Jump to content

d100rules is coming...


Trifletraxor

Recommended Posts

Hey! Shouldn't d100Rules be on the Home page, under Works In Progress, with an estimated publication date and all? :confused:

This is a fansite for Chaosiums BRP. Savage North for OpenQuest isn't being pushed on the main page, only official BRP products.

Rurik got it right. The index or "news" page list all the coming BRP products, while the forum is for BRP and all related d100 systems.

Sometime during 2010 is the estimated publication date. The Combat & Injury chapter will probably be the first one out.

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

  • Replies 105
  • Created
  • Last Reply

Top Posters In This Topic

OK. But do we get any sneak previews, or tantalizing hints, or false-statements-about-opposed-rolls, or even an "Edition Zero" ?

Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

Link to comment
Share on other sites

  • 1 month later...

Well, I just became an unwilling member of Nysalor...

But isn't that every character's wet dream? Reap all the benefits, pay none of the duties. :P

The upgrade of the site has delayed me quite a bit, but a playtest forum should be up before the en of March, with chapters added as they near completion.

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

There are a couple of things I don't understand about removing SIZ.

Let's say you're sneaking into some lair or temple steal some things or slay the bad guy, and you accidentally kill the dwarf (str 24) who was in your party while you were fignting a guard (str 14). Now, to avoid calling attention to your self, you decide it would be best to hide the bodies in the snake pit, but you are not very strong yourself.

There is no size, so you must go by strength - it will take two people to move the small dwarf, but only one to move the big guard. Is that correct?

The dwarf will no longer be small. He might be shorter than an average human, but with a STR of 24 he'll be wide as a warhammer dwarf, packed with heavy muscle. He would be much harder to carry than the guard, but he could be dragged over to the snake pit. But then I would have to clean up all the blood to. Better to just loot and move on. :cool:

Roll a STR vs. X resistance roll. X just being a number. Handled in almost the same way as before, except the resistance table is replaced by a simpler d20 roll (follows the same mechanics as the resistance table).

See this is something I don't get. Why roll a Str vs anything? If they character is strong enough to lift the dwarf, he is strong enough to lift the dwarf. Their shouldn't be a roll, unless some other factor is involved (IMO). I really don't like attribute resistance checks for situations like this, unless there is some seriously dramatic reason for it.

Link to comment
Share on other sites

WHAT!!?? You don't think that desperately trying to hide bodies in the snake pit while the six armed, scimitar slashing, snake goddess slithers down the hallway to see what all the commotion was about is dramatic enough? You're on drugs.

BTW - now that his monograph his nearly done, this marks Tywyll's first emergence from the cave into another forum (that I've noticed). Welcome back!

"Tell me what you found, not what you lost" Mesopotamian proverb

__________________________________

 

Link to comment
Share on other sites

See this is something I don't get. Why roll a Str vs anything? If they character is strong enough to lift the dwarf, he is strong enough to lift the dwarf. Their shouldn't be a roll, unless some other factor is involved (IMO). I really don't like attribute resistance checks for situations like this, unless there is some seriously dramatic reason for it.

The STR vs. X resistance roll answer was given to another question than the dwarven one:

Roll a STR vs. X resistance roll. X just being a number. Handled in almost the same way as before, except the resistance table is replaced by a simpler d20 roll (follows the same mechanics as the resistance table).

When that is said, an average str 10-11 human would probably have some difficulties carrying the str 23 dwarf.

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

When that is said, an average str 10-11 human would probably have some difficulties carrying the str 23 dwarf.

Won't characters have a weight (and height) in d100, then? Such details are fun to know, like hair/eye colour, etc.

Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

Link to comment
Share on other sites

Won't characters have a weight (and height) in d100, then? Such details are fun to know, like hair/eye colour, etc.

Yes, they'll have both weight and height. It will be determined by a dice roll, but heavily modified by STR (and race). :)

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

  • 3 weeks later...

But if the X depends on the boulder, isn't it SIZ in disguise?

Possibly. Or the X could simply be a function of mass.

Lots (most) RPGs don't use a SIZ stat, and work just fine.

I don't however think substituting STR directly for SIZ is necessarily a good thing. I'd prefer doing things by weight rather than the resistance table.

A character could be given a certain amount of weight they could lift based on thier STR. If they want to lift more than that, it would require a STR roll with the multiplier based on just how much the added weight exceeds the STR allowance. Or even something like lifting the the allowance is easy, twice that is normal, and four times that is difficult.

Chaos stalks my world, but she's a big girl and can take of herself.

Link to comment
Share on other sites

  • 1 month later...

Working hard to get the first chapter (actually chapter 2) ready for playtesting within the announced deadline.

