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Joerg

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Everything posted by Joerg

  1. One thing I always wonder about is why the Kuschile archery is named after a Pentan or early Hyaloring. How far back does this skill go? Was Kuschile the first horse rider who used a bow from horseback? And if so, was there any bow-armed avilry before him?
  2. Dismemberment of a deity can prevent the deity from coming back, even though it is not a Death death. Umath suffered that fate at the blows of Jagrekriand (probably overexerted himself when banging Verithurus(a) in the Underworld, rather than healing himself), and Orlanth narrowly escaped following in his father's trails at Stormfall, where the Chaos foes shattered him into 48 pieces, one less than the commonly accepted minimal number to prevent re-assembly. (Or at least re-assembly by less than world-shattering means, or integration into another deity, or both (Red Goddess, anyone?).) According to Dara Happan traditions, Murharzarm the Emperor was stricken dead by Death, and that caused Yelm to dismember, sending the white-hot embers into Hell and leaving the orb of Antirius in the sky, a weaker, cold sun (that was not yet merged with Lightfore). That seems to indicate that fragments of a greater deity may still operate as lesser deities. The Blue Streak of Annilla may be another such case, and Humakt did something like that to himself. Both Nysalor/Gbaji and the God of the Silver Feet were dismembered, the pieces scattered. (The pattern of the Thaw of the Ban may indicate the scattering pattern of those pieces.)
  3. The 1606 assassinations quite likely killed most of the rest of Eonistaran's branch of the family, after Salinarg and his son had shown that even the minor branch can be formidable magical opponents even to the Red Emperor. They somehow missed Temertain. The children of Terasarin from his marriage all perished in 1597 - his two daughters had married two of their werewolf cousin bodyguards descended from Onelisin, Helkos and Goram, who barely survived the attempt to protect their wives. (According to The Coming Storm, IIRC.) Terasarin's extramarital son who had married a Far Point chieftess may have been targeted then, or latest during the quelling of the Righteous Wind rebellion, along with any offspring. The only known (extramarital) descendent of Terasarin in publications to escape that was Kallyr Starbrow. One place to be hit by these assassinations would have been Karse. Tarkalor commissioned works on that city's port in 1580 upon learning of Dormal's success, and there is no reason not to expect Jotisan of Karse and some of his offspring to have overseen both construction and management of the port, given its importance for the finances of the House of Sartar. The 1597 assassinations may have been perpretated in Karse, too, or in Nochet. But we know that several potential heirs for the principality were caught up in a Tournament of the Masters of Luck and Death when Salinarg ascended to the throne, so there must have been a number of magically powerful descendants of Sartar two years before the Fall of Boldhome.
  4. Miultple cult membership has been documented in quite a few cases, and why not? Hardly any deity expects exclusive devotion, most are part of a pantheon that expects its adherents to worship all of those deities with varying degrees of intensity. Each cult may come with strictures and taboos. As long as those aren't mutually exclusive, there will be no problem as long as the cults don't have enmities. THe main problem will be to attend those holy days shared by the cults, or to provide satisfactorily stand-ins (through votive figures or similar expenses). Undergoing an initiation doesn't mean to adopt all traits of the deity - that isn't even required when embodying that deity casting the deity's magic. (And even less embodying that deity casting an associate deity's magical gift to that cult.) Becoming your deity is important when taking on that role in a heroquest, but even there, it can be method acting, aka ritual preparation. The moments when you have to be the most like the deity you embody in a heroquest is when you do something different from what people expect this deity to have done. Your identity will be challenged, and despity you having done something unheard of, you will need to be the deity as much as you can. Knowing the cult secret and being able to apply it will be useful, but you don't even have to be an initiate of the deity whose role you take on when setting of on a heroquest. All you need is sufficient ritual preparation, being primed for the challenges your backers can expect, and prepare you for. And on low immersion heroquests, wearing the correct ritual mask may be 90% of the required method acting already.
  5. Yes, farmers blocking the migration routes of nomadic herds (such as ranchers), or of hunter gatherers following such herd routes, has always been a victimless crime, hasn't it?
