Old Man Henerson Posted November 30, 2019 Share Posted November 30, 2019 Hi everyone, I have a few questions about the the rules for hit points by location. My first problem is how do you keep track of each limbs hit points? Since they do not work with the hit point chart on the character sheet I do not know where to place them. Problem number two is what value do hit points by location have over the major wound rules, and which kind of games would you this rule over major wounds? Quote Link to comment Share on other sites More sharing options...
g33k Posted November 30, 2019 Share Posted November 30, 2019 Typically, I'd use either the "major wounds" rules or HP-by-location, but not both together: I see them as two different ways to make damage into something more-interesting than "big meatsack of HP's." That said, one could integrate the two systems. For by-location HP's, a sheet with the relevant spaces is invaluable. There's a fan-made sheet here: (There may be other BRP sheets with hit-locations in the D/L section, too; I'm not sure.) I'm very partial to the RuneQuest style sheets, where there's a little graphic of a person, with spaces on the graphic for the points. The old RQ2 "Sapienza mk iv" sheet is primitive, but functional; the new RQG sheet is more evocative... and ALSO functional (the RQG special "artisinal" sheet it even MORE evocative... IMHO, too much so, too distracting from the core functionality & legibility of the sheet). 1 1 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Old Man Henerson Posted November 30, 2019 Author Share Posted November 30, 2019 (edited) 29 minutes ago, g33k said: Typically, I'd use either the "major wounds" rules or HP-by-location, but not both together: I see them as two different ways to make damage into something more-interesting than "big meatsack of HP's." That said, one could integrate the two systems. Yeah. I was planing on only using one of the systems for my game, I just did not know which one would be more appropriate for the game I am planing to run. 29 minutes ago, g33k said: For by-location HP's, a sheet with the relevant spaces is invaluable. There's a fan-made sheet here: (There may be other BRP sheets with hit-locations in the D/L section, too; I'm not sure.) I'm very partial to the RuneQuest style sheets, where there's a little graphic of a person, with spaces on the graphic for the points. The old RQ2 "Sapienza mk iv" sheet is primitive, but functional; the new RQG sheet is more evocative... and ALSO functional (the RQG special "artisinal" sheet it even MORE evocative... IMHO, too much so, too distracting from the core functionality & legibility of the sheet). Thanks for the suggestion, I think this sheet will do nicely if I decide to go for hit points by location. I love that it is so nice and clean, even though I like the normal character sheet it can still be a bit cluttered. Edited November 30, 2019 by Old Man Henerson Spelling Quote Link to comment Share on other sites More sharing options...
foolcat Posted December 6, 2019 Share Posted December 6, 2019 On 11/30/2019 at 8:46 PM, Old Man Henerson said: Yeah. I was planing on only using one of the systems for my game, I just did not know which one would be more appropriate for the game I am planing to run. „It ain’t d100 if you can’t lose a limb.“ Can‘t quite remember right now where that wisdom comes from, but it’s accurate. HP per location is not necessarily deadlier than an overall HP pool per se, but it can be much quicker to inconvenience and hamper characters, leading to potentially deadly situations faster. Case in point: a character that, through an unlucky crit, gets reduced to 0 HP in the groin hit location loses control over his legs (which might both be hale at the time) and falls prone, putting him at a severe disadvantage towards his opponent. So yeah, it’s a good idea to think about which system to use beforehand. 😉 2 Quote Link to comment Share on other sites More sharing options...
soltakss Posted December 6, 2019 Share Posted December 6, 2019 On 11/30/2019 at 6:51 PM, Old Man Henerson said: My first problem is how do you keep track of each limbs hit points? Since they do not work with the hit point chart on the character sheet I do not know where to place them. What I do is to have a box beside the Hit Location and keep track of the Current Hit Points. So, the box might have 6 HP and i keep track by writing 4, 2, -3, 1, 6, crossing out, or erasing, the previous value. Some people have a hit Point Tracker, so they have 10 09 08 07 06 05 04 03 02 01 and 00, then mark off where they are. this has several disadvantages for me: It takes up far too much space It doesn't cope with PC with more than 10 HPs It doesn't handle negative values very well On 11/30/2019 at 6:51 PM, Old Man Henerson said: Problem number two is what value do hit points by location have over the major wound rules, and which kind of games would you this rule over major wounds? Generally, you use either Location Hit Points or Major Wounds. I can't see much point using both together, unless you use a system such as Legend, Mythras or Revolution D100. Personally, I never really liked the idea of rolling where a wound happened only if it's a Major Wound, it just feels wrong to me. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Old Man Henerson Posted December 7, 2019 Author Share Posted December 7, 2019 3 hours ago, foolcat said: „It ain’t d100 if you can’t lose a limb.“ Can‘t quite remember right now where that wisdom comes from, but it’s accurate. HP per location is not necessarily deadlier than an overall HP pool per se, but it can be much quicker to inconvenience and hamper characters, leading to potentially deadly situations faster. Case in point: a character that, through an unlucky crit, gets reduced to 0 HP in the groin hit location loses control over his legs (which might both be hale at the time) and falls prone, putting him at a severe disadvantage towards his opponent. So yeah, it’s a good idea to think about which system to use beforehand. 😉 Mmm. Yeah, that might be a problem to look out for. Thanks for the tip Quote Link to comment Share on other sites More sharing options...
