Scotty Posted November 9, 2020 Share Posted November 9, 2020 (edited) If want to report mistakes or ask questions about our RuneQuest Glorantha products, this is the thread. Question and Answers where appropriate will end up here as official corrections. Although centred around RuneQuest, corrections and questions about the Guide to Glorantha (GtG) and the Glorantha Sourcebook (GS) are welcome too. The current product line is: Roleplaying in Glorantha Quickstart (RQQS) Roleplaying in Glorantha (RQG) Glorantha Bestiary (RQB) Gamesmaster Screen Pack (GMSP) The Red Book of Magic (RBM) and Rune Spell Reference (RSR) The Smoking Ruin & Other Stories (TSR) The Pegasus Plateau & Other Stories (TPP) Starter Set (RQSS) Weapons & Equipment (W&E) The Prosopaedia Lightbringers (LB) Earth Goddesses (EG) First and foremost, it cannot be stressed enough that the rules are guidelines for the gamemaster and must occasionally need to be interpreted when a question arises. No set of rules can accommodate every permutation and interaction between the various sub-systems, nor should they. When there’s an potential conflict or unclear area, it is the gamemaster’s job to adjudicate, revising later if necessary. When in doubt, make a decision and move on. The play is the thing, not getting it “right”. Please post your entries in the form of a single simple, direct question, with book and page references. Please take any arguments, complaints or discussion to another thread. Before you post, please make sure that you have: the most up-to-date version of the book and/or PDF. checked the book and rules fully. Checked the RuneQuest Glorantha Corrections and Q&A Please be aware that, Sorcery is presented to allow Lhankor Mhy adventurers to be created. Future supplements will detail sorcerers from other cultures and provide more details of the sorcery system. New answers in this thread are moved to the Q&A when a full page is reached. When in doubt, make a decision and move on. See Jason Durall talking about when it's important to lean into or away from TTRPG system rules (YouTube) Edited October 2 by Scotty updated 2 October 2023 2 Quote Link to comment Share on other sites More sharing options...
Psullie Posted December 29, 2020 Share Posted December 29, 2020 Can we please have a clear statement, with examples, on how boosting spells with MP's is intended to work. 4 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted January 13, 2021 Author Share Posted January 13, 2021 On 12/20/2020 at 9:16 PM, Oracle said: Does a PDF for the Second Printing of RuneQuest:Roleplaying in Glorantha exist? If I look at my orders at Chaosium's web site, I still see only the PDF for the First Printing. Yes. It's now available on our webstore and DrivethruRPG. Please download from your accounts. Please note there is a Clarifications, Corrections and Additions update here: CHA4028 RuneQuest: Roleplaying in Glorantha – Second Printing Clarifications, Corrections and Additions 1.0.1 3 Quote Link to comment Share on other sites More sharing options...
Scotty Posted August 7, 2021 Author Share Posted August 7, 2021 4 hours ago, RandomNumber said: A map error has been ported across into the updated Map Pack for the GM Screen. That's for spotting this. I'll fix it asap. Quote Link to comment Share on other sites More sharing options...
Scotty Posted September 5, 2021 Author Share Posted September 5, 2021 16 hours ago, Dragon said: Not positive if this is the correct place to note an error, as it is not the Red Book of Magic itself, but the Rune Spell Reference additional download. Yes this is the place, I've added the Rune Spell Reference to the initial post. 16 hours ago, Dragon said: In the Rune Spell Reference, the spell Arrow Trance is listed in Fire/Sky spells correctly. It is erroneously missing from Plant Spells, and is erroneously included in Truth Spells. I mentioned it in another thread, and the author agreed. He stated that I would have to notify you as he had turned over the source materials to Chaosium control. I just wasn't sure where. I find the Reference quite handy, and appreciate the work that went into it. Thank you. Thanks for spotting this. We will correct it asap. Quote Link to comment Share on other sites More sharing options...
Bren Posted December 13, 2021 Share Posted December 13, 2021 Apologies if this is addressed elsewhere. I looked on the corrections for Runequest Roleplaying in Glorantha and didn't see anything addressing this. In the section on Coins on p. 151 Quote Bolg: 300 per ENC That would be 3.3 grams per bolg. This sounds a bit light. Should this have been 30 per ENC? Spoiler My reason for asking is that on p. 18 we read, Quote The lead bolg is unique as a unit of money, for it is designed for use as a sling stone as well as handy cash. So a lead bolg should weigh about what a sling stone weighs. An article in Scientific American gives the weight of a Roman sling stone as 30 grams and 30 grams gives us pretty close to 30 bolgs per kilogram. 2 Quote Link to comment Share on other sites More sharing options...
