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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. see how I'm changing side .... (but with honesty) Seems to me that what you are describing, in glorantha, is not about honor, but about passion (however I would say both attitudes would respect different "honor styles" in our world) your humakti has honor + "every body dies", so those who he starts honorably the fight must die (even if killing a downed ennemies is dishonourable, the opponents did know the issue when they accepted the fight against him) when your vinga has honor + "protector of the weak", so you can ambush everyone if strong, (even if it is not honourable it is challenging), but will not kill the weak (no honor and no challenge) that could explain there is only one "honor system" as there is only one root culture defining "honor" If we consider Orlanth and Humakt as son of Umath and Umath as a rebellious sky god, honor is only One light/fire "law". Yanafal Tarnils is both heir of Humakt (personal Cult) and Yelm (local culture) that makes sense too. In fact the only issue is the word [honor] exists irl. If it were is the only one honor system in glorantha, defined in the Emperor court before the gods war, It consists blablablabla, there would be no discussion. So does that mean that Nelat judgement was the purge of all the dishonorable acts of Orlanth ? or was something deeper ?
  2. You are right but you are wrong (at least for me of course) it is not meaningless : it is the common language between different people from different tables if anyone answers a question with his own house rules (or background) , using this forum about rules/background would be meaningless raw is , that s true, and sometimes frustrating however no raw is note it is always interesting to see house rules but it should be identified, understood there is a context Imagine a question about a yelmalian wishing to see the options to kill a zorackzorani and the answer « easy use thunder bolt, 1rp 6d12 dammage » because in my glorantha * all sky gods have thunder bolt and thunder bolt gives (pow/2)d(pow) dammage * that is not my glorantha 😛
  3. An other option than @svensson smart option if, after you get our so expected precious, you see a frustration among your players, during an adventure, they may enter some other world, past remains or I don’t know and, if they survive the ridiculous challebge, so ridiculous that they see it is ridiculous, and they see that you give them an automatic pow gain with exactly the amount to pay a new spell… if they don’t understand … let they meet Cwim
  4. the situation you are describing is not about "what is honor" but "is honor more important than other loyalties/oaths/passions when you are facing this situation/context" what I mean about "honor depends on" for some people, irl, "honor killing" is perceived as honorable, for others killing his daugther because she loved someone is a shame. this kind of difference is not possible in RAW glorantha (well I think)
  5. By the way, we have the underworld and surface/middle air cults specialised against chaos, what about see and sky ? is water, by nature, not impacted ? is the red moon / nysalor the sky answer ? (Kind of aikido opposition = your strength is my strength = illumination) Or both sky and see have some gods to fight chaos ?
  6. I fully agree. However I have a little concern about the rules: there is only one honor definition (at least in the setting) for all the people (from prax to esrolia to tarsh) So considering the answer « it depends on the situation » is, if I understand well the rules, a house background A rule I follow but seems to me important to note 🙂 our glorantha may vary, for our best
  7. for the curse, I consider that if the hunter doesnt't follow the rites, the beast spirits will be angry, it could start with some penalty to the next hunt (tracks, fire arrow, etc..) it could continue with some "revenge" depending on the beast (for sure rabbit will not attack you when bears, yes with a "s", will destroy your camp. but one hundred rabbits rushing you should be impressive) see it like princess mononoke story
  8. because you are looking for mechanic 🙂 that's the point : the mechanic (aka roll skills/knowledge) must be followed when there is a stress situation for the character (that's raw I think) aka you don't need to roll peaceful cut when you are a skilled hunter in a quiet place so in our case the (background + storytelling) says as you are initiate of Waha's secret, you don't stress because you know how to be and to do in the wastes of course if, as a GM you consider a specific place as dangerous even for Waha, you need to roll. let's say you just kill some prey in the desert You follow Odayla ? you are stressed because you know that the sand may ruin the flesh and you don't know exactly what the local beast spirits expect you. So you must roll You follow Waha ? you are not stressed because you know how to do, you know what spirits wants, etc... so you don't have to roll exactly the same that a sartarite knows how to be welcome by her tribe, without rolling, when an esrolian needs to make a cusom roll to be sure to do things right
  9. you're right if your play is focus on personal fight (spells + weapon), and few social / hunt / gods feed back / tradition / leadership / strategy / ancestors etc.. yes Waha is not really useful now Waha gives you the capacity to kill the beasts without be cursed (butcher) Waha gives you automatically (no roll, no rune point) the knowledge to survive in the wastes Waha will be the one (or his followers) you may ask to learn something important in the wastes (of course Storm bull may answer about chaos and Eirithra about beast, but if you want to ask about chaos, or about beast, or about anything in the wastes, he is the one to contact) and, if you are able to prove you have good blood : Waha gives you the opportunity to enter in the greater leaders of prax and wastes circles and discuss with them about alliance, warfare, etc.. Waha helps you to become the new leader, followed by more people than any other praxian god could propose Waha gives you the opportunity to call the great ancestors and obtain from them large benefits so if your play is based more on storytelling & background, if you play gods as npc and not as source of spells, if you want to have large session about social activities, travels and even mythic activities, Waha is the best (in fact all the gods and goddess are the best, even Voria, I swear 😛 ) all is question of flavour
  10. we are not in an "action points system" (I would prefer, for sure), but in a round system and initiative. With this model, I don't consider "silly" the rune magic rule : It is just that (your spell is before everything) + (open the gate is so hard that you can't do anything else before the next round 😃 too tired, need to focus again, etc...) If we were in action points system, I would be happy to have "some action points before the spell effect and some action points after the spell effect too same if we had some specific fighting actions (you can't do anything the next 3 act pts after you touch your ennemy) so don"t consider the rule model as the simulation or the explanation of the effect, just a model to resolve situation with dices.