Old Man Henerson Posted December 7, 2019 Author Share Posted December 7, 2019 3 hours ago, soltakss said: What I do is to have a box beside the Hit Location and keep track of the Current Hit Points. So, the box might have 6 HP and i keep track by writing 4, 2, -3, 1, 6, crossing out, or erasing, the previous value. Some people have a hit Point Tracker, so they have 10 09 08 07 06 05 04 03 02 01 and 00, then mark off where they are. this has several disadvantages for me: It takes up far too much space It doesn't cope with PC with more than 10 HPs It doesn't handle negative values very well So do you draw these boxes on the side of the character sheet next to hit points? You are right about the hp tracker though, it sounds too complicated for my tastes. 4 hours ago, soltakss said: Generally, you use either Location Hit Points or Major Wounds. I can't see much point using both together, unless you use a system such as Legend, Mythras or Revolution D100. Personally, I never really liked the idea of rolling where a wound happened only if it's a Major Wound, it just feels wrong to me. Sorry for the confusion, I was never intending to use both systems at once, I was just curious what the advantages of each system has and what kind of games each one would be best suited for. Quote Link to comment Share on other sites More sharing options...
SDLeary Posted December 7, 2019 Share Posted December 7, 2019 36 minutes ago, Old Man Henerson said: Sorry for the confusion, I was never intending to use both systems at once, I was just curious what the advantages of each system has and what kind of games each one would be best suited for. You could combine the two systems... Rather than use the location values as actual tracks to tick points off of, you use them as threshold values, instead of the Major Wound value. If you take between one and two times the value: limb is useless; both legs are useless (abdomen hit); falls down and can only crawl or lie still (chest);fall unconscious (head). Between two and three... basically just following the "Damage and Hit Locations" option box on p204 of the BGB. Only tick points off of general HP. Issue with this is that you really have to be using Heroic HP, otherwise values can be so small that Major Wounds happen all the time. SDLeary 1 Quote Link to comment Share on other sites More sharing options...
g33k Posted December 7, 2019 Share Posted December 7, 2019 I prefer (and I'm not alone in this) tracking the ACTUAL hp's per-location, rather than Major Wounds (those folk are heathens I tell you, HEATHENS!!!). It's a bit grittier, because while "major" effects are similar in both system, an unlucky series of minor wounds to one Location can be equally disabling. But I enjoy those narrative results. The rising tension, as couple of minor wounds render a location vulnerable to even 1-2 unlucky HP's of damage. The OMG as a solid (but not decommissioning) hit does the same. It doesn't always happen that way... But there's always that risk! 1 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Bill the barbarian Posted December 7, 2019 Share Posted December 7, 2019 8 hours ago, foolcat said: „It ain’t d100 if you can’t lose a limb.“ My fave is Quote t'ain’t punk 'til there’s blood! Might well work for Storm Bulls and here in BRP land, berserks and bikers—oh and punks (is cyberpunk BRP a thang?). On 11/30/2019 at 11:51 AM, Old Man Henerson said: Hi everyone, I have a few questions about the the rules for hit points by location. My first problem is how do you keep track of each limbs hit points? Since they do not work with the hit point chart on the character sheet I do not know where to place them. Problem number two is what value do hit points by location have over the major wound rules, and which kind of games would you this rule over major wounds? Seriously: have not seen a BRP sheet ever. (whenever I played BRP i just used lined paper and pencil). so can not answer that specifically. I would imagine that they would be best placed near the body part in the pic that has the APs and HPs in it ( a stick figure with 7 distinct body parts sufficed in proxy for this in paper and pencil games). I love the grit, others hate the paperwork.and I am not sure about the second part of the query. Cheers 1 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted December 7, 2019 Share Posted December 7, 2019 combining the 2 system was what I was doing with Runequest 3 in 1989.. but I have seen no such rule in BRP (2011 edition or is it 2014?), Mythras (2nd edition), Runequest 6 or Legend. Nor I think it's worth the bother. I found that localised HP help you survive better against many small cut or even big one if you have a big armour (since if each damage is on different location it really multiplies your overall HP). But it's really much weaker against big damage, such as 2H weapon, or spell that typically ignore armour in many D100 systems... (though in BRP it is a bit confusing seem text seem to indicate elemental damage is blocked by armour, while some other page say the contrary) I personally like the Revolution D100 system. It has localised HP (slightly higher too) but it has Toughness! which make over all the character much more resistant 1 Quote Link to comment Share on other sites More sharing options...