  6. The Celestial mechanics of Glorantha (including the tides) might be my main candidate for "plain weird", as in contradicting our real world experiences. More so than being on a flat world. We have high latitude (55°, as it matches where I live) variations of day length with an equatorial sunpath (aside from a slight variation of a lot less than 30° to either side) which means the sun is NEVER significantly in the south or the north of the observer, and a starry night sky observed more or less from the axis of rotation, as you would get at or near one of our poles. One moon is a stationary object in the sky, with its facing southward reflecting the swell and ebbing of the Chaos Void inside the whirlpool, causing a once a week tidal cycle with Wildday having the highest tide. Overlaying that is the cycle of the Blue Moon which takes 2 to 7 days for a cycle, and which pulls up quite a lot of water slowly, then suddenly releases all that as it plunges down Magasta's Pool, causing a rapid ebb after a glacially slow incoming flood. We have a planet which can be used as a clock on clear nights, Mastakos/Uleria, as it makes the journey across the sky within eight hours. Dusk and Dawn have red stellar bodies which are not regular stars and not regular planets spreading red light before and after the Sun passes through the gates. There is a midnight body doing a similar thing, but only in winter. And there might be a noon body doing the same kind of stuff but completely unseen because the sun at noon's maximal power and elevation (more or less directly overhead) outshines almost all lesser bodies. As a result, forget window fronts or doors oriented towards noon. At least on vertical surfaces. I have played with experienced GMs who found all of this way too weird to even contemplate for their Gloranthan games. And yes, YGWV. But if you make use of the Gloranthan sky (such as looking up to the moon), you are definitely no longer in Kansas, Toto.
  7. Light is the highest up expression of the Fire Rune, as unburdened by physical reality as possible - Dayzatar and his protegees, which include Lightfore according to "Gods of Light" in the Sourcebook. (We could have been told that Yelmalio is Lightfore back then, but somehow that information required about 50 years to come out in publication.) Lodril's Heat is the aspect of fallen fire, whether penetrating (inseminating) the earth (to give birth to Umath) or pouring down on the Nargan Sea turning it into as desert. Interestingly, that is different from the toxic embers of Yelm "Bijiif" Ashlord in Hell, which does not mingle but sear away what is around it. Lodril used to be a Sky God. Heler used to be a Sea God. Both underwent a significant change as part of their myth, on the same scale as Vivamort's encounter with the Devil. Godtime where any of these haven't yet undergone those changes still is accessible, but bringing these into the world of Time in their original habitat would require rewinding that ruler of reality, or sidestepping Time's source of being (the Compromise). The Red Goddess showcases what you get if you do such a thing.
  8. One insight I took away from Jeff's comment in this thread is that roleplaying groups are like cats. You buy them a cat basket, and they sleep in the delivery box.
  9. Any god brought back has to have been somewhere in the folds of Arachne Solara's web. There are deities that no longer are part of the fabric of the universe, and those cannot be brought back. The Red Goddess is a case of extreme patchwork "reconstruction" or re-creation, nuilding uo a body of myths within Time and then establishing those in the shape of the Red Moon as a new complex both in the Otherworld and visible above the Inner World. One way to perceive Arachne Solara's web is somewhat similar to DNA. The Inner World and the Godtime it is built upon are the parts of the web which have an expression as reality, while there are foöds in the web that contain potential Godtime memories that aren't currently connected to the Inner World. The web thus contains potential creation that happened in Godtime but that is not currently expressed in the Inner Worlld, the part of the universe that exists in Time and thereby allows all the rest to continue. Yes, there is the Chaosium, the wellspring of Creation which can add stuff to the universe from raw potential. And there is Time, the final arbiter of what exists in the now, the judge of reality, or the apparatus that turnse myth into reality reading and expressing the selection of ftagmentary information, and the seams between such fragments that create a continuum between these. The seams can be challenged - this happened in the Syndics' Ban. And what emerged from the Ban was different from what went into it, too. Coastal Fronela and Brithos were rotated somewhat to allow new territory between Loskalm and Rathorela, such as the Black Forest and the core of the Kingdom of War. Compare the coast line of the God Learner mythical maps or the historical maps in Troll Pak with the modern map (which the historical maps of Genertela in the Guide have been based on).
