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soltakss

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Everything posted by soltakss

  1. Agreed, they are all useful. For reference tables they are good rolled up into one PDF. For random tables, I sometimes write a program that generates 2000 rolls, so all I need is a D20 and D100 and I can have fast rolled tables. So, for Deus Vult Scenarios and RQ Ruins, I generated 2000 of each to save time in generation.
  2. Started to reply yesterday, but work took over and 5 hours after I had started, I gave up ... The BRP Rulebook has a section on chases (p216-217) but they are mainly for motor vehicles and seem to have been plucked from Call of Cthulhu. RQ Pirates, which must rank in the top three of RQ supplements brought out by Mongoose. When they bring out Pirates for Legend then it is a must. RQ Hawkmoon:Granbretan has Mass Combat rules, but I've never used them. I think something else did, but I can't remember where it was. I need to do an index of all major rules in all the RQ supplements some time. I've never played Song of Ice and Fire, so I am not sure what you mean by this. RQ Empires and RQ Guilds and Factions have rules for dealing with organisations and states, but I am not sure if they are what you need. I haven't played REIGN, either, but again RQ Empires and Guilds and Factions have similar things. BRP books? Very few. RQ books? More. I treat them all as being the same anyway, so as far as I am concerned RQBRP and LegendBRP are the same as BRP.
  3. I've got two things to work on, then that then something for Merrie England. That's two more years of my life down the tubes ...
  4. But, it is all Open Game Content, which makes it useful.
  5. Historical. No knights in shining armour rescuing damsels in distress - I'll leave that for Merrie England. Clashes between Celtic and Nordic mythology, Heroic battles, sectarian disputes, religious clashes, that kind of thing.
  6. I couldn't post this in the Age of Arthur sub-forum as it seems to have disappeared and I didn't want to resurrect old threads. My Age of Arthur project has been put on hold while I look at other things. Many of you won't know that I had such a project, but I reckon it was 55% complete before I mothballed it. Originally, I was going to do an "Age of Arthur BRP" supplement, but have decided to switch to a "Legend: Dark Age Britain" instead. This is for several reasons: I have been advised that most RPG companies wouldn't want to publish an Arthurian supplement, as it would clash, compete with and be crushed by Pendragon. Legend seems a better fit, especially if I have to self-publish it (Lulu looks good for the books). A smaller format book means that I can split the project into logical sections, so possibly Dark Ages: Britain, Peoples of the Isles, Age of Arthur Splitting out Arthur would allow me to explore the "Historical" period in one book and the "Arthurian" period in another, which would solve a lot of problems. However, it won't be this year, but they might start coming out next year, unless someone beats me to it.
  7. POW in Legend isn't used in the same way that is was in RQ2/3, so isn't that important. Increased POW allows you to have more Dedicated POW, and hence a few more divine spells, and makes you luckier, but that's about it. Personally, I prefer the RQ2/3 approach with possibly hundreds of points of Divine Magic and enchantments, but that's just me.
  8. If you belt someone wearing a helmet around the back of the head with a cosh then it might hurt - it will certainly make their ears ring. 1D8+1D4 does, on average, 4.5+2.5=8 points of damage and a max of 12, possibly enough to knock someone out who is wearing a helm, but more likely to damage them a bit. I don't think it is doing too much damage, but use 1D6+db if it makes you feel better, or disallow the damage bonus, either way makes it less effective.
  9. I'd love to, but my wife won't let me! Seriously, one game a week and a lot of time spent reading forums and writing stuff is "more than enough", apparently.
  10. You haven't got those damages quite right (see the Table on p395 of the BRP Rulebook). – Blackjack: 1d8+db – Flail: 1d6+db – Warhammer: 1d6+2+db – Broadsword: 1d8+1+db – Longsword: 1d8+db – Heavy Mace: 1d8+2+db Or he could use a Broadsword, Bastard Sword or Heavy Mace, all of which do more damage. In any case, a blackjack is a weapon for thieves and brigands, or for policemen. Or, I could hot you around the head twice with a blackjack and see how well you are afterwards! It depends on what you mean by Blackjack. Wikipedia says it is a truncheon but also says it is slang for a cosh http://en.wikipedia.org/wiki/Baton_(law_enforcement)#Blackjack - both are pretty dangerous. There is a big difference in what people see as being reasonable damage from weapons in a heroic game and what is realistic in real life. Two blows from a blackjack to knock me out is reasonable, maybe it would kill me as well, possibly reasonable. But, as other people have said, if you use a blackjack for non-lethal/stunning damage then it should be OK.