This will be the Core mechanics chapter - covering skill and stats, so probably not the most exciting one, and not really that many changes from what you are used to. Trying to follow the KISS principle as much as possible. No examples are included yet, they will be added last, trying to tell a story while sharing some light upon ShareWorld.

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

Change of plans, leading to a delay. I'm not going to have a separate char-gen chapter, but will incorporate it with the rules, mostly in the Core mechanics chapter. Consequently I'll be using more time before a chapter is ready for playtesting. It'll be four chapters total, with the first two being the most significant ones. Core mechanics will appear first, followed by the Combat manual.

Introduction

1. Core mechanics

2. Combat manual

3. Grimoir

4. Bestiarum vocabulum

Addendum

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

Guest Vile Traveller

Yeah, we added Weight (WGT) as an extra characteristic early on in our games (back in RQII times). It displaces SIZ for hit point calculation and knockback, IIRC. It wasn't any trouble to administer, and it sorted out a few inconsistencies that SIZ alone threw up. Overall, though, I don't think it made much difference to actual play - it just felt good, which was reason enough for us to stick with it.

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...

Sooo.... Chief. How are those d100 rules going currently? Looking forward to your system debut when its ready.

Say no to censorship

  • "Did he say he was a Rune Lord or that he knew one?"
  • "Go, and never darken my towels again."
  • "Ach Crimmens! Ye smited me...ye craven. Worra, worra. What would me Mum say?"
Link to comment
Share on other sites

Sooo.... Chief. How are those d100 rules going currently? Looking forward to your system debut when its ready.

Forward, but much slower than anticipated. The current goal is a con-release at Eternal next year. The first three chapters are nearing completion (char-gen, system & combat), but the magic and creatures chapters haven't seen any attention yet. I'm hoping to have the first chapter ready for playtesting by the end of september. However, no work now for a month. Leaving for South America tomorrow!

Cheers,

Sverre.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

  • 3 months later...

Hmm... I'm sort of stuck on the fatigue mechanics, keep changing them. I'm merging fatigue points and magic points, but still have some problems getting the details down. What's your takes on fatigue? Have you just dropped it altogether, of do you use some nifty houserule?

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Link to comment
Share on other sites

Hmm... I'm sort of stuck on the fatigue mechanics, keep changing them. I'm merging fatigue points and magic points, but still have some problems getting the details down. What's your takes on fatigue? Have you just dropped it altogether, of do you use some nifty houserule?

SGL.

When I used to run RQ3 I tracked Fatigue Points religiously. Since I've started running MRQ and now RQII I've found I can't really be bothered. I occasionally use an ad-hoc fatigue system where I say "make a resilience roll, if you fail you gain a fatigue level" but on the whole I can't say that in the past three years I've thought "that session would have been improved if I had used fatigue points."

Link to comment
Share on other sites

Fatigue points that ticked down every round were a bit of a nuissance, I agree. But dropping them and encumbrance outright brings other consequences that I don't like.

I'm currently toying with the idea of modding them up myself by turning them into Fate-like tracks. For encumbrance, you would get a certain number of slots for Heavy Items (like armour, big shield, very heavy weapons, or adventurer backpack), Medium items (weapons, small shields, rolls of rope, bags of coin, etc) and a space for Small objects. The number of slots allowed would be based on STR+SIZ. Encumbrance would only be in effect if a character exceeded his allowed slots. Any items could be moved to a larger slot. Small items can be bagged or containerised and the container put in a larger slot. For example, trying to carry loose arrows would occupy several small slots, but a quiver occupies one medium slot.

Fatigue would also be monitored on a track labelled something like Fresh, Winded, Out-of-breath, Spent, Handicapped. As a GM, I'll call for rolls every once in a while to test fatigue. The fatigue will be tested by CONx5 rolls. If the test is failed, fatigue drops a level. If fumbled, it drops two levels. If a critical is rolled, it may rise a level, representing second wind. Being fatigued will incur penalties to other actions, like a fixed penalty to action skill rolls, a reduction in speed or dex rank etc. Being over-encumbered will reduce the CON roll to CONx4 or less, depending on the level of over encumbrance.

That's pretty much it - and that's all the thought I've put into it for now, too, but typing this has helped me flesh it out a little more than before.

"Tell me what you found, not what you lost" Mesopotamian proverb

__________________________________

 

Link to comment
Share on other sites

Here's mine...

"Fatigue: Exertion (e.g. combat) for a turn requires a CONx5 roll to avoid Fatigue (Movement, Initiative & all skills x1/2) or if already fatigued Exhaustion (x1/10). Recovery from fatigue requires rest for 1 hour; exhaustion 8 hours."

An add-on for those occasions it seems warranted, yes. Something to track all the time (or for spell-points) - heck, no!

Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...