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Pentallion

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Everything posted by Pentallion

  1. Opinions can be wrong. Just because they're opinions doesn't make them sacred and unassailable. The complaint that players take advantage of skill checks is invalid because the DM has full control over whether or not the players can check the skill. Invalid arguments are not valid opinions. Sorry. And excuse me for being sick and tired of hearing this argument dredged up all the time. It's old.
  2. Once a year at least. This old excuse for not liking skill checks raises it's hoary old head at least annually.
  3. Gods of Glorantha had an excellent calendar, but they could improve it by having more of the holy days marked. Perhaps a combined Orlanthi/Lunar calendar that focusses on those two primarily but with other major holy days for races/cultures important to Dragon Pass/Prax.
  4. Why would you get a tick if there is no treasure chest? Stupid DM is stupid if that's the case.
  5. Pentallion

    Windstop.

    Orlanth is Dead! is one of my favorite products of all time. This feels like the Battle fo Helms Deep thematically. This is the I Fought, We Won war at its darkest hour. The Battle fo Britain, the Greeks at Salamis, you name it. It was epic.
  6. The first volume is a gazeteer. Great for a sandbox. Still waiting for volume two which has the actual adventures in it. Personally, had I realized I was only getting a gazeteer, I would have saved my money for the second volume, but that's just me. I want more adventures, less tulas.
  7. The Flintnail dwarves are all half human. The vat produced versions died off some time ago. This is perhaps the greatest, best kept secret in Old Pavis.
  8. It is my interpretation that Pavis was rather unique. IN KoDP, those who mate with dryads meet most horrible ends. Plants sprout out of them. So instead of impregnating the dryad with child, the male of such mating seems to become seeded instead. Preventing this outcome and allowing for an actual birth by the dryad seems to have been the purpose of the EWF experiment.
  9. Soltakss beat me to it. I'd do what he said.
  10. That an alchemical transformation has obviously swapped the letters K and Z, no doubt, as any alchemist can tell you, because the equilibrium constant K and the atomic number Z which uniquely defines a chemical element were somehow altered on a subatomic level. The very nature of the Gloranthan universe was subtly changed with the only visible clue being the shift from Ekozite School to Ezokite School. The real question is was this due to a failed or successful heroquest and did the school take the quest or were the dwarves fixing the World Machine?
  11. You left out the tl;dr portion of his quote. How interesting that you manipulated our conversation before declaring me rude for pointing out that if he himself admits he didn't read it, then perhaps he should. And no, just because he has a long history with RuneQuest doesn't mean he perfectly understands when his very words proclaim he doesn't. btw, I wasn't trying to be rude. But if people don't take the time to read, then THEY are being rude, not me for pointing it out.
  12. As a DM I am so fed up with searching for a spell description because no one remembers instead of being called Tap CON it's called Shrivel. I have to go through every letter of the alphabet while the game stalls just because you or someone else can't take the time to give your spells flowery names yourselves? Descriptive is better.
  13. Obviously, you SHOULD have read. Access to magic points doesn't have anything to do with the power of a spell, only how many castings of a spell a wizard can afford. The power of a spell is limited to the casters Free INT, not magic points. But since that's been reiterated ad nauseum in this thread already, perhaps you should take the time to actually read it.
  14. @skoll: Step back and look at it from this angle - A Sunspear does how much damage and how many can a priest cast? None of that damage is dependent upon the players skill. Neither is battle magic. Now take another step back and look at the damage numbers Jeff is talking about. That's a lot of magic points for the same effect. So it's balanced. The sorcerer can variable it, but limited to his Free Int. If he wants a greater effect, he has to have access to greater Free INT. Extra magic points just means more castings. Look at how many sunspears the priest is casting. For way cheaper. So what do we have here? A character class that isn't restricted to any pantheon like a priest is. He can build his repertoire of spells however he sees fit, within certain parameters that work identically to schools of magic, but has way more versatility. No two wizards need be alike. But the tradeoff is it costs far more magic points. So gaining magic point sources is very important. Not for the power of your spells, but how many you can cast. I don't think this is in any ways broken. But of course, only playing it long enough will tell. If it can be broken, some players will find a way.
  15. Yes, that feels really Gloranthan. I love the flavor.
  16. Happy Dance. Sounds like the Second Renaissance.
  17. yeah, I know, but I made up some pretty good ones for my campaign, such as Twist Fate and shapechange into spider. And of course, a FateCatcher Net which select worshippers can build. But it's all in house stuff. I wish they'd actually make a cult write up.
  18. Before you go buy HeroQuest rules, know that that is a completely different game system than Runequest. If you're looking to get back into Runequest Glorantha, then it's not what you're looking for. However, a lot of good material can be found in it. And you can convert HeroQuest stat blocks to Runequest, but it's pretty much up to you to actually create stat blocks from scratch because there isn't any easy conversion table and most of the character stat blocks in HeroQuest make absolutely no sense if all you have is the Runequest rulesbook. If you've already got RQ, then I'd say stick to that. Guide to Glorantha is useful for any games system. It is just wow. That's all I can describe it as. Just Wow!
  19. Jeff, this looks really good. As if I weren't already going to throw money at you. Now I am incredibly curious about the ramifications these rules have upon the Hrestoli Men of All? They obviously reject the Brithini caste system. What do they gain instead?
  20. I find it odd that Arachne Solara, the most powerful Goddess of this age, a Goddess worshipped by the Beast Folk of Dragon Pass. One who is influential in the Lunar empire and elsewhere. The Ruler of this entire Age of Glorantha, Not a word. Not a peep in anything that's ever been published. Nuttin. Nada. Zilch.
  21. Yeah, I started with RQ3 and loved the easy to read rules. now that I have the RQ2 rules, not liking how it's hard to find what you're looking for. Nostalgic charm is not a substitute for well organized, easy to find rules.
  22. many times, veteran players will dig through the Gods of Glorantha book to figure out what they want to play, not peruse the list of careers. Because it's about the God you worship more than the job you do.
  23. Well, if all you want is a Medieval Viking, there are plenty of those already in existence. A couple air runes hardly qualify it as a Gloranthan miniature. Let's not talk RQ2, we've got Guide to Glorantha now. Does that look like an Orlanthi out of GtG? No, it does not.
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