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soltakss

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Everything posted by soltakss

  1. HQG is good, but I found a lot of it confusing. Personally, I still prefer HQ1 to HQ2, but most people prefer HQ2. I am looking forward to the Questworlds SRD and range.
  2. soltakss

    The Hydra

    Simple. they both use Chaotic Magic, in Dragon Pass, so in the Magic Phase, the active one just eats the other one, so yes, but it all depends on who goes first.
  3. But it did have some cool spells, though, allowing your ship to weave through icebergs and about face if required.
  4. I am sure that Krarsht could be used for mining, as her tunnels are really good.
  5. Although it has been worked out, here is how I use Magic Points and Rune Points. Magic Points are a temporary resource that can be used and regained very easily. It is your current personal magical energy and has a normal maximum of your POW. Magic Points are used to cast Spirit Magic (Old-world Battle Magic) and Sorcery. Most people resist spells using their Magic Points, although Rune Lords resist with their POW (unless that has been changed in RQG). Magic Points can be used to boost other spells, giving them the strength to blast through magical protection, without affecting the effect of the spell. Magic Points are also sometimes used to power Rune Spells, but not to cast them, so Heal Wound /Area uses Magic Points to heal, or Sword Trance uses Magic Points to increase the Sword skill. Rune Points are a rune pool formed by sacrificing POW, or rather moving POW from you to the Rune Pool. Each point of POW thus sacrificed/moved counts as a single Rune Point. Rune Points are used to cast Rune Magic (Old World Divine Magic). Each cult has a different Rune Pool, so a character can have 5 Rune Points (Orlanth) and 3 Rune Points (Storm Bull). I play that shared spells can be cast using either pool, so that a worshipper of both Orlanth and Storm Bull could cast Face Chaos using either the Storm Bull or Orlanth pool.
  6. So many things I don't have and haven't heard of. Not as PDFs though, which is a crying shame.
  7. Well, that was cheerful. Excellent riddles, though.
  8. Our RQ2 Lhankor Mhy Sage could famously never burn a book, nor could he let a book be burned. However, if sacrificing the book or scroll means that the sacrificed material travels to Lhankor Mhy's Library, then that might be acceptable.
  9. And that is why the rules, as they are, can be confusing. Maybe that's why Chaosium say it must be the original Ability not the final chance.
  10. You see, my reading of that is that it affects everyone you are fighting with. So, if I attack 2 people then it affects them both. If I parry 4 people, then, yes, it could affect them. However, I would definitely houserule as follows: The "Over 100%" rule applies to final skill, not raw ability, so someone with 110% and Bladesharp 4 gets 130%, so I'd use 130% Multiple Parries reduce the effective skill, thus reducing the amount over 100%, so someone with 130% parrying twice effective parries at 130% and 110%, so one opponent gets the 130% and the other gets 110% Alternatively, if we have the 100%+20% for Bladesharp character fighting two people with 70% skills, all the skills are reduced by 30, so you have one skill at 100% opposing 2 skills at 40%, so the PC could parry at 100% and 80%, with the opponents attacking at 40% and 40%. In RQ2, we applied the Ant-Parry against one opponent, as that was the person being attacked, using the same logic, you would have the PC with a 100% skill, one NPC with a 40% skill and one with a 70% skill. So, my gut feeling would be: PC uses skill at 130%, this reduces PC to 100% and NPCs to 40%, PC can attack at 100% and can parry at 100% and 70%, NPCs can attack and parry at 40%
  11. Anunnaki's status is "Gone" - Does anyone know why? I'd hate to think that someone was forced out of the Forums.
  12. Ah, they have Pixies in the Granite Phalanx, isn't he cute, presumably a mascot of some kind. Or, they could have a couple of giants in the Phalanx, even better.
  13. Is RQ2 Trollpack available in the RQ Classics line? I can't remember if that is one of the ones still to be done.
  14. OK, since we don't know anything about the local culture and don't have a plan map, this is going to be very generic. Looking at the pictures, we have the following: Main Street, with various shops, inns and brothels, got to have brothels A Tower on, or near, Main Street A Citadel, containing a Keep An Amphitheatre A Theatre and some kind of warehouse nearby Tent Town, or maybe they are funeral houses, the picture of the Shrines looks as though they are domed buildings rather than tents Many blocks of houses, with smaller houses built on top of each other, perhaps each block belongs to an important family or a clan Nine Shrines, with 8 Shrines built around a central one, two temples are built into the town ramparts, a statue of a deity or guardian, a graveyard of important people is arranged around the Shrines Tent Lord's Home, perhaps a place for a Shaman, or a Nomad Lord, with buildings and tents for outside living Near the amphitheatre are some stupas, perhaps grain stores, a sail-like building, perhaps a temple, another temple with domes in the roof The Temple stands in a square, with a gigantic statue of the Founder, surrounded by smaller Temples to friendly deities and sub-cults A dock or wharf, for small boats. It doesn't look like the coast, so might be on a bank of a river. Not sure what the temporary structure is. No warehouses near the docks, so maybe the buildings outside the ramparts are warehouses Entry Arches - Place where people enter the town More pictures please and a plan map.
  15. Or you could HeroQuest to wrest power from his various parts.
  16. soltakss

