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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. I agree with you, there is no reason to not bless everyone... if it were so easy (aka imo where we have a disagreement is the rune pool - pc & exceptional npc vs anyone - ) but in another way, as RQG describes that the characteristics depend on the homeland... -example Bisons-. If it were so easy, the RQG should say that, in Sartar, Esrolia, Old Tarsh, characters have a +1 in a characteristic of player's choice. That's not the case πŸ™‚ so the issue is in my opinion that you are wrong (with all my respect, I m not sure of the "strength" of my words) to consider rqg creation rule as unnamed npc (= population) --> there is no legit question between before and after great winter, if you consider creation rules are only dedicated to "hero" and potential "associates" --> there is no creation rule issue (aka my +1 charac in any ernaldan location), if you consider creation rules are only dedicated to "hero" and potential "associates" for me the original issue we share and try to manage (in different ways) is that initiate status allows now (rqg) reusable magic and that any adult is initiate. the impact then is very important. (but only for those who ask themselves a lot of questions, I m pretty sure a lot of gm and players don't care !) The issue is how the rules + background answer to the game design choices : players must be able to cast rune spells again and again. That is the most important point. The answer was to say initiate have rune pool and can cast again and again. Is it the best answer ? Yes because it is simple, and enough for most players and gm. A better "mathematic" answer may be : "considering a new intermediate status for pc and powerfull people: - a standard initiate is as before, sacrificing pow to cast one use spell - pc, exceptional initiates, priests, rune lords, etc... sacrifice pow for rune pool, and use rune pool again and again to cast spell, as raw " that's solve everything: most ernaldan cannot use bless pregnancy every hour (yes it is a provocation πŸ˜› ), just very happy few. But that provides another issue (how to explain this status ? how can i get it ? etc..) so a lot of words for anyone when only few people need them
  2. I agree with @JRE In my opinion : anywhere in the dragon pass (prax included) where you find a great library/temple, you will have some sorcery students/teachers. In lower cult sites the most common would be juste guys dedicated to the social and business local activities (law speakers, scribes for diplomacy, story and inventory, translators etc...) The spells LM proposes are focused on research, so I consider little places have not enough to "support" researchers, they focus on their priorities. When they need new knowledge, they send their LM to the big temple to get the answer. Are dragon pass LM sorcerers accepted anywhere in Orlanthi land ? I don't know. I don't know, for example, if in "wild" orlanthi (like east Ralios) the local LM accepts sorcery. But it is a cult concern. For the Orlanthi people, those who are not "initiated", those who don't know how the cult works, is it possible to identify if this effect is from a spirit spell or from a sorcery spell ? At least in my game no. Ok , you feel the presence of a god so divine spell can be detected, but will you know what this guy muttering to himself and fiddling his beard is doing ? Then, if you don't know the spell, if it is done by an accepted, trusted but weird guy (LM is trusted of course, as it is those who defend the truth... But how weird they are, they even know how to read and write ! ), you don't care what it is, that's just LM secrets, and you are happy if it works
  3. one thought among others : remember that we are gm/players used to manipulate figures, models (at least the rules of rpg), able to optimize decisons, without any devotion for any of gloranthan divinity (well... I think πŸ™‚ ) I m not sure that a gloranthan will follow our process or even understand such optimization (no offense, we know things that ancestors did not, and they knew things we are totally unable to do without years of unusual training) or maybe gloranthan are.... very weird ?!
  4. I agree ! And there is another, probably the main reason in my opinion : players are from XXth and XXIth centuries. Even if some (few, very few I hope for chaosium if they want a lot of customers), know (a lot of) things about bronze age, none had any real experience of bronze age daily interactions (and probably depending on where in bronze ages, interactions are not the same) So for me, what the background describes is more important than what was really made in bronze age in a specific irl location .
  5. Nope I don’t say curse= chaos there are , at least img, curse without chaos The telmori curse is associated with chaos because they followed nysalor
  6. hello From my perspective runequest can be played with strong social activities (such as be in a clan, do thing for a clan, etc..) and / or be played as lone adventurers. For example one character may be a clan X member in Y tribe of Z kingdom, but now is a mercenary elsewhere, has not to follow order from his clan (has they are far from there, etc..) It is up to the gm to adapt who will ask something to the players. It is true than in rqg, there are, by default, the passions, then loyalty to clan /tribe / family. However, you can play without or play with, but if you never meet someone from the clan that's not an issue. And who decides who you meet if not the gm ? In fact it is more an opportunity: after 10 (in game) years of mercenaries/adventures/ conan like group, one pc meet someone of her clan who explained her the clan has big difficulties with (what you want). It can be seen as another hook to introduce a scenario. the only point to focus is to select the scenario: there are scenarios based on one clan life, social/politics about it etc.. but that's the scenario. Not the world, not the rules. Your friend is "free" to introduce clan or not.
