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MrJealousy

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Everything posted by MrJealousy

  1. I think RQ version of MOV is about 1/3 of the BRP standard. Although looking at your MRQ duck MOV they now almost walk as fast as a human...
  2. I did a submission for the first BRP Adventures and I seem to remember the turn around being pretty quick. But this last one does seem to be taking an extraordinarily long time to come out...
  3. A Diseased bite? I would want to keep that well beyond arms length.
  4. Its a spider that uses Guinea Pigs for slippers.
  5. I had trouble finding the question in that. Sounds like an interesting and complex world you have there. My small contribution would be to say that Allegiance is not to be sniffed at! Assuming there are powerful people, gods or things that are willing to pour some small portion of their power into something like a champion. Then, they probably would.
  6. Any help always greatly appreciated! According to wikipedia (the font of all true and accurate knowledge) the Fergusson rifle "... had an amazingly high rate of fire for its day". So I'm inclined to give that a 1/SR. Wikipedia also says "...the guns broke down easily in combat" so I'm going to drop its Malfunction chance to 94%. Making the Fergusson rifle one of the most expensive, least reliable, fastest shooting black powder rifles in the 1700's. Glad thats sorted out, I'm moving on to the Nock Gun now http://en.wikipedia.org/wiki/Nock_gun. Which looks quite exciting! Its kind of like a 7 barreled shotgun...
  7. I think Springfield rifles were muzzle loaders. So 1/CR sounds ok. But then flintlocks and muskets in the BRP book are 1/2CR so maybe thats more appropriate... or is that just demonstrating an older technology? Sharps and Enfield were both breech loaders, I don't have a problem with speeding them up to 1/SR. I may have been thinking of them as slow weapons in themselves while ignoring that they are slow because they are single shot weapons. So we end up with something like... Flint/Match locks - 1/2CR, Muzzle Loader - 1/CR, Breech loader - 1/SR Hmmm, that will probably initiate a revision of the older firearms... I'll double check the derringers, and the early pistols too, because I think you've made some insightful comments here. Thanks. Really helpful!
  8. "EXTENDED RANGE If your character is using a missile weapon, he or she may attempt to hit a target well beyond the base range. At the weapons' basic range, the skill chance is unmodified. At medium range (double the basic range), the chance becomes Difficult, and at long range (four times basic range) it becomes 1/4 the normal skill chance. The Point blank Range Spot Rule on page 229 still applies: where range is less than DEX/3 in meters, attacks are Easy. Small hand-propelled weapons such as the throwing knife and the throwing axe have no chance to hit beyond double base range."
  9. Aaaah man! You had me going for a minute there but You Have a Softcover BRP! That whole paragraph that begins "For attacks at more than double the base range..." isn't in the Hardcover brp! And the last two sentences in the paragraph above, starting "At three times the base range..." is completely re-written in the hardcover version. You are out of date! I feel so much better to you too
  10. No, you're right. Its an oversight on my part (its my special power;D). Simple is better and I re-found the Extended Range rule too... on p. 223 but I don't see anything about the 1/8 chance or reduced damage... where are you getting that from?
  11. Yes... I'll have to sort that out! I've generally based all ranges on maximum effective range. I seem to have developed a blindspot for the BRP ranges. But this 1/4 range modifier does seem to fit... Good. I think it makes a lot of sense, helps bring things into perspective. Please do. Definately be interested to see whether some detailed analysis brings up anything out of place Thanks for looking.
  12. See the downloads section for an expanded, revised and updated firearms list. This is an experiment in trying to rationalise range, damage and calibre and completely scraps the list from the AH book! The new list offers some (minor) differences for same weapon, different calibre, different barrel length. Also, I have introduced a new stat, 'Availability' based on the production run of each weapon. The idea behind availability is that it is a GM tool to tell you how easily a particular kind of firearm is to get hold of. Low production run means there is a low chance of finding that gun in a gun shop. High production run, high chance. Damage is directly linked to Calibre Range is linked with Calibre and Barrel Length Malfunction is linked with Year of manufacture ENC is linked with Length and Weight AP is linked with Length I guess I'm looking for comments... are there any glaring omissions? http://basicroleplaying.com/downloads.php?do=file&id=431
  13. 479 downloads

    A revised/work in progress firearms list for Aces High. New! Improved! Still a work in progress... calibre_10.pdf
  14. No kidding! Looking at those herder stats I forgot that this thread was about averages... Thats really crazy, it's like they had a bunch of stat points left over and decided that to make him not like a fighter they dumped them anywhere but STR, CON and SIZ. If thats an average, the really excellent herders must be seriously good looking. It all seems like such a waste... I had noticed the Orcs INT in BRP, I don't remember them being that smart in (GW)RQ... (quick check up)... but they are! I accept that Knights aren't especially renowned for the intelligence but to be comparable with an Orc? Thats just insulting!
  15. And thats what it all boils down to in BRP. Your stats may say "You should have been a Bard..." but it is the skills that define you. With this guy, the son of the son of the son of a family of herders, he is going to get an excellent education concerning all things herding and will probably be a good herder himself. But he would have made an excellent Catwalk model. On the flip side someone with ideal Herder stats (whatever they may be) would probably made a mediocre Catwalk model even if he was the son of the son of a family of catwalk models, but he would have been an excellent herder... if only he had been given the opportunity
  16. Now that looks like a HOT herder, and would probably be better suited as a Bard or a catwalk model
  17. I quite like a bit of statistical analysis now and then and those stats look quite interesting. For human NPCs in Aces High i wrote an excel spreadsheet that generates random stats, works out the points values and tells me whether they were Normal or Heroic. But even using random stats and hand picking the results still produces some very odd outcomes. Noteably, a group of zombies (where I didn't check the results at all) almost all of them sprang up with high STR or SIZ (or both) makes them a bit formidable. I prefer this random method though. I means I don't get to say 'right I need an NPC fighter, so thats a high STR, CON, and SIZ'. I just look for the set of stats that suggest a competent fighter type, discarding those that wouldn't last 5 minutes. But for townsfolk (like the zombies above) I just accept what the formula spits out. Still produces some weird results though... I think what your statistics show is what stats are most important for that particular setting... that and I'm fairly certain that none of them were goat herders...
  18. So thats a Normal level game. You can add points into your Occupation skills up to 75% and the any others up to 50%. You're never going to be a Gandalf at Normal level but its a start
  19. Thats really excellent. I'm impressed, and a little bit jealous. When I run Aces High most of the time the scenarios have been largely unconnected, they're a sequence of unrelated incidents. Same characters (mostly) but essentially no long term thread holding it all together. I like the idea of progression through time too. My only fear with that in a historical setting is that you run the risk of running out of time and ending up in modern days! But it does sound like you have a really interesting game going.
  20. You've played the Black Book too! That was the Proto-Aces High scenario and thats a big loose end you have dangling there. I'm really very interested in hearing how your game progresses. Are you going to incorporate the western scenarios from Blood and Badges?
  21. As far as I see the difference between firearms and bows is in the preparation of the second and any following shots. Looking at 'Preparing a Weapon' on page 201 might suggest that the second shot from a bow costs 3 extra Strike Ranks. '...means that the item in hand is dropped and another is withdrawn from a readily accessible location like a sheath or holster.' That sentence sounds to me like pulling an arrow from a quiver is an extra action. Where a standard pistol has 6 bullets already lined up pre-prepared and doesn't require the extra action to reload the weapon.
  22. I like this idea, water and low grav critters have a noticeably larger SIZ than their STR...
  23. Murder mysteries should work! Is the idea to give them the breather then really freak them out?
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