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Diana Probst

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Everything posted by Diana Probst

  1. Remaking Runes to my own taste so they'd be subtly different, I made them as monolithic blocks and then chipped them because they did indeed look terrible. +1 for aging and weathering.
  2. If something has tension or impact, and if failure can be a problem, you're likely to learn from it. That's an experience tick. If listening was trivial, or didn't last long, then I wouldn't. I probably would have if you'd listened for longer or if the phrases were interesting. Maybe if it wasn't interesting but you still decided it was a good idea and learned from it. It's not automatic but it's probable. I also give ticks to passions if people do supporting work around the campaign. A player who wrote a poem about his fellows got a tick on Loyalty Clan for that, because those sorts of things just make the campaign better and I want to support them. I yoinked that idea from my own GM.
  3. a) Go with the magic. b) The cuirass doesn't magically start to cover more. You're still likely poking around the edges when you're stabbing someone, not going through it. Thinner copper makes it more likely you can cut through it, but not massively more likely. The ductility helps when it's thinner, but after a while you're just adding weight pointlessly, because nobody was going to stab through there anyhow. c) ENC is not a smooth curve. Having several tiny items can use up your hands and having a heavy, well-balanced backpack can mean you can still run. 1 ENC is not about weight, but about bulkiness or difficulty in lifting and moving things. So 'half ENC' doesn't mean half size. It means 'half as much bother'. Expanded c) When I, who can lift about 5kg with my gammy shoulder, have to lift 4kg at 1m, it's OK. I can do it. When I have to lift 6 it's emphatically not. The 2kg extra is at least as much work as the 4kg initial stuff that didn't bother me. So the ENC numbers themselves, for weight, are different there. One ENC 'weighs' 4kg and one 'weighs' 2kg. ENC is not weight or even bulk, so much as carrying difficulty, as an abstract.
  4. Was it a fun game? If so, who cares? Decide what you're doing in future, and if that's a precedent for your game or not, and then stick with it. Those the gods love, they give gifts to, and obviously that's what happened. The question of whether the gifts keep on going is up to you and your table's enjoyment of the game.
  5. Shamans can increase their max, but I'd rule that you cannot gain what your spirit cannot hold. POW is what your spirit can encompass and channel.
  6. It doesn't have the same protective properties as iron - someone hit for 8HP through a 6 point weapon parry will still be hurt for 2 points of damage. However, the weapon used to parry will not be harmed. The same weapon parrying 13 points of damage would take 1 hp in damage and let through 7. Both of those weapons are not hammered thin. They are just resilient in themselves, not protective. So, imagine that applies to armour too - the armour itself you don't track HP on, but it still lets through the same amount of damage as bronze armour does, it's just that it takes less of a battering itself. Make it thinner and the 'thinner copper' rules apply, but at full weight, it's no more protective, it's just harder to damage.
  7. Yeah, but you want to make sure that shield spell goes off on you. An Axe Trance using all of your magic points that fails on the 5% roll is going to give you a very bad day.
  8. I'd take a POW roll there, with a pass meaning you get lucky and it's enchanted.
  9. Did I fail to destroy the evidence? I may well have been on Real Life at some point, yeah. There's no truth in the rumour I'm emulating a human being.
  10. I utterly recommend this course of action, but proof-reading should be done sober.
  11. Yeah, I did exactly the same thing. Then a while later, it hit me. Gatepost error. DOH. I vote we all pretend this never happened.
  12. As you can infer from Rick's post, it's pretty easy to spike up into the hottest list. It's hard to stay there for a while. From the back end, as a fan publisher, you don't get any insight into how people are finding the work you've published. I think that being in the hottest list helps, but it's impossible to break it down. You can take a guess at how big the market is from watching Martin's sales and assuming that's a limit for a highly anticipated book. Beer with Teeth was hoping that https://www.drivethrurpg.com/product/300087/Rocks-Fall would sell 100 within 6 months, with the significant advantage of us being able to use it to sell our art services. As it turns out, it was slightly over a month, and I'm thinking it'll settle to 2/week. That's deliberately kept conservative, so I don't lose heart, but if it sells 2/week for the next year, I'll be OK with that. I'm hoping our next offering will do a little better, and we're going to try several sorts of offerings to find out what people like best.