Old Man Henerson Posted December 7, 2019 Author Share Posted December 7, 2019 Thanks again for all the help guys. This should be some very useful for my game. I am still sort of torn between major wounds and hit locations. On the one hand, I think hit locations would to some extent, be less damaging to my PCs and perhaps easier to work with in a narrative sense. On the other hand however, the normal HP system seems easier to comprehend mathematically, but it sounds like the major wounds would be more damaging, and it is not as evocative to the narrative as the other one Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted December 7, 2019 Share Posted December 7, 2019 3 hours ago, Old Man Henerson said: Thanks again for all the help guys. This should be some very useful for my game. I am still sort of torn between major wounds and hit locations. On the one hand, I think hit locations would to some extent, be less damaging to my PCs and perhaps easier to work with in a narrative sense. On the other hand however, the normal HP system seems easier to comprehend mathematically, but it sounds like the major wounds would be more damaging, and it is not as evocative to the narrative as the other one What might help is to think about which method to use is how you want to handle armor. Do you want generic suits of armor, or pieces that cover specific parts of the body? 3 Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
soltakss Posted December 7, 2019 Share Posted December 7, 2019 18 hours ago, Old Man Henerson said: So do you draw these boxes on the side of the character sheet next to hit points? Normally, yes. Alternatively, if the Character sheet has a section for Hit Points by Location, with a number, I just cross that out in pencil and write the current number of HPs and erase it when I change it. Some people like little humanoid charts with D20 Location/AP/HP and a box for the current HPs. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted December 8, 2019 Share Posted December 8, 2019 Bel;ow are a creature hit table summary I made when I was playing mythras, I quite like it in fact.... mm... maybe I should still use it ha! Hit Points CON+SIZ Locations 1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 51-60 51-65 51-70 51-75 51-80 51-85 51-90 51-95 96-00 +5pts Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Abdomen 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 +1 Tail 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Chest 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 +1 Arm 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1 Wing 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1 Head 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Minor Wound [ 1, HP [ Bruise and scratch Serious Wound [ HP, 2HP [ No attack for D3r (pain), permanent scar Psilon Limb: Endurance save fail => limb useless. (constructs/undead immune) D20 Location Chest, Abdmonen, Head: Endurance save fail => unconscious (dmg-HP)', first aid to awake 1-3 Right Leg 4-6 Left Leg Major Wound 7-8 Abdomen [ 2HP & up Character incapacitated 8-9 Chest Limb: shattered / rip off. 11-12 Right Upper Arm Limb: Endurance save fail => unconscious, dies in Healing Rate * 5r. (insect/droid/demons/constructs/undead immune) 13-14 Right Lower Arm Chest, Abdomen, Head: