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David Scott

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Everything posted by David Scott

  1. Thanks, just found it in issue 12, page 3, so she's 19, and has the minimum rolled SIZ in RQG.
  2. As she's only 12 when those stats were written (born 1605, stats 1617), I expect she's still got some growing to do. The stats are RQ2, per the conversion to RQG SIZ 4 -> SIZ 8. In games where children have been involved, I assume that roughly age 0-6 is the first D6, 7-12 is the +6, and 13-18 the final D6 (your ideas may vary). So I'd let her player (Ken Kaufer), roll another D6 and spread the points over 13-18. (this came about in a game where one of the adventurers met his cousin after 6 years and jokingly said "my how you've grown").
  3. Just checked mine as well, PV wasn't in it. Oh well, it was worth a try. @coffeeman will have to look elsewhere.
  4. I've always presumed that it was another fanciful name that Greg noted down. A feathered horse is one with hairy feet, something that that a carnival/May/Gypsy queen might ride. Then he told William Church what he wanted and got a skirted horse with a feather headdress. Now we have: https://wellofdaliath.chaosium.com/inkarne-the-feathered-horse-queen/...
  5. FYI Arthurian Books + RPGs (digital) $55 Le Morte d'Arthur (120-page graphic novel) *digital* x1 Le Morte d'Arthur (750-page text) *digital* x1 The Arthurian Concordance (450-page reference book) *digital* x1 Prince Valiant The Storytelling Game (PDF) x1 King Arthur Pendragon Edition 5.2 RPG (PDF) x1 and Arthurian Library + Arthurian Games $170 The Arthurian Concordance (450-page reference book) *digital* x1 King Arthur Pendragon Edition 5.2 RPG (print) x1 King Arthur Pendragon Edition 5.2 RPG (PDF) x1 Prince Valiant The Storytelling Game (print) x1 Prince Valiant The Storytelling Game (PDF) x1
  6. The December backer update says otherwise. If you're not a backer then clearly you won't know (just like any other KS project).
  7. As both a backer and someone who works for Chaosium, it's certainly not failing.
  8. err, they match the sons... See https://wellofdaliath.chaosium.com/tag/one-of-the-eight-celestial-sons-of-yelm/ The Copper Plates of Yuthuppa in Mythology are the best source. Note that Ghelotralas shares the same glyph as Duemalos (Lodril as a star) and has the same story as Lodril (descending to earth). See the Ancient Celestial Runes in the Glorious Reaccent of Yelm for the glyph key. Yuthubars - Arraz (note that Yuthubars and Raibanth occupy the same place) Raibanth - Murharzarm (for completeness) Abgammon - Buserian (Zator) Senthoros - Zayteneras Alkoth - Shargash Nivorah - Reladivus Hamados - Deumalos Akuturos - Lodril (Ghelotralas) Verapur - Jethsarum (Ghevengus) Mernita - Jernedeus (Verithurus) Note that Gloranthan mythology isn't an exact science and so prepared to be frustrated when it doesn't make (logical) sense.
  9. It will be available as part of this Kickstarter: Le Morte d'Arthur & The Arthurian Concordance: https://www.kickstarter.com/projects/1861515217/le-morte-darthur-and-the-arthurian-concordance/. It has not gone to backer kit yet, when it does, you can usually join again, so you may get lucky.
  10. The giant scythe has been a feature of the Red Goddess in the Seven Steps since Gene Day's original, the only version without it is here.
  11. No. I always go and look at the rules. if no one else is now the priest, no. If someone else is the priest yes. Allied spirits leave when their ally dies. A GM might rule that it fades away, likewise with a wyter. Dead is dead, resurrection is a big thing with consequences. Everyone who worships it still has their Loyalty, so wyters will still do their own things, they are just not directed to by their priest. It will also depend on the Wyter's spirit abilities.
