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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. I disagree, at the end, both cut well !
  2. Sure in earth it is fire, maybe in glorantha it is darkness or .. or ... I never visited Teshnos and probably will never ^^
  3. An Elemental Rune may be used to augment the adventurer’s chance with a single non-combat skill within its skills category, with a sense associated with the Rune, or with an elemental weapon. so Air give a bonus for manipulation skill but in non combat situation. Yes it give you a bonus in Spear skill, when you don't fight... When you fight, the only bonus is the sword one the issue in Fire is more that "should scan bonus and perception bonus be added " ?
  4. I would also prefer a system based on SR without round limit. That seems more logical. For example fire missile: . S/MR: As many missiles as can be fired as strike rank permits, assuming 5 strike ranks to reload In fact I m not very sure of the right rule here (if you add you're dex ra for each missile or just the first one) but same principle for comparing the both system 3 characters : A (dex SR: 3 ) B (dex SR : 2 ) C (dex SR : 5 ) for 3 rounds if the rule is "add +5 ra between each missile in the round" A : 3 / 8 / 13 / 18 / 23 / 28 / 33 in SRsystem, 3 / 8 / 15 / 20 / 27 / 32 in Round system (- 1 missile) B : 2 / 7 / 12 / 17 / 22 / 27 / 32 in SR system, 2 / 7 / 12 / 14 / 19 / 24 / 26 / 31 / 36 in Round system (+ 2 missiles) C : 5 / 10 / 15 / 20 / 25 / 30 / 35 in SR system, 5 / 10 / 17 / 22 / 29 / 36 in Round system (-1 missile) if the rule is "add dex+5 ra between each missile in the round" A : 3 / 11 / 19 / 27 / 35 in SR system, 3 / 11 / 15 / 23 / 27 / 35 in Round system (+1 missile) B : 2 / 9 / 16 / 23 / 30 in SR system, 2 / 9 / 14 / 21 / 26 / 33 in Round system (+1 missile) C : 5 / 15 / 25 / 35 in SR system, 5 / 17 / 29 in Round system (-1 missile) RA is more simulationist, but also more complex and should need a lot of other rules changes (multiple attack / parad rules have to be changed) So it is understandable that chaosium chose the round option : easy to add "double attack" etc.. that fluidify a lot the fight if someone can tell me what is the real rule behind the " + 5 SR" (add or not the Dex SR for each missile) that would be great !
  5. while you don't know their weakness. After that, send some "fire mouses" and there is no more elephants on the field
  6. Je préfère le cassoulet de Castelnaudary, sorry The main logical issues are : 1) Divination describes a god Power: Answering "in-time" question. Your clan just lost an artifact ? Your god can help you. Maybe not cleary but helpfully. So the God is in the Time too. 2) The God understands when the Divine Intervention is rightfull or not : Yelmalio "saved" only Yamsur the splendid (? "le splendide" in oriflam version) because he asked his god to rest in sun county, no to save his life after the battle shame. I am evolving, you all gave me a part of you're light (please Arkat or Eurmal save me) So yes, if a mortal meets a god in a pre-Time Age, the god may know only his pre-Time history (this Age and the previous but not the later), that is a kind of time travel made by the mortal. But if the mortal meets in Time the god (like shaman ? or shaman travel also beyond the compromise ? or like Cacodemon whe he comes) the god should know everything until now.
