rust Posted November 25, 2009 Share Posted November 25, 2009 In the "State of the Mongoose 2009", published on the Mongoose website today, Mongoose has announced that they will publish a new, revised ver- sion of Runequest in 2010 - details here, under "State of the Mongoose": Mongoose Publishing : For All Your Gaming Needs ... Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Atgxtg Posted November 26, 2009 Share Posted November 26, 2009 In the "State of the Mongoose 2009", published on the Mongoose website today, Mongoose has announced that they will publish a new, revised ver- sion of Runequest in 2010 - details here, under "State of the Mongoose": Mongoose Publishing : For All Your Gaming Needs ... I don't have much hope for the project. Just the "What Lawrence does not know about RuneQuest, frankly, is not worth knowing." line makes me shiver. With all due respect to Lawrence Whitaker, his knowledge of RQ, and his work in the RPG field, last time around they had Steve Perrin and Greg Stafford available for input, and Mongoose still screwed it up. It wasn't a low RQ Lore skill that hurt MRQ, it was the fact that those who had knowledge of RQ weren't involved that hurt MRQ. It was the fact that those with knowledge of RQ, including the playtesters and the authors of the drafts were ignored or overridden by Mongoose management, who ultimately rewrote the rulebook, ignoring the "committee". I wonder whose name will appear on the MRQII book when it is released? Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
SDLeary Posted November 26, 2009 Share Posted November 26, 2009 I wonder whose name will appear on the MRQII book when it is released? Honestly, this time around, it sounds like LOZ will in fact be listed as author, at least from all I've heard so far. SDLeary Quote Link to comment Share on other sites More sharing options...
Rurik Posted November 26, 2009 Share Posted November 26, 2009 Loz is listed as the author on all web sites that have it listed. And Loz has credited Pete Nash with much of the rules input and development as well in past posts. Quote Help kill a Trollkin here. Link to comment Share on other sites More sharing options...
lawrence.whitaker Posted November 26, 2009 Share Posted November 26, 2009 Myself and Pete Nash. Quote The Design Mechanism: Publishers of Mythras Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted November 26, 2009 Share Posted November 26, 2009 Disappointed to note that it will not have an SRD. Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted November 26, 2009 Share Posted November 26, 2009 Myself and Pete Nash. I hope they leave you guys alone and don't pull the rug out from underneath you at the last minute. IMO the biggest desing flaw with MRQ was that in the end, the ones calling the shots were people who were far more familiar and comfortable with D&D than RQ. BTW, is MRQII going to be more RQish than MRQ? Where it will stand in comparison to the various other D100-based RPGs? Rules lite, like Call of Cthulhu and Strombriger, more complex such as Chaosium's RuneQuest, something in the middle, or something more customizable ala BRP? Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Newt Posted November 26, 2009 Share Posted November 26, 2009 Hurrah for Pete and Loz!! While I'm slightly sadnened there doesn't seem to be a SRD of the cards, I had plans to do a BIG fantasy setting a sort of once in a life time sort of thing, the prospect of a new RuneQuest fills me with glee Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Pete Nash Posted November 26, 2009 Share Posted November 26, 2009 BTW, is MRQII going to be more RQish than MRQ? Where it will stand in comparison to the various other D100-based RPGs? Rules lite, like Call of Cthulhu and Strombriger, more complex such as Chaosium's RuneQuest, something in the middle, or something more customizable ala BRP? Sorry Atgxtg, we are not supposed to talk about it yet. But if you wait a few days, there will be an article in December's S&P describing the general revisions to the system. Hopefully it'll give you an idea what RQII will be like in comparison with its previous incarnations. Quote 10/420 Â Â https://www.amazon.com/author/petenash Link to comment Share on other sites More sharing options...
Atgxtg Posted November 26, 2009 Share Posted November 26, 2009 Sorry Atgxtg, we are not supposed to talk about it yet. But if you wait a few days, there will be an article in December's S&P describing the general revisions to the system. Hopefully it'll give you an idea what RQII will be like in comparison with its previous incarnations. Fair enough. I wound't want to get you guys into trouble for "spilling the beans". Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted November 27, 2009 Share Posted November 27, 2009 While I'm slightly sadnened there doesn't seem to be a SRD of the cards:D Well, the existence of OpenQuest goes some way to mitigating my disappointment. At least now I can stop waiting to see which one to go with. Quote Link to comment Share on other sites More sharing options...
Rurik Posted November 27, 2009 Share Posted November 27, 2009 OpenQuest is a great system, but I am a Hit Location and Weapon AP kind of guy (though I'm softening on the weapon AP). I am all in favor of streamlining RQ, but I gotta have my locations. MRQ1 claimed to streamline RQ, and actually succeeded in some areas but failed miserably in other areas. There is nothing to prevent someone for creating supplements or rules based on the original MRQ SRD. Mongoose claims the stat blocks will be the mostly the same between the versions. Still it is very disapointing that the new 'fixed' rules will not be open. Maybe D100Rules will fit the bill for me. Quote Help kill a Trollkin here. Link to comment Share on other sites More sharing options...