  10. Creating new myths was what being a deity was about, although repeat performances of other deities' myths was part of the course, too (like the Storm god slaying/releasing the water dragon or the Storm Leader marrying Earth afterfreeing her). Orlanth had conquered the Sky, and it was he who defended the sky against the Sky Terror, his one major victory over Chaos in direct confrontation. (The LBQ was his greatest victory over Chaos, but that was achieved by taking the Other Way rather than fighting it head to head.) He had conquered much of the rest of the surface world, too, and had rid the Middle Air of that pesky moon presence, too. He had plundered the deepest seas and churned its surface as much as Magasta did - Orlanth's cyclone and Magasta's Whirlpool work hand in hand, although Orlanth retains some freedom to move his Brastalos zone about. The Triolini of the surface seas were children of Storm, too (though not Orlanth's get), but only one Storm God managed to rule over a sea down to its roots (on the body of Earth): Kahar. Other than Kahar, Sshorg and Neliomi, the seas that had flooded the Middle World been dried up by the Storm Gods (admittedly under the leadership of Valind, where Faralinthor was concerned,, but the rest had been driven off by Orlanth). The Dark Gods or at least those worshipped by the tolls had been forced out of Hell by the embers of the Emperor, and may have been the biggest rivals of the Storm King for Surface World domination, other than his nephews Valind and Wakboth. Both Genert and Pamalt restricted their authorities (which were different from Orlanth's) to their quarters of the Lozenge, and then only half of that (Pamalt lost control over Somelz, and Genert had ceased the western half of his continent and remained mainly inside his garden. Zzabur fought a losing war against the Vadeli, and Vithela was overrun by the antigods.
  11. Other deities have been lost or assimilated over time. Like Praxian Sun Daughter, Elmal and Antirius. A few have been killed, like Ifttala Likita (ancestress of the Pendali) or the God of the Silver Feet in Fronela, or quasi-killed like Rathor. At times mortals became gods, and assimilated or removed pre-existing deities. Daxdarius and Natha usurped peaks of Mt. Jernotius in Godtime. The Eleven Lights are a late case of lesser deities awakened in a Lightbringer fashion. A possible late stage plot of the Hero Wars might be the assimilation of previous deities - even (or maybe especially) rune-holder deities - by the surviving heroes at the end of the Hero Wars. At least that is one way to read the botched Ritual of the Net rite in the Argrath Book section of King of Sartar.
  12. Another option might be to have a child with an incomplete soul (or breath), requiring a major quest to connect the soul which still is anchored in the Underworld or someplace even worse with the child. Or with a draconic soul, or a similar transgressive result. Checking the tolerance of your players is advisable in all game related situations. Any kind of body horror in a game requires consent or at least safe words, x-cards, or similar. But then, so does splatter-punk and stuff trangressing religious taboos of the participants (which may sound strange when the consensus already includes playing in a polytheistic setting, death gods and chaos creatures, with some aspects hard to veil). But then, especially people new to Glorantha may not have realized some of the stuff potentially going on in that setting, being used to "healthy" murder-hoboing and notions of black and white in other games and settings.
  13. There is the known (or at least known-about) heroquest that allows the heroquester to avoid aging. Hofstaring Tree-leaper was famous for that. I suppose that a female plumbed hero(ine) with that power will avoid menopause, too, if she managed to perform the quest beforehand. Bruvala spent most of her reign as a queen in pregnancy, which may have held off menopause. Her later pregnancies may have been the result of powerful fertility magic despite being menopausal, too. Possibly not so much Earth's preconceived notions as those of our modern civilization and monotheistic religions. Including sexuality in forms that are criminalized in certain countries but acceptable in others, or in earlier times (e.g. notions of adulthood age in Romeo and Juliet), including notions on personal property and personal liberties. On people being chosen to go into certain death or eternal spiritual servitude. Or certain annihilation, e.g. by the Crimson Bat.