  7. bah why sadly ? i m pretty sure the father of the niece of the "female" of your grand grande uncle had to eat some bear flesh because he failed to sleep during a hard winter... Your character is cursed and must find a way to clean at least herself but better all your family (or your clan)... maybe some bear spirits cannot be joined, or are hostile how happy it is !
  8. Imo it depends what do you call werebear ? is it a Rathori = A hunshen ? if yes no reason to be cursed because the bear. It is just normal of course the pc may be cursed but as any pc for personal reason (great uncle did something wrong you are cursed or you did something wrong ten years ago you are cursed. Or the omen were bad 20 years ago, your clan think you are cursed, so you think so but there is no evidence of the curse) but if it is not a rathori, what it is ? Something Β« natural Β» like the fox women ? Then you (gm) has to create something, it is not only bearskin it is something else, more Β« wild Β» with benefit and issues (is it a curse ? Your choice) Something weird, a Β« true Β»human able to transform (sartarite esrolian lunar etc…) of course it is a curse… or not. In all cases I would say that Rathor and other bears spirits have to decide what to do with this weird human. Will they accept him as a rathori (sending some hunshen to try to adopt him) will they consider it as is (ok it is weird but don’t care)!will they be angry (it is an abomination hunt him ! Then the curse) so if rathori it is just normal if it is not rathori it is up to you 😝
  9. the spell stops for me. And come back in the range is not enough, the sorcerer must cast again a new spell However that doesn't mean the "target" cannot go far, if the sorcerer is able to follow and to maintain the spell. That's the "good point" of the active spell, the range is centered on the sorcerer, not where the spell was cast
  10. that's a way but these novels are not in the same context. They are written in our world (the authors I mean), in the "western" part of the world, exposing western issues (I m not saying there are not the same issues in the other parts of the world, just I dislike the "what is true in my location is true anywhere" position) . Are ernaldan in Sartar (and Esrolia ?!) in the same situation than women in the "Eve is guilty so women are lower than men" cultures ? I m not sure at all. At least not in my glorantha the babyboom is another human situation. I did not hear that those who became mothers during this period did it because they accepted (or were forced) to reach the "cow status". Imho, outside of any religious/cultural context, what is a human situation is "after a big crisis, a real nightmare" (so ww2, great winter, ...) a large part of human see a good future, full of hope of prosperity, peace, progress, etc... so a world when they want to see their children flourishing". * Of course then, add context, add people expectation, state control, religious and/or social pressure and it mitigates what I said * by the way the two stories you used (We Who Are About To / Gilead) are not "after a big crisis", but "a -bad- solution during a big crisis" As Babeester Gor cult is the avenger part of Ernalda cult, and as I consider that : - Ernalda cult is the "true" power in Sartar (more hidden than in Esrolia of course, but not so much), - the "babyboom" is not a (full) planified thing, Bab'sisters have nothing to "say" Now that is for Sartar and Ernalda the queen, I don't know what to think about Prax, where Eiritha is ... a cow right ? Same for Peloria, before the red moon, where Yelm decided everything. Same in Sun couny, etc..
  11. mmm i m not confortable to use the creation rules to measure the "rp" economy. Because, if we follow your way, what did they with your option... before ? (1600, 1500, etc...) I see it, individual by individual, as a "zero sum game" (?) Why not use the full RP they disposed, like blessing pregnancy in 1500-1600 to have more and stronger babies ?
