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soltakss

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Everything posted by soltakss

  1. Similarly, I have also been playing since 1982 and have GMed once a week for the past 15 years and I find that the 100%+rule works. Yes, you can have every single combat encounter meaning that the Humakti hunkers down and defeats everyone. Great, so the NPCs back off and pepper the Humakti with arrows, or cast fear and Madness at him, or send undead after him to lure him into a place where someone can have a go at him, or make him face Thanatari with Sword Trance or whatever. There are lots of ways to handle combat with a very skilful PC. I think this is more of a problem with the GMing style than with the rules. In my last Gloranthan game, we had a shaman. Did we spend hours tracking down spirits, while the rest of the Players were bored? Yes, twice, then agreed not to do it and found a different way of getting spirits, one that didn't bore the pants off everyone. Also, the PCs could work themselves up to having a couple of hundred % as skills and most combats lasted a couple of rounds. They could lightning bolt or firelball or whatever to scores of opponents, so that just meant that combat was downplayed a lot and we concentrated on HeroQuesting and politics. In a previous campaign, one of the PCs could double skill and double skill again against Broos, his raw skill was around 200%, so with a high Bladesharp he had something like 900% attack against broos and just cut them down like a whirling dervish. Was that boring? Not at all, as he only used the ability against really powerful opponents, such as Ralzakark or the Son of Thed. Heroes stand out because they are so gross and over-powered. All in my opinion and my experience, of course. I enjoy playing and running high-level RQ games and have done so for a very long time. Other people hate them with a vengeance, which is fine. But, a spell that gives you a high skill does not break the game, it just makes the game different.
  2. Oh? A duel? Bring it on, but I must warn you, Soltak Stormspear was quite tasty back in the day. Those Illuminated Orlanthi/Uroxi/Humakti can be quite nasty in combat.
  3. For me, Runespells in RQG are like breakouts in HQG, but Feats in HQG are like HeroQuest Abilities, or HeroPaths, in RQG, although they have not yet been defined.
  4. Or, for me, the best rule in the game. I loved RQ2 AntiParry and bemoaned its loss in RQ3, which caused high level combats to take forever to finish.
  5. For me, Sword Trance isn't broken. It can be used to give a PC a high Sword skill. So what? All you get is a PC with a high Sword skill. I am currently watching 6 Flying Dragons, an excellent Korean historical drama. There are two Swordsmen in it who are very skilled. They can cut through 20 soldiers without raising a sweat. What does that mean? They are great in combat, but can't do much else. The more interesting characters are the ones who do other things. Having said that, watching them cut their way through an ambush on an orgy of swordsmanship was truly breathtaking. In The Water Margin, Lin Chun used to get a lot of flack for being able to kill anyone in a fight. Again, so what? If he can then he can. Same for PCs. If a PC is good in a fight, then he gets to take on more opponents, leaving the other PCs to take on the rest. He gets a reputation and people will either not fight him for who he is, challenge him more often or gang up on him to take him out.
  6. I have had many conversations with Paolo about the rules for making armour in RD100. The most memorable, for me, was asking why we needed 6 pages of armour creation rules, to which the brilliant answer was "We couldn't do it in less". They are Marmite in many ways (You love them or hate them), but they can be useful when you want to design realistic armour. I'd have preferred them to be in a Revolution Companion, to be honest, but when writing some RD100 SciFi rules, it soon became apparent that the Making Armour rules just worked, even for technologically advanced materials. Personally, and this is no reflection on the excellent RD100 rules, I don't bother with armour coverage when playing Revolution, it just doesn't seem important to me. So, the making Armour rules for Armour Coverage don't help me that much. When looking at the SciFi stuff, I had to try and get my head around the Making Armour Rules and I think I managed it, at least for those rules. They do hang together very well and can be used to make new armour or to customise armour. You just have to be very rigid when applying them. Also, don't do on paper, use a Spreadsheet, it makes it so much easier.
  7. You could use the examples you gave and they would work. However, why bother? Who would use Protection that only worked on the front, for example?
  8. Soltak Stormspear had Dispel Magic 9 and a 9 Point Enhancer, so he could mount Dispel Magic 18, in RQ2.
  9. As tryesto says, RQ2 Trollpack was on the way to the system used in RQ3. RQ2 Previous Experience was flawed in many ways, but the system in Trollpack was better.
  10. I've been GMing for over 30 years now (sob), but can I participate in New GM Month?
  11. The God Learners say that when Grandfather Mortal was killed, he went to the Realms of the Dead and became the Judge of the Dead. The Trolls say so. Kyger Litor was the Mother of the Trolls and one of her husbands was Grandfather Mortal. Whether they created trolls using magic, by using the power of the Man Run, or by getting jiggy with each other is pretty unimportant, really. Trolls are one of the peoples acknowledged to be descended from Grandfather Mortal. Kyger Litor is not a descendant of Grandfather Mortal. She is not, herself, an UzUz, she is the Mother of Trolls.
