Here are the Stunts from Merrie England:Robyn Hode. Some of them have been reused in Revolution SciFi, as they are generic stunts. For some reason, I didn't put in any Archery stunts, even though Robyn Hode was a superb archer.
The following list details the various Stunts used in Merrie England:Robyn Hode. They are of the form Stunt [Trait], showing which trait the Stunt belongs to.
(Cantrip) [Morris Dance] – The Cantrip allows the adventurer to cast a particular spell, usually from Bladesharp, Bludgeon, Fanaticism, Haste, Heal, Protection or Shimmer.
Hidden Meaning [Mummer] – The Mummers’ Play contains a hidden meaning which can be determined by rolling Knowledge and applying an applicably trait, perhaps Knowledge [Heresy]. Success means the hidden meaning is recognised whereas an Advantage means the full meaning is understood.
Hidden Knowledge [Freemason] – This allows the Freemason to encode hidden and heretical knowledge into buildings. This can be used in the same way as Hidden Meaning, allowing heretics to read the buildings for secret messages.
Sacred Architecture [Freemason] – This allows the freemason to incorporate magic into a building. The building might be able to store magical power for the occupants to use, or might harvest a Ley Line.
Corn Dolly [Farming] – This provides a Support Bonus in any Conflict involving use of the Craft [Farming] skill. Corn Dollies in the form of Fancies can be given to sweethearts, these can be used as the focus of a love charm to gain their heart, giving a Support Bonus to any attempts at seduction, as these Fancies are treated as talismans.
John Barleycorn [Farming/baking/Brewing] – This provides a Support Bonus in any Conflict involving the use of the Craft [Farming], Craft [Baking] or Craft [Brewing] skill in any attempt to grow barley, make bread, or brew beer.
Clootie Wells [Healing] –This allows anyone using the well to perform a Healing Conflict in order to heal someone brought to the well and washed with water from the well.
Bow Down in Front of Me [Status:King] – The King of England can use this to initiate a Contest with onlookers, to force them to bow down in front of him. Anyone reduced to 0 Resolution Points must bow before the King.
Fair Judgement [Status:King] – The King of England gains a Support Bonus in any Conflict involving Knowledge [Status:King] when judging cases.
Obey Me [Status:King] – The King of England gains a Support Bonus in any Conflict involving Communication [Status:King] when giving orders.
Majestic Demeanour [Status:King] – The King of England can use this to appear more majestic than usual, granting him a Support Bonus when using Communication [Status:King] to cow opponents or when majesty is an advantage.
Royal Healing [Status:King] – The King of England can cure some illnesses by laying on hands, this allows the King to initiate a Healing Contest, matching his WIL against the Disease’s Might.
See the Wrong [Status:King] – The King of England sees through any attempt at deceit in any Conflict involving Knowledge [Status:King] when judging cases, removing any bonuses gained by petitioners using deceitful Traits.
(Blessing) [Piety] – The Adventurer can cast the stated Blessing as a spell but the power comes from the deity
Absorb Sin [Mysticism] – This heretical stunt allows the user to consume sin, absorbing it from the sinner. This means the sinner is absolved and is free from the effects of that sin.
Wash away Sin [Sacred Texts] – This heretical stunt allows the user to wash the feet, hands, head or body of the sinner, absorbing it from the sinner. This means the sinner is absolved and is free from the effects of that sin.
Excellent Shot [Herne the Hunter] – You do not suffer from penalties when using a bow.
Track Anything Anywhere [Herne the Hunter] – You do not suffer from Penalties when using Perception [Track]
Pass through Forest [Greenwood Jack] – Removes Penalties for Movement when moving through a Forest
Wash away Pain [Healing] – A healer can use this to wash away the pain from a wound, as long as the healer mixes her tears with the water, this removes the pain of a wound for the time being, allowing the patient to operate without pain.
Empathic Wound [Alana] – Allows the user to use the [Alana] trait when healing any descendant of Alana, whether male or female.
Heroic Aura [Hereward the Wake] – People naturally follow the adventurer, especially when fighting against Normans, this grants a Support Bonus when using the Communication [Hereward the Wake] skill.
Salmon Leap [Salmon Falls Guardian] – Can leap STR in feet vertically or STR in metres horizontally with a successful Agility [Salmon Falls] roll
Swim in Armour [Salmon Falls Guardian] – The user does not receive any penalties due to swimming while wearing armour
Nine Herbs Charm [Healing] – This gives a Support Bonus to any attempt to use Knowledge [Healing] to cure an illness or injury.
With Faerstice [Healing] – A charm to combat a stabbing pain, this is used with the application of a salve and calls on the powers of the Elves to cure the pain. This gives a Support Bonus to any attempt to use Knowledge [Healing] to cure a stabbing pain.
Cockle Bread – A love charm, designed to attract men. A young woman can press dough against her private parts, then bake the dough in the shape formed and give it to the object of their affections. This gives the user a Support Bonus to the Communication [Seduction] skill when trying to attract a lover.
Open Door [Hand of Glory] – The user can magically open locked doors on a successful Concentration [Hand of Glory] roll.
Corpse Light [Hand of Glory] – The user can set alight one of the fingers of the Hand of Glory to provide a light that only he can see. This acts as a candle shining a light that nobody else can see.
Still as a Corpse [Hand of Glory] – Placing a lit candle made from beeswax, sesame oil and fat from the hanged man in a Hand of Glory causes anyone to whom it is presented to become motionless on a successful Concentration [Hand of Glory] roll.
Flick Flack [Acrobatics] – This allows the user to move in a surprising way, gaining a Change Distance Close Combat Effect, or a daze Close Combat Effect on an Advantage
Bash Down [Brawn] – This gives a Support Bonus to any attempt to bash down a door or go through a wall
No Ropes [Climb] – This negates any penalties when climbing without any ropes as the adventurer is trained to climb in this way
No Fear [Jump] – The adventurer does not fear the gap or height being jumped, so does not receive any penalties due to the distance jumped
Stay Mounted [Horse] – This allows the user to remain mounted when receiving a blow that would normally knock him off his horse, acting as a Support Bonus to Ride [Horse] for the purposes of staying on the horse
Trick Riding [Horse] – Normally known by Saracens and Moors, this allows the rider to gain a Support Bonus to Ride [Horse] when trying difficult tricks, such as picking something from the ground while galloping, or making a horse ride backwards for short distances.
Teach Trick [Animal Training] – This allows the user to teach an animal a particular unusual trick, for example teaching a bear to dance or a dog to sing, no bonus is gained, as this merely imparts the ability to teach this unusual trick.