  12. there is then another question (sorry my post is a mix of glorantha and runequest): if they used bless pregnancy more than usual, what did they not cast ? bless crops ? heal body ? Or did they sacrifice more pow to compensate the new needs of rune points, with the risk of losing oppotunities to use this pow for anything else than RP ? I m not so sure they had to use bless pregnancy. I see it like a new spring, the Life 's energy " explodes " after a long sleep, impacting , , and , not because the priestess but because the goddess (and her husband). Where sartarite magic may be usefull is more to raise the number of adult population... You need them to work (farm, build, craft, war). Babies are not really usefull for such things and waiting 10-15 years to fight the wild, the world and the lunars empire (they have not demogaphic issue at this time I think) seems to me unacceptable. I think that after a so big event, the answer must be bigger than use "standard" way (rune spell). So more god interventions, more "miracles", more heroquests, more childhood sacrifices (I mean : their "voria" time, not their life of course), more extraordinary things Of course it works if in your glorantha the gods are not just machine to driveπŸ˜›
  13. yes you are right I haven't it on mind. However does it change the reasoning ? you cast it on your body. Is it the same before and after ? oh reading again the spell, it is worst than that : then if i follow my internal logic, as you change your body shape (human shape to nonhuman shape) you should use ironclaw and not ironhand when you are in the bear shape ? I will be more a worse gm to not allow the use of iron hand then πŸ˜› not my fault, @AkhΓ΄rahil's responsability ! or not... will depends on the players and the ice cream πŸ˜‰
  14. there are two levels : 1) a spirit (or battle in some previous version ?) magic duration should not be "extended" by a rune spell (except if a specific spell allows it) 2) up to gm to answer if the hand is the same before and after transformation. For me, it is not. As example, if you cast iron hand before the transformation, that is the human hand which is "upgraded", and once transformed the effect is lost. However it is the same spell to improve the bear form. So I would advice to cast the bear transformation before the ironhand if you want both effects. but ironhand would be for 5 minutes (or more with shamanic powers, or lunar magic ) But in fact, if a player doesn't say the character does anything between the two spells casting , let's say it is in the good order πŸ™‚ But not in all cases : example : I'm in a human form I can't open the door, for any reason I cast iron hand to help me, it works (thanks to the good gm πŸ˜› ) Then I open the door ! And I see an ennemy. I decide to transform myself I'm now a bear. But without the spell because I have not any more my human hands So I cast again the spell and know I have the bonus
  15. As other there are different levels (in my opinion) a beast would work for a pc in the same way than irl. It depends on the nature of course but I consider that an average shadowcat will work like some Β« independant Β» dog : loyal, trying to defend its master but not hearing all the orders its masters will command (No I will not seat down , I am a sacred orlanthi beast, not here to help to seduce your target… oh wait there is a mouse for me there) of course you may use an appropriate spell to obtain better control but the beast will lose its loyalty to you as the trust is less here. as a gm I let the player Β« drive Β» the beast but sometimes I say the beast is not here/refuse/etc (make the game fun then) β€”β€”β€”β€”- Elemental and other spirits without int have nothing to do with pc. So if they must that mean they are controlled against their Β« will Β» or Β« nature Β» you cannot obtain anything without a spell β€”β€”β€”β€” Beast, elemental and spirit with int are a little bit different: they may have a reason to follow your order without any magical help. As a gm consider them as npc. Why will they obey ? Does it fit their agenda ? Is it part of a bargain ? Do they fear the pc reaction if they don’t ? Do they love the pc ? so in that case I let the player play the spirit / beast if the relationship is based on love/loyalty. if it is based on bargain or personal interest (from the npc perspective) I consider it is a npc like other then the gm plays it Of course if the pc decides to use magic and succeed to cast the spell it becomes pc business (but once the spell is over… the pc has now a smart spirit who were … enslaved … even temporary so maybe some revenge during the campaign of course if the pc betray a love or loyalty with mundane action, the result may be the same (will the npc continue to follow the pc wish because the pc or because it’s own interest fit with the pc request ?) β€”β€”β€”- allied spirit are a little bit different they are smart and Β« free Β» ( they do what their Β« allied mundane person Β» asks without any command spell) so they are naturally played by the pc. But if the pc Β« play Β» against the deity the allied spirit should be played by the gm. The relationship is from my perspective like Β« blood brothers Β» (Β« soul brothers Β» for a spirit maybe?) they are sent by their deity because the pc is loved by the deity so they share a large part of loyalty/ morale value/ goals / etc… however I imagine that a new loyalty may exist between the pc and the allied spirit. And this loyalty would be interesting to play, by the gm or the player, when the pc decides to do something against the god of the allied spirit (and the pc by the way) β€”β€”β€” As you see that is not a binary answer, so it is more a question of fun, story telling, personal taste, etc…
  16. @jajagappa, you are awesome sir, awesome !
  17. how to understand "source" ? those who teach the illumination ? or those who generate illumination ? I mean, a source of water provides water. If there is no more source, there is no more water (not the science, the idea, of course if there is water, there is water somewhere, but not accessible or harder) true however, if those who teached you (or accompanied you on the path) showed you, instiled you, some "seed", some direction, and did not show you others, well you may think that's the only way (or range of ways) is what you learned. even if it is a personal "transformation", Nysaloran / lunar illumination (or any other, but they are in the rules) is driven by some guides/teachers.
