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Nick J.

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Everything posted by Nick J.

  1. Version 1.0.0

    140 downloads

    A simple, no-frills, form-fillable, 6-NPC sheet adapted from the character sheet in the back of the Magic World rulebook. This sheet has a few wrinkles; it calculates Hit Points (if your NPC is incomplete, like undead, ghosts, whatever, it'll take that into account for the most likely scenarios), it calculates damage bonus, and all characteristic rolls. If you don't need the form-fillable bits, just print it off as is. If there's any bugs with the sheet let me know, I whipped this up pretty quickly while fully hopped up on cold medicine.
  2. Tiny bug-fix release: Update 5/20/2019 Very minor bug-fix. Changed the way the armor penalty applies to perception skills. Insight is no longer affected, because a helmet that you can't see out of enough to read someone's body language doesn't seem like a very awesome design. I also uploaded the custom sheet I use for my home game that's set in the B/X setting of Dolmenwood by Gavin Norman, (that I adapted for BRP/Magic World). I also use social class, and a reputation system (nicked from RuneQuest: Glorantha). I can't imagine why it would be useful to anyone but me, but if you want a game with goatmen, grimalkin, moss dwarfs, woodgrue, wodewoses, and whatnot. Maybe it's something you can pull apart and edit in Adobe or Foxit Phantom yourself? Who knows, the world is your oyster. If you really want the 20 pages long gazetteer and house rules document I whipped up PM me.
  3. Are you talking about the text on page 193? If so then a critical does the maximum rolled damage and you roll your normal damage bonus. So a person with a weapon that does 1d8 damage and has a +1d4 damage modifier would inflict (8)+1d4 damage (and bypass armor) on a critical, 1d8+1d4 damage plus the weapon's special effect on a special, and rolled damage minus armor on a normal success. The footnote at the bottom of the matrix explains it and the body text around the table goes into more detail.
  4. Glad it's been of some use. I'm mostly happy with it, but I think I want to revise it at some point. I'm not totally satisfied with the loot generator and I thought about adding an equipment generator for sapient creatures, based on their occupation. If you have any requests for ways to improve it, I'll certainly consider it. The main thing is that I want to keep it all on one page, for ease of reference.
  5. Gimme a set of d100...
  6. I don't see why you wouldn't be able to blend the two together? Which rules-set, or "system widgets," take precedence or get put in or taken out just comes down to a matter of taste: Is it going to be Fantasy with Cthulhian elements? A Cthulhian game, with some fantasy elements? Do you want to use Sanity? How does sorcery work? Does "Summon Demon" become "Summon Old One?" Only you know what you want. FWIW, I know @rsanford uses Magic World as the base chassis to run his CoC-type games. He might be worth tagging and asking for advice.
  7. I just jot critical characteristics (HP, Armor, spells, MP, Dodge%, Attack stuff) on a spreadsheet and mark them off as needed, or sometimes (when I'm running the game on a VTT) I track damage on each token, but I still use a spreadsheet for reference. I only give really important NPCs a (semi) full character sheet write-up, everyone else is basically a short stat block with a line of keywords or notes.
  8. Well, whatever Wednesday that is I'm looking forward to hearing more. I definitely would love to have a weird science-fantasy setting to draw inspiration from for a future game.
  9. Somebody is going to have to explain to me what photon torpedoes have to do with Elric vs. Magic World?
  10. I object y'honor! Just because some comic book guys mashed up Conan and Elric, dinnae make it canon!
  11. *Like a demon who hears his true name uttered* This is a pretty slightly modified version from the stuff presented in Advanced Sorcery. Mostly I just tweaked the arrangement of the spheres to a more classical Aristotelian relationship , and made casting outside of your specialized spheres and glyphs less reliable and more dangerous (skill roll and a fumble table) and then added some fluff about how Deep Magi function in the setting I use. Maybe it will be of some utility to someone? Deep Magic Revised.pdf
  12. I tend to favor an Idea roll to ID a spell being cast or its effects. I save witch sight for detecting non-obvious spell effects (enchantments, glamour, illusions, invisibility, etc.). As for players needing a definitive answer, I can't help you there; I'm firmly in the "rulings over rules" camp of game running. As long as you are consistent and logical in your judgements then that's all your players should really expect.
