)
  9. reading again these sentences, I'm not sure I understand well (vs core rules) 1) the Daka Fal shaman candidate meets an ancestor and not the bad man ( DF easier than "core" shaman) 2) the DF candidate must win when a "core" shaman must survive ( DF harder than "core" shaman) 3) the DF candidate must fight until the ancestor has 0 magic point (or until she loses) when a "core" shaman must fight 1d6 rounds 4) the DF candidate, only if she wins, gains one ability for each round she is victorious and "gains" one taboo for each round she loses. same than "core shaman" except it can be done after 30 rounds Am I correct ? or if a DF candidate is not able to win in 6 rounds it is a defeat (good bye, see you next year) ?
  10. Thanks a lot @metcalph even if I needed a lot of time to understand the depth of your answer (I m too Cartesian to measure all the involvements) it is hard thenπŸ˜… So one question when you talk about Wizards, do you talk about anyone able to use sorcery maybe with enough skill level / requirements) like LM or lunars or Orlanth or Zorak Zoran or… sorcerers or only the zzaburi (only those who follow one sect of Malkioni ?)
  11. Yeah i agree they cheated my point is they did not cheat the gods. They cheated the losers that’s different πŸ™‚
  12. For me that’s the point I would not say breaking but severing let the mundane world for mundane people and new arkati will not have to waste time protecting the godtime anymore from mundane chaotic (or acting for chaos from their perspective) but will focus to protect the mundane world from chaos agent the alliance between Argrath and storm bull may drive to it : when storm bullets react and are the best for that, arkati plan and act, and are the best for that (illuminated humakti, LM, Orlanthi… why not white lunars… etc ) then the great disaster from the sea has an explanation : Magasta and friends don’t want to be banned from the mundane waters
  13. But who says the gods were cheated ? maybe the gods did not care a all. They just need eaters and eated Maybe the cheat was just that they did not follow the rules those who considered themselves as superior (aka the 2-legs) defined and probably the 4-legs followed… after all the principles of the herd is to follow the leader without questions. there is no hunting beasts in the convenant among the 4-legs. No lion, no tiger, no sabretooth , wolf or bear !The only predators were humans, so easy to win against peaceful beasts Maybe the cheat was only that morokanths dis not follow the 2-legs who claimed there were predators by nature but resisted and applied their own strategy of defense. IMO that’s good for the gods. It shows for ever that humans are not so much powerful and should not try to challenge the gods . Keep humble guys or you may meet the same fate than those who believed they were superior of these pitiful doomed, barely-hanging-on survivors
  14. I based my answer about ancestor on the sun county supplement, well the french version "les guerriers du soleil" so sorry for the translations (I put the FR version in case of): As you said, the land is the count ownership, but there are some interesting things at the end of the scenario about FR "la concession de seigneurie d'Oreilles DorΓ©es" -> EN "concession for the seigneurie of golden ears" ? there is an old adage : so my conclusion (is it specific to the sun county because traditionalist ? or all counties apply about the same ?) : there are to way to obtain lands in yelamlio counties: a) you must prove your martial value (or do some exceptional things for your count) and you gain "new land" b) you must continue to manage the farm you get before because your previous (a) or because your ancestor's (a) without any issue with the tax (that could be difficult of course)
  15. it may depends on the sect, and it would interest me to know the differences Do zzaburi believe that the invisible god is a "real god" (greater than any other entity of course)= sentient, able to decide, to act then its worship is useful to "feed" it and obtain some magic/miracle from it Do zzaburi believe that the invisible god is far beyond any gods of glorantha = sentient (the creator decided to create glorantha, for example), but will never (maybe some exception) act in glorantha ? then its worship by the people is useful to "feed" the universe and/or the zzaburi themselves Do zzaburi believe that the invisible god is an abstraction, the nature, the universe laws, equations, things like that then its worship is just a kind of crowd manipulation to convince the people to feed the cosmos (because zzaburi believe it is needed but they are convinced that a too large part of people will refuse to sacrifice if they knew there is no "feedback") and they may take a part of the sacrifice for themselves ? or its worship is a very big crowd manipulation to convince the people to sacrifice (mp/POW/cows) to themselves because in fact... there is nothing to feed and zzaburi are the only option to "protect" the people from strangers (people, spirits and gods) ?