  12. People agree or disagree. Play it however you want.
  13. Generally, I allow any augment that seems reasonable or can be quickly justified, as well as multiple augments. I don't restrict augments to one per session, just one per skill use at a time. However, I prefer a free-flowing game, rather than one that is hamstrung by rules.
  14. Go to https://www.twitch.tv/chaosiuminc/videos and click on a video. Seems to work, but the Call of Cthulhu video isn't there. Tried https://www.twitch.tv/chaosiuminc/clips?filter=clips&range=all and there are some CoC clips, but not the whole video. Seems to be a clip of people playing the CoC video game. I sort-of expected some kind of CoC LARP from the photos.
  15. All the elements have a True Dragon associated with them, but I am not sure about Moon. Dragonewts don't worship anyone and don't have an elemental basis, but some True Dragons certainly are associated with the elements.
  16. In my opinion, they did what Harmast continued to do, spread the word about their myths to everyone they met. Sometimes, someone said "Yeah, we know that one, but we also know about this myth" and the myths were built up over the years. They met Dara Happans and equated Yelm with the Evil Emperor and Rebellious Terminus with Orlanth, for example, by comparing the myths.
  17. It's great that third-party companies are doing offers like this. It means that there is a popular market for RuneQuest/Gloranthan things. Now, I know that this kind of thing is very niche, but there are a number of other things that make me feel that RuneQuest/Glorantha is not just about the roleplaying rules/supplements. We have miniatures being KickStarted, various wooden trackers, customised dice and so on. It looks very healthy at the moment.
  18. There wasn't one. Harmast bolted the LBQ together from a set of myths that he played around with when HeroQuesting. His was the first LBQ to be performed since the original. Even the stages had to be put together. For example, there was no complete Journey West, there were just fragmentary Myths.
  19. Thanks for posting this. On the one hand, ooh those look lovely. On the other hand, $1125 equates to about 626 pounds, plus postage, ouch! If I had a spare 600-odd plus postage then I might think about it. In any case, it would come in handy to protect myself when my wife found out how much I had spent on it!
  20. In Babylon 5, the Soul Hunters were an Order of aliens that captured and preserved the souls of the great as they died, but one member of the Order just couldn't wait that long and hastened the deaths. Some rogue Aldryami might do exactly that, hasten the deaths of Aldryami, so they can turn them into mulch and eat them, or just skip the mulchy bit. And, Darius, yes, mulchy is a word now.
  21. It is now! My impression was that the Sunstop lasted for an indefinite amount of time, as time also stopped. Arkat was raised by Elves, but I am of the opinion that he was not a baby when the Elves took him, instead he was partly grown. However, I have no evidence to back that up, as it is just my opinion.
  22. The Blue Moon is classically invisible, so no. However, the Blue Streak happens when it falls through Magasta's Pool, so yes. I would say that if it could be seen then it would be visible both day and night. Maybe Blue Moon Trolls and various mystics or magicians can see the Invisible Blue Moon.
  23. It's an interesting idea that the Golden Sun Dragon, or Dragon Emperor, was an EWF mystic who became a Dragon. I am not sure if that was the case, though. When it passed the Ten Tests, it is commented that it did so without having hands to do something and so on, if it had been an EWF Mystic, then it would have had hands and would have been able to fit the clothes. The Dragon Emperor was Emperor of Dara Happa, as it passed all Ten Tests. This means that it was an incarnation of Yelm and so became the Draconic Part of Yelm. Whether it was always the Draconic Part of Yelm that allowed it to become Emperor or the Draconic Part of Yelm manifested after it became Emperor is moot, to a certain extent. It was definitely worshipped by the Dara Happans, as they always worship their Emperors. It still receives worship and gives out Runemagic, as the Sun Dragon is worshipped in Pavis as the God of Flying Creatures who want to be Yelmites (Presumably except Griffins, who worship King Griffin). I would expect that Sun Dragon and King Griffin would be rival cults, to a certain extent. In my last Gloranthan campaign, Mello Yello incarnated the Sun Dragon and went against the Red Emperor, who was planning a Sun Dragon utuma ritual to rid himself of all the baggage that had happened, but Mello intercepted the utuma, sacrificing himself and leaving the red Emperor standing, he then became the Dragon Emperor and the Red Emperor exploded. I am not sure whether that is canon, though.🙂
  24. I think the location has to be sanctified before you can use the spell, so you are setting up a sacred destination point for the spell. Temples could well have a pre-prepared place for you to use. In RQ2, the Lunars filled the Orlanth temple in Pavis with sand, to stop Orlanthi using Guided Teleport to return there. I think so, but I would play that this moved the location to the new one. You cannot have different locations to Teleport to, in my opinion, unless you do this using a HeroQuest or something similar. No, the spell sanctifies the location. All spells can be traded. I would play that the use of the spell just uses the current sanctified area, as you are not trading the whole spell, just a use of the spell. All of the above is in my opinion, of course.
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