  13. I usually go with duration being affected as my default "winging it" rule, but I like the idea of reducing a spell's power; making resistance easier. I guess it all depends on the type of effect about which direction I'd go. Or maybe I could let the player decide how he wants to weaken the hostile magic?
  14. If you own the PDF all you have to do is print out the relevant pages to PDF. Just select individual pages or range of pages (separated by commas) and you can have a single document file to refer to without having to do any editing or compiling together with a PDF editor. I also have a partially hacked up MS Publisher document for a Magic World GM's screen languishing on a hard drive I started several years ago, but abandoned. Once I printed out the Major Wound tables, the combat matrix and a short summary of some of the more frequently used spot rules, I realized I just don't really need it.
  15. That's the thing about valuation and economies; they're all just a little bit different, because what's fashionable, scarce, or dear varies based on culture and society. I mostly refer to "The Marketplace" when I want to give a thing a value that doesn't exist in another rule book (be it Magic World or any other medieval-ish fantasy game) and just remember that chasing perfect accuracy isn't all that important (unless you're gaming with people that really sweat that kind of stuff).
  16. It lists more than just silver coinage, but it's written from a medieval/renaissance perspective, hence the silver standard. The price is kind of steep, but you can tell a lot of research went into it and it covers everything.
  17. This is about the most comprehensive resource specifically written for gaming that I've ever stumbled across for historical prices of goods and services. https://www.drivethrurpg.com/m/product/241058 If that doesn't do it, then godspeed and good luck.
  18. If you don't want to go that extreme you could try installing XP to a virtual machine and testing there too. I remember the toolset being kind of a resource hog, so rendering performance might not be awesome?
  19. @tooley1chris Are you using the CD/DVD version of NWN2? On a lark, I downloaded and installed NWN2 Complete from GOG.com just now to test it (it's been in my library for years untouched) and the toolset fired up just fine from the install directory and I I have windows 10 (the 1809 update); I don't know if that differs significantly from MS's W10 on a touch however. It would suck to have to drop $20 just to get it to work, but it might be worth looking into it if you haven't already.
  20. @tooley1chris Just a quick question/suggestion: Maybe you're already familiar with it, but have you ever tried Notepad++? If you do any amount of serious coding, it's a very handy plain text editor that recognizes dozens of coding languages. I've used it for writing javascript in the past and it's a real life saver. There's also tons of plugins https://notepad-plus-plus.org/ http://docs.notepad-plus-plus.org/index.php?title=Plugin_Central EDIT: Just tested it and things seem to be working fine. Thanks for uploading that.
  21. @tooley1chris Thanks for the reply, and it's no big hurry. As I said I've mostly hacked the thing to bits at this point to make it fit my upcoming campaign, but after some more tinkering I did manage to get scrolls to populate, but it just doesn't seem to work with spellbooks. I'll take another stab at it this weekend.
  22. Hey Chris, (A day late and a dollar short commenting on this file, but here goes) I've got a tiny bit of experience with Inspiration Pad, but I'm definitely no expert. I was wondering if you also get errors with the generated scrolls and spellbooks? If you look in the console, this is the typical error generated: "Missing Table: nscrollspells." (where n is a random number) I've tried messing around with some variable names in tables further in the file, but no luck getting things to work. Also if you really are wanting to redo it, I'm thinking that the treasure amounts generated seem pretty astoundingly high. I'm sort of assuming you got the values from page 264 of Mythras: Classic Fantasy. I edited them down to reflect book prices in my personal version, but if you want an "official" version up here it might be helpful for people who aren't comfortable editing NBOS .ipt files/code. Thanks for doing the work you did, it's huge undertaking writing up that much code and it makes a nice base to edit from. Cheers
  23. I don't know why, but I'm getting a "Wizards" vibe?
  24. That's not possible unless you allow for "Experienced" starting characters (see sidebar on page 23). The goal for characters should be to get a fighting skill to 101+ because that makes survival in a fight more probable. That's all the advice section is; a list of things that will probably help you avoid a messy, forgettable death in the long run.
  25. @tooley1chris How much influence do you see Drumhold or Belehold having on the place? What's the town's main industry? Being upriver and near the mountains I'm imagining lumber, herding, mining, or somesuch.
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