  13. I've decided that's why, and I'm going to stand on that ground and continue to scare people. And publish more.
  14. Hello! Thanks for this. I want to second the fanship of the Yes/No/Maybe summary at the end. It's really helpful and useful. It pretty much perfectly got what were we about and distilled it down to short sentences.
  15. My other special effects: Spirit magic has very little, although I've never observed or described it from the spirit realm. It's tiny special effects, mostly warmth or cooling, or your voice sounding strange as you speak. The Rulebook makes clear that in RQ:G there's an effect when you're using Rune Magic. My Humakti has her hair darken and lengthen, her irises go black, and other such things that make her more resemble Humakt as imagined in our campaign. Storm Voices will have gusts of air doing dramatic things to cloaks and hair. Earth Priestesses will have the smell of petrichor and plants near to them will brighten up or bloom. Their skin may have a green and fertile hue. Storm Bull's breathing will follow someone who is Berserk. You can't suppress it, and it's based on which god you're currently calling on.
  16. The last time I got obsessive ended up with me co-founding a publishing collective. I really should have learned my lesson by now.
  17. No physical change, but the same sort of effect for a magical reason. Air would move, probably in a spiral, when significant Air magic is around.
  18. Yes, I am indeed over on FB, but I finally got the mental bandwidth to come over here too. We'll see how that goes - I have to try not to get obsessive.
  19. Yes. Oh, very much yes. Our Storm Bull and our Humakti were the party main big hitters for a while. The Humakti is tiny and fast, and breaks easily when hit. The Storm Bull is SIZ 19 and can take a small mammoth to the face and keep going. It's generally established that when the Humakti gets going, she's better - but it takes a little while for her to warm up. In a mugging, she's really fast but a single sling stone could take her down. It's a lot less risk for the Storm Bull. In a straight up fight between them, if she managed to get her serious spells off, she'd win. If she didn't, they'd be burying her in two pieces. The Sword Trance with enough magic points to make a difference takes a full combat round to cast. His fanaticism would go off first, they'd both probably be hugely inspired by their various passions... and he might well do enough damage that she never gets to hit him. Against big chaos baddies, the Storm Bull's Berserk and Hate (Chaos) just blew her out of the water. She came in second once, and was nearly equal once but he hadn't cast Berserk. Most of the time, they are a big chunk of the front line, and it's well known that they do different things. She's the sword one. He's the massive frothing damage one, and he starts off doing that right from SR1 of round 1, when it's against Chaos. The Vingan who joined us several sessions in did start off envying the Humakti's skill, but pretty quickly worked out that the Humakti suffers for it, and is highly specialised, and is vulnerable socially. The Vingan's the one who does the speaking and sometimes has to cover for the other two having pissed off important people. The Storm Bull doesn't bother being envious. He's got other things to do, like drink and fight.
  20. On behalf of Beer with Teeth, a roleplaying and publishing collective, I'd like to say hello. And now that's over, hello from me too. I'm Diana, RPGer and longtime GM, and recent author of my first published scenario https://www.drivethrurpg.com/product/300087/Rocks-Fall, updated with an expansion and troll snuggle cover for Valentine's Day. If you want to know more about me, just know that I'm the one who chose the troll snuggle picture. We have more in the works, and we're looking forward to using the Jonstown Compendium heavily. I've run rules-light narrative-heavy systems for years, and until I found RQ:G I never thought I'd find a rules-heavy narrative-immersed system that was so damned good. I was a near-instant convert. Any other JC contributors out here? I know of a few already, but putting alternative names to faces is good.
  21. Damn. That explains why some of my maths is off. Yeah, I'd say 0 is a number here.
  22. Sometimes I fall back on 'I do not know if that works. Roll under POW x 3 to see if you get lucky and it does.' That covers up for a lot of holes. As far as the confusion goes, my GM went through chargen to get used to the numbers, so he'd done it a few times and had seen the results. I think that helped too. Good luck with finding a middle ground system.
  23. I played it, but we didn't use all of the heavyweight rules. Our GM walked us through things slowly - do you intend to run it, or to play in it? I think once you get to the more complex system, the important part is to know you're absolutely fine winging it, and you can look up the actual rules later. Once you're familiar with how things work, you can add in the numbers as you go. I had a GM walk me through chargen the first time, and it made a huge difference. That, more than rules-light versions, were great for me. And if you want a rules-light version of Glorantha, HeroQuest is awesome, as mentioned above.
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