    The Hydra

    Lesser Hydras are fine, but what if The Hydra decided to walk to the Clan Tula? That would be a scenario and a half.
  17. I would just allow anyone to split their skill, not only those above 100%. That way, someone with 60% Sword could parry twice at 30%, rather than once at 60% and once at 40%. It's worse, but works better at high levels.
  18. Ah, you are talking about the thing that looks as though it has a horse's head? I thought everyone was mentioning the big swirly thing in the background. The figure in the cape could be a dragon, or dragonewt, I suppose.
  19. Of course it does. You just don't use the same tunnel twice.
  20. They aren't. He isn't just Heat (Fire without Light), he is the Peasant, the Volcano, the Spearman, the Sky Spear, the Wrestler of Krarsht, the Obsidian Slave, the Lover of Esrolia, Father of Twins, Ancestor of Agimori and so on. Each facet has runemagic associated with his deeds. In RQG terms, I'd put each Aspect as a separate cult, or perhaps as a subcult of an Aspect, depending on the power. So, Father of Twins is a subcult of the Volcano Aspect, but Ancestor of Agimori is an Aspect by itself.
  21. That is what forums like this are for. Paolo is very approachable and will happily explain and clarify rules. He's a good lad.
  22. We had a PC called Broze Monsterslayer. When he went in disguise, he used the name Ezorb (can you work out what he did?) but the other PCs joked that he called himself Ezorb Monsterslayer ....
  23. Choose which set you like and stick to them. There is not point using all the options, as you will get a really clunky system that doesn't work. Also, don't be afraid to bring things in from other D100 systems, they should work with a few tweaks. I don't. What I do instead is to write my own backgrounds/professions for those in a campaign, based on those in the BRP Rulebook. They should fit on a couple of pages. As for memorising rules, D100 is great for that. You have a skill, with perhaps some bonuses and penalties depending on the situation, you roll D100, if you roll above your skill it's a failure, if it's really, really high it might be a fumble, if it's really, really low it might be a critical, if it's fairly low it might be a special. Be freeform in the way you handle criticals, specials, successes, failures and fumbles, I know the BRP rulebook has a lot of descriptions of what happens on each, but I would just ignore them and go with the flow. A critical beats a special, which beats a success, which beats a failure, which beats a fumble, for opposed rolls. For ties, I'd go with whoever succeeds by the most. And that, in a nutshell, is the rules for BRP. I make my own in Excel, or now in Google Sheets. OK, they are not pretty, but I find pretty character sheets completely unusable.
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