  7. I disliked too the previous rules (STR CON share their max: the max of STR / CON / SIZ, DEX x1.5 with no max as I remember) I understand the why of INT and SIZ don't change (ok you can become fat or shorter with time :p) The new max for STR / CON seems better But there is still the x1.5 for DEX and for DEX only. Is it for describe the max potential of a body ? (but that the same for STR irl, for example) As I play, i don't use the x1.5 rule. But as the end of the day, uou re right : the cost/time to train characteristic is a good limitation too
  8. It depends on the melee definition Imagine two shield walls opposition I m not sure that the left wing can touch the opposite one (and can even know in the round that the opposite one is flying)
  9. Bonsoir the first family heirloom (RQG, p83) could give a good story but need to personalize the ancestor (and not just take the bonus) I m facing a big question What is the "level" of this hero, and what can the sub cult propose ? Exploring the glorantha wiki, I found a large variety of names: founder of clan / renown chief, like Karganar or Colymar ? "new" god like Sartar ? "mythic new" god like Vingkot ? "old lesser" god like Gusbran ? (lesser god = not god in the rulebook) For the subcult, can we imagine one rune spell, spirit magic, craft secret, passion, ennemy and friend ? I have a dream, find somewhere a list of subcults 😛 5000 pages of canonical cults and subcults, spells, .. thanks for your view
  10. I agree with @Akhôrahil It seems too generous (if you are not flying) My view (not rules) 1) disengagement is announced before SR1 2) the attacker could choose to attack him (with all bonus, from back, no dodge, no pary, ... ) or not then 3 situations : A vs B, B disengages ==> A attacks (Or not) A vs B & C, B disengages ==> A attacks B (with bonus) or C, C attacks A (who can parry / dodge / ...) A & D vs vs B, B disengages ==> A attacks B (with bonus), D attacks B (with bonus)
  11. I feel it very good. I am not talking about our world / culture now (In my opinion there is no reason to pay less or more, or to close the door to a gender / a sex / a religion... if the job is done it is done as long as softskills are good too), but about the glorantha There are 2 things : what you learnt before you're initiation, and what you learnt because you're cult choice or call /profession choice. Of course a warrior (any gender) will learn weapons, of course a healer (any gender) will learn first aid. Of course Vinga cultist will learn weapon, of course Barntar cultist will learn plant lore. But my point was "cultural weapon" How do adults prepare children before initiation ? Did they specialized girls differently than boys ? I never learn how to use a weapon at school. I am not sure that my skill today is just 25% the soldier skill after 3 (?) years of training to become master. Or just fist fight. I am pretty sure I have less than 25% to hit (with impact) a sand bag. And I am a man, but a man born in XX century. If I was born in XI century I probably knew more about mace / axe (no sword I'm not a noble) and very probably any girl (in France at least) would be prohibited to use the same weapon Do you think, than in Sartar where Ernalda for women and Orlanth for men are so obvious, girls and boys learn exactly the same things ? Of course if you see this girl with a vingan temper, you may teach her weapons skills or a man with a nandan temper you may teach him some Ernalda attribut skill. But not all the girls, and not all the boys To avoid a table gender, I propose something else: the cultural table gives no % for weapons, only a list. the profession bonus give more bonus not +10 but +25 for exemple, for any "cultural weapon", and if you want an exotic weapon, you have a -15% malus. Then: you, a woman or a man, you have the same skill, because you'r way is profession + cult. If your cult give you no weapon, and your profession just one (like Barntar / Ernalda farmer) ok, you have one skill at 40-50% and the others are.. ridiculous score like mine IRL. If your cult give you one weapon, and your profession 3 or 4 (like orlanth/humakt warrior) ok, you have 2 - 3 skills at 60%+ and one at 80%+
  12. "and the gamemaster is free to come up with their own methods or point values as desired. It is strongly recommended that all adventurers use the same method of determination. " I think the rules are very clear ! Define one rule. I also like one pool (90 / 100 ..) to display as the player wish (in the RAW limits) I dislike the random for creation. It can create too much differences between players, even in the choice: you want to be a good warrior but you have 1d4 malus for any hit ? good challenge or just frustration. Same with sorcerer / int or shaman / pow (but pow seems easier to increase) My first character in RQ 3 starts with the dices around 100 points of characteristchs (don't remember ~30 years ago) when my friends where between 80-90.. I still remember how the GM watch me after the last roll
  13. Very good news ! I hope to see (just few ideas, I m pretty sure you will do more) - mass magic (how to participate, what are the effects) - as a participant, what can I do (more than battle skill) : be in front line, be in support, berserk or prudent, ... and associated event (meet a known enemy / champion / hero / god ?! 😛, look for an ennemy, see a friend / love / chief in danger, see a friend death ...) - as a team leader, what can i do - as the army leader, what can i do - mass weapon ( not only siege, but also maran beast and things like that) - ambush / wood / city / ... battle type really enjoy the L5R battle system for the capacity to choose how you will manage your battle (looking for glory or for life) And the battle skill gives all its sense then : define if the PC succeed or not to be where he wants to be
  14. yeah but you can do it in real world too : if you kill me I will not be able to pay the bread for my family. That doesn't mean I know the future
  15. good point, but it is at least tribe level anyway. You need to find outside quickly how to worship the deity if you doesn't want to see spirit of reprisal (p282) You don't have excuse (following the concept of local aspect is aligned with local priest)
  16. conclusion : for specialist sorcerer , the rules are very well thought !
