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SDLeary

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Everything posted by SDLeary

  1. True, just really opens up options. And there are copious sources of this semi-Canon to pull from. SDLeary
  2. Though, in the semi-Canon, there is the concept of The Balance. There are Force creatures and beings that not only represent, but live to maintain balance. Three could still be the way to go. SDLeary
  3. If this follows other releases, there will be a big push on release day. Probably with media being released on YouTube with full walk throughs of the books, possibly with new campaigns being run using the new cults and rules. SDLeary
  4. Announced Other Places ... June 29th. SDLeary
  5. That was my thought; makes much more sense based on the progression. I hadn't noticed that it was a BGB artifact, and dumped it in the Corrections thread when the v2 file came out. Oh well, a new house rule! SDLeary
  6. Would anyone have an idea as to why the progression for additional years of age is the way it is? For additional starting age, it seems a bit odd that characters in Normal campaigns gain nothing for a 10 year interval. The progression for those with fewer years than starting also seems a bit odd. Again we see characters in a Normal campaign with no change, in this case what is a substantial malus for other campaign types. I suppose this could be justified by the fact that the other campaign types get larger skill point pools to offset? None of this is game breaking or unchangeable, just a bit odd. SDLeary
  7. Hadn’t noticed at that! I’ll have to take a gander when I get home. 🙂 SDLeary
  8. So, I believe I know the answer to this, but at the bottom of the table, where it states to "Continue Progression", I assume they are talking about the multiple d10s plus another die so that progression is a flat +2. Is this the case, or is there a table (or formula) that I've missed somewhere. And if the progression is supposed to be a flat +2 maximum per row, why we have the little flat-ish step between 51-60 and 61-70? SDLeary
  9. Yes... after Glorantha (Box 8 ) for the most part. SDLeary
  10. And yet, mRQ and mRQ2 IS part of Runequest history, as much as many would like to excise it. mRQ rules were atrocious, but seriously cleaned up by Loz and Pete for mRQ2 into something playable. Even though I didn't agree with all the rules systems, the further refined RQ6 would have been a fine engine to game on in Glorantha. And I'm sorry that The Change™ occurred before they could get out AiG, so that we could see their take more fully. Mongoose's treatment of the Second Age may not have been what Gloranthan purists wanted, but Third Age was off limits, and Greg said they could use Second Age. Now, Mongoose's treatment is much more along the lines of Forgotten Realms or Dragonlance in tone, but oddly enough this was able to draw players of those other properties into Glorantha for the first time. As far as art is concerned It wasn't all that bad for games of that day. Certainly not up to Chaosium's currently high standards, but certainly much higher than the low point (*cough* AH before the First Renaissance *cough*). SDLeary
  11. The guy in yellow cheated! He ran away! 🙃 SDLeary
  12. Another option is to use STAT+STAT in a category header as the base only for trained skills. Skills have bases as listed, those numbers are the chance of success if the skill being used is untrained, category value is NOT added In order to be considered trained, the character has to spend the appropriate amount of time training in order to get their check; two weeks game time for learning a new skill perhaps (perhaps more for languages, or language not related to the pupils language)? Once they have completed the amount of time, and successfully rolled their check, the skill immediately becomes the STAT+STAT value of that category; representing the quick learning combined with innate skill. Skills that have points allocated at creation are considered trained This last one would be one that would have to be watched, so players are not putting a single point into all skills just to claim they have been trained. Of course this issue would vary widely depending upon the dynamics of individual game groups. SDLeary
  13. Common / Expert or Common / Advanced... as in Legend or Mythras, and now Rivers of London. SDLeary
  14. Yes, it did. They were not in the core rules though. I think Darius point though is that Glorantha of the time, and Sartar/Tarsh in particular, was not represented as having any sort of major use of chariot, either as a simple mode of transportation or as a component in mobile artillery. SDLeary
  15. This is somewhat counter to what Steve, Greg, and Sandy ever mentioned. To my recollection, about the only one where any kind of balance was actually considered was Superworld (and that was in the powers). SDLeary
  16. Question. Did you also work at all on the AiG document? And if so do you know if Animism was changed/modified for a better fit Before Things Changed? SDLeary
  17. No no no... those are just, um, undisclosed house rules! 😉 SDLeary
  18. Just received my book yesterday, and it's fabulous! Thank you for the matte (mostly) paper! Little reflection, nice pale color that still contrasts well with the text; nice clean layout... all goes to make this one of the most readable tomes that I've seen in a while, and its still pretty! Good use of color, especially in the spells section, makes charts easy to follow. More like this please! SDLeary
  19. IIRC, you would have to import the skills, but I don't see why it couldn't. In world, it might not stack up well to RQ:G native Spirit Magic, or the other magics. SDLeary
  20. In addition to El Octogono's and Ravenheart's suggestions above, you might want to explore the Heroic Hit-Points option, at least until the group becomes more familiar with how things run. SDLeary
  21. Too many additives, they failed the certifications! SDLeary
  22. But... they aren't organic, why would they need more than their Soilent products... I hear Green is their favorite! SDLeary
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