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g33k

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Everything posted by g33k

  1. Yes, VERY excited!!! Has Chaosium announced any details or specifics? Got a link to their thread or post about it?
  2. That's pretty durn "strong," right there! Also note that Greg's own personal path of spirituality was Shamanic, which has a long and deep association with non-cis genders & gender-identities ...
  3. Almost. Everyone with POW has an innate ability to learn minor (Spirit-type) magic (which typically includes knowledge of how to craft a focus)... ... and to cast any spells they know... ... but if they never learn any magic, they cannot perform any magic!
  4. I think it was D&D5e where I first met this mechanical formation; I do not know if they created the notion, but I don't think so. I never allowed a single (dis)advantage to strip away multiples of the other; I always treated it as "add up the number of Advantage-granting circumstances, and subtract the number of Disadvantage-imposing circumstances. Roll with Advantage if you have a positive total, roll with Disadvantage if you have a negative total." I've considered -- but never GM'ed enough D&D5 to really dig into the issue -- counting exceptionally-good or -bad "circumstances" as worth more than "one" Advantage or Disadvantage. I've considered -- but never GM'ed enough D&D5 to really dig into the issue -- allowing multiple total levels of (Dis)Advantage to permit multiple (dis)advantage dice. I like d100 enough to dig in and really engage with the rules, HR/vary/tweak to my taste, etc. I don't feel the same about most class/level systems.
  5. Ummm ... because Death? Sword skill, sure; but because the Sword *IS* the Death-rune, and it's for killing -- not fancy "swordplay." Sever Spirit is, arguably, even more a central "sacred" spell for Humakt than Sword Trance. My POW v Your POW... and I say: DIE.
  6. Old-style Morokanth's; none of the mamby-pamby modern "Meatless Monday Morokanth". They're as omnivorous as humans are, and feast heavily on Gern-meat (also "Gern," which I understand is a deprecated term in RQG) on certain Holy Days. I think this was the very first item in RQG that I found I wanted My Glorantha to Vary. The Bolo-Lizard people have their clans travel on the backs of brontosauri; bolo herds mingle with young bronto's (they're almost indistiguishable IMG). My Prax is a /LOT/ more hostile and "Waste"-y than the current view seems to be. Dara Happa is nastier, not nicer. They're the fundament of the misogyny & the rigid stratification (which the Lunars ameliorate: the Goddess ain't much into misogyny, and that whole "changeable moon" schtick doesn't really reinforce rigid strata...). Yelmie's are still basically following Yelm's examples, and Yelm is still kinda stuck on the Perfect Hierarchy of the intact Spike -- which was, essentially, solidified Law. I keep the Elder Races pretty damned alien in their own respective "mainstreams," but I allow lots of different ways for Mostali to become "broken," for Aldryami to become "rootless," for Dragonewts to ... whatever the f*** they do that induces them to join a "party" of "adventurers." Mainly, I try to work with the ideas a player comes up with, if they want to play such creatures. One of the things is that they are -- mostly -- regarded as insane/diseased/criminal/etc by their own people... they are tragic exiles among a terrifying new People whom they find to be aliean. One thing I have recently envisioned is the Mostal "Interface Unit," or Aldrya's "Border Cultivar" -- these are individuals constructed/bred/etc -- and trained -- specifically for the purpose of interacting with humans, such that their respective cultures have such things available when they are needed.
  7. +1 I think it's worth noting that the term is relatively new, not widely known, and still seems to be evolving. Googling 'round, I see more than one reaction along the lines of "shit, that's a slur? how did I not know this?!" I conclude there are some regional (and/or subcultural) settings where the "slur" use has not been so clear. It takes only a few assholes to "taint" a usage. But the origination of transfolk supposedly "entrapping" straights (and the straights claiming the right to do violence to protect their "offended sensibilities") is MUCH harder to overcome. This sort of BS is really worth knowing about, so we don't carry it forward; not-knowing almost guarantees doing the wrong thing.
