Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. PhilHibbs

    Limits to learning magic - what's to stop you?

    🤣 I think the implication that Initiates only get visited by SoR when they leave the cult is incorrect, although it does make sense to me that the transgressions have to be more severe than those for Rune levels to get smacked. And yes, if you did a load of stuff as an initiate and got away from it, you better be extra-careful now.
  3. Byll

    Limits to learning magic - what's to stop you?

    The gods don't have a choice whether to care or not. They are what they are, they do what they do. If you break the rules and learn sorcery, then you will be attacked by Spirits of Reprisal. Looking closely at the rules, it says that the SoR only go after 1) Initiates who leave the cult, and 2) Rune levels who break major cult rules. So technically an Initiate learning sorcery should be ok, in fact by this strict reading an Initiate can break any cult rule without risking the Spirits of Reprisal, but if you ever intend to achieve Rune level, don't even think about it. What about Initiates who have previous of breaking major cult rules and then become Rune Levels? Do they just get a 'Hard Stare' from one of the spirits of reprisal?
  4. Job

    Crowdsourcing the City of Wonders

    Do you willing to share a higher resolution map? These maps are a tad small.
  5. Today
  6. DreadDomain

    Encumbrance

    I also liked RQ3 ENC rules. However, Fatigue rules are better in Mythras IMHO.
  7. Shiningbrow

    Limits to learning magic - what's to stop you?

    That works... (although, not sure about the "every time you participate in a worship ceremony", but certainly with casting (and acquiring) Rune spells/points. I'd also say, that's something that should be strongly pointed out, especially to new players.
  8. PhilHibbs

    Limits to learning magic - what's to stop you?

    Illumination both is and is not cognitive dissonance.
  9. PhilHibbs

    Limits to learning magic - what's to stop you?

    If you learn sorcery in secret, and you're at a worship ceremony re-enacting a myth in which Lhankor Mhy exposes an evil infiltrator from the west who is corrupting the people to worship foreign powers, you might just find that it is you that the priest seizes and throws to the ground for judgement by Orlanth. This is a myth* that is re-enacted any time someone wants to learn the Truespeak spell. * I just made this up, by the way
  10. Grievous

    Limits to learning magic - what's to stop you?

    Yeah, indeed. That is a good point. However, I would definitely disagree with illumination being described as cognitive dissonance: in my view it's more the exact opposite (and the normal state of being is cognitively dissonant the from source).
  11. dieselpunk

    Fate Points Rules

    In the BRP book there's an optional rule page about fate points that suggests ways to spend POW to get re-rolls or shifts in success levels. I've long been interested in mechanics like this dating back to TSR's Marvel Super Heroes' karma system because I think RPGs running on pure luck of the roll sometimes isn't satisfying. I've been reading Fate Core lately and it's aspect system is very interesting. However, as a whole I prefer something more of a BRP mechanic rather than having GM judgement be used for everything. I'm interested if anyone has tried marrying more narrative approaches with BRP or have alternate POW point expenditure rules to modify success.
  12. klecser

    Limits to learning magic - what's to stop you?

    I appreciate this summary as a new player.
  13. PhilHibbs

    Limits to learning magic - what's to stop you?

    Your god knows because you know. You are a part of the god, you literally become an avatar of the god for a moment every time you cast a rune spell, and every time you participate in a worship ceremony. Initiation isn't just words that you say in order to get a wafer and a sip of wine on Godsday, and to stop your mum from pestering you. it's a commitment of your soul. Your god will know if that soul that you have committed is tainted. If you are illuminated, then you can learn to partition your soul into bits that are your god, and bits that are not, a sort of cognitive dissonance, but that's a different subject.
  14. svensson

    BRP World War One Scenario

    So, I'm a Civil War reenactor in the US. One of the things that I've learned is just how much disruption to the environment that warfare does, especially when there is a large body count. For example, cholera, dysentery, typhus were rife in the immediate surrounds of Gettysburg for months after the battle. Too many of the dead were left to rot in the hot July weather and this infected the whole water table with disease. Furthermore, most of the fit men able to put those bodies into proper graves were off serving in the Union army. The government had to mobilize a huge workforce of mostly freed blacks and invalid ex-soldiers to collect, identify, and inter the dead before plague broke out. This was also true in Northern France, only orders of magnitude worse. And added to the biological effects are the effects of the chemicals in modern munitions... chlorine, phosgene, ammonia, arsenic, lead, etc.... Some of which is still present today. So my premise with the half-mad deserters is that their only source of water has been a polluted well and they're suffering from mild cases of heavy metal and arsenic poisoning.
  15. svensson

