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Beornvig

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Everything posted by Beornvig

  1. As a long suffering RQ GM, like almost 30 years, at this point, someone needs to listen to these guys. We need more, and a LOT more adventures. The tendency amongst the Chaosium folks and the Glorantha grognards seems to be to go down rabbit-holes within the context of individual publications, and even moreso in the overall publication schedule. I can certainly understand why publishing a new GoG is sort of necessary for the newbies, but it doesn't do much for us old-timers. I know more than I need to know (more than one should be allowed to know) about Orlanth and Humakt and Krarsht. So please, for the love of all that's holy, make more Pavis & Big Rubble / Borderlands, and make more Apple Lane/Snake Pipe Hollows.
  2. My collection includes pretty much everything that's ever existed, including most if not all of those issues. But we've been playing for 20 years. The well has all dried up, and I don't have the time I once did to write new stuff from scratch.
  3. Long suffering RQ GM's like myself need many, many fully-fleshed out adventures and campaigns in the vein of Borderlands, and NOT in the vein of Griffin Mountain (which I love, but has been the source of never-ending work for me). If you could even have smaller adventures available for purchase online, or in some periodical format that would be great. The strength of D&D was frequent and prolific modules. Whatever format it comes in, we need more, and lots more adventures/scenarios/campaigns with full stats and such.
  4. That's fantastic, I was wondering about this as well, can't wait!
  5. It's crazy to think we have "real" Runequest back in print after all these years. I never thought I'd see it!
  6. Glad to see this so soon after the other two books, and I love the return to Sartar! Excellent news.
  7. Looks like our US bound boat is just offshore from Long Beach now. Huzzah!
  8. Hoping to get the print copy of this by the fall, anyone heard any schedules on that? A good, comprehensive Bestiary is actually going to be pretty useful for me as a GM.
  9. Very encouraging to see the bestiary coming out so soon, I expected a 6 month wait between books.
  10. Beornvig

    Sigh...

    I haven't run any pre-written content in years, and it's killing me. And Balazar has become the place I love to hate. It is not at all easy to develop adventure content there that doesn't set off some kind of powder keg in the region and mess up all the original source material, and in fact, that's exactly what ended up happening. That weaselly Lunar in Elkoi with the silent picture villain mustache got shot in the face with a pistol by a quick-trigger-finger Mostali PC and that was it for most of my Elkoi source material. Well that's good, and maybe it would sell a fraction, but I'm concerned they will lose steam for any numbers of reasons, and those adventure packs will not be forthcoming. It's an entirely separate need. Amen. They have set a standard for themselves with those RQ2 packs , especially Borderlands, which I find to be a perfect balance of background and adventures. I'm not asking for another Pavis. But a campaign arc I can build off that can be logically set in a popular area. We're probably due for a good old fashioned Sartar one, and that would fit in with the "starting over" aspect of the new rules. I can squeeze dozens of new/tertiary adventures out of one of those.
  11. Beornvig

    Sigh...

