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Pentallion

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Everything posted by Pentallion

  1. The perfection of their golden era obviously wasn't the point of Snodal's Ban. He was buying time. But it wasn't time to defeat the Kingdom of War, because the Kingdom of War was a result of the Ban, not the inevitability he was trying to avoid. When the Lunars sweep across Fronela, destroying all who stand in their path, we know the Loskalmi are not destroyed. Defeated perhaps, but not destroyed because in the end, Argrath calls upon the dragon of the west wind who comes to destroy the Moon. So Snodal's Ban strengthens Loskalm because of the perfection it gives them. The perfection wanes after the Ban is lifted, but three generations of living within it is enough. The Loskalmi are prepared now to face the coming storm. All they need is an enemy to harden them. The Kingdom of War was most likely a feature, not a bug, of the Syndic's Ban.
  2. Now that the Ban is lifted, who will be the Bernie Sanders to stand up for the 90%?
  3. Sounds like Siglat created a world of Perfect Harmony. Obviously, the lifting of the Ban in Loskalm wasn't done by White Moonies or a demon summoning, as they claim in (Eastpoint or Riverjoin? I forget). It was done by a Trickster who brought Disorder back.
  4. This is really cool and very well done. There is an error with Zed's Ded Box, however. You repeated the History section in the Procedure section. The latter should read: Instead, that part got put in the Powers section.
  5. What? that cover is a HUGE improvement over the original.
  6. Wouldn't allow the unbreakable sword in my campaign. It's too broken
  7. Some things should be left for the GM.
  8. Thank you! That's a very excellent resource
  9. Every year, just one more year. Reminds me of Oleg Maddox over at UbiSoft: "Two weeks. Not more than two weeks."
  10. The Cursed Dagger of Lin Wu Description: A nondescript iron dagger with a bladesharp 4 matrix and 20 AP. Cults: Zaktirra, Waha Knowledge: Cult Secret, One of a Kind History: Lin Wu was an eastern sorcerer who lost his love to a Praxians dagger. Lin Wu hated Praxians so much that he turned to the dark Viridian god Zaktirra to curse the dagger that took his love. The Cursed Dagger of Lin Wu serves as a warning to all who follow the ways of Waha to beware the evils of the east. No matter who owns the dagger, how it was disposed of or where it was last seen, it always reappears in Prax. Procedure: Be Lin Wu and get Zaktirra to make you a cursed Dagger. Powers: The Cursed Dagger of Lin Wu causes whomever is unfortunate enough to find it to have their rune affinities halved. Their connection to their god is weakened and their ties to their runes are harder to reach. The new owner cannot be rid of the dagger. The Dagger cannot be uncursed, but the Cleansed One Quest is known to allow it's owner to be rid of it. Somehow, it returns to Prax eventually, however. Other cleansing quests may also get rid of the dagger. Value: Nothing. A Praxian wouldn't knowingly touch the dagger with a ten foot high llama bone.
  11. Thunder Brew Description: A milky white ale Cults: Storm Bull Knowledge: Automatic, Famous, Cult Secret (Yep, all at the same time) History: Thunder Brew is a rare drink created in Prax by Storm Bull cultists. The brew is seldom available outside the cult but when it is, it can be found at Gimpy's Tavern in New Pavis. Gimpy will gladly regale anyone with the tale of how he and he alone is so honored to sell Thunder Brew. Ask him. Procedure: The procedure for creating Thunder Brew is a closely held secret. Even the sages at Lankhor Mhy refuse to reveal the ingredients used in the making other than to shudder and say "you'd rather not know." Powers: Anyone who quaffs a single mug of Thunder Brew must roll CONx1 or pass out. A Fumble permanently reduces the imbibers INT by 1 and they suffer temporary blindness lasting no more than a week. Those who make their rolls have just enough time to get outside before they vomit violently. The bartender at Gimpy's then cuts them off as they're intoxicated for rest of the night. If the imbiber can roll INTx1 they'll remember most of the night, else they have no recollection of the night at all. A Storm Bull cultist who makes the CON roll does not throw up and temporarily increases his Rune Pool by one point for the remainder of the season. Further