  18. there are other options 1) she was not involved in the dragonrise 2) she allowed some of her partisans to manage it but she didn't care (or was not focused on, "yes yes do what you want, that is not my priority" ) 3) she did care but she had few to do, cause it is a specialist business 4) Was it a prepared army as modern standard (greek, roman, barracks, plans, etc ...) or just a barbarian call for a battle ? I know nothing about war business, but it seems to me, in any time, even maybe now (no offense for any one), that when everyone is seen as a warrior (in their own culture), it is "easier", at least faster, to lead a battle in your own territory to defend your land/people/values. They know where are their weapons (at home), they know where to gather, they know who lead (at least at clan/tribe level). That doesn't mean victory, but at least you have fighters in a short time. In the white bull campaign (youtube), if I recall well, the heroes (pc) warned her that a lunar army was coming soon, so it seems that was not really a planned battle. But I may confuse two battles)
  19. no i think that bringing back the goddes is "better" (from a "morale" perspective) than using the bat. i don't see any good part in the bat. Some would say that using the bat helps some good goal but that is using the evil to make (or not) the good. At least, the red goddess proposes a good part by herself (except if you consider everything is falsehood)
  20. yes that's true there is no clear "these runes = passive". I tried to demonstrate that when a spell is passive in the rules that 's because that is a temporary transformation that other may have without magic , when a spell is active if its effects are "imposible" without magic (like a fire without fuel) or because you must to adapt and change (follow the target, sequence of sounds, etc...) However I did not succeed to convince myself totally so, I would cast a "logical shield" , by pronouncing the best formula we have: "MGF" πŸ˜›
  21. I imagine that in god/hero plane, runes may become more important and "just" failure may have an impact. However I m not sure that should be applied to chaos rune.
  22. not for me, I see the spell with 2 phases : phase 1: start the fire (irl with a lighter, in glorantha roll the dices anf burn mp πŸ˜› ) phase 2: fuel the fire (irl with wood, in glorantha with concentration) if you have no more wood / concentration, the fire is extinguished. To burn it again, you need the lighter (aka cast the spell again) for me this kind of changes (add movement, "add" passivity) is possible. However it means to "add" runes to the spell active ==> passive ? add stasis and combine stationary ==> move ? add movement and combine but, in my opinion, it is not possible to "merge" passive and move attribute during a fight I imagine it is possible to merge them if you decide a path but more something like a ritual, you-the sorcerer- have time to determine the path. And the "fireball" will follow the path, whether or not there is an opponent, an ally, or nobody. Smarter option (for me) would be to summon a salamander ^^
  23. he can but he must be smart enough (int * 3 to do something else than maintaining the spell active) that is not only summoning a fire, that's maintaining the fire (and the dammage) if it is instant, it means you start a fire. If there is water, or just no fuel, there is no more fire. As it is temporal, it means you maintain the fire from my perspective having limitations is not an issue : a sorcerer is a scholar before everything, and some may learn weapon but know they have to choose between concentration on themselves and action. Some fighters may know sorcery, but they know that good fighters must concentrate on the opponent more than on themselve
  24. from my perspective - the berserk spell is not a bladesharp spell. That does not give you a bonus to win a fight. That's the desperate attempt to destroy your ennemy when everything else should fail. you are not exactly yourself, you accept to lose a part of your mind to call a primal and blind violence. You accept to hurt and kill your companions to destroy your ennemy, and you accept to be killed before anyone to save your companions. The key words are death and destruction. "Personal safety and all but the strongest loyalties are forgotten in the rage to destroy" so for me except ZZ and some sects in the same mindset, a fighter will use with a lot of caution - so your not yourself, I imagine that like a kind of personal possession (or some personality disorder irl) but you (the you non berserk) "can" momentarily regain the "front" and avoid to hurt a friend. But this "can" depends on "the strongest loyalties" That perspective explains my choices then (but other prefer MGFun than MGDesperate πŸ˜› ) so the question about the chalana arroy cultist has not one answer in my opinion : 1) if there is not a very strong relationship between the berserker and the healer ... the healer is the nearest "ennemy" to the berserk. 2) if there is a strong relationship, then the [friendly you] behind the [enraged you] recognizes the character (the mad eyes regain a little light, etc...) and the berserker focus his rage against someone else. so how to measure, to test, if the you before the berserk can "switch" the target ? decision (storytelling) or roll: passion (loyalty, love, etc...) against the rune used to cast the berserk spell. note this option is not only for a chalana aroy cultist, it is for every body: Storm Bull gives the opportunity to stop, not the opportunity to say "hey I am a healer, don't kill me during your rage" so the friend may be a warrior, with tattoos, war paint, big weapons, etc.. , if your recognize your friends, you don't try to kill them
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