Scotty Posted March 13, 2022 Author Share Posted March 13, 2022 38 minutes ago, Steve said: Do the general rules for boosting magic cover a Rune spell boosted with magic points vs defensive magic though? They will. There is a question in the queue (see page 1) about clarifying boosting. 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted March 22, 2022 Author Share Posted March 22, 2022 On 3/13/2022 at 6:13 PM, Steve said: Core Rulebook p.357, Discorporation Edit again - I've now found the entry in the WoD on p.365 on this. The wording is not correct if the WoD gives the correct answer. That's not sensing "the POW to within 10 points". In that case the wording needs correcting, e.g. to "sense the POW as to whether or not it's within 5 points of their own". The wording "the shaman can sense the POW of entities to within 10 points, 5 points above or below their own" is confusing for me. It's the "their own" that doesn't make sense to me. I thought that it's saying they can sense POW +/- 5 pts. So the GM can pick a number that is within 5 of the actual figure and give the player that number. E.g. two entities have POW 10 and 14, and the GM tells the player they sense POW 8 and 16. The player knows those two values are each within 5 of the real values, so the two POW values are within the ranges 3 to 13, and 11 to 21. That doesn't have anything to do with the "their own" wording though. Isn't it within 5 points of the entity's actual POW? "Their own" reads as a reference to the shaman's own POW, and I can't reconcile this with what they sense exactly. But maybe I'm missing something - otherwise how does it work, is it the same as Second Sight? It's not worded like Second Sight though, and Second Sight doesn't sense POW to within 10 points. I take it that this is more precise than the shaman's innate Second Sight ability, hence why this only kicks in while discorporate. Similar wording is used in the Discorporation rune spell (CR p.326 and RBOM p.43) and on CR p.365. Edit - I see that the Second Sight (Enhanced) shamanic ability on p.361 also has a specific reference to the shaman's own POW with similar wording about the range. I really don't get what this whole range thing is trying to say. I can think of various possibilities, but the current wording doesn't clearly tell me which is the correct interpretation. The key word is within, within that range If a shaman has a POW of 18 they can sense POW within the range of 13-23: A spirit of POW 7 is below their range - What's the POW of the spirit? - it's below your range (or weaker). A spirit of POW 14 is within their range - What's the POW of the spirit? - it's within your range (or similar). A spirit of POW 25 is above their range - What's the POW of the spirit? - it's above your range. (or stronger) 2 1 Quote Link to comment Share on other sites More sharing options...
Steve Posted March 22, 2022 Share Posted March 22, 2022 (edited) 1 hour ago, Scotty said: The key word is within, within that range If a shaman has a POW of 18 they can sense POW within the range of 13-23: A spirit of POW 7 is below their range - What's the POW of the spirit? - it's below your range (or weaker). A spirit of POW 14 is within their range - What's the POW of the spirit? - it's within your range (or similar). A spirit of POW 25 is above their range - What's the POW of the spirit? - it's above your range. (or stronger) Thanks for the clarification. However, sorry to be a pain but that's not what the rules wording actually says. It doesn't say that they can sense whether the POW is above or below their range. It says they can sense it within that range (possibly sensing exact POW) and nothing about what happens if it's outside that range (I would have extrapolated that they sense "outside your range", not "above" or "below"). Taking the existing rules wording and your example, POW 7 and 25 both return nothing (or perhaps "outside your range"). What POW 14 returns with the RAW is debatable. Taking the "within 10 points", that sounds like a range of POW that is 10 points wide, containing the actual POW (e.g. 8 to 18). The "5 points above or below their own" bit is confusing because it's not clear if "their" refers to the target or shaman - and even if that was specified as the shaman, that doesn't really go together with the "within 10 points wording" since the latter reads as the spirit's POW and not the shaman's. I suspect that it might be hard to understand where I'm coming from for anyone who knows the intention extremely well, as opposed to just trying to figure it out from the wording as I was