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Peaceful Air Gods


Jose

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6 hours ago, Orlanthatemyhamster said:

Richard S said, "He's a god of poets and musicians." 

Huh? 

He's obviously the god of Bad poets, but musicians? 

I've not heard that. Or maybe I wouldn't want to...

😉

 

 

 

 

 

Adding to what @Richard S. wrote, the RQG cults list has Orlanth as the only cult with Sing as a skill option for either training Initiates, or as a Rune Master skill (and specifically mentioned for Wind Lords!)

Also, it's one of only three that have Orate as a cult skill (along with Ernalda - the queen - and Issaries - the communicator), and again, can be used as a Rune Master (including Wind Lord) skill. I'd take Orate as the unspecialised poet's skill.

No bagpipes though... 

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5 hours ago, Shiningbrow said:

Adding to what @Richard S. wrote, the RQG cults list has Orlanth as the only cult with Sing as a skill option for either training Initiates, or as a Rune Master skill (and specifically mentioned for Wind Lords!)

Also, it's one of only three that have Orate as a cult skill (along with Ernalda - the queen - and Issaries - the communicator), and again, can be used as a Rune Master (including Wind Lord) skill. I'd take Orate as the unspecialised poet's skill.

No bagpipes though... 

Phew!

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Good morning, all of your comments have been very helpful for this novice GM. I spoke with my player and she has to decide between Voriof and Barntar. Do you know where to find more information (runes, spells...) about them? 

Thanks a lot friends. 

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40 minutes ago, Jose said:

Good morning, all of your comments have been very helpful for this novice GM. I spoke with my player and she has to decide between Voriof and Barntar. Do you know where to find more information (runes, spells...) about them? 

Thanks a lot friends. 

Neither of them have gotten full Runequest cult writeups of their own but I'd suggest using the standard Orlanth Thunderous character creation, changing the available spells to ones that feel appropriate for a plowman (Barntar) or shepherd (Voriof).

We know Barntar has Tame Bull and his runes are Air and Earth, and I'd stake money on him providing Plow (from the RBoM) as well. Invigorate and Earth Shield might work too, and perhaps Earthpower as an associate spell from his mother. Barntar himself won't provide magic that directly affects the middle air or his crops, he's just the middleman between them.

Voriof, who is Air and Movement, provides Command Sheep and probably Golden Fleece (RBoM again). He's typically a young boy's god so I wouldn't give him any martial magic, but Leap and Wind Words feel fitting to me.

Keep in mind that worshiped on their own both of them will be much weaker than their father. Most Orlanthi worship them through the Orlanth cult.

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5 minutes ago, Richard S. said:

Neither of them have gotten full Runequest cult writeups of their own but I'd suggest using the standard Orlanth Thunderous character creation, changing the available spells to ones that feel appropriate for a plowman (Barntar) or shepherd (Voriof).

We know Barntar has Tame Bull and his runes are Air and Earth, and I'd stake money on him providing Plow (from the RBoM) as well. Invigorate and Earth Shield might work too, and perhaps Earthpower as an associate spell from his mother. Barntar himself won't provide magic that directly affects the middle air or his crops, he's just the middleman between them.

Voriof, who is Air and Movement, provides Command Sheep and probably Golden Fleece (RBoM again). He's typically a young boy's god so I wouldn't give him any martial magic, but Leap and Wind Words feel fitting to me.

Keep in mind that worshiped on their own both of them will be much weaker than their father. Most Orlanthi worship them through the Orlanth cult.

Thank you very much. 

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1 hour ago, Jose said:

Do you know where to find more information (runes, spells...) about them? 

Bartar the Plow God (air, movement, earth) typifies the farmer’s tasks at the plow and the field. The simplest way to treat him is with Barntar as a subcult of Orlanth Thunderous (with all common Rune spells plus Command Bull, Plow and Tame Bull) Barntar in this form is worshipped with Worship (Orlanth). Voriof is worshiped by herders and young men. Do the same with Voriof, except with Orlanth Adventurous (with all common Rune spells plus Command Sheep).

 

 

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OK, finally it's going to be Voriof as a cult. 

Runes: Air and Change

Starting Skills: Cult Lore (Voriof) +15% Worship (Voriof) +20% Animal Lore +5% Sling +15% First Aid +10% Climb +20%
Cult Spirit Magic: speed dart (1 pt.),  Farsee (var.), Heal (var.), Mobility (1 pt.), and Protection (var.).
Forbidden Spirit Magic Spells: None
Favored Passions: Devotion (Voriof), Honor, Love (family), Loyalty (clan).
Rune magic: All common, plus Hurling (it works with slings but only x2 distance), and Command sheep.

I am open to suggestions. 

 

Thanks everyone. 

Edited by Jose
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8 hours ago, Jose said:

OK, finally it's going to be Voriof as a cult. 

Runes: Air and Change

Starting Skills: Cult Lore (Voriof) +15% Worship (Voriof) +20% Animal Lore +5% Sling +15% First Aid +10% Climb +20%
Cult Spirit Magic: speed dart (1 pt.),  Farsee (var.), Heal (var.), Mobility (1 pt.), and Protection (var.).
Forbidden Spirit Magic Spells: None
Favored Passions: Devotion (Voriof), Honor, Love (family), Loyalty (clan).
Rune magic: All common, plus Hurling (it works with slings but only x2 distance), and Command sheep.

I am open to suggestions. 

 

Thanks everyone. 

I think starting skills should just be Orate +15%, Speak Stormspeech +20%, Sing +10%, and Sword +10% like regular Orlanth Adventurous. Maybe replacing sword with sling.

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6 hours ago, Jose said:

OK, finally it's going to be Voriof as a cult. 

