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PhilHibbs

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Everything posted by PhilHibbs

  1. Although that has me thinking now... what magic does Yelmalio get from that? Where is his "survive taking an absolute drubbing" spell? Seems that that myth is one of the ones that you have to go experience yourself in full, to gain immortality, rather than one that gives a lesser benefit to the whole community. So if you weaken it, you threaten the immortality of all those that did it.
  2. Changing myths is a step too far. If it's even possible, then it is extremely dangerous. Yelmalio's defeat by ZZ is fundamental to his nature, and much magic will be derived from his ability to take a kicking and come back from it. All that magic would be lost if he didn't suffer defeat by ZZ. When a Yelmalion questor goes to the Hill of Gold, he goes there to be defeated by ZZ. Being defeated is victory. Accidentally winning is a catastrophe! You can "discover new myths", but discovering that existing ones are false is a perilous path. At the very least you will find resistance from those who have a vested interest in things being the way they were.
  3. Esprit de Corps Needs a little bit of updating for RQG. 2. Increase CHA by 1 point. 7. Raise the HP of the sword that you are bound into by 4 points. 10. Not sure about this one, getting a rune spell reuseably is no longer special for an initiate. Any other suggestions?
  4. On the (ever so slightly divergent) subject of Humakti sword gifts, I thought what James did in the latest A New Hero episode was cool. The Humakti PC took her dead master's sword, and he let her keep the gift on it along with the geas that went with it. Not supposed to be the way it goes, the gift ends upon death, but a good idea nonetheless. Maybe the Allied Spirit is still in the sword. It isn't going to be the PC's ally, but maybe it will lie dormant (except when narratively awesome) until she gains RL status.
  5. Also this. Creating an association that others can use would require repetition of the quest over a long period, my simplistic understanding is that it gets refined down to a simple worship ceremony that almost anyone can do by rote. You do it once, you only get it for yourself. Or you get a much weaker version that others can use, such as a new spirit spell that can be taught.
  6. I think there was some co-publishing deal with Stewart Wieck through (...searches the internet...) Nocturnal Games over Pendragon, and it seems Wieck also was working on T:tSL, so maybe Chaosium helped out with the publishing of that as well when Wieck died. So it's not "a Chaosium product" per se, but it looks like they helped get it out of the door and put their logo on it. Personal trivia: Stewart Wieck died at the age of 49 on the day of my 49th birthday.
  7. Ah yes, the "Esprit de Corps" article by @MOB. You wouldn't happen to have a file of it that you could share or upload somewhere, would you? I think I have an original somewhere but it's falling apart as it pre-dates the glossy days of TotRM.
  8. Humakt indeed severed his kinship ties, and then forged a new relationship with Orlanth as his thane based on mutual respect rather than inherent authority. If you want to play around with this, then to me that is compatible exactly what you are proposing! That Humakt has no inherent set-in-stone associations, but that such associations can be forged. Some clans or tribes or temples might know that Humakt is associated with Orlanth, or Yinkin, or Eurmal (after all, that's where Humakt got Death from), or such associations might be established in play - perhaps only effective for the individuals involved - through questing.
  9. Of course the other way to look at it is that not all instruments are alike and a humongous harp ten meters tall would be virtually impossible for a human to play, so you apply a minus 100% chance to play such an instrument. That nicely cancels out the giant's bonus, and they are starting off with a low chance of playing it. Similarly, the chance to pick the pocket of a super huge or super tiny person (compared to the pickpocket) involves a situational modifier as well. This still leaves giants (and any similarly large creature) being super skilful at picking each others' pockets, but you can't win 'em all. I noticed on your profile @whitelaughter that you call yourself a grognard, and trace your gaming story back to 1979, that's one more year than me. Surely you know this stuff already! RuneQuest - and to some extent all the game systems - always did break in certain ways when the characteristics strayed far beyond the human scale.
  10. Ah but the CA rule is lacking the second half of Asimov's Second Law formulation "...or by inaction allow such a creature to come to harm".
  11. It's not a matter of decree, although that might be possible. It's normally a matter of there being a story in which one god helped another or learned something from another. You need to find that story and go live it in a heroquest that others can then repeat. I'm not ruling out the decree method entirely, it is interesting. Merging the two together, you'd have to find a myth where Orlanth is giving orders to the tribe and have him order Eurmal to glam everyone up, to show everyone how to make themselves more impressive or attractive. You'd need a friendly Eurmali to take the role during the quest, and hope that s/he doesn't do something naughty at the same time! Again, it's not a trade. It's a matter of who-did-what-in-the-god-time. Oh yes very much! I wonder, as we know that Odayla is mostly worshipped as a subcult of Orlanth (and that the independent cult given in the rules is something of an unusual exception) then would all Orlanth associates count as valid targets? I think that's a bit of a stretch. You can't order an entity to join a cult. Ordering them to spend POW in any way at all has always been a no-no. And yes, I do wish that this kind of semi-rule were more explicit. Really?
  12. Rules As Written, no it doesn't. It's in a different category. The fact that the physical item that you are holding is the same item is irrelevant. It's like throwing or stabbing with a javelin - same physical item, different skills. You wouldn't use your sling skill to strangle someone with the sling cord, or your Composite Bow skill to hit someone over the head with your bow.
  13. I think that's a bit of an extreme reaction. The rules work fine for 99% of use cases.
  14. Hmmm... if you're a "rules literalist" then yes a 12m giant by the book has a +95% Manipulation modifier, therefore they are all masters of every musical instrument ever invented. They might have the world's worst Hide skill, but they are masters of Conceal and Sleight. Watch out for those 12m giant pickpockets! Clearly this is the human-centric rules breaking when applied outside of the human scale.
  15. Those are separate skills (just to be clear - I get that we are talking about potential changes). The rules are ambiguous as to which you get in character creation if it just says "Short Spear". My spreadsheet gives both, but as two separate entries in the skill tracker.
  16. Rather than "melee to magic" for the 5 SR delay, I think the delay is just for not having prepared to cast the spell in statement of intent.
  17. No, if it's declared at the start of the round that that's what you are doing, then I don't think you add anything. It's only if you are reacting within a round such as healing a wound that someone just took, or dispelling a spell cast on you.
  18. v1.10.1 Beta 1: https://docs.google.com/spreadsheets/d/19La9QBPec0uhI8RcPsVccJa4UXY5AhS87i8Lo2gCiZ8 Fixed the weapon attribute lookups for shields and missile weapons
  19. Ah! Looks like there's a bug in my character creation sheet... base chance was missing from my calculation.
  20. The other answer to this, of course, is "Does anybody care? Maybe it gets sacrificed to the god. Hurrah! Worship Roll bonuses all round!"
  21. This is why we are encouraged that any rule that doesn't work for your group can be changed. I haven't had that problem, so I'm keeping augments more or less as written.
  22. PhilHibbs

    Rune Lords

    There is the minor inconvenience that you have to keep 10 RP unused between each major worship ceremony, so if you're adventuring once per season you need to fill your Rune Pool up so you can use some and still keep the spares for munchkin-DI. The best munchkin strategy is straight after a worship you DI and if you roll low, do it again.
  23. Ah, Humakti yes. I discounted that for the same reason you give, and you shouldn't have to be a Humakti to be a warrior.
  24. From DW3: So take your pick, go with Jeff's up to date take, or roll your own.
  25. I can't see how anyone can get to 90% with a shield, unless you have 25% Manipulation bonus.
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