  12. A wyter's priest is generally a community leader, so anyone who is fulfilling that role: A wyter is bound to a single person, typically the leader of the wyter’s community, e.g., the king of a tribe, the chief of clan, the high priest of a temple, etc. (RQG 286)
  13. A wyter only leaves if its sacred object is destroyed (RQG 287).
  14. Nothing. It stays where it is, in its object, creature, whatever. (In my game the village wyter is in a tree, it remained there until a new priest was found). A wyter only leaves if its sacred object is destroyed (RQG 287). Someone else pays the point of POW to become its priest. It is made easier as it has no current priest. It can be transfered back. But it costs POW and Such transfer is fraught with peril and is never lightly made (RQG 286)
  15. Father of Independents: The current main reference is in Tales of the Reaching Moon #15, until the spirit cults are published in the Cults of RuneQuest Series. There's also: Prosospaedia 38, and Earth Goddesses 79
  16. I'd suggest it's a rare subcult of Yinkin, that gives the Rune spell become (Shadowcat). Base it on Become (other shape) 3RP - RBM 16, and let it use the Beast Rune. Unlike the Hsunchen transform spells, the adventurer is just a normal shadowcat, not mythical beast with increased attributes.
  17. Exile Stead is unusual in that it's the only Praxian settlement of any kind. There's a few useful refs: Pavis GTA (2012) page 57. Tells us Orlanth is the patron god, and Praxians who have not sworn allegiance to Derek and the Pol Joni are refused entrance. Derik is the town's founder and patron. There are a few other useful details, such it's very defendable. The Guardian Hills gives a good photo reference. The Pol-Joni Tribe gives the outline of the tribe I'd certainly put one of the Major Orlanth Adventurous, one of the Minor Ernalda, Issaries and Waha temples in there.
  18. Few people have noticed that Ur-Argrath’s Saga in King of Sartar is from 1965, the year when Greg first discovered Glorantha...
  19. For those wanting some great examples of how to play shaman and shaman-priests in RuneQuest, Ancient Origins has a great article on the Scythian Enaree. They were influenced by Siberian shamanism, and had regalia, gender crossing, and priestly roles. https://www.ancient-origins.net/history-ancient-traditions/enaree-0020015
  20. Personally, I'd suggest the number one source is the Guide's 37 The Hero Wars Begin boxes and Appendix J: The Hero Wars (21 pages).
  21. For those wishing further understanding in this context, I recommend The Potato by Larry Zuckerman: https://www.amazon.co.uk/Potato-HB-Century-Vegetable-Changed/dp/0333750640/ It's a very helpful history.
  22. My tuppence: The main issue is as a dual initiate, take up time and money. We already have a published example of a Yelmalio / Lightbringer individual in Sora Goodseller, Priestess of Issaries, Initiate of Yelmalio (GM Screen Pack Adventure book 28). Dual initiates are likely rare and Yelmalio / Lightbringer combos rarer, but it shouldn't be a reason to say no to the player. Neutral means: Neutral Cults - Such cults act according to present circumstance. Trouble may occur, but the spark must be deliberate, not caused by minor squabbles. They aren't Hostile or enemies, so that looks good to me. Sounds good, just maybe hard as a dual initiate. Initiates must give at least 1/10 of their income and 1/10 of their free time to the temple. (RQG 275). They will have to join Lhankor Mhy as a Worshipper not an Apprentices/Student: They'll need a Rune at 50% (in this case it's likely to be Truth), 50% in a Sage skill, and then take the test: (best Sage skill % + [INT×5]) / 2 or less on D100, then pay the 1 POW. If they fail, it's once per year. One area of training won't be available to them: Oratory from Eurmal, Eurmal is Hostile to Yelmalio. Yes no sorcery, forbidden in the Core Rules and in the upcoming Solar book for Yelmalio initiates. No
  23. For playing a games set in Glorantha, it's never been required reading. If you are interested in the history, lore and some of the future twists, maybe. You can easily get by without reading it.
  24. It's just a name that Greg used, it may or may not have meant something at the time. As it's a proper noun - it could be a place or a person. Or a place where there was a tidal bore of spores instead of water. Whatever you decide on is fine.
  25. This is not much different to a real world shaman. All of the ones I have met / worked with, work in their community which in some cases can be large. Everyone comes to the shaman unless it's not physically possible. It's a full time job, but you get down time of course. My friend who worked as a state sanctioned shaman in Tuva, worked 9-5, Monday to Friday, with occasional weekends for the usual deaths, births, marriages. In RQG a shaman-priest works 90% for their cult (per the rules). They are fully supported in this. Often they will be at the top of the hierarchy and get to decide what they do.
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