consumption of Thunder Brew will have no further affect. . If the Storm Bull imbiber also makes his INTx1 roll he gains half that % in his Eternal Battle rune. This can happen once ever. Storm Bull cultists who fail their CON roll do not pass out, but remain intoxicated the remainder of the night. Those that fumble their CON rolls, however, start mooing and head butting everyone and everything until they render themselves unconcious. Gimpy's is packed whenever Thunder Brew goes on sale and passersby can hear the chants of "Thunder Brew! Thunder Brew! Thunder Brew!" along with the occasional cheering and laughter accompanied by the sound of wretching. It is said that one group of adventurers gave a cask of Thunder Brew to a giant, who was felled by the drink and plundered. Unknown to anyone in Prax: Newtlings are immune to the effects of Thunder Brew and if one ever drank any he'd gladly ask for seconds, much to the amazement of everyone. Value: 10L a drink at Gimpy's on the rare year it's available.
  12. Well, my master plan requires I win a huge lottery....
  13. That's funny, cuz when you said "pretty hiking simulators" I immediately thought of Morrowind. Now Oblivion would be perfect. Even a Baldur's Gate style would be okay. Better yet, one that allowed the player to jump from POV to iso as they desired. And if they started small, say New Pavis, Big Rubble and the Zola Fel from Bulford to Corflu and no further west than Horn Gate, no further east than Vulture's Country, that would be a great start and leave plenty of room for depth.
  14. Yeah, I'm pretty sure the computer games planned are great games - and not at all what the OP was asking for. I'd love an Oblivion type computer game set in Pavis or Glorantha. Which is not to say I don't play KoDP to death, it's just to say I'd love the other type of game to death too.
  15. Well, my grand master plan of winning the lottery so I can afford to make a computer game based in Pavis doesn't seem to be on schedule....
  16. That little guy spit a paralytic so he could eat you alive. It didn't have any anasthetic qualities to it. From the book.
  17. Not sure I see the problem with the Thinkosan myth. If they escaped Thinobutu on the ships of the Blue People and the Artmali are blue people with tidal powers then it seems reasonable they would use tidal powers to defeat the waters in the first torrential war. This does not require teh Thinobutans to be Artmali, only that they escaped on Artmali ships.
  18. That's not official spirit combat rules, that's just how Topi might want.
  19. Damn ME?!? I'm the one who had to listen to him humming that accursed song over and over again. Necro, Necro Duck (Donald Duck voice: Got to have me a zombie!) Necro, Necro Duck.
  20. Personally, and of course my Glorantha may vary, I think an Orlanthi tribe survived by becoming ducks at the moment Delecti cast his spell. I think the Godlearners may have had something to do with that, changing the entire myths, but the ducks mythology is suspiciously Orlanthi. In my Glorantha, that's because they were Orlanthi and that's how they survived the Dragonkill.
  21. I think Vivamort was simply a choice made out of necessity. He avoided the Dragonkill because of it. Immortality was simply a side effect along with the more gruesome aspects.
  22. I'm pretty sure this is jut one person's idea of how THEY would do it, not the official version of how it's going to be done. Perhaps MOB or Jeff can correct me if I'm wrong.
  23. Pentallion

    Battles

    With WarHamster, you can let them affect the battle within their capabilities and not be concerned with them dying an abstract death because you carry out the battle via WarHamster, but then you carry out their fighting via RQ and then apply it to the WarHamster results. PCs tend to take out the enemy faster than the average soldier. But you get some great drama unfolding. In our Battle of Iceland, due completely to their own actions, I had characters who got themselves cut off from their group. One leapt over a shield wall and inflicted pretty good damage before being swarmed over and left for dead on the battlefield. Another got dropped fair and square RQ style and had to be pulled from the battlefield by her compatriots. One of the rare times I enforced fatigue rules.
  24. Pentallion

    Battles

    I ran the Battle of Iceland using WarHamster.
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