unconscious 15-16 Left Upper Arm Chest, Abdomen, Head: Endurance save => die. 17-18 Left Lower Arm Chest, Abdomen, Head: Endurance success => Healing Rate * 2r for Healing or die.. (constructs/undead immune) 19-20 Head Humanoid Quadruped, Winged Insect Arachnid Centaurid D20 Location D20 Location D20 Location D20 Location D20 Location 1-3 Right Leg 1-2 Right Hind Leg 1 Right Rear Leg 1-2 Right Rear Leg 1-3 Right Leg 4-6 Left Leg 3-4 Left Hind Leg 2 Left Rear Leg 3-4 Left Rear Leg 4-6 Left Leg 7-9 Abdomen 5-7 Hindquarter 3 Right Middle Leg 5-6 Mid Right Leg 7-8 Hindquarter 10-12 Chest 8-10 Forequarter 4 Left Middle Leg 7-8 Mid Left Leg 9-10 Forequarter 13-15 Right Arm 11-12 Right Wing 5-9 Abdomen 9-10 Fore Right Leg 11-12 Right Front Leg 16-18 Left Arm 13-14 Left Wing 10-13 Thorax 11-12 Fore Left Leg 13-14 Left Front Leg 19-20 Head 15-16 Right Front Leg 14 Right Front Leg 13-14 Abdomen 15-16 Chest 17-18 Left Front Leg 15 Left Front Leg 15-16 Front Right Leg 17 Right Arm Biped, Tailed 19-20 Head 16-20 Head 17-18 Front Left Leg 18 Left Arm D20 Location 19-20 Cephalothorax 19-20 Head 1-3 Tail Tip Quadruped, Tailed Insect, Winged 4-5 Right Leg D20 Location D20 Location Arachnid, Tailed Draconic 6-7 Left Leg 1-3 Tail 1 Right Rear Leg D20 Location D20 Location 8-10 Hindquarter 4-5 Right Hind Leg 2 Left Rear Leg 1-2 Tail 1-2 Tail 11-14 Forequarter 6-7 Left Hind Leg 3-4 Metathorax 3 Right Rear Leg 3-4 Right Hind Leg 15-16 Right Arm 8-10 Hindquarter 5 Mid Right Leg 4 Left Rear Leg 5-6 Left Hind Leg 17-18 Left Arm 11-14 Forequarter 6 Mid Left Leg 5 Mid Right Leg 7-8 Hindquarter 19-20 Head 15-16 Right Front Leg 7-10 Protothorax 6 Mid Left Leg 9-10 Right Wing 17-18 Left Front Leg 11-12 Right Wing 7 Fore Right Leg 11-12 Left Wing Biped, Winged 19-20 Head 13-14 Left Wing 8 Fore Left Leg 13-14 Forequarter D20 Location 15-16 Right Forelimb 9-12 Thorax 15-16 Right Front Leg 1-3 Right Leg 17-18 Left Forelimb 13-15 Right Pincer 17-18 Left Front Leg 4-6 Left Leg 19-20 Head 16-18 Left Pincer 19-20 Head 7-9 Abdomen Serpentine 19-20 Cephalothorax 10 Chest D20 Location Pachyderm 11-12 Right Wing 1-3 Tail Tip D20 Location Dorsal Finned Aquatic 13-14 Left Wing 4-5 Mid End-Length 1-2 Right Hind Leg D20 Location 15-16 Right Arm 6-7 Fore End-Length 3-4 Left Hind Leg 1-3 Tail 17-18 Left Arm 8-9 Rear Mid-Length 5-8 Hindquarter 4-6 Dorsal Fin 19-20 Head 10-12 Mid Mid-Length 9-12 Forequarters 7-10 Hindquarter 13-14 Fore Mid-Length 13-14 Right Front Leg 11-14 Forequarter 15-16 Rear Fore-Length 15-16 Left Fron Leg 15-16 Right Fin 17-18 Mid Fore-Length 17 Trunk 17-18 Left Fin 19-20 Head 18-20 Head 19-20 Head 1 Quote Link to comment Share on other sites More sharing options...
Old Man Henerson Posted December 9, 2019 Author Share Posted December 9, 2019 On 12/7/2019 at 10:10 AM, Atgxtg said: What might help is to think about which method to use is how you want to handle armor. Do you want generic suits of armor, or pieces that cover specific parts of the body? Most likely I will be going with full body armor, amusing the PCs hang on the the armor they get in the beginning. The rest of the peoples in my game are either semi primitive, medieval, level of armors at best with only a small percent having modern or advanced armors. Quote Link to comment Share on other sites More sharing options...