  11. You would also have to ignore damage bonus, or introduce an arbitrary figure, recalculate Hit Points in some way, work out a new mechanism for general rolls, work out a new mechanism for overcoming somebody else using magic. An Opposed Roll mechanic might be suitable, with skills representing the things that STRx5 etc used, then you could roll your Magic skill vs an opponent's Magic skill, or roll your Strength skill to lift a boulder and so on. You would need various difficulty levels to represent large vs small boulders, but it is doable.
  12. In my opinion, piloting a small, nimble spaceship, perhaps a fighter, INT + DEX, piloting a very large, unwieldy spacecraft, perhaps a freighter or liner, INT x 2. [EDIT]Oops, you are asking about the skills used in the supplement.[/EDIT]
  13. Pah! HeroQuest was "Coming Soon" or "Coming Next year" for 20 years!
  14. Also, various rites are performed using the Perform (Ritual) skill, such as Absolution. This might not seem very important, but if you go on a Quest with some sins hanging over you then they might be used against you, but if you are absolved first then those sins have been washed away so cannot count against you. There is a nice example in The Pillars of the Earth where a knight is given absolution for all the sins that he might commit in pursuit of a goal - this is something that actually happened, especially when on a Crusade (In the book, this came back to haunt the Bishop, though). Divine Blessings are the equivalent of Divine Spells. We called the Blessings rather than Spells for aesthetic reasons and also to get around the idea of Christianity/Islam/Judaism using spells/magic. We didn't just use the Divine Magic from BRP Magic (RQ3 Magic Book) because that would have required the purchase of another book and because Divine Blessings work slightly differently when looking at stackable spells. We decided to go with different magic instead. However, it should be fine to use Divine Magic as Divine Blessings as long as you use the different rules in Merrie England for how many points are used/available. A lot of things could in theory be covered by blessing people and these should be handled by the GM in consultation with the player concerned. So, a priest could bless an enterprise (perhaps a ship going on a voyage), a sick person (perhaps to heal them, perhaps to ease their suffering, perhaps to hasten their end), a lunatic (to drive out the demons possessing them) or whatever.
  15. In the MRQ version, priests had the "Bless" skill, which allowed them to carry out Blessings of various forms. The idea was to move away from the RQ3-style approach of each blessing being a spell in itself and have a single skill for christenings, marriages, blessing holy water, blessing holy ground and so on. When we converted to BRP, we found that Perform (Ritual) worked in much the same way, so we decided to use that instead. However, I missed the Bless instances in the professions. The Perform skill in BRP is a nice little catch-all, allowing you to do all sorts of things. But, Perform (Play(Instrument)) has one too many nested brackets for my taste.
  16. GORE uses a modified version of the Resistance Table and is based on MRQI, so it would be easy to port it across to whichever OGL RQ/Legend systems.
  17. I looked at the rules again last night and they do make sense. The point of them seem to be that a single character shouldn't have a skill "Physics" that covers all of known Physcis, as it is such a broad category. So, he has a base skill of Physics that cannot exceed a certain stat-dependant chance. If the skill exceeds that then it must be placed in a branch skill that has a specialisation. That makes sense, to a certain extent. So, someone could have Physics 40%, Physics (Planetary Motion) 60%, Physics (Particle Physics) 55% and Physics (Wormholes) 45%. Is that any easier than having Science (Physics) 40%, Science (Planetary Motion) 60%, Science (Particle Physics) 55% and Science (Wormholes) 45%? I'd just introduce a rule that to use a generic skill such as Physics in all situations requires a Difficult roll, not because the skill is difficult but because it might cover an area in which the character has no expertise.
  18. soltakss

