Jump to content

Basic Roleplaying Universal Game Engine 2023 - Corrections Thread


MOB

Recommended Posts

  • 2 weeks later...
  • 2 weeks later...

Exceeding 100% in a skill - Page 119
There's a conflict in the text which says:

"Only successful experience rolls can increase skills beyond 100%. If your character has 100% or higher in a skill, you must roll over 100 on D100 for your character to succeed at an experience roll, which means that the experience modifier is necessary. No matter how much over 100% the skill has risen, any roll of 100 or over earns a skill improvement."

So is it a roll greater than 100 to improve or a roll greater than or equal to 100?
 

Link to comment
Share on other sites

On 12/31/2023 at 12:06 PM, Dangermouse said:

Exceeding 100% in a skill - Page 119
There's a conflict in the text which says:

"Only successful experience rolls can increase skills beyond 100%. If your character has 100% or higher in a skill, you must roll over 100 on D100 for your character to succeed at an experience roll, which means that the experience modifier is necessary. No matter how much over 100% the skill has risen, any roll of 100 or over earns a skill improvement."

So is it a roll greater than 100 to improve or a roll greater than or equal to 100?
 

Yeah, the last part should be over too. That's why you need an experience modifier: you can't roll over 100 on d100 without it.

Wielder of the Vorpal Mace.

Link to comment
Share on other sites

  • 2 weeks later...

Hey all - 

Thank you for your diligent error-catching. I'm working on a new version of the .pdf for a new print run, and will be incorporating many, if not all, of these corrections and we'll be releasing an errata document shortly. 

Best,

Jason

 

  • Like 5
Link to comment
Share on other sites

  • 2 weeks later...

On page 187, the book indicates that you should reference the Skill Training Costs on page 119. Page 119 doesn't have this section, and the section fully doesn't exist in BRP:UGE (Though it was in the BGB).

Link to comment
Share on other sites

I'm going to draw a line here and note that everything prior to this post has been considered for implementation or after much thought, rejected. 

A new .pdf is being prepared soon. Like any work of this size and scope, it is bound to have some errors still, but it is a much cleaner and error-free document than it was upon release. 

Thank you all for your contributions! 

 

 

  • Like 1
Link to comment
Share on other sites

20 minutes ago, Jason D said:

I'm going to draw a line here and note that everything prior to this post has been considered for implementation or after much thought, rejected. 

A new .pdf is being prepared soon. Like any work of this size and scope, it is bound to have some errors still, but it is a much cleaner and error-free document than it was upon release. 

Thank you all for your contributions! 

I assume a revised PRINT edition will be a few years from now?
 

Link to comment
Share on other sites

8 hours ago, Jason D said:

I'm going to draw a line here and note that everything prior to this post has been considered for implementation or after much thought, rejected. 

A new .pdf is being prepared soon. Like any work of this size and scope, it is bound to have some errors still, but it is a much cleaner and error-free document than it was upon release. 

Thank you all for your contributions! 

 

 

Thanks! Can't wait to see the new pdf or even just the errata file.

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

On pg 24 of the BRP 1.02 pdf the temporary insanity score says it is based on 1/2 of current SAN: Your character’s temporary insanity score (like a Major Wound Threshold) equals 1⁄2 their current SAN. Losing this many SAN points in a five-minute period results
in some form of temporary insanity (see page 218).

That seems to be in conflict with the information on pg 218: Half the character’s starting SAN is their temporary insanity score (TIS). Though SAN will vary dramatically throughout gameplay, their TIS never changes.

Link to comment
Share on other sites

Any chance of a new errata thread for the 1.03 edition? On page 123, left column: "Those with high DEX ranks make their statements of intent [...] those with low DEX ranks."

Missing word indicated. Most likely 'before'

Link to comment
Share on other sites

  • 5 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...