    BRP World War One Scenario

    The players begin the scenario approaching the ruin amidst a driving rainstorm in the middle of the night in two groups; one being the Commonwealth soldiers and their German POW, the second being the French Legionnaire and civilians. They then meet in the first batch of cover they can find, the cloister walk. Next comes a search for a reasonably dry place to ride out the storm. After this gets established, the strange stuff starts happening. After I get the paranoia up to a reasonable level, they meet the half-mad deserters in the basement. THEN the player with the most investment in Powers will meet the shade of Seigneur Gui de Mont Massif. Now at this point I could have gotten complicated with it, but for an introduction simpler is usually better. All Sir Gui wants is to be shriven and laid to rest with a sword. A bayonet will not do. The players can search the abbey for one or head out into battlefields looking for the remains of a dead officer who carried one. IF the players can put Sir Gui to rest, it will restore enough SAN points with the deserters that they're willing to be brought in peacefully. The end rewards are promotions for the troops, perhaps decorations, promotions and REP bonuses for the civilians and jobs away from the front lines for them and their families...
  16. Shiningbrow

    Limits to learning magic - what's to stop you?

    Again, how is anyone going to know? (which was the crux of my question). Let alone, how are the various associated gods of LM going to feel about it? "...Unlike that wonderful believer Sorala, and her wondrous, god-given magic!" This response is merely part of the 'prejudice' I mentioned above... (also need to remember that one of Vasana's primary runes is the Moon... weird choice for an Orlanthi ... "create some tension")
  17. Tigerwomble

    RQ vs D&D

    I'm a little late to this, and to be honest, I haven't read every post. What struck me was the use of 'vs'. I don't think they can be pitted one against the other. Apples and oranges. Both seek to tell stories in different ways, both of which have merit. After that it's it's purely subjective.
  18. David Scott

    Limits to learning magic - what's to stop you?

    surely Vasana's got to be thinking "Thank Orlanth he's not in our party, he makes my skin crawl with his godless magic".
  19. EricW

    Glorantha 2nd Age God List

    My impression is EWF took themselves soooo seriously. Leading people in bizarre quests for fake fragments of draconic trickster wisdom, to fully harness the power of Eurmal in the service of the great dragon, is a game which would never have grown old - at least for the tricksters leading their fellow dragons into utter bewilderment. I can just picture solemn groups of draconic tricksters leading earnest seekers into utter stupidity. Count the boggles before you sleep, because the boggles ate the sheep.
  20. PhilHibbs

    Limits to learning magic - what's to stop you?

    The gods don't have a choice whether to care or not. They are what they are, they do what they do. If you break the rules and learn sorcery, then you will be attacked by Spirits of Reprisal. Looking closely at the rules, it says that the SoR only go after 1) Initiates who leave the cult, and 2) Rune levels who break major cult rules. So technically an Initiate learning sorcery should be ok, in fact by this strict reading an Initiate can break any cult rule without risking the Spirits of Reprisal, but if you ever intend to achieve Rune level, don't even think about it.
  21. I notice the various 'soul' viewing spells don't pick up on whether someone has practised or learned any sorcery. And, in fact, there appears to only be that one very specific shamanic ability (which, given the number of other abilities out there, I doubt many would bother taking) that can detect the presence of sorcery (Second Sight - Enhanced). So, shamans might know if someone has learned sorcery, and possibly may even care... So, if there's no obvious and quick way to know of this - not counting Truth spells, obviously..., what's to stop theists from learning a little? (other, obviously, than cultural stereotypes and prejudices... and probable lack of basic availability... time... money...). I also doubt that most gods care enough about their initiates to be watching carefully their every action - so both the learning and practising, and then the use of, sorcery wouldn't register. Perhaps gods care a little more about their higher ranking worshippers, but wouldn't that break the compromise?? A Rune Lord's allied spirit might tell... but that's still a maybe... In the main book, Vasana needs to turn to Damastol to find out where they all need to go. It takes all of a few minutes to get the answer. As arrogant as that wizard is, surely Vasana's got to be thinking "you know, that is actually pretty cool. I wish I could do that!" In older RQs, sorcery was strictly forbidden - but again, I didn't notice a mechanism for determining if someone had actually studied it or not. I'd also ask the same question of whether someone has awakened their fetch or not - but I presume that the above mentioned spells would show that up in a person's aura (or, at least, something along the lines of "you seem to have a strange spirit hanging around you... which, energetically, looks a heck of a lot like you!")
  22. When Ian Cooper says above, that "people tend to crock the results of a marginal victory...": He is saying most people tend to mess up by not giving what the agreed prize was for a marginal victory. He is talking about maybe using the "yes, but" technique to show that yes you get the prize, but at a cost. This a house-rule he is thinking about and not what is written in the books. And Robin Laws is talking in a more philosophical sense about how you might overcome your players not wanting anything less then complete black and white prizes and how Robin thinks that is not useful to the fiction. Those are my takes after reading them. Hope that helps in someway a doesn't confuse you more.
  23. Tigerwomble

