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Everything posted by Psullie

  1. According to the rules they break as easily as Medium Shields. Also if you parry with a Sword you will do more damage on failed attacks and therefore more likely to break your opponents weapons. I can see some tactical situation where shields are preferred, but for most combats sticking with your primary weapon is the best option
  2. Which then begs the question why use a shield? Vasana for example has 90% parry with the Broadsword and only 55% with the Medium shield. Both block 12HP, why would she ever choose to parry with the shield?
  3. Great list Sumath, can you provide a reference for No 10. I can't locate where is prohibits using the same weapon to attack and parry,
  4. Thanks Sumath, that was an enjoyable read. Nice use of tactics to explain the rules. Also shows the importance of armour. My only suggestion would be that as the Orlmarth had the drop they should have cast a few spells to boost their chances...
  5. What was the date of this battle? So far I can only find references to the year, 1628. Cheers
  6. I will be running an introductory one-shot adventure on Sunday 18th at the Games Hub in Edinburgh, Scotland. Escape the Fringe from 13.00 - 18.00!
  7. Augments need to have a narrative justification, they need to work with the scene and the PC involved. The scope of the modifiers are based on how well the augment relates to the challenge. As jajagappa pointed out it can relate to a whole event. Reward your players who make appropriate use of their passions (inspiration that leads to dramatic scenes) with broad coverage. If you feel that your PC's are just bonus hunting then the limit the results to very specific actions.
  8. With Rune Magic you are channeling divine power, so with a Common Rune Spell you can use which ever Rune is listed on the Cults pages. A follower of the the Seven Mothers could use either their Death, Moon or Fertility Rune.
  9. I raised the Passage/Lock question before. Feel free to add Lock to his roster. I however went with the idea that as an initiate he has access to Passage so he can participate in larger rites where a Priest would cast Lock and the each Initiate simultaneously casts Passage. This would enable them to access private areas of the temple. As for Vostor, he's a foot soldier. As styopa said, cast and run!
  10. Just because one culture has a particular view doesn't mean that it applies universally. Gender views are far more fluid in Glorantha than in our world, but that also means that there are more gender restrictions. This is part of the complexity of Gloranthan culture, multiple gender types are accepted but also strong feelings about gender appropriate roles. Yelmalio is very masculine, Ernalda is female dominate, Trolls are fiercely matriarchal but there are always exceptions! How would gender be determined? Beyond what the individual feels, when it comes to initiation rites its the God's that decide. If a supplicant is accepted then they meet whatever criteria is necessary. And if a player wants their character to join a gender restricted cult, it would be up to the GM to rationalise exceptions. Its myth, men give birth and women father children!
  11. awesome, would the same apply to non-books - carved pillars, processional paths, oral-traditions?
  12. A trained Loper is what you need.
  13. I'd like to see where you got that from. I've always gone with range being from caster to target at the time of casting (at least for instantaneous spells). You cast Demoralised on a Troll whose 45m way and he runs, he'll remain demoralised for 2 minutes regardless of the distance.
  14. I'd allow it (and have done so with NPC's) only if the spirit has a myth/history of dealing with other spirits, such as the ghost of a shaman or priest. Of course the crystals are fixed to the middle world, so a Genius Loci would be ideal.
  15. Rune magic happens SR1. So if you are halfway through casting a Sorcery spell and suddenly decide to channel your gods power I'd say the Rune magic takes precedence but this would cancel any in progress Spirit or Sorcery magic.
  16. I see using the Mediate skill as getting in the zone to perform a specific act. Once you make the skill test the very next action must be what was the subject of the focus, a small delay is reasonable only if appropriate to the action, such as moving a few meters to get LOS. I'd rule that any unrelated actions would break your concentration with the possibility of the INT roll if warranted.
  17. Just wanted to give a big thanks to the players on Saturday. We had a great time and could easily have played for a few hours more.
  18. Your dodge is unaffected but the attacker has a +40% bonus is how its written.
  19. Their Runes. Not only does it define their character but with Runic inspiration hints at how they will act. Note that with 19 CHA Vasana is the group's leader (most groups assume its Harmast because his noble) Up to you but I generally play that Vostor carries only the Large Shield, and no Javelins. Good luck and have fun
  20. For me key info is HP & Armour by location, primary weapon skills, SR, MPs and spell effects. Ideally you will want to quickly jump from character to character via a menu rather there scrolling through a list. Great job so far!
  21. Join the Cult of Chaos and offer to run a game at your local store and you will be provided with scenarios.
  22. Dread is spot on. Community is a major facet of RQG. Why not just run a mini campaign (lower on the commitment scale) using the GM pack and Broken Tower, you could add the Cult of Chaos scenarios for extra flavour. I restrict the group to Orlanthi, even the same clan. This will make it easier to control the information flow.
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