Jason D Posted July 26, 2018 Share Posted July 26, 2018 As a placeholder for myself, prior to this post I have implemented all the changes I'm going to make. We'll keep making corrections in the InDesign file until we're ready to send the print-ready file to the printers, so by all means, keep all relevant suggestions/comments/bugfinding coming. 1 Link to comment Share on other sites More sharing options...
7Tigers Posted July 26, 2018 Share Posted July 26, 2018 8 hours ago, filkertom said: P. 50-51: regarding how far the Agimori can run... is that per day? No unit of time is given. Yes, in a day (same source: WF#12). 1 Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 26, 2018 Share Posted July 26, 2018 (edited) Some races get a racial lore, e.g. Dwarfs and Uz, is there a base for these? And Metal Lore? Why would you not let someone roll Mineral Lore to know about metals? Making a specialist skill for something only penalizes the specialist, as everyone else in practice gets to roll on a more general skill. Minor typo, Uz Crafters and Traders get Insight (Troll), others get Insight (Trolls). Gold Dwarfs get Glorantha Lore, is that a thing? Edited August 12, 2018 by PhilHibbs 1 Link to comment Share on other sites More sharing options...
jongjom Posted July 26, 2018 Share Posted July 26, 2018 Page 148 Mules Put their stats in STR, CON, SIZ order 1 Link to comment Share on other sites More sharing options...
jongjom Posted July 26, 2018 Share Posted July 26, 2018 Page 155 Impala. Skills (alphabetical order) Skills: Dodge 50%, Jump 90% Link to comment Share on other sites More sharing options...
jongjom Posted July 26, 2018 Share Posted July 26, 2018 Page 156 Skills: Smell Foe 45% Elsewhere it's the singular Link to comment Share on other sites More sharing options...
sladesy Posted July 26, 2018 Share Posted July 26, 2018 As someone who suffers from moderate color blindness the brown elf and green elf distribution map on page 12 is difficult to differentiate. Link to comment Share on other sites More sharing options...
Eric Christian Berg Posted July 26, 2018 Share Posted July 26, 2018 There are several references to "25 melee rounds" (pages 97, 106, 107). This is a "full turn", as defined in the core book, so I don't understand why that term wouldn't be used instead? 1 Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 26, 2018 Share Posted July 26, 2018 Can you stick a column break in above the Walktapus hit location chart on page 11? There's no need for it to be split into two, as there is space in the third column for Walktapus and Wyvern. Link to comment Share on other sites More sharing options...
Eric Christian Berg Posted July 26, 2018 Share Posted July 26, 2018 There are several references to acid, giving it a POT, but I see nothing in the core rules or the bestiary speaking to how this is applied. Is it just done like poison, as a resistance roll using CON to determine if it is full or half damage? Link to comment Share on other sites More sharing options...
7Tigers Posted July 26, 2018 Share Posted July 26, 2018 18 minutes ago, Eric Christian Berg said: There are several references to acid, giving it a POT, but I see nothing in the core rules or the bestiary speaking to how this is applied. Is it just done like poison, as a resistance roll using CON to determine if it is full or half damage? Up until now, in previous RQ versions, an acid has been doing damage equal to its potency. Nothing to roll against. It just hurts. Link to comment Share on other sites More sharing options...
Eric Christian Berg Posted July 26, 2018 Share Posted July 26, 2018 (edited) On page 115 in Triceratopses, "liveta in herds" should be "live in herds". Also, the Average for INT and POW are swapped (or the characteristics are swapped). Edited July 26, 2018 by Eric Christian Berg Link to comment Share on other sites More sharing options...
Eric Christian Berg Posted July 27, 2018 Share Posted July 27, 2018 On pg. 126, the end of the first paragraph ends with "they will obey only a virgin female." would read better as "they will only obey a virgin female." Link to comment Share on other sites More sharing options...
Eric Christian Berg Posted July 27, 2018 Share Posted July 27, 2018 The core book gives a general sense of whether each type of poison is usually slow or fast-acting, but it would really help if the poisonous creatures in the Bestiary specified for each creature whether their poison is fast or slow-acting. Also, giving the category it falls into would be helpful in terms of adjudicating antidotes quickly. As it is, all it says for each that it is a "systemic poison", which doesn't really need saying because all beast-delivered poisons are. What would be more useful for wyvern (page 129), instead of: "The sting injects a systemic poison of a POT equal to the CON of the wyvern." make it: "The sting injects fast-acting wyvern venom of a POT equal to the CON of the wyvern." 1 Link to comment Share on other sites More sharing options...