Old Man Henerson Posted December 9, 2019 Author Share Posted December 9, 2019 On 12/7/2019 at 1:00 PM, soltakss said: Normally, yes. Alternatively, if the Character sheet has a section for Hit Points by Location, with a number, I just cross that out in pencil and write the current number of HPs and erase it when I change it. Some people like little humanoid charts with D20 Location/AP/HP and a box for the current HPs. On 12/7/2019 at 8:02 PM, Lloyd Dupont said: Bel;ow are a creature hit table summary I made when I was playing mythras, I quite like it in fact.... mm... maybe I should still use it ha! Hit Points CON+SIZ Locations 1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 51-60 51-65 51-70 51-75 51-80 51-85 51-90 51-95 96-00 +5pts Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Abdomen 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 +1 Tail 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Chest 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 +1 Arm 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1 Wing 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1 Head 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Minor Wound [ 1, HP [ Bruise and scratch Serious Wound [ HP, 2HP [ No attack for D3r (pain), permanent scar Psilon Limb: Endurance save fail => limb useless. (constructs/undead immune) D20 Location Chest, Abdmonen, Head: Endurance save fail => unconscious (dmg-HP)', first aid to awake 1-3 Right Leg 4-6 Left Leg Major Wound 7-8 Abdomen [ 2HP & up Character incapacitated 8-9 Chest Limb: shattered / rip off. 11-12 Right Upper Arm Limb: Endurance save fail => unconscious, dies in Healing Rate * 5r. (insect/droid/demons/constructs/undead immune) 13-14 Right Lower Arm Chest, Abdomen, Head: unconscious 15-16 Left Upper Arm Chest, Abdomen, Head: Endurance save => die. 17-18 Left Lower Arm Chest, Abdomen, Head: Endurance success => Healing Rate * 2r for Healing or die.. (constructs/undead immune) 19-20 Head Humanoid Quadruped, Winged Insect Arachnid Centaurid D20 Location D20 Location D20 Location D20 Location D20 Location 1-3 Right Leg 1-2 Right Hind Leg 1 Right Rear Leg 1-2 Right Rear Leg 1-3 Right Leg 4-6 Left Leg 3-4 Left Hind Leg 2 Left Rear Leg 3-4 Left Rear Leg 4-6 Left Leg 7-9 Abdomen 5-7 Hindquarter 3 Right Middle Leg 5-6 Mid Right Leg 7-8 Hindquarter 10-12 Chest 8-10 Forequarter 4 Left Middle Leg 7-8 Mid Left Leg 9-10 Forequarter 13-15 Right Arm 11-12 Right Wing 5-9 Abdomen 9-10 Fore Right Leg 11-12 Right Front Leg 16-18 Left Arm 13-14 Left Wing 10-13 Thorax 11-12 Fore Left Leg 13-14 Left Front Leg 19-20 Head 15-16 Right Front Leg 14 Right Front Leg 13-14 Abdomen 15-16 Chest 17-18 Left Front Leg 15 Left Front Leg 15-16 Front Right Leg 17 Right Arm Biped, Tailed 19-20 Head 16-20 Head 17-18 Front Left Leg 18 Left Arm D20 Location 19-20 Cephalothorax 19-20 Head 1-3 Tail Tip Quadruped, Tailed Insect, Winged 4-5 Right Leg D20 Location D20 Location Arachnid, Tailed Draconic 6-7 Left Leg 1-3 Tail 1 Right Rear Leg D20 Location D20 Location 8-10 Hindquarter 4-5 Right Hind Leg 2 Left Rear Leg 1-2 Tail 1-2 Tail 11-14 Forequarter 6-7 Left Hind Leg 3-4 Metathorax 3 Right Rear Leg 3-4 Right Hind Leg 15-16 Right Arm 8-10 Hindquarter 5 Mid Right Leg 4 Left Rear Leg 5-6 Left Hind Leg 17-18 Left Arm 11-14 Forequarter 6 Mid Left Leg 5 Mid Right Leg 7-8 Hindquarter 19-20 Head 15-16 Right Front Leg 7-10 Protothorax 6 Mid Left Leg 9-10 Right Wing 17-18 Left Front Leg 11-12 Right Wing 7 Fore Right Leg 11-12 Left Wing Biped, Winged 19-20 Head 13-14 Left Wing 8 Fore Left Leg 13-14 Forequarter D20 Location 15-16 Right Forelimb 9-12 Thorax 15-16 Right Front Leg 1-3 Right Leg 17-18 Left Forelimb 13-15 Right Pincer 17-18 Left Front Leg 4-6 Left Leg 19-20 Head 16-18 Left Pincer 19-20 Head 7-9 Abdomen Serpentine 19-20 Cephalothorax 10 Chest D20 Location Pachyderm 11-12 Right Wing 1-3 Tail Tip D20 Location Dorsal Finned Aquatic 13-14 Left Wing 4-5 Mid End-Length 1-2 Right Hind Leg D20 Location 15-16 Right Arm 6-7 Fore End-Length 3-4 Left Hind Leg 1-3 Tail 17-18 Left Arm 8-9 Rear Mid-Length 5-8 Hindquarter 4-6 Dorsal Fin 19-20 Head 10-12 Mid Mid-Length 9-12 Forequarters 7-10 Hindquarter 13-14 Fore Mid-Length 13-14 Right Front Leg 11-14 Forequarter 15-16 Rear Fore-Length 15-16 Left Fron Leg 15-16 Right Fin 17-18 Mid Fore-Length 17 Trunk 17-18 Left Fin 19-20 Head 18-20 Head 19-20 Head Thanks for the tips and materials. My character sheets don't have any stick figure boxes, but I think I can use these well enough. These should all help a lot. 1 Quote Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted December 9, 2019 Share Posted December 9, 2019 In fact, since you seem to like the table, I just attached the Excel version for your convenience! HP-Tables.xlsx 1 Quote Link to comment Share on other sites More sharing options...
