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David Scott

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Everything posted by David Scott

  1. Wut! Here's the Mostali team from my 1652 ST Copper Caves adventure (click to enlarge):
  2. David Scott

    Moon Rock?

    As Glowspot is a three point Rune magic (RBM 54), it's likely that Red Goddess and Yara Aranis priestesses would use Matrix Creation to make cool Glowspot items incorporating Moon Rock (Bat priests also have the spell, but have no enchant spells, but are fortunately Glowspots themselves). Imagine tiny carved cosmic Moon Rock Bindi that look like a third eye (or get a real moon rock eye from Yara Aranis with permanent Glowspot effect).
  3. An adventurer gains access to all common Rune spells available to the cult at initiation—there is no need to gain each spell individually! Common Rune Magic box, RQG 74 / Mythology 141. Note that there will be a few of cults that don't follow this format, including the upcoming Seven Mothers (all common a season after initiation) (then pretty much the same as Cults of Prax 41).
  4. Mata the Green Goddess in First Age Safelster, is another name for Ernalda. She may well have adopted the name as a result of her research, or (one of) her parents have it as an old family name, or it was the the name of a character in one of the writers games (like Jorjera Latish). As for the lack of tattoos, pick any reason - removed in a heroquest, has geas or stricture - no tattoos. or maybe they are not visible to those not LM initiates or are under her clothes or are tiny.
  5. The British Museum Blog popped up this great article - How to make an Iron Age shield (out of bark) Although the dating of this artefact is Iron age, it could certainly be considered a type of hide or wicker shield found in Weapons & Equipment. I'd certainly give it to aldryami. https://www.britishmuseum.org/blog/how-make-iron-age-shield-out-bark
  6. Fortunately the IO cult is a stargazing one, complete with Planet and Constellation based sky sorcery, and forms the basis for Lunar Chronomancy.
  7. The four paragraphs on Busarian and Irripi Ontor in Lightbringers will be eclipsed by the revelation in The Lunar Way, that the solar Buserian cult was fully integrated into the cult of Irrippi Ontor. That was 340 years ago... The Irripi Ontor cult write up, while clearly related to Lhankor Mhy (sages, lores, spirit magic, etc) is not Lhankor Mhy (who has no Lunar sorcery or Mindblast abilities). Two onlookers watching a Brown Sage and a Sage debating the same lore skill would be hard pressed to tell them apart.
  8. Thanks, just found it in issue 12, page 3, so she's 19, and has the minimum rolled SIZ in RQG.
  9. As she's only 12 when those stats were written (born 1605, stats 1617), I expect she's still got some growing to do. The stats are RQ2, per the conversion to RQG SIZ 4 -> SIZ 8. In games where children have been involved, I assume that roughly age 0-6 is the first D6, 7-12 is the +6, and 13-18 the final D6 (your ideas may vary). So I'd let her player (Ken Kaufer), roll another D6 and spread the points over 13-18. (this came about in a game where one of the adventurers met his cousin after 6 years and jokingly said "my how you've grown").
  10. Just checked mine as well, PV wasn't in it. Oh well, it was worth a try. @coffeeman will have to look elsewhere.
  11. I've always presumed that it was another fanciful name that Greg noted down. A feathered horse is one with hairy feet, something that that a carnival/May/Gypsy queen might ride. Then he told William Church what he wanted and got a skirted horse with a feather headdress. Now we have: https://wellofdaliath.chaosium.com/inkarne-the-feathered-horse-queen/...
  12. FYI Arthurian Books + RPGs (digital) $55 Le Morte d'Arthur (120-page graphic novel) *digital* x1 Le Morte d'Arthur (750-page text) *digital* x1 The Arthurian Concordance (450-page reference book) *digital* x1 Prince Valiant The Storytelling Game (PDF) x1 King Arthur Pendragon Edition 5.2 RPG (PDF) x1 and Arthurian Library + Arthurian Games $170 The Arthurian Concordance (450-page reference book) *digital* x1 King Arthur Pendragon Edition 5.2 RPG (print) x1 King Arthur Pendragon Edition 5.2 RPG (PDF) x1 Prince Valiant The Storytelling Game (print) x1 Prince Valiant The Storytelling Game (PDF) x1