  14. I seriously doubt that. Apparently Apple Lane was built around a pre-existing shrine as a trade post, and then became (more) notorious when Gringle, a companion of the Prince, settled down there with his own exotic followers. There are other hamlets with an Issaries-run "inn" and stables and a smithy - all together meaning a caravanserai waystation. These exist on minor roads, so the princes' highways are bound to have equivalents, too. But to suggest that Apple Lane was your run-of-the-mill waystation seems a bit wonky to me. Quite a few children will have grown up with (one set of) their grandparents (or at least one, possibly remarried otherwise in the meantime) rather than with their biological parents anyway. Their direct contact adults is likely to be an aunt married into the grandparent's household. Possibly a female cousin. Temporary marriages are a thing, posibly as repeat performance with the same partner, sometimes alternating between the clans of the parents (like Sartar and FHQ1 practiced during their contest). That may result in full siblings belonging to different clans (or even tribes). Divorces are a thing, too. In those cases, the child remains in the clan and location it was born. (In case of year marriages, conception during that year customarily extends the marriage until the child is weaned, at least IMG.) Half siblings are pretty common, too. The number of Harmastsons was extreme due to Harmast's role as fertility bringer under Lokamayadon's rainstop, but chances are good that your characters will have half-siblings in unexpected places (unless they know the itineraries of their parents very well). Usually, the woman giving birth to a child will be considered the mother of that child. (Usually she will be the woman who conceived the child, too, but Arthur C. Clarke's truth about sufficiently advanced technology applies to Glorantha as well in the reversal of the trope. Some of what is possible in our moden world has already been described in the Mabinogion.) IMG, the biological mother wouldn't be the default woman raising the child, though, the "mother" responsible for upbringing and education. The responsibility for this lies with the mistress of the household, usually a (step-) grandmother or grand-aunt, while the actual nannying will be done by a family member closer to the actual age of the mother. This may place the biological parents in a role little different from the other uncles and aunts or elder cousins in their home. And that may mean that a spinster aunt (of whichever gender) has all the practical experience about raising all the children to initiation while having no biological offspring. Lords of Terror has added a few cults of as dubious continuity as some of the subcults in Thunder Rebels. (The Earth Healer???) There is more to Glorantha than just fighting Chaos at every corner. IMO half the Chaos fought by the Orlanthi has been summoned and nurtured by over-eager zealots bent on finding Chaos. Divinity transgresses. So does heroism. Which might be perceived as Chaos by some people, or at least as a disruptive practice unless left to the professionals. Such as the cannibal virgins serving the Shaker priestess. Practically, the common progression to Babeester will be adulthood initiation (so Voria, yes), or from Ernalda. Voria (i.e. female before initiation) may join Ernalda (or one of her fertile daughters). Babeester, Maran, or some non-earth deity. Direct progression to the Crone is practically unheard of, although a magical case of progeria might warrant adulthood initiation to TKT.
  15. There are practically no Voria initiates, since adulthood initiation means the shift over from innoent youth to (early) adulthood. There might be the occasional devotee or disciple of Voria, an individual responsible enough to take on magical rituals and possibly spells but still eschew adulthood, at least for ritual purposes, or the child prodigy able to pull in the deity's magics at incredibly young age. When old or experienced enough to consider practicing sex, the cult of Voria usually is no longer appropriate. I liked the "Ernalda the Healer" young, unbound aspect of Ernalda in Thunder Rebels, as close to Ernalda Adventurous as we get (outside of the marital bed). Ernalda membership as a way to postpone the menopause doesn't seem right, although there is the example of Bruvala who got pregnant for the last time at age 70.
  16. There are plenty people with bull-totem background remaining in Fronela - few hill barbarians have different major totems, with the Jonating bear totem the biggest and most important exception. A whole lot of Hykimi / Hsunchen people have been assimilated by Theyalan missionaries, Malkioni expansion or Kralori acculturation, with numerous rural and urban places retaining traits of those beast totem origins. Expulsion from their ancestral territories into less favourable or even unsuitable territories has happened, too. Complete annihilation is rarer, but appears to have happened e.g. to the Kivitti elephant people of Karia. Whether to forces of the Second Council or of Arkat or of Chaos is another question. Genocides as in death marches (emigrations with high losses due to attrition from malnourishment, thirst, cold etc) out of conquered territories have happened. The easternmost Pendali tribes of Old Seshnela packed up their mobile belongings, cursed the land they were forced to leave behind, and moved into the northern part of the lower Tanier Valley, the region of the Basmol ruins.