doing. IMHO it would be a lot clearer to say something like this: "The shaman can sense which of the following three categories the target's POW falls into: within 5 points above or below their own; more than 5 points above their own; more than 5 points below their own". Sorry for going on about this, but I feel the current wording is very unclear. Edited March 22, 2022 by Steve 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted April 4, 2022 Author Share Posted April 4, 2022 On 3/26/2022 at 3:54 PM, Steve said: Core Rulebook p.23 In the intro text, last paragraph, it refers to the GM Screen Pack having a quick adventurer generation system. I don't think that's the case, is it? Perhaps the GM book? Yes, but the final name has not been announced. 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 10, 2022 Share Posted August 10, 2022 Pictures were taken from an old version of the PDF, my apologies I didn't think the PDF had been updated. It now matches the printed book. I have updated this post to reflect outstanding queries about the latest version only. Weapons & Equipment p.13: Is this Hu-metal (bronze)? It has the Air rune on it and is crafted into a weapon. Is this Ga-metal (copper)? It's been minted into clacks. In the PDF, this used to say Ur-metal, iron. Was that correct? The updated PDF and printed book however this as Hu-metal (bronze). The handle looks like bronze, but the death rune on the ingot clearly indicates that the illustration is supposed to be the iron blade. Very minor point, the M of "metal" is in capitals whereas all the others are lower case. Quote Link to comment Share on other sites More sharing options...
JRE Posted August 10, 2022 Share Posted August 10, 2022 It is a minor nitpick, and harder to correct, but the colors of Sa-metal, quicksilver, and Lo-metal, aluminium, do not correspond to the typical descriptions, which are green and red rather than grey and white. Quote Link to comment Share on other sites More sharing options...
Scotty Posted August 16, 2022 Author Share Posted August 16, 2022 On 8/16/2022 at 10:58 AM, Oracle said: Do I miss something here, or is the corrected version not available indeed? The RQ Starter Set Corrections 26 Jan 2022 PDF, incorrectly states that the correct PDF is available. 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted August 18, 2022 Author Share Posted August 18, 2022 On 8/16/2022 at 6:25 PM, Oracle said: Any plans to make the corrected PDF Starter Set PDF available in the near future? On 8/17/2022 at 10:48 AM, Oracle said: Book 2 - Glorantha section in corrections document for RQ Starter Set from 26 January 2022. First bullet point reads Is this corrected version of the map available anywhere? Yes, once the second printing PDF is out. 2 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 28, 2022 Share Posted August 28, 2022 (edited) Starter Set, Blank Folio Craft has a tick box, but the two lines underneath for filling in two different Craft skills do not. Remove tick box, and place two on the lines underneath it. Same with Speak Other Language, a single check box doesn't work for two separate skills. Also, Cult Lore should not have a tick box. Customs (Local) should. Edited August 28, 2022 by PhilHibbs 1 Quote Link to comment Share on other sites More sharing options...
Cassius Posted July 31 Share Posted July 31 Are the updated and corrected versions of the Starter Set books available anywhere ? When I re-downloaded the Book 2 yesterday at Chaosium website, where I bought the Starter set, it contained no corrections. 1 1 Quote Ask for an invitation to the RQG French Community Discord. Link to comment Share on other sites More sharing options...
Oracle Posted August 16 Share Posted August 16 On 7/31/2023 at 10:30 AM, Cassius said: Are the updated and corrected versions of the Starter Set books available anywhere ? When I re-downloaded the Book 2 yesterday at Chaosium website, where I bought the Starter set, it contained no corrections. see and 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted November 5 Author Share Posted November 5 12 hours ago, The Lonely Khan said: Is there cannon that The Spike and The Block is adamant or truestone? Adamant makes no sense, as the Storm Bull followers protect and gather the fallen pieces of The Block after it bounced over The Plains to strike and pin Wakboth. And those pieces are truestone. The words are used interchangeably (see Mythology (PDF), pages 23, 44, 47, 49). Only the Dwarfs or a sage can likely tell the difference. 3 Quote Link to comment Share on other sites More sharing options...