    May I add a new grouping? I'd like to complain about the fact that we're on the, what, seventh version of the rules, and yet I still don't see any relief for us GM's when it comes to new adventure content. Not sourcebook content, but adventures we can use/adapt to our campaigns. One of the things that attracted my groups to RQ3 instead of D&D was the simple, common-sense rules that lent a grittiness to the games. We liked Glorantha just fine, and came to love it over time. But the way to experience Glorantha (and the rules) is through adventuring. And one of the biggest sins of RQ3 was the lack of module/adventure content. So an honest question to you GM's out there, what are you going to do with these new rules? Run Apple Lane with them? For people absolutely new to RQ, I guess that's exactly what they will do. But for us die-hards, I'm just not seeing the point of any of this until there are brand new Borderlands and Big Rubble style and quality sourcebook/adventure packs produced again. And frankly, I wish they'd just started with that first plus a rules addendum for passions (something I've already got bolted on to my RQ3 anyways). So wake me when there's a new Borderlands, until then I'll be paying through the nose for the one or two 20-year-old TotRM's I don't have yet off Ebay for adventure ideas because that's my pain point. I got lots of rules (arguably way too many) already.
  12. I certainly hope we're going to see lots of adventure content ala Borderlands for the new RQ, but that schedule doesn't mention anything in 2018. I'm working my butt off creating enough content for my groups in Balazar, Dragon Pass, Prax, etc over here!
  13. Has there been any update on the timing of release of reprints the old classic modules in the RQ Classic line? Christmas is coming up, and my family keeps asking for my Christmas list. I can only hold them off so long!
  14. The 3rd edition rules box was the first RQ product I ever bought, love that cover!
  15. We just add + 10 to hit location if the bottom of the creature is not realistically hit-able. Is that a HR or an actual rule? I have no idea
  16. Yeah, my group liked them too, and had no problem using them, they're on the character sheets we use in the table at bottom right. I'm considering trying to retrofit some of the new passion/background rules in to existing characters to help flesh them out. My group has already forbidden any kind of mass move to new rules, but I'll buy the new rules/materials and see what I can house rule in. The challenging part will be character sheets. Everyone loves their classic character sheets from RQ3: Any reduction in complexity from the standard of RQ3 will be met with derisiveness from my group of wargame-centric players!
  17. I prefer the RQ3 logo as well, but I'm unable to tell how much of that is nostalgia talking.
  18. I don't remember what I loved about Glorantha twenty five years ago when I got into it, but what I love now is that every time I get back into it, it feels like coming home. I mean, childhood homes go away, friends and loved ones move, but Glorantha is always there; a place where you can meet up with old friends and start new adventures. Anyways, it's great to see new products coming out again! Keep up the good work.
  19. Our HR is similar, I suppose. A slash (20%) is normal damage, just rolled twice (with all bonuses and adds), and a crit (5%) is max damage + normal rolled damage (all bonuses and adds). All considering armour (no "through armour" stuff).
  20. Excellent, I'm adding this to my games.
  21. I have never been able to lay my hands on a hardback of Pavis/Big Rubble or Griffin Mountain, and would pay quite a bit for those, even though I have the softbacks and PDF's. Hopefully they come out in some form in hardback in the new line.
  22. In hundreds of gaming sessions with the same core group of players, we had exactly two Runelords, a Humakt and a Zorak Zoran (different parties). It was definitely considered an end-game goal. Now that we play less, there's little to no focus on getting there. Which is kind of nice, I don't have to put up with players trying to raise their "thrown rock" skill every session any more. I've actually had more apprentice shamans become actual shamans under my watch, casualties notwithstanding.
  23. Pure gold man, pure gold. Don't forget part deux of Prax in TotRM #15. And I hear you regarding Griffin Mountain, I'm warming up to it the further along I get. But you have to realize we're crazy, and most people will find something like Borderlands a more accessible way to get in to a given region of Glorantha. And if you don't have Borderlands in its "Gloranthan Classics" incarnation, snag it. I believe they still have softbacks in print. Getting Plunder and Runemasters included is a nice perk.
  24. As a veteran RQ GM of about twenty years and hundreds upon hundreds of RQ sessions, this is great news. I do have some thoughts and requests, be they ever so humble. I own and have used pretty much every scrap of material ever produced for RQ2 and RQ3, including a lot of the 'zines (Tradetalk, Reaching Moon, etc). And perhaps the most accessible and useful single book in my arsenal has been the "Gloranthan Classics IV, Borderlands & Beyond". The reason? The quests. Accessible, often open-ended, in addition to using almost all of them, they have spawned dozens of side quests for my groups. That compilation is a great mix of locales, local history and background, NPC's, and adventures. We need more books like this. The other Gloranthan Classics are also wonderful, and go-to books for me. But Griffin Mountain especially is the book that loves to hate me. It's so incredibly exhaustive, yet leaves me wandering in the wilderness of Balazar. My current campaign is actually entering Balazar this month after retrieving Raus's sword, and the preparation time for me has been extensive to say the least. My players prefer the option of episodic adventures (side adventures) as well as larger primary narrative quest chains, and they don't want to be caravan guards working for pennies. Griffin Mountain provides me with few fully fleshed-out side adventures, and no overall narrative chain of quests to build on. If you wanted to make Griffin Mountain the best thing ever, you'd do a Balazar Quest book as a companion to the existing materials. I'm working on writing it myself right now for my group, but I've got a day job! So to sum up: 1. Give us adventures, and lots of them, primarily for mid-level adventurers. Hard-working characters with skills in the 50's - 70's who get their hands dirty. Not fancy Rune-priests who always have their salamanders handling their wet work. RQ has always been at its best for our groups when our characters are middling in skill and power. 2. Build on well-established and beloved areas. Take us back to the roots, and let us delve deeply in to those areas. More personalities, more background, more enemies, just plain more of Dragon Pass, Sartar, Prax, Sun County, Balazar, Dorastor, etc. So basically, fix the sins of RQ3. I want more of the books that I have constantly rotating across my desk: And less of the pretty stuff that never leaves the top row of my bookcase: Anyways, my group is excited and ready to go. Bring on 2018!
  25. Yup, Jack O'bear's, Walktapi and ducks would be my first priority.
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