jajagappa Posted July 27, 2018 Share Posted July 27, 2018 21 hours ago, PhilHibbs said: Gold Dwarfs get Glorantha Lore, is that a thing? I'd say yes, and that there are very few outside the dwarfs who would have it - perhaps Gonn Orta, the Red Emperor, Godunya, Argrath and Harrek, and few others. 1 Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 27, 2018 Share Posted July 27, 2018 Page 50 Men-and-a-half get Spear (30), is this 1H, 2H, or both? Link to comment Share on other sites More sharing options...
hkokko Posted July 27, 2018 Share Posted July 27, 2018 Why do baboons get 2d6+6 in POW when men,beast,en, ducks, giants, trolls,dwarves get 3d6 My Glorantha/Mythras blog with Glorantha Cult One-pagers and Mythras Encounter Tool updates and Mythras GM Charts Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 27, 2018 Share Posted July 27, 2018 Page 51 Morokanth get "any weapon (5)", should it not say "all"? Also, does this apply to shields? If not, then maybe "all melee or missile weapon" would be clearer. If indeed it applies to missile, which I suspect it does. The weapons section says Long Spear 45% and Heavy Mace 40%, I assume that this means that a typical encountered Morokanth warrior will have raised it from their 5% racial base to this level. Link to comment Share on other sites More sharing options...
7Tigers Posted July 27, 2018 Share Posted July 27, 2018 57 minutes ago, hkokko said: Why do baboons get 2d6+6 in POW when men,beast,en, ducks, giants, trolls,dwarves get 3d6 What we can say is that's has been the case since first RuneQuest rule book. I don't remember ever seing a explanation... 1 Link to comment Share on other sites More sharing options...
Joerg Posted July 27, 2018 Share Posted July 27, 2018 1 hour ago, hkokko said: Why do baboons get 2d6+6 in POW when men,beast,en, ducks, giants, trolls,dwarves get 3d6 Baboons have been strong in magic ever since their first appearance in Nomad Gods. They are supposed to be more magical. 1 Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
jongjom Posted July 27, 2018 Share Posted July 27, 2018 (edited) Page 43 and Page 81 Detect Enemy --> Detect Enemies Edited July 28, 2018 by jongjom Link to comment Share on other sites More sharing options...
Romain Posted July 27, 2018 Share Posted July 27, 2018 p.67 Triolini, Ludoch. Skills. "Sound 50%" There are no other references to a skill named Sound that I could find. The action that stems from that skill is not self-evident and it confuses me. My best guess would be the Listen skill. Link to comment Share on other sites More sharing options...
jongjom Posted July 27, 2018 Share Posted July 27, 2018 Page 160 Esrolian Python Armor: 2-point glistening scales. [snakes have scale not skin?] Link to comment Share on other sites More sharing options...
jongjom Posted July 27, 2018 Share Posted July 27, 2018 Page 22 Yellow Elf. Small Shield SR 7 Yellow Elf. Short Spear SR 6 Page 26 Plant Spy, Reflection, Resurrect, Shield, Silence Sphere, [i.e. not Resurrection] Page 27 Yelm: Provides Sunripen to Shamans of Aldrya and Gardeners. - Sunripen is not part of Yelm’s list of Rune spells in the Core Rules. Sunripen is also not listed in the Core Rules or within this document Page 32 Fox Woman (animal form) CON 2D6+6 13 [or use 3D6 and average 10-11, as for human form and change the HP to 9 for Total HP and reduce each body location HP by 1] Page 57 Armor: Coat of unenchanted heavy dwarf iron chainmail (5 pts.) and full helm (6 pts.) [doesn't it have to be enchanted to get extra HP?] Page 58 Equipment: Melee weapon, missile weapon, medium shield, heavy dwarf iron chainmail suit (9 pts.), iron plate dwarf helm (9 pts.), [assuming its enchanted, then it gets only x1.5 of the standard HP of a helm - unless there is extra HP from its crafting? in which case state this please] Page 165 Spirit Combat Damage table is very different from that in RQ:G page 56 and page 368. Can you please correct: 41–56 2D6+3 Each +16 points Additional 1D6+1 Link to comment Share on other sites More sharing options...
jongjom Posted July 27, 2018 Share Posted July 27, 2018 Page 27 Tree, Heal Body, Plant Spy, Recover Spirit, Reflection, Resurrect, Shield, Silence Sphere, Tanglethicket. [replace this spell or give it a spell description later] Page 94 Crack the Crack takes effect only if it has enough Rune points of POW in it equal to or greater than those placed in the Rune spell. Page 198 Cure Disease skill or Cure All Disease spell, [use the singular, as per RQ:G] Link to comment Share on other sites More sharing options...
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