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Hardcover crowdfunding, NOW LIVE


RosenMcStern

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I tend to put my softcover books into the cupboard, yet the hardcovers sit in pride of place in my bookshelves. 

Which explains why I keep forgetting to give RD100 a good read thru

Well considering I was whinging about this a few months ago, you can count me in for backing this hardcover

Pledged !!!

:D

Edited by Mankcam
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" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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  • 2 weeks later...

Thank you and welcome on board!

For everyone: do not forget that we are 36 hours away from the end of the campaign and still with 40% of the funds to collect. We can (and probably will) do it, but do not forget to pledge for the book if you wish to have it. Spamming on socials is appreciated, too!

Proud member of the Evil CompetitionTM

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Just noticed that this has successfully funded. 

Congratulations, Paolo, I know that a hardback is a bit of a gamble at the start, due to the cost, Revolution d100 deserves a hardback edition.

My better half has forbidden me to buy more roleplaying books, so all my purchases are PDFs, otherwise I would have pledged.

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Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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  • 4 months later...

I am waiting for the printer to send us the copies, after literally months of files going back and forth to add one or two millimetres here and there.

The next news will be the request to pick a gift from a list for those who already pledged for the softcover. It should come next week, but I have said "just one more week" so many times on this project that I am afraid to write these words.

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Unfortunately none. The inner pages have been ready since December (the mess was with applying the cover), they had already been printed when we discovered that the new opposed skill table had the mistake again. This print run will have this small problem. But the rest of the improvements will be there.

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  • 2 weeks later...

Attention, revolutionaries! The hardcover edition is now printed, and on its way to our warehouse.

If you pledged for both the original version and the hardcover, please report to Ulule to check the list of extra rewards available, and pick the one you like. First come, first served, most choices are out of print collector's items.

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Aaaaaaand... the first copies have shipped on April 24th! Others will ship this week, or next week at most.

There is one guy from Down Under whose copies could have been in the first shipment but failed to tell us what extra reward he wanted. You know who you are :) For the rest, you should all have your shiny new books by the end of May, hopefully sooner.

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  • 4 weeks later...

I just received my copy down here in Australia - thanks to a prompt from Paolo, heh heh

The book is great, very impressive in hardcover format, great production standards. I have the original softcover copy, but it's been in my reading pile for over a year or more now and I am just starting to get around to it. However I tend to put my hardcover books in my bookcase, so this new version of RD100 is more handy for me to read bit by bit.

As I have remarked elsewhere, the more that I read it, the more that I see it is actually quite an innovative take on BRP and I can see influences from more narrative games coming through. 

I do find I have to read through many passages a few times before I soak it up. But once I get time to reflect on it I find the rules quite cool. Feels like good old BRP, with some cool twists here and there, some of which is along the lines I was trying to homebrew a little while ago.

I really like what has been done with trimming down the skill list, yet losing nothing regarding individualisation.

I once made up a BRP character sheet using Skill Categories as the main Abilities (Primary Stat + two Secondary Stats at half value). This made the sheet so much more simple, and I allowed for drop down skill specialisation. So RD100 is different to this, but the concept is similar how it presents 15 core skills, which can be further specialised with various skill traits. Personally I would probably use very individual names for those skill traits to provide more flavour, and I can see from the sample character sheet that this can happen. Anyway I think this is really a great feature of the game, as it keeps the character sheet simple, yet also allows for a wide range of specialisation.

Having one core Powers list was also a smart move, and providing different approaches to them. Lots of other generic rule sets do this, and I think it is a good idea. It's the building blocks that you use when designing setting specific magic/powers systems, and the sample approaches provided give good ideas on how to do this.

The way conflicts are handled is also quite good in the fact that you can have simple rolls or you can turn social rolls etc into a version of the combat system, using Resolution Points. I also like how there are two combat systems, a quick simple one (also using Resolution Points), and a more expanded traditional style one for more dramatic scenes, major villains, etc. Great stuff.

I also think changing the term Life Points to Exertion Points was a good idea, otherwise it is too much like the classic Hit Points (well these are Hit Points, but not exactly how they are in classic BRP, they are more to do with stamina and momentum than a measure of health/body capacity)

Even if my current troupe is reluctant to cross over from classic BRP, they will be getting exposed to many of these techniques as I'll plug them into my current BRP game. In recent years I have moved into games like HeroQuest and Fate Core, yet still love BRP - so I think its great that I now have a way of doing some of this style with BRP if the situations and pace of the game will benefit from such.

So no doubt once RQG comes out I think I'll be using some of the RD100 techniques with it. However I am also looking forward to starting out some fresh characters at some stage and running RD100 RAW to give it good test run.

This is a really good version of BRP that I'm recommending to others. Plus the hardcover version looks great!

I hope to see more RD100 products in future!

Edited by Mankcam

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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It WILL be available via retail in U.S. stores, though, right?  I'd rather not pay the (quite reasonable for EU-to-US) shipping fee of ~US$9.00 if I can avoid it.  I can wait to buy it through my local store if it WILL be so available (understanding such availability will, to some degree, depend upon a local store's supplier).

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