Mehhhh! 🙂

As well as youfs, Voriof's other association is with the "Poor Farmer" segment of Orlanthi society.  Cattle are the prestige animal of the people with the better land, higher social position, who also grow grain on a large scale, etc.  Sheep are more associated with client/renter type farming the more marginal land.

Mr Scott's observation about OA is interesting, but I think I'd make Voriof a subcult of either OA (mainly post-initiation youngsters) or OT (mainly "career" herders).  Culticly that makes sense for me if you regard it as a "shrine in the clan Orlanth temple, gives one special rune magic" type of subcult.  If you want it to be a slightly more substantial and standalone thing, there's a little more detail in the old Hero Wars stuff, but frankly nothing profound or exciting.  I'd definitely go the "also has access to Orlanth special divine magic" theory, not the "its own salami-sliced silo" one.

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9 minutes ago, Rodney Dangerduck said:

Voriof has cool flying Sky Rams.  Good choice.

Don't forget that they have some of the most powerful spells in the game - if not the most powerful... 

 

Fleece (GM), and Pull Wool Over (GM's) Eyes.

 

 

(Oh, come on! We all know someone had to. You're just jealous it wasn't you) 

Edited by Shiningbrow
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1 minute ago, Shiningbrow said:

I don't get why people are suggesting a sub-cult of a sub-cult. Why not a stand alone sub-cult? (And, even then, it's not really a sub-cult anyway, but just a quicker and simpler way to worship a god within a pantheon, and not have to pay for a priest and paraphernalia...)

I think it's the "salami" thing again, fundamentally.  Do Voriof worshippers sack a point of POW to him specifically, and just get access to one special RM out of it?  Or indeed is there a wider cult with more rune magics?  Seems a little too niche to me.

If sub-sub-cult sounds slightly too turtles all the way down, think of it like this:  Voriof is an associated deity.  His "full" cult has a coupla SRMs, but has relatively few full initiates.  Thus most of his worship is at shrines (also accessible by Orlanth initiates), and especially at shrines within Orlanth temples (where Orlanth worshippers can (re)gain his magic).

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22 hours ago, Alex said:

I think it's the "salami" thing again, fundamentally.  Do Voriof worshippers sack a point of POW to him specifically, and just get access to one special RM out of it?  Or indeed is there a wider cult with more rune magics?  Seems a little too niche to me.

If sub-sub-cult sounds slightly too turtles all the way down, think of it like this:  Voriof is an associated deity.  His "full" cult has a coupla SRMs, but has relatively few full initiates.  Thus most of his worship is at shrines (also accessible by Orlanth initiates), and especially at shrines within Orlanth temples (where Orlanth worshippers can (re)gain his magic).

But, then why does Yinkin get his own cult, and not as a sub-cult of Orlanth? Yinkin is just as specialised. And between Yinkin and Voriof, which would have more followers? Are there more hunters or shepherds?

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15 minutes ago, Shiningbrow said:

But, then why does Yinkin get his own cult, and not as a sub-cult of Orlanth? Yinkin is just as specialised. And between Yinkin and Voriof, which would have more followers? Are there more hunters or shepherds?

Probably more shepherds, but the shepherds are probably themselves less occupationally specialised.  As in, most of them will be generalist farmers of one permutation or another, rather than pure ovine pastoralists.  If your days are spent doing primarily shepherding, but also some horticulture, tending other animals, maybe labouring in the fields of your patron/landlord/other preferred term for some posher relative, tending to other animals too, you're probably more like an Orlanth the Farmer cultist than an entirely dedicated Voriof one.

Or if you'd prefer a meta-rationale:  Yinkin is a popular and antics-filled PC cult, hence gets more writeup attention!  Doesn't mean it's impossible that there's a temple of Voriof  somewhere (or of Varnaval maybe?) with a wider array of rune magic, and an actual dedicated priest, so much as we might be haggling how common it is.

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1 minute ago, Alex said:

Probably more shepherds, but the shepherds are probably themselves less occupationally specialised.  As in, most of them will be generalist farmers of one permutation or another, rather than pure ovine pastoralists.  If your days are spent doing primarily shepherding, but also some horticulture, tending other animals, maybe labouring in the fields of your patron/landlord/other preferred term for some posher relative, tending to other animals too, you're probably more like an Orlanth the Farmer cultist than an entirely dedicated Voriof one.

Or if you'd prefer a meta-rationale:  Yinkin is a popular and antics-filled PC cult, hence gets more writeup attention!  Doesn't mean it's impossible that there's a temple of Voriof  somewhere (or of Varnaval maybe?) with a wider array of rune magic, and an actual dedicated priest, so much as we might be haggling how common it is.

Because he is a Cat God and not a part of Orlanth. Orlanth is friendly with cats, but is not a cat and never depicted as such. 

Voriof on the other hand is Orlanth Adventurous as a young shepherd. 

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8 minutes ago, Jeff said:

Because he is a Cat God and not a part of Orlanth. Orlanth is friendly with cats, but is not a cat and never depicted as such. 

Voriof on the other hand is Orlanth Adventurous as a young shepherd. 

Fair enough, though I'd probably have given a fairly similar answer (rightly or wrongly!) about Odayla, who seems to do a  degree of double-duty as an Orlanth sub-cult on the one paw, and as a separate cult on the other.

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1 hour ago, Ironwall said:

Yes but as a bear he is also a hunter

So it's like one of those paintball games where you switch sides after being killed?

 

Try to think like a worshiper, why would you worship something like that? 

Get rid of the great hunt bit and it makes perfect sense. 

You could say someone who keeps cows and eats them is a hunter. 

 

Edited by Orlanthatemyhamster
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