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Rob Darvall

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Everything posted by Rob Darvall

  1. But are an excellent idea which I will now steal for my regular players. Getting players to use the full range of their magic is proving...troublesome. Edit: To which end, does anyone have a list of RQG Rune Spells and/or sorcery spells already compiled?
  2. I run a child friendly game for players from 7 to 50yo. RQG can run so that my 14yo Babeester Gori (warrior axe maidens HEAVILY into vengeance against rapists) gets what's going on while the 7yo remains in oblivious "I want to kill something" land, thus placating his Catholic mother.
  3. And I routinely flick to this page to demonstrate what I'm talking about to my players. Despite your doubts you are producing a work that is already a valuable resource for harried GMs. This whole project has, from the start, been kept alive by fan work, just ask MOB or Nick Brooke, or Rick Meints or Ray Turney and the list goes on and on.
  4. Thank you. I've just got the scenario hook I need for my BG player.
  5. "The Widow's Tale" by Penelope Love. Probably OoP but worth a look on ebay.
  6. Would that imply lower rates of "I" initiation in Peloria as the state makes daily life safer?
  7. The Calendar dictum. Keep track of the impending holy days. In game power gain rolls via worship can ease the discontent of the once a season stat check.
  8. Many. Trolls are the most obvious for me (examples being the Szazdof and Krang's table), then various tombs (eg King Berevenenos' Grave), all the basements in the Big Rubble (Eg the buried remains of the temple of Labrygon under the Blind King's Palace), the temples of opponents, chaotic and otherwise, (EG Rabbit Hat Farm or possibly The Paps), cave hideouts (Muriah's gang and Five eyes). Dwarf workings, preferably abandoned to a later occupant, but still working if you need to kill off the party. And then you get into Snakepipe Hollow. Each can have several rationales in the same scenario for looting by your favourite murder hobos . Just being chaotic is a good one. That makes the raid a religious duty for much of Glorantha. Various kidnappings and theft of treasures by the inhabitants. Strategic threat to your established or would-be established center (trolls are a good choice here as are the temples of enemy gods). Suppression of political opponents is frequently a motive for Lunar troop raids on Orlanthi and Storm Bull temples. Generalised vagabond looting by the foolhardy might prompt raids on underground Earth temples (you'd have to like life as a castrato though). The war between the various Earth factions in Esrolia might go down that rabbit hole. Simple bigotry of the "I hate Trolls" type can do it, especially as we now have passions as a mechanism to drive this. Glorantha abounds with the ruins of millenia's of civilisations, much of which was either built below ground or has been buried by time and circumstance.
  9. Which may be the real reason for not deploying the Bat to Prax. It's logistics corps are also its emergency food reserve; which would rapidly deplete in Prax.
  10. MGW now V in that high lama saddle girths incorporate two mounting assists. The upper being a bone peg from which the rider does a one handed (to allow the carriage of weapons etc) pullup so as to allow the feet to reach the lower rope loop. Showy mounting involves a running leap to get the foot into the lower loop without using the peg. Hilarity ensues when the Llama takes umbrage at this behaviour.
  11. Not if there's a giant enraged chicken involved.
  12. Works so well for Odayla, particularly if you you use the John Hughes/ Michael Raaterova "Animal Twins" stuff.
  13. I'd use punch and kick RAW with one mod. Any head punch with a bare (or even merely gloved) fist causes parry damage to the fist concerned.
  14. Thanks for that (and M-space). I've loved the TNE setting for years, but not the system. (Apologies for the OT, and back to your scheduled programming)
  15. They work wonderfully. I've house ruled that if the piper (bagpipes) succeeds everyone gets +5% on their first strike. So now the party accompanies any frontal charge with piping (and I get to haul out my bagpipe cds).
  16. Thanks. It's the speed that makes the difference then. That and the fact that you can reattach limbs without working up to Heal 6, which is cheaper in the long term.
  17. I think I'm missing something. Heal (spirit magic) takes x number of MP and converts them to HP "Heal... Each point of Heal repairs 1 hit point in a designated location. The effect is immediate. If the location is not fully restored, Heal can be used again in subsequent melee rounds." Heal Wound does the same but costs a rune point as well. "Heal Wound ...The spell converts magic points into hit points. The caster must simultaneously spend magic points equal to the points to be healed. This spell cures the damage in the locations being touched as well as total hit points." Why the duplication? And more, why spend the Rune Point?
  18. Character creation in our first game of RQG was a ball. We did straight random gen for everything and the six players (ages 7 to 50) had to make up backstories to fit. The youngest is a scribe (who just evaluated Polybius's Books of Elephantis in time to stop the Llama rider from pulping them) exiled to Pavis for unspecified offenses in Boldhome and the others are similarly interesting, including the bagpipe playing berserk who looks like becoming a trickster eventually. If you've not got a specific story in mind random rolls can throw up delightful ideas.
  19. Per melee round. Thanks Phillip. And Rosen.
  20. I am probably reading this wrongly but "subsequent parries" p200 seems to leave a fighter with just 5 parries/fight. Or is that just my brain on painkillers?
  21. John Hunter: "Who is the bogeyman/enemy?" I'd nominate the Uz first off, The Mostali could become involved in whatever it is that the orthodox Mostali are doing, The Garden could get expansionary impulses, Sables?, the reactionary Sundome faction, various Nomads seeking loot (good luck uniting even an Orlanthi all of that mob), Chaos (starting with Broo and going on up to Krashti or worse, the Devil, or part of him, could come out of the Puzzle Canal), Argrath could even become the enemy a'la Arkat.
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