  8. But yeah, I think the phallus / penetration simile has a LOT of merit. Don't I recall that someone who climbs to the very summit HAS in fact gotten to the Middle Air?
  9. Alternatively -- since it's "just" the tallest (by FAR the tallest but far from the "only") mountain in a range of mountains: it's the Goddess flipping a middle finger
  10. One option is to follow the precedent as-set: you can go "over" the max, but they are temporary -- gone when used, cannot be worshiped-back. It pulls closer to the RAW -- as you seem to prefer that -- but doesn't leave your players "out in the cold" when they win their great victory. And it seems to be just exactly what happened in your game ... ?
  11. It wasn't the internet... It was when "the hobby" stopped distributing via typewritten rules & transcribed notes, mimeographed and snail-mailed, or even sold in specialty magazines and obscure stores... and began getting their Balrogs & Hobbits & such professionally printed, and sold in conventional retail outlets... after that, it was only a matter of time... Possibly also some stirrings over "satanic panic," and not wanting to be tarred with that brush (but afaik, we just recently lost the guy who could actually SAY if this particular issue was part of that particular decision).
  12. I think there is also some realization that -- for some of the larger and more-dangerous Chaos targets (such as Snakepipe Hollow) -- it's perfectly acceptable and expected to take a while gathering allies & such. Just as you'd pause to pick up your weapon: you pause to gather your allies. You're still going to attack as soon as you can; you just want to drive your blow home and slay the chaos.
  13. This is interesting to me. How is that "ownership" ultimately tracked? If "C" sells a PDF they created to "B," and "B" then sells it to "A" ... does "C" know of "A," or get informed? (Many seller/creators, AFAIK, are pretty generous with their "re-download" policy... someone goes to the seller and says "my hard drive crashed" or "my Cloud storage got hacked/deleted" and they can re-download their content. I don't believe this is legally mandated, just widely held to be "good policy.") If "A" is now the legal owner, they should have the same D/L privileges with "C" (the same as "B" had)... But C doesn't know A from Adam. I can see a bunch of other knotty legal quandaries lurking in the shadows, too...
  14. Shhhh. Most of the boys don't like to see these penetrating insights revealed in public! Let's just say that when they make camp, most nomad-barbarian wives make sure they have some spare tent pegs. To honor their respective Deities.
  15. Wasn't the earliest one D&D's explicit use of "Hobbit" (and "Balrog")
  16. On the one hand, that completely sucks. On the other hand... their primary function is a retail site, not a review site; so it's pretty understandable! Despite the "ability" to review, I think the overwhelming majority of users see it as a place to buy. They "silo" their expectations & use of online sites, going to places like EnWorld & RPGnet (or whatever) for reviews... And chatting in the forum and maybe looking for threads like "sell me / un-sell me." "E-tailers" (like many online replacements for brick&mortars) are notably poor at the social/community element. Browsing the F&SF aisles in a bookstore or library, I have had MANY interactions with other individuals, strangers, having a 5-min chat about "what do you like? what's good here, on these shelves in front of us?" Online sales just seems to lack that element... to their detriment, I think. (edit: not that I expect I'm educating Mr.Suitcase with my rant; but maybe an interesting perspective for some folk who have had Amazon &c for their entire buying/adult lives ... ) .
  17. Unfortunately, "discontinued" (and therefore unavailable) is NOT equivalent to "freely available in e-copy". If this is based on Michael Moorcock's work, he is still the sole owner of the (c). As noted, NobleKnight and online stores like e-bay/amazon for used are your most likely options. But "second hand PDF" is not a thing!
  18. So it's like ... an anti-spoiler? Not IN the film, but context so the alien viewer can better understand what IS in the film?
  19. Statistically speaking, we're usually right, and the other person's usually wrong. It can make spotting those exceptions extra-challenging to the SOB-inclined. Get outta my mirror, PhilHibbs!
