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soltakss

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Everything posted by soltakss

  1. Funnily enough, my favourite periods/settings from earth history are, in order: Homeric Greece Dark Age Britain Medieval England Steppe Nomads Now, I've done something on the Steppe Nomads for Mythic Russia and am helping Zit on BRP Steppes and have done Merrie England. Now, all I have to do are Dark Age Britain and Homeric Greece. These will probably be for Legend, though, rather than BRP.
  2. soltakss

    LEGEND

    It would be very easy to turn Legend from a fantasy genre to a different genre. SciFi is probably the easiest to do, but others are possible. In my opinion, the skills, combat resolution and character generation are so generic that they can be used in any setting.genre. All that needs doing is to add customised Legendary Abilities, customised Backgrounds/Professions, new skills and, if that's what people want, new weapons and technology. The core works anyway. The advantage that BRP has it that this has already been done, to some extent, in the standard rulebook.
  3. I did say Blois but this was put on the map as Blols.
  4. Try http://www.alephtargames.com/index.php?option=com_content&view=article&catid=39%3Ahistorical&id=53%3Amerrie-england&Itemid=57 - the files are on the left hand side below the cover picture.
  5. I had never noticed until now.
  6. Avoid All the World's Monsters if you want stats for BRP. I bought them years ago and was very disappointed, and I have a very low expectation threshold.
  7. You want more stuff? For free??? I might produce a character sheet, but it will be in my own style and people might not like it. The Morris Miners might be posted as a free scenario, if I change it a bit following a playtest. Apart from that, I don't have any specific plans for support aids. Were you thinking of anything in particular? If I like the sound of it and it isn't too difficult then I might be persuaded to put some free stuff on the website. Editing and formatting are out of my hands, I am pleased to say! Bishop Wimund is quite a character - thanks for pointing him out. He is one of those characters that if I'd made him up people would have said he's unrealistic. Fortunately, the raping, pillaging, pirate-bishop actually existed.
  8. The cover is from Age of Eleanor. I don't know if the cover has changed for Age of Chivalry. In a fist fight, Duke Nukem would probably win, but in a game of strategy then it's Eleanor hands down.
  9. My Word Document did and they are normally carried across. The front has a Chapter list and the back has a Table of Contents. I don't do indexes as I prefer a simple ToC, personally. I haven't seen a copy of Merrie England yet, so I am still in the dark at the actual contents.
  10. Yes, the Albigensian Crusade is covered with a bit of detail in Merrie England - you should be able to work out which side I would have been on . The main heresies of the period are also covered, including the Cathar Heresy. Queen Eleanor and her children were all from Occitania and spoke various Occitan dialects. She and her daughters were at the forefront of the Troubadour Courts and there was a lot of Cathar influence in the southern ones. I guess that they would have had some sympathy for the Cathar cause. But, politics is politics and when the Pope, the King of France and land0hungry nobles are on one side, it is evry difficult to be on the other side. I have spoken to Gianni about this in the past. His website is very interesting and is understandable if you speak French and Spanish (or in my case, if you can read a bit of both) - I certainly could read the whole site and understand most of it immediately.
  11. Merrie England is a general setting book, based in the Angevin Lands of England, Scotland, Ireland and Western France. It provides the background that Deus Vult, for example, lacks. It was designed to be very playable but with a great deal of background and period information. Paolo should be able to answer this one. Completely compatible. Stupor Mundi was written for MRQI and the original Merrie England was written for MRQ1/2, so they share many of the basic principles. Backgrounds are different, because of the different geographical settings, but any background could be used in any of the games. The professions are largely compatible, but I have added new professions and tweaked old ones. You should be able to take a PC generated for any of these supplements and use it in any other of them without a problem. As for scope for more books, I am planning at least two follow-ups. Age of Crusade covers the Crusades in the Holy Land and the Reconquista in Spain/Portugal/El Andalus, with Martial Orders, expanded backgrounds and descriptions of those lands. Age of Adventure will be purely a scenario pack covering some of the campign types in Merrie England. Other from that, I am open to suggestions. Magic isn't dominant at all. Anyone can use magic, but it is rare and unusual. Different groups of people have access to minor spells