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Minor gods and goddess of crafts and trades


pachristian

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Is there a list somewhere of minor gods and goddesses of crafts and trades?

Flintnail (Masons) and Gustbran (Bronzesmiths) are well attested to, Minister (Brewing) is less well documented. Many gods are listed in the old HeroQuest book Storm Tribe. But what about something like woodcarving? In Thunder Rebels (another old Heroquest book), we are told of Durev who invented the wooden house. 

Any suggestions?

 

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RQG mentions some of the craft deities, it mentions Ernalda (potters and weavers), Issaries (all), Gustbran (redsmith), so I have the below:

 

Profession Value
Crafter (Carpenter) Depends on the craft
Crafter (Jeweler) Depends on the craft
Crafter (Leatherworker) Depends on the craft
Crafter (Mason) Sartar, Flintnail
Crafter (Potter) Ernalda
Crafter (Redsmith) Gustbran,Issaries
Crafter (Tanner) Issaries
Crafter (Weaver) Ernalda, Issaries
Crafter (Woodworker) Issaries
Crafter Depends on the craft

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

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35 minutes ago, soltakss said:

Crafter (Leatherworker) Depends on the craft

Probably Waha (butcher) or Eiritha

35 minutes ago, soltakss said:

Crafter (Jeweler)

Possibly Asrelia, possibly Lodril or Gustbran

36 minutes ago, soltakss said:

Crafter (Tanner)

I'd go with Waha or Eiritha for this (along with Leatherworking)

36 minutes ago, soltakss said:

Crafter (Carpenter)

I might go with Barntar as the general all-around son of Orlanth and Ernalda.  Makes the ploughs, raises the barns, etc.

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Ostan the Elder, father of Durev, is probably the woodworking god. He is said to have invented the wood chisel, carving knife, and importantly, saw. 

Durev is also a woodworker, but is more a kind of everyman, so might not be the dedicated deity of any particular craft. I find him to be in a bit of a strange limbo, since he actually plays a pretty big role in the myths, but any cultic role he might serve seems to be taken over by more specialized deities (Gustbran for metalworking, Orstan for woodworking, Barntar for animal husbandry and plowing). 

Also check out this thread:

 

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2 hours ago, Sir_Godspeed said:

Durev is also a woodworker, but is more a kind of everyman, so might not be the dedicated deity of any particular craft. I find him to be in a bit of a strange limbo, since he actually plays a pretty big role in the myths, but any cultic role he might serve seems to be taken over by more specialized deities (Gustbran for metalworking, Orstan for woodworking, Barntar for animal husbandry and plowing). 

That probably has something to do with the destruction of the Durevings during the Darkness. Apparently Orstan the Younger, a son of Durev, is the actual carpenter god these days.

Ernalda is patroness to most of the crafts of the household performed by women, particularly weaving as mentioned above. Her household includes such godlings as Berlintha (who makes and mends clothes), Eninta (the Storm Tribe's midwife), Pella (goddess of pottery), and so on, though it's hard to say if these would be worshiped when divorced from the Storm Tribe context of the pursuits of the rural steadwife and would still be figured as patrons by, say, a tailor or potter (male or otherwise) living in a city.

There's also Pelaskos and Poverri, who are patrons of fishermen of the sea and of rivers, respectively. The former is worshiped mostly in Maniria and the Rightarm Isles and is figured as the son of either Orlanth (probably by Heortling worshipers) or else as the son of Diros, a god of boats worshiped in the Rightarm Isles whom the Heortlings associate with the Boat Planet, so he might be the god involved in actually making fishing vessels, with Dormal (in addition to being much more recent) being specifically a ship-builder.

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11 hours ago, pachristian said:

Is there a list somewhere of minor gods and goddesses of crafts and trades?

Flintnail (Masons) and Gustbran (Bronzesmiths) are well attested to, Minister (Brewing) is less well documented. Many gods are listed in the old HeroQuest book Storm Tribe. But what about something like woodcarving? In Thunder Rebels (another old Heroquest book), we are told of Durev who invented the wooden house. 

Any suggestions?

 

Minor trade deities that appear in RQ:
Gustbran - bronze working and pottery kilns

Flintnail - bronze and stone working

Leatherworking - Eiritha, Waha

Lodril - manual labor, ditch digging, and the like

Weaving - Ernalda or Dendara

Wheel-making - Lokarnos

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Just now, Jeff said:

Minor trade deities that appear in RQ:
Gustbran - bronze working and pottery kilns

Flintnail - bronze and stone working

Leatherworking - Eiritha, Waha

Lodril - manual labor, ditch digging, and the like

Weaving - Ernalda or Dendara

Wheel-making - Lokarnos

For lots of crafting associations, there is more likely a little spirit cult or associated cult. So in Clearwine, the vintners invoke Flamal to bless the grapes, and a few families know the secrets of the grape daughters of Minlister.

 

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I told my wife about raising this topic. She presented me with this as a local crafting cult. She had submitted it to her twitter group as part of a group discussion for a different game setting. Still, it works in Glorantha:

Try this link:  https://twitter.com/catdenier/status/1255146930226651138  for proper attribution.

Niedella - Demigodess of Crafters, focusing on fine detail and subtleties. Most commonly invoked by heralds (heraldry), woodcarvers & metalsmiths (fine detail likenesses & etchings), and needleworkers (embroidery, quilting).

Successful invocation can result in: - blessed/cursed items - items used as foci for scrying - fund/reputation raising - applying "masterwork" qualities to anything  

Followers are encouraged to worship more powerful patrons, and augment those benefits with these subtle touches. 
 
Then there's the cost: the more who come together for the purpose, the more expensive it is, so only the most powerfully wealthy can afford such combined energies.  
 
For some IRL history: 
 
Fine detail was historically required in all of the professions indicated above. 
  • Heraldric elements not only represented the family, but also "blessed" the family with a stronger connection to the elements;
  • Woodcarvers and metalsmiths who applied the fine details to their work could be said to make the end product stronger and more resilient;
  • Needleworkers routinely came together to work on large projects (tapestries, wedding or funeral quilts) and would embed subtle blessings or curses in the designs.
The more who come together for a purpose (heralds designing coats of arms + wood/metal smiths incorporating them into construction + needleworkers crafting the design) the stronger the power.
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A local Sartarite crafting god is Wilms, who is the patron of sculpting, painting, and other physical arts. 

His cult is a Spirit Cult, and freely associates with Orlanth, Issaries, and Ernalda. He provides the spirit magic spell Glue spell at 1/2 price and training in Craft (Sculpture), Craft (Painting) at 1/2 price. Wilms is associated with the Illusion Rune and provides members of his cult with the special Rune of Breathe Life into Stone.

 

BREATHE LIFE INTO STONE

Illusion

1 Point

Ritual, Stackable, One-use

This spell is cast as the sculptor creates a sculpture out of stone, metal, or other appropriate materials. The sculptor must succeed in a special or better with a Craft (sculpture) skill roll (or its equivalent) to be able to cast the spell. For each Rune point stacked with the spell, a spirit is awakened within the statue with a CHA and POW of 1D6 each. Both characteristics become available to the subject of the sculpture (normally a cult), similar to an allied spirit or wyter. 

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