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BMonroe

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Everything posted by BMonroe

  1. I was speaking with Sarah about the same thing a few days ago. It is indeed based on the geography of the Iberian Peninsula. However, the setting resembles modern Spain/Portugal about as much as modern California resembles paleolithic coastal dwelling communities. It's hundreds of thousands of years in the future, when our world isn't even a source of legend any more. Our world is nothing more than distant, ancestral memory.
  2. I stopped by Chaosium last week and picked up a copy of CoFE. It's very nice looking, though I've not had time to digest it all. I'd describe it as sort of Gene Wolfe's "Book of the New Sun" mashed up with Moorcock's "Hawkmoon" stories. Looks very slick from what I've skimmed so far.
  3. I picked up a copy this morning. Have only been able to give it the briefest skim, but it looks very nice. Maps and illustrations are very well done, and the layout/design is clear and easy to navigate. I look forward to reading it in-depth.
  4. I'm of mixed emotions about this. Notably that I adore nice hardcovers, but I'd already managed to get: Sandy Petersen Steve Perrin Charlie Krank Ken St. Andre ...to autograph my soft cover first printing! And I kept meaning to send it off to Greg and Jason to get them to do the same. Guess I'll keep going with the autographs my softcover and just use it to make people jealous. And then get the hardcover for playing with.
  5. Just curious. Some folks loved the old RQIII Sorcery rules, some hated them. I remember when I was first playing RQIII, I just couldn't figure them out, but they made perfect sense to me when I returned to the game many years later. So, I'm curious, what about the RQIII Sorcery didn't you like?
  6. Yeah, it seems really cool. The original 'alternate magic' system I wanted to do for 4th edition Stormbringer was very much inspired by 1st edition Ars Magica, and had some similarities to this one. It's worth exploring further.
  7. Was digging through some of my older BRP games recently, and came across the Unknown East book. It came out after I'd stopped playing Elric/Stormbringer/Multiversal stuff, so I didn't really pay much attention to it. However, as I flipped through it, I discovered the new magic system in the book. Sort of an Ars Magica-lile abstract magic system. I've always loved such things, and am finding this to be pretty cool, and an interesting addition to my canon of BRP powers systems. I'm curious if anyone here's used it, and what their experience with it was?
  8. You don't need to do a straight mechanical conversion, just try and get the 'feel' right. If it's really that big a deal to you, map the characteristics across equally, and multiply all the D&D skill bonuses by 5 to figure out their percentile bonus (added to base chances and category modifiers). Then just use BRP for the rest as-is. If you want to replicate the spells and such, either use Classic Fantasy (which has all the OGL D&D spells converted to BRP) or use the Super Powers system in BRP, and let the players make up their spells with it, based on the D&D versions.
  9. I was just going to mention the Nephilim supplement, Liber Ka for just this reason. It's mostly concerned with ritual, and subtle magics, with a bit of flash-bang stuff to spice it up. It would be easy to excise what you don't need.
  10. I played a ton of Stormbringer in my teenage years. 'Course, I was a total BRP fanboy at the time (still am, in many ways) and SB and RQIII filled most of my fantasy gaming itches. I found that for introducing new players to BRP, Stormbringer was much easier to grasp. The system was much simpler than RQIII, and the setting was less complex than Glorantha. As I don't post a lot to this forum (something I hope to change) many of you may not know that I'm the same John B. Monroe who designed the magic system for 4th edition SB. That being said, I've not played any version of SB/Elric in fifteen years or so. But it is a fabulous game.
  11. FWIW I just got my grubby mitts on a copy of "Aces High" along with a few other monographs. Looking forward to reading it!
  12. Cool! I've been meaning to stop by Chaosium anyway and say howdy. I'll have to see about getting a copy of this.
  13. Yeah, I know I scrawled my notes directly on my 'zero edition' book, and took it down to Charlie for him to go over and input where appropriate. So, I don't even have a record of my edits.
  14. It was the first species introduced to the Star Wars universe outside of the movies. Aside from that, I've no idea.
  15. I have to say I'd love to see something like this as well. A book covering all sorts of chivalric paths, maybe an adaptation of the Pendragon Passions rules, stuff about Quests, Treasures, and monsters. I'd pick that one up in a heartbeat.
  16. Yeah, I seriously need this book. I've said for a long time that Horror and Westerns are the Chocolate and Peanut Butter genres.
  17. Steve speaks wisdom. Now, the question that arises for me is what is B-Dog really trying to do? A "Fantasy with Mythos Elements" setting? Or a "Mythos with Fantasy Tropes" setting? If going for the former, just plug shoggoths, deep ones, mi-go, etc. into your fantasy setting of choice, forget the SAN rolls, and just call them all 'demons' or whatever. If doing the latter, then you're probably better off reskinning fantasy races entirely. Elves are more akin to Grey Aliens, who fell from the stars, and bred with the primitve ancestors of humanity. Orcs are vat-grown Mi-go experiments. Their own version of building slave labor, like the Elder Things' Shoggoths. Perhaps the Orcs are mountainous, and arctic-tempered, as they were bred to assault the Mi-go fortress city at the icecap at the bottom of the world. So, that's my suggestion: figure out exactly why you want to mix up the mythos and traditional fantasy, and make the setting to reflect those themes.
  18. Bah. If Robert E. Howard can add mythos elements to -his- fantasy world, so can this guy. ;-)
  19. For those who're interested, I wrote an alternate Sanity/Stress system for BRP. It was designed to give more of the feeling of a desperate "Survival Horror" situation, rather than doomed cosmic dread. It would actually probably work pretty well for Mythos fantasy. It's supposed to be included in the 2nd issue of Uncounted Worlds, which I gather is nearing completion.
  20. Indeed! Nick -- sounds awesome. Funny, when I first saw Deadlands, I was hoping for something more "Pale Rider" or "High Plains Drifter" and was almost instantly turned off by how over the top it was. I'll definitely add this to my 'have to get' list. I should probably swing by the Chaosium office and say hi sometime soon anyway, so picking AH up is a good excuse to do so.
  21. Can anyone give a better idea what the focus of this supplement is? I keep hearing 'mythic Western', which conjures images of anything from the "Man With No Name" trilogy to the "Dark Tower" series. I also see the tagline of "weird wild-west", which sounds sort of Deadlands-y. Is this a supplement for Westerns with supernatural/paranormal elements? Or more of a straight-up, down-to-earth Spaghetti Western sort of thing?
  22. As Greg Stafford himself once told me: "Game balance is for pussies."
  23. As the editor of that book, and the author of the 4th edition magic system, let me tell you how thrilled I am to hear that.
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