Scotty Posted November 9 Author Share Posted November 9 (edited) 19 hours ago, Rexhab said: At the beginning of the round, Haloric cast a Rune Spell (Rune magic spells always take effect at strike rank 1. He then, wants to cast Disruption (DEX SR 2 + Disruption (1pt) minus the first magic point = 2) is the spell prepared or unpreapred (DEX SR 2 + Disruption (1pt) minus the first magic point + 5(unprepared) = 7) . Question: 1. Will Haloric cast Disruption at rank 3 or rank 8? Note that you can’t mix types of spell casting in a round per: Casting a Rune magic spell prevents an adventurer from casting any other Rune magic, spirit magic, or sorcery spells that round. RQG 314 Edited November 9 by Scotty Thanks to @akhorahil for the reminder 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted November 12 Author Share Posted November 12 12 hours ago, Richard S. said: Bumping this to this thread for an official answer. Farsee 1. Your GM may allow you to take the gift again for the same number of geas, adding a level. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted November 14 Author Share Posted November 14 (edited) 3 hours ago, Richard S. said: Sunbright "gives the effect of full daylight". Does this count as sunlight for the purposes of spells like Clear Sight and Sunspear? Sunbright creates a 60-meter radius circle of light around the target of the spell. Clear Sight, no. This spell only functions on objects in direct sunlight. Sunbright is not direct sunlight. Sunspear, no. This spell works only in direct sunlight. Sunbright is not direct sunlight. Edited November 14 by Scotty page 61 1 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted Saturday at 10:37 AM Author Share Posted Saturday at 10:37 AM (edited) On 11/24/2023 at 9:06 PM, Agentorange said: The Gloranthan bestiary page 85 says of wolf brothers "...Only enchanted rune metals can harm them as well as magic. thus they will be fully affected by a Fireblade put on a Bronze weapon. " But....both RQG core rules p262 and the RBOM say of fireblade "this damage cannot be magically resisted because it is real physical damage from the heat of the fire" In other words the damage is NOT magical but just physical damage. So shouldn't wolf brothers be unaffected by Fireblade ? Fireblade transforms a bronze sword into a magical flaming sword. Swords only do this as a result of magic, so it's a magical fire sword that causes physical damage. Generally speaking follow the Core Rules, until a specific rule supersedes it. Here, it specifically states that Wolf brothers are affected by Fireblade. In your games you can of course ignore this, and have Wolf brothers immune to Fireblade. 15 hours ago, French Desperate WindChild said: What happens if Telmori are affected by a real fire or if an enormous rock falls on them. Are they protected from any physical damage or just from "human size" damage ? The easiest way to think about this is that they are protected from weapons (including natural ones). They will be hurt by fire, being squashed or falling from heights (natural damage). Likewise they can be poisoned and catch diseases. Edited Sunday at 10:15 AM by Scotty updated 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted Sunday at 02:49 PM Author Share Posted Sunday at 02:49 PM 32 minutes ago, Rexhab said: Rune Spell : Moral Halroic has 100% in his main weapon. He casts Bladesharp 1 (+5%) and Coordination(+5%). He now has 110%. Someone casts Moral one him : The rule is that additions are calculated from the base value not the modified value. His ability is 100% (Manipulation Category modifier included) He has +10% from spirit magic. Morale adds half again to his ability = 100/2 = 50 + 100 = 150 Then add the spirit magic = 150 + 10 = 160 32 minutes ago, Rexhab said: Question : 1. Does he now have 110+55 = 165% ? Meaning that moral increase the accumulation of (Base Chance + Manipulation skill + any magic modifier) No 32 minutes ago, Rexhab said: 2. Does he now have 100+50+10 = 160% Meaning that moral increase the accumulation of (Base Chance + Manipulation skill ) then the player add any magic modifier yes. 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted Monday at 02:23 PM Author Share Posted Monday at 02:23 PM 1 minute ago, PhilHibbs said: W&E P.64 there is an illustration of a "Throwing Chain" at the top-right, but I cannot find any description or statistics for this weapon. Are there any, or is this an illustration of an item that was dropped from the rules? This has been mislabeled. It's a type of Spiked Chain. See page 60 & 65. 1 Quote Link to comment Share on other sites More sharing options...
Scornado Posted 26 minutes ago Share Posted 26 minutes ago (edited) Runequest Starter Set in books 2 and 4 and Jonstown Map) - Jonstown has a "Merchant's Quarter" - should that be more than one merchant, as in "Merchants'"? Similarly, for "Crafter's" and "Scholar's". Edited 25 minutes ago by Scornado Quote Link to comment Share on other sites More sharing options...
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