  17. That overlooks the possibility of creating enchantments that aid the community (clan or otherwise) in remaining wealthy (or just fed properly). Rune spell matrices to ensure the health and fertility of the people or the herd will result in more and better equipped defenders in case of a raid. An ancestral item holding an insane amount of Bless Pregnancy would create a lineage or two of potential heroes, one each year, who would have been able to invest some of that into the item(s)... Military use of enchantments includes woad and thunderstones, which may stockpile a little but get used up.
  18. In other words, these concepts have been around since the Dawn or before. I was looking at the Godtime origins, where any metaphysical reality of Glorantha ought to be anchored.
  19. The creation of humans in Dara Happan myth has six contributions by six deities, IIRC. There is a possibility that the humans created by the Solar pantheon (including Murharzarm) came to be only after 30,000 YS, the birth of Umath, though, so your statement might be correct. (Not that "after" or "before" are absolutes in Godtime.)
  20. This calls for some nitpicking: Storm culture is significantly younger than Solar culture, but both contain an inheritance of Earth culture which precedes either. The Theyalan identification of the five souls with the five elements (but more importantly the magical organs associated with those elements) obviously wouldn't be shared by Solar identification which sort of denies the elemental status of Storm. On the other hand, the composition of the soul only began to matter mainly when Death brought about its decomposition into parts. Gramps Mortal may have left five parts, Yelm six parts, et voilà, we have a count of portions of the soul.
  21. I wonder whether the Solar caste system is restricted to Dara Happa. Teshnos has a solar caste system, too, and Kralorela might have a meritocratic variation thereof with its public exams for bureaucrats. But then both Eest and Kralor were subject to the weird form (Malkioneranism) of the God Learner empire and may have accepted those caste structures in Godtime retroactively. The Nidan uprising against the Kachisti of the Janube valley and Safelster does mention the standard castes for the suprised (and soon to be genocided) Kachisti. The Arkat Sage fragments that Greg read on the 1990ies conventions had "young Arkat" among the youngster Horali cadets on the Brithini crusade against the Krjalki, apparently because his mother's father was of the Horali caste and his father unknown. But that is an assigned caste, possibly also due to possession (or maybe just prophecied possession) of the Unbreakable Sword. Speculation: The majority of the population of Arolanit may well be male Dronars dating back from the conquest of Brithela, possibly together with the uncompfortable number of daughters in later generations (no more than three, though) defying the desirable blue of the Menena female Logician breed. Those not aging from the occasional use of the Rite Forbidden by Urosto (sp?) may still show the occasional gray i(or baldness) in their hair, and other precursors of decrepitude, simply for liiving that far from the Sorcerer Supreme. There even is a faint possibility that none of the "natives" of Arolanit was born here, that all are first generation emigrants from Brithos. At least in some places. Bailifide Seshnela reserves topless female dress code for the upper caste - Talar females, possibly Horali females (there are no Zzaburi ones after the Rokari reforms). I wonder whether that applies to Arolanit in any way, or whether all Arolanit folk wear (cusp of the) Ice Age costumes (if with the down padding removed). The land was conquered by Seshnela a couple of times, and resisted conquest at least once, too. When conquered - whether by Fornoari Enerali, Safelstrans, or Seshnegi/Jrusteli - there is a possibility that the conquerors did not stoop down to acutally tilling the land themselves, using the "native" worker caste population as serfs. (Which caused hardly any change to their lives under Brithini upper caste management, except for the goods taxation was based on). I am unclear where the unconquerable Horali force went during periods of occupation. While the Hound does have some expression of the Infinity rune (at least in boardgame context), Ethilrist himself apparently does not. He might be regarded as a patchwork superhero, but he lacks the cohesion for the full effect. And while Her steed is the Bat Out Of Hell, it is a deeper, more cursed Arkati Hell She released it from. That is already the credo of Hrestol for his Ifttala theomachy, a concept inherent in becoming a Man-of-All. Maybe not as the basic state of being, but as the goal. Ethilrist's arrogance surpasses this basic statement by a lot. At least in writing his memoirs, if not in deed. "Count" of Black Horse Count(r)y might indeed be an insulting belittlement of his achievements, at least to the bearer of that name. The land grant by the Red Emperor doesn't define the hero any more than the Emperor's claim to sovereignty over it had any chthonic substance.