    Sartar

    Does anyone know what the plans are generally to update older publications such as Sartar and Sartar Companion, to the new start dates, apart from the Gazetteer in Roleplaying in Glorantha. Not that i'm in any hurry. I just wondered.
  24. David Scott

    Crowdsourcing the City of Wonders

    Greg drew sketched two maps of the City of Wonders (maybe more?) I received them in the early 90s. Both were very different, but both were hex based in their shape. One just a single hexagon, the other six hexagons surrounding central hex. They were part of his Epic system playtest where you got to visit the city of Wonders with Tarkalor. The seven hex map is more complicated. 13 horizontal streets and 13 +/-2 vertical avenues. Many streets are named Hell, Bison, Deer, Horse, Lion, Potters, Sherman, Rory's, Ken, Hal's, also an East and West Boulevard in the centre and Engine wall the most southerly. Avenues are named Gold, Dave, Ray, Tom, Charlie. One of the avenues is street of Wonders with Theatre of Drama, Little Zoo, with a market and fish market at either end. Four diagonal boulevards, converge on the hexagonal towered court (open space) in the centre which has a hexagonal building in the centre. The boulevards are Corn, Skull, Fleet and Sea (magic aqueduct). Other features are The Castle, university, Justice Hill, High appartments, underground temple, sea temple, earth temple, garden, rich market, navy market, guano beach, docks and warehouses, tricksters theatre, bill's bar, garrison. 7 spires is just off the coast. This very clearly a map that has been used and annotated for adventures. The single hex map is made up of slightly more water than land. City blocks are made up of poor, fair and best part of town. Labelled areas are the Sea Bazaar, Sailors Market, Fish Market, Temple to the sea, Warehouses, Imperial Fleet yards, docks and warehouses (walled), separate warehouse district. The water section has undersea triolini structures and an underwater drill field. Rising up from the Triolini area is Seven Spires alongside which the Royal Barge is anchored. The two sea hex corners are water towers which appear to allow sea creatures to use the towers as lookouts as they are filled with water. This to me is clearly the second map. redrawn to be more sensible. I would imagine that any modern version of this would look a bit different, but is more likely to follow the second outline. All of this is moot as Harrek destroyed the City of Wonders, its ruins for ever sealed.
  25. metcalph

    Crowdsourcing the City of Wonders

    The City of Wonders could be laid out like Belintar himself. Not in the sense of the Man Rune but from the Prince of Sartar webzine
  26. David Scott

    How long does it take a scorpionman to reach full size?

    There are "normal" scorpions (creatures of Darkness) in Glorantha as well as bagogi. The references to eggs are all though Gloranthan publications, such as the new RQ bestiary. The Ritual of Rebirth says: I'd say they mature depending on need (they are chaotic) when there are many of them, it's slow maybe full year, when more are needed as short as a season. 13th Age Glorantha has a full adventure against Gagix, Scorpion Queen. A great resource for scorpion men ideas and tactics. Jan Popsil did the art: https://www.deviantart.com/merlkir/art/13thAG-Scorpion-Queen-523531737 https://www.chaosium.com/13th-age-glorantha-pdf/
  27. Hello @Telen666gard probably you are right. Anyway I find the expression Confusing to me. Moreover an old topic in which Laws answered directly, confused me more because I didn't remembered it well. In fact the topic was about a particular situation. Here the link to Laws answer https://forum.rpg.net/index.php?threads/heroquest-hacking-each-other-to-bits.464819/page-5 It was about a conflict between the conflict goal and the consequence chart. On this topic, In my games, when someone is trying to kill someone else I use a different approach. I distinguish between protagonists, main Npcs, and minor Npcs, mooks. But I'm from mobile and I can't describe it well. With the one in my previous post, I've now described all the house rules I use. For the rest I play raw. I have to say I find more clear the phrasing yes/yes but/etc. Here a topic in which @Ian Cooper Proposed it. Excuse me for the poor formatting.
  1. Load more activity
×