  16. my main concern (but that my understanding of the cult, I may be wrong, It would not be the first time :p) is the yelmalio aspect of your family: warning : all value judgements I expose is based on the yelmalian perspective -or what I imagine to be, don't hesitate to tell me if I am out - , in all cases it is not my irl values πŸ˜› if they have 4 hides they are near to be rune lord/ priest for one of them. That would surprise me, then, than your yelmalians have no war spells. They should first focus on these spells. And if they have a lot of rp, then yes why not bless crops, but learning it in the first steps of the career in the cult ? for a simple farmer, why not, but for 4 hides! Of course they may thank any warrior ancestor who gained this land (and all the previous members who succeed to manage the land well - if not they should not have the land -), but what a shame to see his heirs becoming simple farmers so if your family leader (dad ?) is rich, he should be a good templar or do what he can (aka learn good spells) to become a good templar. And if it is grand pa, that's the same AND he would expect his son (dad) to do the same now of course a specific character may be very peaceful, but grand pa + dad ? a lot of people may be jealous of simple famers with so much land. my personal "rule" is : if the character is a farmer, then he has one hide. If the character has 4 hides, he is warrior or noble or priest. Note that I don't forget the women, but for a Yelmalio family I focus on the man. Of course an explanation would be that one of the women is a Earh priestess, but then why marry with a ... banal husband ? when you are blessed by the goddess you need a protector, not a plowman am I in my too dark glorantha or does it make sense ? don't know ^^
  17. Bouhhhhhhhh !!! thanks a lot for all this (not very funny) job, David
  18. for you only, because I like you πŸ˜› communication skill CHA < 13 then -10% CHA = 13 or 14 then -15% CHA = 15 or 16 then -10% CHA = 17-18 then -15% CHA = 19-20 then -10% or another simple option => -10%
  19. Hello For me, it is only for any communication activities ( skills and CHA roll if needed) used with other species there are few in this "rule" that could be challenged but here my reason: art: picture, sculpture... some may say that once the art piece done, nothing says who (what ?) is the author. But there is a big cultural difference, so for me, I apply the penalty (CHA-10) but, if in the background, something says that the character has some good reason to live in the cultural other specie AND had studied with an artist, well it could be canceled (or ajusted) - for example a baboon raised since her birth by a painter should have no penalty to paint anything speak other language (aka language of the other specie): there is accent, intonation, that can be corrected (if > 75% I would say, don't try to speak with me in english, I probably have the same accent that your baboon speaking lunar πŸ˜› ). But... even if the character has no more accent... she has still the same look. So facing other specie-men, they may have some a priori (depending on the habit to deal with the character specie, the character herself, and of course racism counts too). - example 1 : a baboon trying to organize some farmers to defend their village may use speak language to be well understood. But the farmers never saw baboon before so they may consider that "of course we will not understand" so penalty - a merchant who deals every week with baboons without any preconception will "accept" the language skill of our baboon without any % (once the 75% reached) - a merchant who deals every week with baboons but is a racist will notice that our baboon speak very well his language... for a beast. so a penalty may apply
  20. you are right, it was not what I thought, but clearly I made a stat mistake then πŸ˜› I have to agree with you then πŸ˜‰ ... about Ernalda's lands; few are probably enough but there is then no explanation why we don't see any difference between Prax and Esrolia/Sartar. (that's the other point @Rodney Dangerduck your figure seems to me very important, enough to see a difference between communities with this spell and community without it) Not convinced by "there should be other magic there" because in that case, why the Ernalda spell is proposed and not others. of course the last option is mgf and that's all πŸ˜›
  21. I agree, west was an example about those I m sure (or not), there is less Ernalda, but poor example for your reason. I found prax then πŸ˜›
  22. you know how low my knowledge is compared for other, I use the west as the "weirdos" compared with Esrolia/Sartar. I don't see clearly how Peloria works among the non lunar cults. But let's talk about praxian for example: Eiritha has not the spell and not any spell helping it. It means a very large % of praxian women have not access fot themselve to this spell. But we have nothing (well, what I know) about any difference between sartarite and praxian distribution. Children and women be less in Prax than in Sartar. why not πŸ˜› I m just looking for a reason explaining why I don't see any difference (again there may be a difference I don't know) between people with Ernalda "support" and those without/with less when this spell should demonstrate a true difference if everyone could gain its benefit. I agree, and I would add "for a fantastic cost" (not POW but cow, mmm am I good in english poetry ? πŸ™‚ ) not sure of that... let's say that 1% of women can cast it. Let's say that they can cast it 3 times a year (so a lot of pow dedicated to it) It just means 3% of mothers of the year can gain it. So common as anyone knows Ernalda, sometimes, bless the mothers, but not common as anyone can obtain it. It seems to me that only those with enough network (aka noble or bloodine leaders) may obtain it from the temple. After all, even in this " fair culture compared to yelmic tyranny", you find slaves and this adage (don't remember exactly) about hero with blood of heroes (so hero with blood of family able to pay bless pregnancy ^^) something like "look how our chief's baby is blessed by the gods, we are so lucky to have our chief, our poor people the gods don't take care so much." but I may be totally wrong.
  23. however, what about people (community) who don't worship any deity providing this spells ? Is there any statistic difference ? Are malkioni weaker than ernaldan countries ? Or is Ernalda worshipped every where, with the same ratio ? it is "no brain" if you consider it from an irl player perspective. But if you consider it as an opportunity offered by Ernalda and only chosen women can learn it (aka that is not pc who decide what is learnt but only p-layers for their play/pleasure) there is no question of brain then πŸ™‚
  24. I think this option very fine by the way. And it explains why all pregnancies are not blessed, but only "happy few"
  25. never say never πŸ˜› it depends on how people play, and if there is direspect. Typically in a desperate game, when pcs have to make decision and any decision will be a betrayal of a loyalty/devotion/etc... spirit of reprisal (or mundane reprisal) may be an event of the tragedy. In all cases, if the pc was initiated of Zola Fel with the agreement of Foundchild cult, a normal outcome (even if it is rare of course) is that pc may become priest of Zola Fel. In your case, if everything is done in accordance with the rules (not irl rqg rules but glorantha cults rules) no hunter can say "hey wait ! you are betraying us by accepting priesthood"... well... no hunter with enough wisdom and without malicious intents
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