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seneschal

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Everything posted by seneschal

  1. No, no, no. Not cultists with swords. This is the 20th century, man! It’s the mysterious Doctor Satan’s robot, the prototype soldier for his proposed army of world domination. The thing is the classic 1920s/30s tin can on legs — 8 feet tall, armed with 1d4 or 1d6 claws, 40-ish STR, Move 5 or 6, slow and clumsy but implacable and unstoppable. Its metal shell provides the equivalent of 10-20 points of kinetic armor; it would take military grade heavy weapons to dent it. It probably weighs 500-800 pounds but astute player-characters (with successful Idea rolls) may suspect that it is a bit top heavy.
  2. So ... load up on extra copies and start pumping out those licensed supplements!
  3. Take a page from Traveller — heroes are retired old farts in their late 40s and 50s. Besides, don’t nubile young things go for accomplished older adventurers? 😉😄
  4. Because ... he's Batman! 😁
  5. It had been becades since I heard Jeff Wayne’s album in high school. But “ULA” reads too much like an academic institution. 😉
  6. “Ariel! Ookla! Riiiiiiiide!” Gee, Magic World seems to generate a lot of love and commentary for an unwanted, discontinued game line.
  7. Where is Sean Connery now that we need him? Always good to see more BRP sci fi.
  8. The concept has legs. I can totally see an Oven Mitts of Madness (what is consuming the great chefs of Europe?) supplement, followed by Baseball Mitts of Madness (who has 18 tentacles and catches flies?) as Mythos forces conquer the Earth.
  9. Gather the troops from Agony and Ecstasy and send ‘em after those aliens. “Ersatz Avengers, Assemble!”
  10. Family members have told me they’d like to play a game that is sort of like Star Wars Meets Lord of the Rings. Sounds like I will need to choose a cinematic rules set, but what would such a genre-bending setting look like? So far, I’m thinking Sword and Planet, something like Burroughs’ Carson of Venus series, although Thundarr the Barbarian might fit the bill as well. Maybe with some alien steampunk tossed in. Any thoughts or suggestions? As far as system I am debating Hero System or Mini Six. My initial impulse was Classic Traveller, but it is far too lethal for Buck Rogers/Flash Gordon hijinks. BRP has lethality issues as well, and while Mutant Future might fit the tone its zero to hero character progression doesn’t. Sword and Planet protagonists are Big Darn Heroes from the get-go.
  11. Money is often based on metals but need not be. It could be pieces of polished shell, beads of volcanic glass, small plates of jade or other semi-precious stone, thick dried leaves of a certain plant, discs of bone or horn. Your medium of exchange just needs to be fairly rare, possibly pretty, and considered valuable. And, of course, portable. In ancient Sumeria, they issued letters of credit in the form of clay tablets. So even mud can be money, depending on the culture.
  12. First Japan, now Poland. Gee, Cthulhu really is taking over the world!
  13. So, despite the onslaught of rock ‘n roll and powerful car stereos, moderns are better listeners than Jazz Age folks? Hmmmm. 🤔😉
  14. We lost a lot of characters in Classic Traveller, too, but never felt the need to keep a mortuary list. Of course, burial in space may put the kibosh on such things.
  15. We’ve still got four locations and four NPCs to figure in. Care to toss in your two cents?
  16. Crypt + death trap — Said crypt is the final resting place of the reverend Rabbi Josef Levi Schaum of Antwerp. Unfortunately for the PCs, the crushing walls aren’t a mere mechanical contraption but are powered by the Rabbi’s former assistant and guardian, the golem Caleb. His power comes from the aforementioned crystal, which is embedded in an inconvenient portion of his anatomy. (I will leave the exact location to the GM, but adventurers won’t simply be able to snatch it off him.) The crushing confrontation in the crypt need not be the adventure’s climax. Caleb is mobile and intelligent and may need to do some globe-trotting to fulfill his master’s final instructions, whatever they might have been. After all, we’ve got six exotic locations to include.
  17. Here"s what I got: Hook: In Media Res – literally “in the middle of things”. The players are thrown into the plot whether they like it or not. The GM begins the adventure in the middle of the fight, chase or hazard. The heroes need to react quickly to figure out what is going on.MacGuffin: Object – Groundbreaking Invention. Unlike Prototype Weapons, this Mcguffin is usually well known and anticipated.NPC's: (Roll 1D4)… EntertainerDetectivePilotArchaeologistPlot Twist: Death Trap – Walls/Ceiling closing in. A grand tradition, the death trap usually appears in the villain's secret lair. Designed to prolong the agony of the heroes this provides them with the opportunity of escape.Locations: (Roll 1D4+2) Then fit together for fun and interesting story...JerusalemThe AmazonIslandAt SeaForestCryptThe Principle Action Sequence…Investigation – Several clues leading towards the principle villains are scattered about the scene/adventure. Clues coming together will build tension.
  18. Whatever you do, don’t open the lid!
  19. And at this point, some of the uploaded files can be found nowhere else. It is a service worth maintaining no matter how “primitive” it is.
  20. I remember Elf Quest but it doesn’t seem to get much love, unlike Stormbringer.
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