  11. the worst cults are those I don't want to play, the best cults are those I want to play.
  12. you are describing lay membership 🙂 in this case a large part of people are lay members but yes very few people are initiate (or more) in my previous version of god of glorantha, you must be illuminate and (rune level in lunar cults or some skills > 90%). But is previous version, with different skills. Seems to me we have to wait for the new version of the gods books to know what is "now" the requirement
  13. Is someone calling me ? Is it a summon evil ceremony ? Are you saying I am the evil ?! of course I know what means crapule in french... now the question is how can I translate it in english ? 😛 a villain, yes you can say that. I will not use the term "little shit" for a crapule (well the french literal translation, now, I m not aware of all the senses behind little shit) for me "une crapule" is really worse than "petite merde / petit merdeux". in both cases despicable, but crapule can do very bad things. I think that the question is not to find a lambril cultist, but to find a "crapule 😛 " able to do what you want. And maybe with luck, you will hire a Lanbril guy. But for sure you must know someone, who know someone, who know someone...
  14. from my perspective everything is possible, even in the same group of players 1) you are a sartarite in Boldhome ? you may have a passion to the city, to one of the city tribes (your tribe) , or even to Sartar (the kingdom) because it is its capital. But you can be too loyal to both the city and the tribe 2) do you love or are you loyal to your clan or your family ? why not hate them ? You even may be loyal and hate the same person / group. Or you may love your clan lands but hate your clan people For me everything is possible, definitely if the player explains it (and then give the GM some potential hook for scenario) but I'm not exactly follower of the rules as written (link my own passions)
  15. so true 🙂 for me the range balance seems "easy": a "special" benefit is like a 2pt spirit spell (like bladesharp 2) but only for a round (+-10% and/or +2 dmg/ap , and some equivalence in meter if you want to push your opponent) a "critical" benefit is like a 4pt spirit spell but only for a round (aka +-20% and/or +4 dmg/ap )
  16. there is always another way 😛 maybe to get real Auroch, you need to not leave the place with sneaky tactics, and nothing more. you may defeat the giants but... why not be welcomed by them, and leave with a part of the herd, not as a plunder but as a gift ? could be done by honest bargain : we have change, and we want to have good relationship with you, we released your brother as a proof, and would like to obtain your cows, what can you do for you ? of course their ancestors will be angry... could be done by some treachery : become unknown travelers / musicians, organize a fest, let them drunk, and place some red (cow) flag, on the top of the castle, then go back with the cows ? the ancestors may be happy because they ridiculed their ennemy, or angry because they did not fight as their honourable fathers or maybe scaring the giant (a scenario may be the research of what could scare giant ? a mouse maybe ?) or eurmal may have some joke and "kill" all the cows (with some rotting issue, even digusting for the giants), the giants would be angry, but has they need to eat, they must find elsewhere another source of food. etc.. what I would prefer, in any case, is to have something to do before the quest, elsewhere, to find something (knowledge, artifact, favors, spells...).