  13. The December backer update says otherwise. If you're not a backer then clearly you won't know (just like any other KS project).
  14. As both a backer and someone who works for Chaosium, it's certainly not failing.
  15. err, they match the sons... See https://wellofdaliath.chaosium.com/tag/one-of-the-eight-celestial-sons-of-yelm/ The Copper Plates of Yuthuppa in Mythology are the best source. Note that Ghelotralas shares the same glyph as Duemalos (Lodril as a star) and has the same story as Lodril (descending to earth). See the Ancient Celestial Runes in the Glorious Reaccent of Yelm for the glyph key. Yuthubars - Arraz (note that Yuthubars and Raibanth occupy the same place) Raibanth - Murharzarm (for completeness) Abgammon - Buserian (Zator) Senthoros - Zayteneras Alkoth - Shargash Nivorah - Reladivus Hamados - Deumalos Akuturos - Lodril (Ghelotralas) Verapur - Jethsarum (Ghevengus) Mernita - Jernedeus (Verithurus) Note that Gloranthan mythology isn't an exact science and so prepared to be frustrated when it doesn't make (logical) sense.
  16. It will be available as part of this Kickstarter: Le Morte d'Arthur & The Arthurian Concordance: https://www.kickstarter.com/projects/1861515217/le-morte-darthur-and-the-arthurian-concordance/. It has not gone to backer kit yet, when it does, you can usually join again, so you may get lucky.
  17. The giant scythe has been a feature of the Red Goddess in the Seven Steps since Gene Day's original, the only version without it is here.
  18. No. I always go and look at the rules. if no one else is now the priest, no. If someone else is the priest yes. Allied spirits leave when their ally dies. A GM might rule that it fades away, likewise with a wyter. Dead is dead, resurrection is a big thing with consequences. Everyone who worships it still has their Loyalty, so wyters will still do their own things, they are just not directed to by their priest. It will also depend on the Wyter's spirit abilities.
  19. A wyter's priest is generally a community leader, so anyone who is fulfilling that role: A wyter is bound to a single person, typically the leader of the wyter’s community, e.g., the king of a tribe, the chief of clan, the high priest of a temple, etc. (RQG 286)
  20. A wyter only leaves if its sacred object is destroyed (RQG 287).
  21. Nothing. It stays where it is, in its object, creature, whatever. (In my game the village wyter is in a tree, it remained there until a new priest was found). A wyter only leaves if its sacred object is destroyed (RQG 287). Someone else pays the point of POW to become its priest. It is made easier as it has no current priest. It can be transfered back. But it costs POW and Such transfer is fraught with peril and is never lightly made (RQG 286)
  22. Father of Independents: The current main reference is in Tales of the Reaching Moon #15, until the spirit cults are published in the Cults of RuneQuest Series. There's also: Prosospaedia 38, and Earth Goddesses 79
  23. I'd suggest it's a rare subcult of Yinkin, that gives the Rune spell become (Shadowcat). Base it on Become (other shape) 3RP - RBM 16, and let it use the Beast Rune. Unlike the Hsunchen transform spells, the adventurer is just a normal shadowcat, not mythical beast with increased attributes.
  24. Exile Stead is unusual in that it's the only Praxian settlement of any kind. There's a few useful refs: Pavis GTA (2012) page 57. Tells us Orlanth is the patron god, and Praxians who have not sworn allegiance to Derek and the Pol Joni are refused entrance. Derik is the town's founder and patron. There are a few other useful details, such it's very defendable. The Guardian Hills gives a good photo reference. The Pol-Joni Tribe gives the outline of the tribe I'd certainly put one of the Major Orlanth Adventurous, one of the Minor Ernalda, Issaries and Waha temples in there.
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