  17. I fully agree : I think it is easier to start / learn a new language than to become a fluent guy (i have this experience in english 😛 ) that's why I would prefer a curve. Same : easy to learn how to be stable on a horse, difficult to learn how to charge chaos monster on a horse and I like a lot the concept of "between adventures" with community role/experience : If the PC wants to be a full student, well, he/she must lose money, lose community role / power / influence (be a leader is also a full time activity except maybe high king / high priest), lose role xp check my issue is not how to become the super hero, it is more to allow people to change a way, learn new thing. Let see a ernaldan farmer. She does'nt know anything about weapon *. She dedicates all her time to the clan feed. But for any reason, she wants / needs to become a warrior (maran, vingan, whatever) How much time to become just professional ? 1season = +4% for 1 skill (role + training), +2% for other occupational training In one year she has ~50% in only one of her new activity core skills. It seems hard to change. * start with ~25/30% in sword AND axe AND bow AND spear AND dagger for a "standard" sartarite woman who is culturally not dedicated to fight seems to be too much, doesn't it ? I would prefer a gender table
  18. training is one of the few rules that are from my perspective a regression between RQ:G and RQ3 the main concern is not the full time needed to learn a skill from 0 to 100 it is more the learning curve : In RQ:G you need the same time to move from 10% to 12% and to move from 98% to 100% In RQ3 10 hours versus 98 hours The new rule is cleary easier to apply. I didn't check if a full training to become a master (from 0 to 90) is faster or lower. It is just the curve wich seems to me less realistic
  19. that's more Eurmal I think so Well, for the fun, there are two answers : the rpg fun table (you are right) and also the glorantha world understanding From my perspective, Glorantha is not a background for RPG, it is more, a great artistic/intellectual/philosophical/{don't know what} creation. Some of you (creators or "sage") have a large knowledge scope about earth myths / religions / spirit societies. More than I have although I like this topic. From a "rule" perspective I could define what to do with religious run, spell etc... But with my knowledge of european myths (better from average people, but ridiculous compared with what humanity knows) I think I may miss something from the creators intention because I don't know enough. My glorantha may vary but that is the choice of god learner: your heroquest may vary, is it good to change goddesses ? My best fun here is to learn and open my mind more than collect the funny rule I had an issue with time / Time as there is a kind of time before the Time (Great compromise): Before Time there was a before and an after each story : Orlanth is lightbringer AFTER Sun killer for example. If you reenact by heroquesting to kill a Sun representative you should have a kind of chaos/darkness impact in your life / community if you succeed, then you may have to reenact the lightbringer quest too to fix it. Now I have an other issue: the land incarnation. Zeus is Zeus everywhere (I think) and when Romans decided Jupiter= Zeus, if there were (i don't know) religious clashes there were explained (I think) as clashes between greeks and romans not between Zeus A and Zeus B. So how can you explain that ? Is there some earth religion with this kind of Incarnations clashes (not human conflicts) that can enlight me ? a good idea, thanks !
  20. and don't forget you are not alone. You may have to protect some weaker people so attacking multiple ennemies (splitting attack then) to be focused by them can be the plan. If you are a protector / hero / or just proud warrior, don't try the math, try to kill lot of people.