  17. What you are describing is an archetype. I would say one Eurmali would have a part of this behaviour, but no reason, to me at least, to get all. You may find a drunking glutton who never steal, or a facetious liar who never eats more than the bare minimum
  18. I like your idea @PhilHibbs however some concerns: 1) i dislike the idea of another roll to determine the effect. From my perspective, if the character succeeds so well the parry, it may be luck, but it is probably skill. So I would prefer the player to choose what could be the benefit. Then you may have two lists : list 1: potentiel benefits from a special* or critical* success list 2: benefits from a critical* success only with a special*, player choose 1 benefit in the list 1 with a critical*, player choose 2 benefits in the list 1 OR 1 benefit in the list 2. critical* special* may be the real critical/special roll OR the difference of success between attack and parry, don't know what is the more appropriate 2) I would like to see some advantage to the defender's attacks : you may imagine that with her parry the defender opens her attacker defense and gains, for example, +20% to her attack next round (or +10% her attack, -10% the opponent defense skills) 3) more an idea than a concern : maybe these effects could be learnt in some combat schools / temples or studied. Young pc may have a limited choice but, with some loyalty, or as a reward for any reason, pc may be teached some "secret" technique ?
  19. yep I never heard about Elmal before King of dragon pass (so no rpg rules/description)and this forum (no HQ-era for me) but, just with my old french material, I had a too simple conception of the world : sartarite follows Orlanth/Ernalda&co and the light bringers praxian follows Waha Eirithra and of course Storm Bull and yelmalio can be found are these !@- guys near Pavis and part of the Peloria society. It is more complex (and I like it) but it's hard to change a perception after so many decades of blindness 😛
  20. thanks @Jeff and @Eff I'm seeing I was'nt very clear and misused some terms what I called [storm tribes] where the tribes (human) worshipping the storm+earth pantheon (aka Orlanth is the king of the gods, Ernalda is his wife, etc...) like red cow, colymar, etc... for example A lot of people use the word "Orlanthi" for that I think, but my issue is that could be seen as Orlanthi = worshippers of Orlanth himself. Well same issue with storm tribe ^^ and of course to be less clear, I used sun county and not sun dome but not sure it is a true difference So I will reformulate what I understand (thanks your answers), what is still (or new) questions 1) in a standard sartarite/ old tarshite / heortland / esrolian clan, yelmalio cultists exist as member of the clan. However, can they get a good position (ring, land etc...) without more difficulties than a Yinkin or Issaries or Maran gor worshipper ? 2) I'm very not clear about sun dome in Dragon Pass... and even more confused with your words, @Jeff : I saw it like the sun dome in sun county: a county/region/district/... independant of any local power, with its own rules, social position, so of course temple(s) but you will find villages, farmers, tax collectors, administration, milice/army etc... Or the praxian sun county is very different and the Sun Dome in DP are only a temple with few dependencies, following the rules of the local Orlanth-rex (or Esrolian queen) ?
  21. would say a kind of morale augment like +20% in anything related to the battle once they discover they were wrong, you may cancel it or even transform it in -10% or -20% (if that doesn't kill them, after all ennemies would be exhausted) maybe only for only pow related rolls
  22. maybe a basic question (compared with where are the fire powers 😛 ? ) every time I think about yelmalio, I see sun county (or little sun county quarter in big cities) but... is it possible to find Yelmalio cultist in a "standard" clan (in esrolia, heort, sartar) ? In this case, is he considered as a weird guy ? or just as any worshiper of the storm tribe, fully integrated in the clan, without any issue ? (don't know if I can use the storm in esrolia context but you see what I mean)
  23. from a orlanthi perspective, that seems the good choices. Probably some issue of loyalty , but the good ones. Of course be able to send the lambril guy with some smogscreen in case of... I focus on lambrili, because eurmali would have probably already a smogscreen in there mind, better than anything you may imagine (best option send your eurmali hiring the lambrili, no one except a malkavian other eurmali will be able to undestand something) no no no. After few weeks your eurmali will believe she is really what she pretends to be ! 😛 i remember (but my memory is somewhat.. well I understand the eurmal despair way) that in this forum the answer was tatoos are with ink (not something magical you get during your initiation) But after that, some (not all, rare I think) would may get magical transformation from their gods. So you could easily find people with "just" tattoos
  24. an interesting point of view (and your damage resolution is interesting too, complex, but really interesting) However, if you start to consider the defensor armor has an impact on the damage of the attacker weapon , you may consider that attacker armor would have an impact on stats and damage just hypothesis, I m not specialist (just seeing that if spear were not used on foot with a full armor medieval style, there should be a reason, but I may be wrong, maybe that's just a popular myth and reality was different) : heavier is your amor, more damage your mace will provide. heavier is your amor, less chance you have to touch (and probably depending on your weapon the penalty should be different -> why medieval knights didn't use spear on foot ?) heavier is your opponent armor, less chance he has to parry etc...
  25. absolutly, but in this case it is not a "style skill" rule. It is something more complex. Go further in this way: one style provides percentage in one weapon, in the other weapon, in a similar style, etc... and if you follow this path,logically you would arrive at the weapon skill rule (aka RAW) 🙂
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