g33k Posted December 10, 2019 Share Posted December 10, 2019 (edited) 8 hours ago, Old Man Henerson said: Most likely I will be going with full body armor ... Expect people to ask -- if you have per-location HP's -- why they cannot (for example) just put on a heavier helm, to protect the head. If disabling any body-part will disable the whole character (instead of, for example, making them drop a weapon (arm), or fall (but still maybe spell-cast) (leg)), then better armor where it really matters will become something they care about. If per-location armor feels like too much overhead, maybe Major Wounds is your better choice...? Edited December 10, 2019 by g33k 1 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Atgxtg Posted December 10, 2019 Share Posted December 10, 2019 2 hours ago, g33k said: Expect people to ask -- if you have per-location HP's -- why they cannot (for example) just put on a heavier helm, to protect the head. Good point. I f you are going to go to the trouble of having hit locations, then location specific armor sort of follows, especially with the head. 1 Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Mugen Posted December 10, 2019 Share Posted December 10, 2019 On 12/8/2019 at 5:02 AM, Lloyd Dupont said: Bel;ow are a creature hit table summary I made when I was playing mythras, I quite like it in fact.... mm... maybe I should still use it ha! As for myself, I prefer to use the following formula than such a huge table : Location Hit Points = (CON+SIZ)/5 (round up) Abdomen: +1 Chest: +2 Arm or Wing : -1 (minimum 1) 1 Quote Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted December 10, 2019 Share Posted December 10, 2019 38 minutes ago, Mugen said: As for myself, I prefer to use the following formula than such a huge table : Location Hit Points = (CON+SIZ)/5 (round up) Abdomen: +1 Chest: +2 Arm or Wing : -1 (minimum 1) I prefer multiplier! Bu the table doesn't really follow any multiplier hahah 1 Quote Link to comment Share on other sites More sharing options...
Old Man Henerson Posted December 10, 2019 Author Share Posted December 10, 2019 15 hours ago, g33k said: Expect people to ask -- if you have per-location HP's -- why they cannot (for example) just put on a heavier helm, to protect the head. If disabling any body-part will disable the whole character (instead of, for example, making them drop a weapon (arm), or fall (but still maybe spell-cast) (leg)), then better armor where it really matters will become something they care about. If per-location armor feels like too much overhead, maybe Major Wounds is your better choice...? That could definitely be a problem with collapseing all the time. I am leaning towards major wounds now, especially since keeping track of each limb's hit points sounds rather tedious. Although I wonder if location system could be used on enemies rather than PCs. Quote Link to comment Share on other sites More sharing options...
Old Man Henerson Posted December 10, 2019 Author Share Posted December 10, 2019 17 hours ago, Lloyd Dupont said: In fact, since you seem to like the table, I just attached the Excel version for your convenience! HP-Tables.xlsx 15.95 kB · 0 downloads Thanks for the file. This will help me out a lot. Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted December 10, 2019 Share Posted December 10, 2019 34 minutes ago, Old Man Henerson said: That could definitely be a problem with collapseing all the time. I am leaning towards major wounds now, especially since keeping track of each limb's hit points sounds rather tedious. Although I wonder if location system could be used on enemies rather than PCs. One system I used a long time a go was to use locations but not track location hit points. Instead I used major wounds, with the locations determining where. It actually worked out fairly well, since it's not like 1 point of damage is going to disable a limb or anything. I wouldn't advise in making NPC damage any more complicated that PC damage, as no one except the GM will usually care. 1 Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.