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seneschal

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Everything posted by seneschal

  1. I agree. Bushido is all about gaining and maintaining "Face" -- a reputation for honorable (although not necessarily moral) conduct. A character who loses Face actually decreases in level, assuming he doesn't have to commit ritual suicide to wipe out the shame he's caused his family. It's a whole different thing than collecting gold or glory for experience points.
  2. Tut, tut. It’s been done:
  3. RuneQuest vs. Dungeons & Dragons??? Bah! I send my Classic Traveller mercenaries to bring civilization to your miserable TL 1 mud ball of a world. "What was that, Corporal? Squadron B was just eaten by a WHAT?" 😱
  4. I like the write-up but the Mahars should be at least man-sized. In one novel David Innes disguised himself as one by donning a Mahar skin or pelt. Yeah, it’s far-fetched even for Burroughs but at least Innes’ stature didn’t give him away. 😁
  5. So, if a giant steps on a shielded Arrakisian warrior, a) the giant squishes the warrior b) the giant shoves the warrior and his shield into a newly created depression in the earth c) it doesn't matter since a skyscraper-sized sand worm immediately swallows them both
  6. I am intrigued. And in the preview characters I like the brother/sister team of Tortoise and Hare.
  7. Heh, Jonny Quest investigated mysterious events and battled monsters, mad scientists and well-organized goons. You could build a pretty good campaign emulating his adventures
  8. This scenario really reminds me of the Jonny Quest episode "The Sea Haunt." Might view it for additional inspiration (and the groovy 1964 opening theme). Also William Hope Hodgeon's 1912 short story "The Derelict." Good creepy bits there, too.
  9. See the D100 family threads. Cakebread and Watson have options for you
  10. NPCs pull dirty tricks on the good guys all the time. Darth Vader snatching Han Solo's blaster from across the room. Maleficent luring Princess Aurora into an isolated tower room via ghost light. Circe turning Odysseus' men into pigs during dinner. It's time to turn the tables on 'em.
  11. Game mechanics aside, I have to agree with Rosen's second point. The examples listed in the OP are creative and fun uses of magic, distracting without necessarily being debilitating. Giving a foe a wedgie, causing his cloak to flip over his head, jerking a loosely held item out of his unsuspecting grasp, tying his shoelaces together are things I can see magicians (and especially their ornery young apprentices) attempting to do. I'd let them give it a shot and not get too worried about the rules. If you can't have fun with magic what's the point?
  12. Heh, Dark Shadows was part Jane Eyre, part Turn of the Screw for 200 or so episodes BEFORE everyone's favorite vampire -- Barnabas Collins -- made his debut. If you're renovating a building and stumble upon a hidden sealed room, don't remove the heavy chains from the coffin you find within.
  13. Obviously we need to think outside the box on this one. Since role-playing itself and many of our favorite properties are 1970s things, a logical license is ... General Hospital. Luke and Laura! Larceny and lechery! Streetwalker nurses! Gangsters, assasins and Bond villains! Betrothal and betrayal! Dastardly deeds at the disco! After all, if someone can turn "Dallas" into a rpg why limit ourselves to nighttime soap operas? 😁
  14. Glad.you had fun (despite the sweet potato fries). 😃
  15. My Rolemaster supplement "At Rapier's Point" gives a rundown of people, politics, culture and events in 17th century France and England. No Mythos connection but there's plenty going on to keep investigators busy. Best fencing rules I've encountered are Hero System's martial arts adaptation.
  16. What about the investigator becoming irresistible to reptiles? They now just love her and want to be with her and follow her and snuggle up to her wherever she goes. They won't injure her but may threaten anyone who attempts to assist their new favorite darling.
  17. I skimmed the web site but didn't see a description of the actual contents.
  18. Guys, I think we've missed something here. It ain't the rock quarries that are the hotbeds of Mythos activity in the region. It's the doughnut shops. How better to hide your cultists in plain sight than to have them staff a ubiquitous franchise?
  19. If Moorcock's works were a 1970s thing, we also have Stephen R. Donaldson's Thomas Covenant series and Terry Brooks' Shanarra series from the same era. Not necessarily a fan of either but the latter did get made into a recent TV show. i dunno, I tied reading The Wounded Land. So depressing it would make Elric seem cheerful. How did Covenant remain popular for nine novels?
  20. Oh, I don't know. All the bits create a picture of what travel was like in the Twenties, important for a pulp era adventure whether Mythos critters are involved or not. Trains were the in thing, aviation was crazy Buck Rogers stuff, and horse-drawn buggies were more reliable than automobiles. There really were places where you couldn't get there from here. Travel really was an adventure, a challenge in and of itself even before you reached any "exotic" locations. Good stuff to know.
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