because of their traditions. So, Morris Dancers, Masons, Girdle-Measurers and so on have some magic, at the GM's discretion. Sorcerers are rare but can be played. They use Sorcery. Demonologists are rare, but can be played. They make Pacts with demons and can gain spells/skills/abilities and can summon minor demons. Most of the magic is through worship. Characters gain access to spells (Prayers) by virtue of their rank in the Church, by going on Pilgrimages, through study of Holy Texts, through privation/mortification or by Insight. Each method gives them a certain number of spells that they can use. I would expect an extremely pious churchman who has been on several Pilgrimages to have access to maybe 5 or 6 spells. The spells available are not overpowering and can be used or ignored at will. Yes, you can. When Stupor Mundi came out, I thought "I could do that" and asked Paolo if he had any plans for a Ribin Hood compatible game. He didn't, for various reasons, so I wrote the original Merrie England specifically to be able to run a Robin Hood game. There are no particular rules for being an outlaw, except for the background elements (Corrupt Sherriffs, impoverished serfs etc). This does include the Charter of the Forest, which is a set of laws dealing with living in or near Forests, but they are "Thou Shalt Nots" rather than a guide for outlaw living. I have stats for Robin Hood, but not for the Merry Men. They should be easy to knock up if you want to run that setting. There are suggestions for other types of campaign included in the book. Because of space limitations, I couldn't include too many scenarios, but they can wait for another supplement. Basically, anything that happened in Medieval Europe could be used as a setting/scenario in Merrie England.
  12. Because this is for BRP and is in print? Expanded rules for Judaism and Islam. Extensive Gazetteer of Christendom. Seven scenarios in a mini-campaign. Extensive rules on demons with demonic powers and demonic nobility. New Bestiary. Descriptions of Military Orders. New backgrounds (Hiberno Norse, can't remember the others). Sample ships. Descriptions of the major Trading Leagues. Magical Science (Although Paolo insisted that these be Knowledge skills not Science skills - I so wanted the Science (Astrology) skill to be included). Expanded Medieval Christianity rules (although I forgot to include reliquaries). That might be it, though.
  13. Regarding Character Sheets, no I haven't done one for Merrie England. As Paolo says, characters are very similar to standard BRP. However, if I have time, I'll try and design one. You'll probably hate it though, as it won't have any whitespace and will be very busy, but will have as much information as can be squeezed into one or two sheets of A4.
  14. Another forum to keep track of! And we can't post abusive or threatening posts on that one. Best do that here, then
  15. As Merrie England BRP (Age of Chivalry) is now out, I will gladly answer any questions, clarify any obtuse rules and explain any dodgy decisions.
  16. Glad to hear that it is on the shelves. I'm not sure why the pre-order is slower, but Paolo handles that kind of thing, as I am to Business what Prince John was to brotherly love.
  17. Well, the Ultimate "Medieval BRP RPG written by me", anyway. I almost put the "No scholars have checked this work" tag on the blurb, but thought better of it. I had planned on a Merrie England: Age of Demons, but moving to BRP meant that I had to put them in the main book. I did not include many of the lesser demons, though. But, if you want to play a Medieval Demonologist, then you should have a broad variety of demons to summon and bargain with. It covers a few other things as well. It has torturers, religions, professions, monsters, scenarios and all kinds of things. It has plenty of width, which is the main thing.
  18. If the General Hit Point damage was caused by the damage to the location, yes. So, healing 4 points of damage to the arm also restores the 4 HPs lost to general hits. It shouldn't restore points lost to poison, though.
  19. I haven't done any work on this for quite a while - I've been too busy with other stuff. Is Space Opera OGL/Downloadable? I'm not buying any RPG books at the moment, so am being very limited in where I can get ideas from.
  20. We played that a salve affects the location where it is applied and other potions affect the most badly injured location then cascaded down to the next and so on. So, rubbing a Heal 8 salve onto a location that has taken 4 points of damage would only heal 4 points, but drinking a Heal 8 potion would heal a location that has taken 4 points of damage, another that has taken 3 points of damage and 1 point of a location that has taken 2 points of damage.
  21. soltakss

    LEGEND

    Another one? After the BRP version? Probably not as a rulebook as it would just be a retread of the BRP one. I might put together some conversion notes. However, I might think about some generic adventures that would be Legend-compatible.
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