  22. There was a mention of St. Mardon as patron (or perhaps wyter) of the Rokari temple in Leplain. Other than that and Rokar himself (by extrapolation, similar to St. Aeol as eponymous founder of the air-related heressy of Kethaela), the only pre-Guide saint of the south I can name is Gerlant Flamesword. The Rokari have been painted as iconoclasts or at least directly opposed to the concept of Ascended Masters, including their own founders and first "ruling" Seer Mardron. Just for the irony, I am all in favour of having Mardron (perhaps as "Rokar") as an Ascended Master. Gerlant was a friend of Talor, and one of the vanquishers of Gbaji. He might even have been one of the Lightbringers accompanying Harmast on his second run of the LBQ resulting in Talor being brought back, although I think that would have been mentioned in the King List. Srill, YGWV. If it is a Fronelan thing, the concept of Ascended Masters may have been introduced to Safelster by Halwal when he resurrected the various threads of Neo-Arkatism from the Makanist Hrestolism and from more henotheist traditions. The (possibly somewhat heterodox) Brithini from Horalwal had a tradition similar to Ascended Masters, with Yingar the Messenger the ascended brother of Hrestol's father-in-law, and Menena having her own temple managed by her direct descendants (including the duke and his family, but apparently hundreds of individuals across the castes in the unpublished Hrestol's Saga manuscript). However, the majority of the heterodox ones relocated to Frowal, with the youngest daughter of the duke marrying Ylream after he had sired his snake-legged heir on his twin sister and chief priestess of their mother Seshna, Nebrola. Syranthir achieved a more personal apotheosis similar to how Moirades (or his ancestor Pyjeemsab) experienced his, with the Lady of the Lake, He probably is one of the residents of the Castle Blue franchise of Hotel California, rather than an occasional visitor like Alakoring. His son is a different matter, possibly an Artmal reborn. They would be tied to the Hidden Castle, although Camanos might have (had) a cult. Paslac's death marks the end of unified or open Stygian worship, and any Ascended Master status might be the work of Halwal as there wouldn't have been many supporters of such an elevation at the time of Paslac's death. (At least he was spared being broiught to Frowal in a bloody triumph culminating in a public dismemberment.) I see some potential for Paslac receiving hidden ancestor worship during the Jrusteli occupation, including the Jrustela-descended usurpators who had married Paslac's female offspring, or at least their lineages from which the current Safelstran "pure Arkati lineages" descend. Those families are quite likely also in the (unabridged) Abiding Book (and their presence there might have been one of the petty reasons the "Rokar" monastic collective had to abridge ithe Word of God). IMO Seshnegi Hrestolism (which is Jrusteli Makanist Hrestolism as propagated by Gerlant and his dynasty) has always had the strict separation of birth castes (including the zzabur caste, IMO) with the Man-of-All as a means to transcend rather than violate these. The Diamond caste of the Mostali might be a weak analogon, another heresy to the original concept becoming orthodoxy by decree of the most populous and powerful surviving colony/ies. I am rather intrigued by the popular debate not just inside the zzaburi caste which led to the precipitation of the Abiding Book among the mainly Nralarite Seshnegi emigrants on Jrustela (although there were recent emigrants from Brithos, descendants of Damol, and converted Olodo and possibly even converted Timinits and recurring Waertagi visitors in the mix shaping that book). I would allow it as one possible silhouette on the cave wall approximating the Invisible God meme. Rather than an energetic dis-continuum with nodal topography nowadays I tend to see a memetic one. A password (=knowledge)-shielded wiki that requires in-app purchases to set your personal hyperlinks or to share those with your school (as a grimoire), with mastery of runes and techniques enabling search results in those categories. How much of that do you think is Siglat, and how much of that may harken back to (chhonic, but not autochthonic) King Drona(r) presumably from even before the Kachasti Speaking Tour? (Waving a flag here for my Dronar and Dromal twins performing the Froalar solution upon the