icebrand Posted July 12, 2011 Share Posted July 12, 2011 (edited) Ok, we were reviewing characteristic maximums (to tweak our RQ a bit) and i'd like some opinions Maximum Roll: Whatever you can roll on maxed dice (2D6+6 = 18) Max+Min: 2D6+6 = 18 + 8 = 24 Max+Min, plusses count as 1: 2D6+6 = 18+3 (the +6 counts as 1) = 21. 2D6+9 or 2D6+143 would still add +3 MIN Max+Min, +6 counts 1: same as above, only a 2D6+9 would be +4 min, +21 would be +6 min, and so on Edited July 12, 2011 by icebrand Quote "It seems I'm destined not to move ahead in time faster than my usual rate of one second per second" Link to comment Share on other sites More sharing options...
tedopon Posted July 12, 2011 Share Posted July 12, 2011 I voted for highest roll. I could have voted for option 3 as well, but option 2 is too generous, and option 4 is too complicated. EDIT: Although, now that I think about it, most stats aren't generated via 2d6+6, so the min+max formula isn't as massive as I had thought. Most times it would just be a bonus of 3, not 8. Doesn't change my overall opinion, just the way I come to it. Quote 121/420 Link to comment Share on other sites More sharing options...
frogspawner Posted July 12, 2011 Share Posted July 12, 2011 How about Max+3 (or plus the number of dice, if more than 3) ? Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
BMonroe Posted July 13, 2011 Share Posted July 13, 2011 How about Max+3 (or plus the number of dice, if more than 3) ? That's what I've always used. Quote Please don't contact me with Chaosium questions. I'm no longer associated with the company, and have no idea what the new management is doing. Link to comment Share on other sites More sharing options...
NickMiddleton Posted July 13, 2011 Share Posted July 13, 2011 Actually, thinking about it, I think I've always run maximum roll plus minimum roll - so , yes, a POW of 2D6+6 DOES produce a racial maximum of 26... Nick Quote Link to comment Share on other sites More sharing options...
Chaot Posted July 13, 2011 Share Posted July 13, 2011 For me, it's always been Max+Min with a few exceptions. There's no Max limit on INT and POW. Human's play by different rules. I've always pegged them at 3d6 instead of 2d6+6, giving them a range from 3 to 21. When rolling stats for non humans, it's roll down the line. For humans, I allow either rolling 2d6+6 for all stats and placing them where the player wishes or doing the 4d6 drop the lowest and place where needed. Quote 70/420 Link to comment Share on other sites More sharing options...
BMonroe Posted July 13, 2011 Share Posted July 13, 2011 In my old RQ3 games, it was Max Roll + Number of Dice/Bonus. So, 2D6+6 gave a possible max of 21. I can't remember if that was explicitly spelled out in the rules, but that's how we played at Sandy's, so I stuck with it. Quote Please don't contact me with Chaosium questions. I'm no longer associated with the company, and have no idea what the new management is doing. Link to comment Share on other sites More sharing options...
Atgxtg Posted July 13, 2011 Share Posted July 13, 2011 I7ve gone with Min+Max. It is easy to remember, and allows for stats over 18. Useful since some people are larger than SIZ 18. Biut, are we more concered with a species max, or a character's max? I can se having an upper limit for all humans, all elves, all trollkin, etc, but I don't believe every indudial has the same max. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
tedopon Posted July 13, 2011 Share Posted July 13, 2011 The polling results are now falling in line with what I expected to see... Moral of the story is you should just pick the one you like, since it's your game. Quote 121/420 Link to comment Share on other sites More sharing options...
Atgxtg Posted July 13, 2011 Share Posted July 13, 2011 The polling results are now falling in line with what I expected to see... Moral of the story is you should just pick the one you like, since it's your game. Well, 16 votes are hardly enough to determine any dominant trend, if one does exist. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Al. Posted July 13, 2011 Share Posted July 13, 2011 In my old RQ3 games, it was Max Roll + Number of Dice/Bonus. So, 2D6+6 gave a possible max of 21. I can't remember if that was explicitly spelled out in the rules, but that's how we played at Sandy's, so I stuck with it. Its explicitly stated like that in (Chaosium) RQII, I'm not sure whether or not it made its way into RQIII. Having said that I think that Frogspawner's algorithm looks neater and if I hadn't internalised the RQII one I'd use that. Quote Rule Zero: Don't be on fire Link to comment Share on other sites More sharing options...