  20. Gonna have to disagree. I've seen some rules-text that looks remarkably like computer code (at one remove); like pseudocode; like algorithmic process. 😵 I could probably take it as a design-document into a 2nd-year programming class. I think Chaosium is intentionally not covering every-last-detail in the ways those "more complete" RPGs do. That said -- yes, I do think there's some stuff in RQG that was done out of "laziness" or the like. Sword & Axe Trances not explicitly having "trance-y" features (as Arrow Trance DOES have (which (taken together as facts) sort-of implies "<Melee Weapon> Trance" is only called a "trance;" but they've explicitly corrected that (but the correction is hard to find))). Call that "lazy"if you will; or "sloppy." Or observe it as the nearly-inevitable outcome of a grognardian author, writing with the unconscious assumptions of decades of play, and a grognardian line-dev/editor, in lockstep that of course it's obvious that a spell called "<X> Trance" is a trance (those spells have always worked that way).
  21. I've got to agree with this sentiment, particularly item (a). At the same time, we need to note the context: (emphasis added by me) That link says: So, however stylistically-unsatisfying the response, the intent is clear. I nevertheless hope one day to get a "RQG Revised Edition" (one where some of these perennial debates are addressed... and unambiguously resolved) 😁
  22. One of the great things about the BRP "extended family" of games is that -- broadly speaking -- any given subsystem from any one of them can be easily (often seamlessly) used in any other of them. Strike Ranks seems daunting? As noted, use "DEX ranks" instead (or any other initiative system, really). Etc etc etc ... I too like BRP itself as the foundation-game for learning RQ. Gotta reiterate, though -- each subsystem can be tried separately, incrementally. You don't have to go everything/nothing! === However, I will urge that you lean-in on location-based HitPoints (& Armor/AP!). They are one of the most-characteristic bits of RQ mechanics, to me! And my experience of them is that they really enhance play at the table. Make sure you use one of character-sheets (like the main one in the rulebook) that has the stylized figure with location-based HP's & AP's & the hit-locations marked (some people swear by alternate sheets, that just have a little table for this content... it takes all kinds, I guess!). Roll d100 attack-skill and d20 hit-location (also damage-dice!) all at the same time, so you don't have to go digging for new dice & rolling again. It really isn't any harder to track the HP's in different locations, when you have that convenient little graphic with all the location HP's recorded. I find the result of having location-based HP's is that dramatic tension is higher, and narrative emerges from the mechanics... "Oddwalt has gone down to -1HP in his right arm, and the sword slips from his numbed fingers... he backs away, desperately parrying with his buckler and unable to get a grip on his backup dagger." "Corbyn is at 0 points in his leg, but the Berserk spell keeps him upright and fighting; his foe goes to 0, and staggers <GM rolls DEX (and will keep rolling every round)> barely able to stay upright." (note the last one -- DEX roll not to fall, with a 0-hp leg -- is my own HR afaik, not RAW). I find that "bag-o-HP's" (aka "general" HP's) is an attritional slog with MUCH less dramatic tension, particularly when armor makes many hits low-to-zero damage... per-location HP's, in contrast, usually means that even low-damage hits move that hit-location substantially closer to being disabled, and high-damage foes can usually disable any single party-member in one shot; I find that the risks increase the tension of the combat scenes!
  23. Maybe, but "a few rounds" can be HUGE in combat; particularly if it has taken an uber-buff'ed linchpin character out, where much of the party had dumped prep-spells and the group strategy revolves around your Berserker's linear charge toward the Chaos Shrine, or the impenetrable parrying of your Sword's Trance...
  24. Personally, I don't feel Befuddle needs the errata. As I said (and I think you agree) the intent of "beginning the next melee round..." seems clear. OTOH, if there's going to be an errata printing, or even a PDF-doc of errata, I suppose it's worth including, since some people apparently don't agree that the intent is so clear.
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