arrival of the Logisiticians in Brithela "dumbest theory") For "Greg wasn't really interested" we have a disproportional amount of local historical detail published for the first time in the Guide, from ancient unpublished fragments rather than newly created (like a majority of the local detail in volume 2 of the Guide, comparing with Missing Lands). Significantly more than for ancient Seshnela (ignoring most of the Pendali King Lists details in the process, though, by putting the focus on Imperial Seshnela instead, escept for that Ylream illustration and comments). The change in Fronelan coastline topography between the Imperial Age and earlier maps (Trollpak, mythical maps in the Guide appendix) and the modern shape of the land (Modern Age map in Trollpak, AAA and historical maps in the Guide based on that and the higher resolution transparent paper master with the 50 years step historical overlays, several of which are shown in the "Dara Happan Book of Emperors" pre-release of the Fortunate Succession as photocopies of the Pelorian portion) with the roughly 15° to 30° insert and the topographical upheavals along the middle Janube indicates an unreconcilable break in continuity of central Fronelan history, though, instrumentalized as an outcome of the Syndcx Ban and Thaw. And possibly freshly awakened Harrek and Infant Jar-eel traipsing through and absborbing territory that no longer exists on the surface of Arachne Solara's Web along the seams of the Ban fragments. The God Learner mythical maps (consequently) follow the Second Age map of Genertela in Trollpak rather than the post-Ban topography maps used for the historical maps.
  23. THat probably depends on the pilgrims and the form of their pilgrimage. All of it is uphill and against the wind, but wind strengths will vary according to the intensiity of the pilgrimage, with gale force against you for significant magical boons desired. At least IMG.
  24. I recall a discussion where there were mostly urban citizen workers and a few free rural citizens and a majority of non-citizen workers for the Malkioni. My own outline for a low powered Seshnegi peasant community game assumed very limited freedom of the cast, too (my 1994 assumptions on Rokari wizards have since been led ad absurdum, though).
  25. There have been efforts by the Pavis priesthood after the Dragonewts Dream to marry the city god to deities and their (female) avatars, at least as far as the Red Goddess is concerned. A similar re-marriage to Aldrya of the Garden by Real City priests to re-enliven the Rubble might be possible. (Marrying Yelorna is a rather hopeless endeavor, but might be a fun project for a group of player characters. Possibly already under Soeel's governorship, following ) In order not to be immediately noticable, there would have to be a bunch of human/aldryami crossbreeds in your Glorantha. In my Glorantha, the mothers would be dryads rather than female brown or green elves, and the offspring would be hardly recognizable as not entirely human on one end (much like Lord Pavis himself apparently was) or look like the animated wooden doll that was the reborn or a reborn Durev (basically man-sized Pinocchio) with a veneer-patterned skin. When (if at all) did the Pavis cult receive a small Lune as the last complement of its summonable elementals through the marriage with the Red Goddess in your Glorantha? That union would have brought an interesting child of the city god, with Lunar cyclical powers. Possibly more interesting in the long run than a half-elf. Unless you are playing an elf game in the Garden, with a quarter-human daughter of the Founder being brought up by the Gardeners, and aldryami from elsewhere and possibly some elf-friend humanoids of other ancestry (perhaps including Beastmen, maybe even Morag from Biturian's travels) tasked with guarding the child and at the time of adulthood claiming her inheritance. Everything is possible if you allow your Glorantha to vary more or less strongly from official publications. Even more so if that official material hasn't even been laid out yet and all we know is from that 2019 Kraken panel video, making any game playing after the period covered in Pavis: Gateway to Adventure complete speculation. In your 1600 ST campaign, all of this can happen before the imperial shadow even falls on the city, or you could have that child born around the same time as Morag.
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