NickMiddleton Posted November 19, 2007 Report Share Posted November 19, 2007 OK, spun out of recent discussion in the Q&A thread (and as a counter to the ludicrous inference that ALL such rules are solely artificial game restrictions to balance warriors against mages) - what settings have people used / considered that coincidently restrict the frequency of mages / magic use in play? I always liked the Stormbringer 1st edition INT+POW > 32 idea: that to be a Sorcerer you just fundementally had to be exceptionally intelligent and strong willed / magically attuned (an dthat to progress to higher power levels you had to become inhumanly Intelligent and Powerful). Another idea I'd really like to try in a BRP game comes from the D&D setting the Scarred Lands - arcane magic taps the raw stuff of magic and thus casting spells releases a LOT of heat and even having spells memorised raises ones body temperature. So casters in the setting never wear armour or even heavy clothing (providing a neat explanantion for all tha tFrazetta art work...), even in cold climates and there are rules for penalising characters who do with fatigue from over-heating. I've toyed with converting the D&D Dark Sun setting to RQIII for a while. Sorcery in that setting is powered by bio-magical energy gathered from the living entities surrounding the caster (primarily plants but really powerful, sophisticated sorcerers can draw energy from living creatures). Drawing energy too quickly kills the organic life and sterilises the area (hence the sobriquet "Defiler" for Sorcerer's who cast so brutally). Since "Defilers" are hated (and feared) in the setting, using Sorcery (even as a "Preserver", who casts carefully, such that they draw energy slowly enough that the surrounding life is NOT destroyed) is a risky proposition, and achieving high power effects highly dependent on the surrounding flora... My Ulfland RQIII campaign used the RQIII rules pretty much straight, but also emphasised the importance of literacy in learning Sorcery, and it's scarcity in the setting - with very few people able to read, and reading being an essential underpinning of the Sorcerer's art there were just very few Sorcerers. Cheers, Nick Middleton Quote Link to comment Share on other sites More sharing options...
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