K Peterson Posted September 2, 2015 Share Posted September 2, 2015 I'm usually late to these kinds of 'parties', but over the past month I've been getting more familiar with Arc Dream Publishing's Delta Green playtest docs. Last October, I downloaded the docs but never participated in their playtest and just stashed the files on OneDrive to be ignored. I dug them up recently and have been giving them more of a read-through. And tracked down more current versions that have incorporated changes.I've got to admit: the changes they present to the CoC/BRP/d100 core are more exciting to me than others I've seen from a number of publishers over the past few years. They outshine the bloated and wayward mess that I've seen from CoC7e. I've actually taken them and started drafting up homebrew rules docs of my own as substitutions for how I run CoC in the 20s, 30s, and present day.I'm anxiously awaiting ACP's DG Kickstarter. More than any KS I've contributed to over the past few years. I really hope it turns out to be a solid product. 2 Quote Link to comment Share on other sites More sharing options...
clarence Posted September 3, 2015 Share Posted September 3, 2015 Sounds interesting! Could you tell us a bit more about the mechanics? What did you find worth stealing? 1 Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
K Peterson Posted September 3, 2015 Author Share Posted September 3, 2015 Here are a few I'll summarize:Occupations play a more significant role in defining a starting agent's skill levels. They're kind of like a template that provide flat skill values (typically ranging between 30-60) based on the areas of proficiency that an occupation should have. There are still free skill points to spend (in blocks of 20) but they're more used to customize the character or potentially boost some skills to a mastery level. Some occupations will start with a larger group of skills than other occupations, but those occupations will typically have fewer Bonds. (These occupations are more demanding in terms of time or involvement which leads to fewer developed and maintained personal relationships).Bonds are a mechanic that I think are fairly similar to Trail of Cthulhu's Pillars of Sanity. They're people in your life that you can lean on to help you get through stress and mental issues (basically resist outbreaks of insanity). They're a finite resource, though - the more you leverage them the more your relationship with them strains (the bond rating drops). Eventually Bonds can be broken, per se, leading to damaged relationships and a smaller support base for your agent to deal with crises. Bonds can be strengthened during a downtime phase (like between missions/adventures), raising their 'level' back up. (But that is a counterpoint to other activities you can perform during downtime, like training skills or studying Mythos tomes).There are a lot of Unknown Armies-isms that have been incorporated. UA's crit/fumble system, getting hardened to violence/helplessness. A standard BRP framework is maintained, so these are just minor additions.Combat is fleshed out to some degree, but still maintains some abstraction (which I like). Heavy weapons (including SMGs, assault rifles, grenades, etc.) have a Kill Rating - and Kill area-of-affect - the former being a percentage value. Percentile dice are rolled for damage with these types of weapons, and if the result falls under the Kill Rating, the target will die. (Except in situations where cover, visibility, or extensive armor is involved). If it's above the Kill Rating then the damage is equal to the total of the value on each dice - so, basically a 2d10 roll. I'll steal the vast majority of these rules for my CoC campaigns. I'm still a little up-in-the-air about UA-style crits/fumbles but I might still use them. 2 Quote Link to comment Share on other sites More sharing options...
Hexelis Posted September 3, 2015 Share Posted September 3, 2015 Yeah, I really liked what I saw. These changes, additions, tweaks to CoC make sense and seem useful in other BRP games. I like this direction much better than the 7th edition changes. Quote Link to comment Share on other sites More sharing options...
Vorax Transtellaris Posted September 8, 2015 Share Posted September 8, 2015 How well would the new DG rules work for the Laundry setting? Quote RPGbericht (Dutch) Link to comment Share on other sites More sharing options...
K Peterson Posted September 9, 2015 Author Share Posted September 9, 2015 I'm not that familiar with The Laundry and couldn't guess compatibility. Quote Link to comment Share on other sites More sharing options...
nclarke Posted September 9, 2015 Share Posted September 9, 2015 The new rules would work for all the regular stuff but the Laundry magic system is specially crafted and would probably need a rewrite to fit. Quote Nigel Link to comment Share on other sites More sharing options...
Vorax Transtellaris Posted September 30, 2015 Share Posted September 30, 2015 Well, the KS is up and funded. Any comments? Quote RPGbericht (Dutch) Link to comment Share on other sites More sharing options...
K Peterson Posted September 30, 2015 Author Share Posted September 30, 2015 I chipped in yesterday. I'm curious to see how high it goes. Quote Link to comment Share on other sites More sharing options...
chiisu81 Posted October 6, 2015 Share Posted October 6, 2015 I'll likely wait for release (I assume it will be PoD?) but definitely keeping my eye on this. Quote Link to comment Share on other sites More sharing options...
Trifletraxor Posted October 6, 2015 Share Posted October 6, 2015 Joined it! Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
Nick J. Posted October 8, 2015 Share Posted October 8, 2015 (edited) Link for those interestedhttps://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game?ref=hero_thanks Edited October 8, 2015 by NAJones Quote Link to comment Share on other sites More sharing options...
evilgaz Posted October 20, 2015 Share Posted October 20, 2015 I had a go at the playtest myself, and got in on a game run by someone else at a convention. I think there's some interesting stuff in there, although I'm reluctant to go with the Killing Damage type stuff unless I have a bag full of spare agents lying around, but as an implementation it was nice to see something more tailored specific to the setting.I'm more likely to go with something like CoC 7e to be fair (which is far from a "bloated and wayward mess" in my view, but we all have our opinions), however I'm willing to give it a go as written and see what shakes out. The thing is with any of these implementations, you're going to get a large amount of conflicting opinions from playtests, so it'll be nice to see the final result and look at how that works. Individual Keepers the world over will tailor their games to their style, but it'd be cool if the finalised rules as written turn out to great for one off play so I can demo stuff at conventions.I've been using Hot War for most of my Delta Green recently, which promotes conflicting agendas. Looking forward to getting the players all back on the same side fighting the incomprehensible evil arrayed against mankind! 1 Quote Link to comment Share on other sites More sharing options...
10baseT Posted October 22, 2015 Share Posted October 22, 2015 The KS took a huge jump today with the new backer levels. I can't wait until these come out. I've reread Targets of Opportunity and Countdown several times and always find something i missed. Heck i like reading them just for the fiction. Now with all this new content, i can't give them my money fast enough... damn i'm excited for this! Quote Link to comment Share on other sites More sharing options...
evilgaz Posted October 22, 2015 Share Posted October 22, 2015 Agreed, they're a great read! The challenge was always getting some of that great content to the players without spoiling all the secrets, but giving enough cool stuff away at the same time. Quote Link to comment Share on other sites More sharing options...
Baulderstone Posted October 22, 2015 Share Posted October 22, 2015 Agreed, they're a great read! The challenge was always getting some of that great content to the players without spoiling all the secrets, but giving enough cool stuff away at the same time. Running games where players are somewhat in the dark is always tricky. It's something I first realized when I was running Paranoia. I'd read this awesome adventure, and have it fall flat as the players were totally left out of the joke. The adventures for Delta Green are good at avoiding this. Even when the players never see the big picture, they are good at giving them lots of tangible moments where they brush right up against the Weird. They might not know exactly what is going on, but they always have something to react to. 1 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted November 1, 2015 Share Posted November 1, 2015 Happy to say I just jumped on this KS at the last minute. Sounds pretty good to me! 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Hexelis Posted April 10, 2016 Share Posted April 10, 2016 When will this be available to buy? I missed the KS but I can't wait to get my grubby little hands on it. Quote Link to comment Share on other sites More sharing options...
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