  21. Bonjour everyone I m afraid that I m becoming illuminated, seeing the truth beyond the mundane world. My main issue is my myopia and beyond is very far so need your help... My question is both RP & GP Two priests of the same god can disagree. For example, I know that we can find Orlanth in many countries, in many forms (I am not talking about subcult) Heortling, Aeolianism, EWF, Carmanian, Safelstran, Henotheist, storm tribes in Pent ... maybe Arkatism ? (I don't realy understand what is Arkatism in third age or before) The differences are numerous and more or less acceptable by " the other" : slavery, caste, shaman, sorcery, dragon as ennemy or ally or final transformation, beard, acceptable cult for marriage etc.. But what is the view of the god himself ? For exemple Ugly is a member of The Community (let's say Heortling) at least an Initiate (with Rune Magic) why not a god talker. Adventuring, he learns some secrets from a Orlanthi wanderer from another "strange big cult" (let's say Henotheist) After a big success he goes back home, with or without saying what he learned. One day, Ugly is reported breaking major religious taboo (according to The Community Priest) when he just follows the teachings (personal rite / sacrifice / spell / sing / sex activity, etc..) of the wanderer What does happen ? As a social impact, he can be outlawed or killed, ok As a religious impact, the Priest will probably try to excommunicate him. What will happen ? the excommunication will succeed, because the Priest has the power, don't care the god. In GP, Ugly looses his rune powers, reprisals spirits will play with him. the excommunication will partially succeed, because the god accepts the worship from the "strange big cult" (the proof ? the "strange big cult" obtains blessing from Orlanth). In GP, No more Heortling Priest will recognize Ugly as an initiate and refuse him to participate any ceremony (of course social impact can exist). Ugly will keep his rune powers as usual, can replenish his rune points (when he will be able to partipate to ceremonies, somewhere) the excommunication will failed, because Orlanth refuses it. In GP, The Community Priest will continue his job, rejecting Ugly, but other Heortling Priests will not know anything from the god (Ugly is still an heortling initiate). Yes they can learn by social means and decide to manage it as they want the excommunication will fumble, because Orlanth refuses it. In GP a lighting bolt will easly explain that The Community Priest was wrong Of course the success level I describe is not from a dice roll, but from a god decision there is no rule what I know, (RQ:G; previously oriflam french RQ) that explain you can not suceed a spell (excomunication or other) when you break the will of the God, at least in the mundane plan. What happen if I use Thunderbolt on my brother for example ? Will I kill my brother then curse the clan and be outlawed for kinstrife ? Or Will Orlanth refuse the Thunderbolt, saving my brother, then no curse the clan, and show me the shame of my wish ?
  22. And it could be a nice plan to reduce a sorcerer power : do what you can to let him no time / magic to prevent him from "reload" enhance Int (when a strong dispell Magic is not enough) You may need two years and a lot of warriors but at the end of the day (and the end of thousand men) you succed to beat the great villain. Or you might succeed the lightbringer quest and find someone (something ?) stronger and faster than an army
  23. 13 is the average score for human Int. Sorcery is one of the more complex thing to understand for a gloranthan (with illumination) You're too stupid to use sorcery ? you can use spirit magic You're too weak to use great sword ? you can use a dagger or... you can run The spell skill can also be seen as "remember" how to cast that spell
  24. Thanks for your answers Yes they interact with a lot of limitations, bu they intercat with mundane world. In an other way, we can imagine that it is not the god who come into mundane world but the mortal who interact with otherwolrd (it was more what I thought) Albert never signed the Great Compromise Yes of course. It was just an example of complex interaction (not the question /answer system of divination) Imagine a great singer who can move even a God but is desperate and refuses any heal of priests. She need (not want) to know something that she believe only her god can answer / explain / ... What can happen And it was also an eurmali riddle Who Is Albert , What is E-ntropy, M-oon, and C-haos x 2 (ok I am not a true eurmali ok ok ) Haha you succeed in the second riddle, it is my next topic Very very probably. if knowledge is the subject, that also what I mean
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