Agentorange Posted July 13, 2011 Share Posted July 13, 2011 Max + Min is what I've always gone for Quote Link to comment Share on other sites More sharing options...
frogspawner Posted July 13, 2011 Share Posted July 13, 2011 Max+Min was invented for RQII, where all the stats were 3d6 (for humans). But the neatness of that idea broke down when "2d6+6" style stats were introduced. Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
soltakss Posted July 14, 2011 Share Posted July 14, 2011 Max+Min was RQ3 - RQ2 had Max + 1 for every D6 or bonus up to 3. I prefer Max+Min as it is quick and easy. Sure, some creatures have a big Max but that's not a problem for me. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted July 14, 2011 Share Posted July 14, 2011 In my old RQ3 games, it was Max Roll + Number of Dice/Bonus. So, 2D6+6 gave a possible max of 21. I can't remember if that was explicitly spelled out in the rules, but that's how we played at Sandy's, so I stuck with it. That's the old RQ2 rule. Max roll + Number of Dice +1 for any amount of pluses. In practice it made little difference to STR and CON because of the highest-of-STR/CON/SIZ limit, but it kept DEX down to a reasonable maximum. Quote Link to comment Share on other sites More sharing options...
Harvey Walters Posted July 14, 2011 Share Posted July 14, 2011 I'm tempted to use max * 7/6. It gives a max of 21 for human level scores, either 3D6 or 2D6+6, and doesn't give scores too high for elves, serpentmen, whatever. Michael Quote Link to comment Share on other sites More sharing options...
Aini Posted July 14, 2011 Share Posted July 14, 2011 by max stat, do you mean max with spells and such, or max base (through training etc) For my games ive had STR/CON/SIZ = maximum is highest of the 3 for all 3 (However SIZ could not be altered naturally) INT = Static POW = maximum is min+max DEX/APP = maximum is max x1.5 Spells add to these with no upper limit, however the effects obviously are temporary and often limited by other means (such as magic/power points) I think this was how RQ3 worked Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted July 14, 2011 Share Posted July 14, 2011 We mean max trainable/permanent attribute. Magic or Superpowers are not included. Just wondering, but how often do characters actually hit the max? I recall Rune level characters in RQ2 maxing out stats fairly regularly, but since then it has rarely come up. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
vagabond Posted July 14, 2011 Share Posted July 14, 2011 I'm going with max roll + number of dice/bonus since that is what is in the book (when the setting "needs" some sort of limit). But some settings either can dispense with such limits (Stormbringer and no max POW), or have other limits in place for other reasons (my Jorune conversion has Isho limits based upon race and roll). Ian Quote Link to comment Share on other sites More sharing options...
frogspawner Posted July 14, 2011 Share Posted July 14, 2011 ... RQ2 had Max + 1 for every D6 or bonus up to 3. Oh yes. Or rather, simply Max + Number of Dice (co-incidentally the same as Min when the only option was 3d6). Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
icebrand Posted July 14, 2011 Author Share Posted July 14, 2011 We mean max trainable/permanent attribute. Magic or Superpowers are not included. Just wondering, but how often do characters actually hit the max? I recall Rune level characters in RQ2 maxing out stats fairly regularly, but since then it has rarely come up. Well, in my group: originals in parenthesis) Vilfrid (Orlanthi): STR 17 (12) [24 due to permanent magic] - CON 18 (14) - DEX 18 (14) - SIZ 20 (17) Parkar (Humakti): STR 17 (8) - CON 17 (4) DEX 18 (12) - SIZ 16 Alsbo (Sorecerer): STR 14 (14) [28 due to permanent magic] - CON 17 (13) - DEX 16 (i dont recall the base) - SIZ 14 Avril (Sorceress): STR 9 - CON 18 (11) - DEX 18 (14) - SIZ 9 Of course, we don't limit stats on siz, we just plain don't like that. Current cap is max roll, the RQ 3 versions had quite a bit more stats Quote "It seems I'm destined not to move ahead in time faster than my usual rate of one second per second" Link to comment Share on other sites More sharing options...
AikiGhost Posted July 18, 2011 Share Posted July 18, 2011 We always allowed starting stat +3 as maximum allowed stat for that PC. Quote Link to comment Share on other sites More sharing options...
Nightshade Posted July 28, 2011 Share Posted July 28, 2011 We used to use maximum plus minimum, but I always thought that was problematic with high adder races. I'm more likely to use option three these days. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.