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Mike M

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Everything posted by Mike M

  1. https://www.rpg.net/reviews/archive/18/18744.phtml http://andrewloganmontgomery.blogspot.com/2020/07/malleus-monstrorum-2nd-edition-review.html
  2. Errata: Berlin: The Wicked City Updated: 28 September 2020 Errata – Berlin The Wicked City - 28 September 2020.pdf
  3. Errata: Alone Against the Frost Updated: 24 September 2020 Errata – Alone Against the Frost - 24 September 2020.pdf
  4. No need to close the thread - I'm sure there are others who would be happy to give their opinion on what constitutes an action in a combat round. The action rules are meant to elastic - you get to do one meaningful thing - which is meant to help narrative play and storytelling.
  5. Please see Page 102 of the Keeper Rulebook. There is a list. See The Combat Round.
  6. Those should have already been done - I'll chase this up and get a new PDF out asap.
  7. See Errata Thread for updates. The last update just updated the legal matter. I'll report back that the links need looking at - thanks.
  8. Hi Everyone (human) can initiate ONE attack per round. Everyone can 'react' to EVERY attack made against them (if they are conscious) - however, after one 'reaction' the Outnumbering rule is applied if further attacks are made on that same human character. Outnumbering - humans are outnumbered after 'reacting' once in a round. A ghoul with 3 attacks, is outnumbered after 'reacting' 3 times in a round. And so on. Initiating - attacking (melee), attempting a maneuver, shooting (firearm, bow) or throwing (knife etc.) - or do one thing else (cast a spell, move away, use a non-combat skill, etc.). You make or take one significant action that you initiate. Reacting - dodge, fightback (melee), or maneuver. If being shot at - you may dive for cover (dodge) or stand and take it (hope they miss). You may react to all attacks directed at you. Everyone initiates their action on DEX in a round.
  9. Larkin's tattoo is similar to the Cult of the Bloody Tongue tattoo, but not exactly the same - it is close enough that the similarity can be seen. The Peru text should be amended to say it is more like the "flower" design.
  10. You may want to look at the Pulp Cthulhu chapter on Sanity - and "augmented skills".
  11. All of the corrections noted have been input and updated to the PDF (available now) and in the print files. Thus the printed books will not have these errors in them. I have seen the files and they have been corrected. With such large volumes of text it is near impossible to have them error free despite multiple external proofreaders and multiple persons in-house checking. Fresh pairs of eyes from readers of the PDF help to spot things that have been missed - allowing us to fix them for the PDF and the print run. So thanks again to all who posted corrections. There will not be an errata sheet for Malleus at this stage, as all errors have been corrected prior to print - and everyone who has purchased it can re-download the PDF. Should any other errors come to light post printing, then errata (as necessary) will be posted, and such errors will be fixed in the PDF and for reprints. This is standard practice for all Chaosium books. We endeavor to make them error free, but we are just humans and do not yet have the multi-dimensional hyper eyesight of Yithians. ; )
  12. Cthulhu Through The Ages includes Cthulhu Icarus, a micro sci-fi setting / scenario.
  13. Thanks all - we have all those now.
  14. It's one minute per magic point, so the casting time should say: 1 minute. A deeper version may shorten this time, say to 1 round round per magic point.
  15. Many thanks - I have updated the errata for the Scenario Booklet from the Keeper Screen Pack to include a note about Blackwater Handout 6 - and included the full text of the handout for those that require it. Please see errata thread.
  16. Locking this thread as those involved have made their points, and it is now descending into something else.
  17. To be honest, we already mostly say in a scenario's introduction what its level is and so on. This rating came with the Does Loves Forgive? book, so we thought we'd leave it in and see whether it was of use.
  18. The game possesses two means to deal with this: a) adjust difficulty of player roll based on skill of opponent, which is given priority in the rules as it streamlines play, with a single roll being made by the player. b) make an opposed roll, with both player and Keeper making rolls and comparing the results. Apply bonus/penalty dice if necessary. Option B is available to use wherever the Keeper feels it works best, and it does even the playing field where high skill values come into play.
  19. Not really, the players should ideally be the ones making skill rolls - i.e Stealth rolls to avoid detection. Monster skills tend to highlight particular traits, or where a skill is significant, and much depends on the type of monster in terms of their narrative capabilities. See page 28 of Volume 1 about monster skills - and gives guidance on physical and common skills and average ranges.
  20. Monsters have pertinent skills listed in their entries.
  21. Page 252 – col 2 – Ahtu – change “AL-Mo-zz” to “AH-too”
  22. Yes its a mistake that is being fixed in the PDF and for reprints.
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