Newt Posted November 27, 2009 Share Posted November 27, 2009 Gadzooks Rurik! Just put Hit Locations back in OQ, its not hard to do. Either that or I'll do the donkey work and put them back in as an optional rule, which I'll post on them on the OpenQuest Companion. Sure OpenQuest is designed with how I like to play D100 these days in mind. This does mean a few of old RQs sacred cows (Hit Locations, Tick Skill advancement, golf bags of indivdual weapons) gots slaughtered along the way, but I also made it easy enough to put those sacred cows back in the game if you miss them. Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
RosenMcStern Posted November 27, 2009 Share Posted November 27, 2009 Yep, Newt is right. Making things more complex is easier than simplifying them from a more complex starting point. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted November 27, 2009 Share Posted November 27, 2009 Yes, it's easy to add optional rules, but trying to extract them is a pain in the posterior. :shocked: Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted November 29, 2009 Share Posted November 29, 2009 Yep, Newt is right. Making things more complex is easier than simplifying them from a more complex starting point. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
p_clapham Posted November 30, 2009 Share Posted November 30, 2009 I wonder if they are going to use the Cult system from Elric for MRQII Divine magic. That was one of my favorite changes from the original version. Quote Link to comment Share on other sites More sharing options...
Newt Posted November 30, 2009 Share Posted November 30, 2009 I remember reading somewhere on the Mongoose Forums Loz saying that this would be the case. Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
lawrence.whitaker Posted November 30, 2009 Share Posted November 30, 2009 It is the case but in a modified form, because Elric cults mechanics have some specifics that don't fit other settings and vice versa. Quote The Design Mechanism: Publishers of Mythras Link to comment Share on other sites More sharing options...
frogspawner Posted November 30, 2009 Share Posted November 30, 2009 Sorry Atgxtg, we are not supposed to talk about it yet. ... Hopefully it'll give you an idea what RQII will be like... Well, when you are allowed to talk about it, please remember that the names RQII and RQ2 are already in common usage for, er, RuneQuest 2. Your new patched version of MRQ should be labelled differently, to avoid confusion - I favour calling it "MRQ2E". Is that OK? Yep, Newt is right. Making things more complex is easier than simplifying them from a more complex starting point. Um, so you think that for monsters published with Hit Locations and Total HPs (and perhaps DEX and SRs), it would be ?harder? to ignore some details when using them in simpler systems, than it would be to re-calculate such things and edit them back into simpler-designed monsters used in the more detailed system?? 'Cos I don't think so! ;) Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
p_clapham Posted December 1, 2009 Share Posted December 1, 2009 Good to know. Still going with the Dedicated Pow rules then? I rather liked Gods using their worshipers as spiritual batteries under those rules. >:-> It is the case but in a modified form, because Elric cults mechanics have some specifics that don't fit other settings and vice versa. Quote Link to comment Share on other sites More sharing options...
rust Posted December 1, 2009 Author Share Posted December 1, 2009 Signs & Portents 75 with the Runequest II preview by Lawrence Whitaker can now be downloaded from the Mongoose website: Mongoose Publishing : For All Your Gaming Needs ... Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
dragonewt Posted December 1, 2009 Share Posted December 1, 2009 Signs & Portents 75 with the Runequest II preview by Lawrence Whitaker can now be downloaded from the Mongoose website: Not only that, there are already several reviews for RuneQuest II on several sites. Oh, wait... Quote Link to comment Share on other sites More sharing options...
frogspawner Posted December 1, 2009 Share Posted December 1, 2009 Signs & Portents 75 with the "Runequest II" preview by Lawrence Whitaker can now be downloaded from the Mongoose website: Mongoose Publishing : For All Your Gaming Needs ... (bunny-ears mine) Oooo - I'm an "ardent purist"! Thanks, chaps! ("MRQ2" it remains to me, though, for anti-confusion purposes. But I'll drop the trailing "E", in honour of Loz/Pete's sterling work). And it's like they wrote that preview for me, personally - it's even got "primitives venerating their ancestral frog totem" ! O M G ! :shocked: It looks like they've cracked it. Sounds as if they've fixed Magic and done some good things with it - but that was expected. They've repackaged the Feats, sorry 'Legendary Abilities', as reasonable rewards for HeroQuesting. They've done some stuff with combat manouevres that they're proud of and could also be good - we shall see. However, the big one is this: For combat at least, Opposed Rolls are GONE! :thumb: I've long thought myself a Mongoose-o-phobe, with an unspoken oath to never buy any of their product. But this is "Damascus Road II" ...I'm converted. Exactly when is it coming out, and where's my chequebook? :innocent: Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
p_clapham Posted December 1, 2009 Share Posted December 1, 2009 I'm impressed. I don't know what else to say. It sounds like they've fixed all of the issues I have with MRQ I, and threw in some other good changes. I am sad to see the combat reactions go, and I don't know what I think about the new rules for Cha. A simpler fix would be to use Pow+Cha for Divine and Spirit magic rules. Quote Link to comment Share on other sites More sharing options...
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