    LEGEND

    I bought the Arms of Legend for $11 through Drive Thru RPG. That's different to $1 or a free download. The original MRQ SRDs were available free of charge, so extracting the text and reformatting it is fine. However, doing the same for a paid-for product doesn't seem right to me. I know that the OGL specifically permits it, but for me it contravenes the spirit of the OGL, if not the actual wording. For me, the whole idea of the OGL is to allow publishers to produce material that can be used in other publications. So, if I wrote up a spell, magic item or race and included it as OGC then other publishers could that spell, magic item or race in their OGL products simply by including the Copyright notice and copying and pasting the description. It isn't to allow someone to copy all the text and make it freely available, although that is a risk that publishers have to take. I would be annoyed if, for example, someone republished Merrie England: Age of Eleanor as a Legend OGL document. I couldn't stop them from doing it, as long as they included the right statements, but I wouldn't be very happy about it at all.
  19. Does Statement of Intent depend on DEX? We always went around the table to get Statements of Intent, then used Strike Ranks (or DEX Ranks) to action them. So, once everyone has stated what they are going to do, the GM would call out Strike Ranks in ascending order or DEX Ranks in descending order and anyone who wanted to do something would call out when his number was reached. We use RQ3-style Strike Ranks/Movement, so movement is easy for us (if you were moving you carry on at 3m/SR, if you started moving then you start on your DEX SR, for as many SRs as you want to move) and movement simply delays any combat action. We don't use Movement as an action in itself. But, there again, we like a fluid game rather than one which stops and starts all the time.
  20. Ringworld skills are over-complicated, in my opinion. While they have some good ideas, the skill trees and their implementation are over the top. BRP has rules for using one skill to aid another, so I'd use them but perhaps apply some judgement on which skills would aid others. So, my PC has Science (Hyperspace) and Science (Mathematics), so he should be able to use Science (Mathematics) to aid his Science (Hyperspace) when navigating through Hyperspace, but his Science (ExoBiology) skill wouldn't be applicable.
  21. BRP is designed to cover multiple genres straight out of the book, although each genre is only sketchily covered. Take the best bits of each system and use them all together. OpenQuest is bringing out a Modern supplement, ideal if you want mercenaries doing an Arnie, RuneQuest covers standard fantasy really well, BRP has supplements for medieval adventures and Science Fiction, older BRP-style games cover other genres, especially horror. Take whichever rules you like and work them into a cohesive whole.
  22. The post works as a mercenary organisation that happens to be a cult. I think that this kind of thing would work as a generic supplement, as the cults are limited to the organization. These are like Guardians in HeroQuest, minor deities that are worshipped by a small, self-contained group of people. This kind of cult doesn't seem to have a deity as its focus. If it did then it would have Divine Magic rather than just Common Magic. That's what makes it generic enough to be used in multiple settings.
  23. soltakss

    LEGEND

    Although fully within the terms of the OGL, unless this was released as a free supplement, I would be very uncomfortable with this. If I wrote something for Legend under the OGL and found that it had been copied into a text document and posted as a free download then I would think again about using the OGL. In fact, I would then make rules stuff OGC and everything else protected, which really defeats the point of Legend.
  24. No, we don't have maps of Wales, Scotland or Ireland. This was a conscious decision, because at the time of Merrie England, these were vassal states and were generally problem-free. It was only in the hundred years afterwards when they became heavily fortified and started to cause problems. After all, this is Merrie England, not Merrie Britain!
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