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goldenwheeldancer

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Everything posted by goldenwheeldancer

  1. You can get over that hurdle just by making a Mythic Stone Age. I'd like to make a Mythic Mesolithic as I'd love to play in the Kongemose or Ertebolle cultures.
  2. Nobody is doubting that. But as a piece of evocative art for inside the book it's fantastic imo!
  3. Also, aren't white and red the colours of Runequest?
  4. Select > emboss Not a fan of the embossed, metallic text. BUT I'd have to see it in it's final context on the cover to know if it fits in.
  5. comin' face to face with a loada bleedin' hoplites, innit. Most games don't bring you face to face with a loada bleedin' hoplites, innit
  6. The interplay between crystal clear ancient-world realism and quirky cartoonishness. It's the writings of Herodotus-on-LSD turned into a game world.
  7. OMG boztakang, that sounds very awesome. I wish it was for runequest though.
  8. Were any more Griselda stories written after the Complete Griselda? I wish there was a whole bookshelf of 6 inch thick Griselda novels....and a show on HBO.
  9. It's always been my understanding that the Quest for Runes was the progression in a cult; aligning oneself with the principles behind that cult's runes. Amiwrong?
  10. I'd go with Rainbow Mounds. BTW if you map out the described colours of the caverns you will see that the colours are circular bands that form a spectrum that emanates from he room with the magic staff in it (presemably the place that the Dragonewt Plinth is built on top of, above-ground). Very cool.
  11. Discord is taking off. I see discord groups forming in all my online haunts. Accept the future!
  12. Nice to see Steve Perrin and Jason Durall so involved with this!
  13. To me, taking the absurdity out of Glorantha is like taking the Istari out of Middle Earth. I prefer my ducks to look like silly cartoons. I imagine that's not going to happen though. "You can take Glorantha out of the Ducks. But you can't take the Ducks out of Glorantha." (Duckpoint Annals, ch.273)
  14. Glorantha is not Middle Earth. It has always had a lot of quirky "trippy" humour twined into the serious mythic grandeur. Suck it up! Don't try and present it as a serious "historical" game. Present it as a crazy, wacky, unique collision of the real and the absurd. Then y'all'll get along fine with the quackers aspects of the world.
  15. Is that art from the book? It is very atmospheric!
  16. We can appease both sides of this tumult: RuneQuest 7-3 Edit Oh! I just read Corvantirs slightly similar post!
  17. Gosh. I'd dive, head first with fistfuls of cash, into the Upland Marsh Campaign
  18. In Pendragon it is the Personailty Traits, not the Passions, that can railroad a character's story arc. The Passions can add intensity to parts of the narrative and provide benefits/shortcomings depending on how the passions interact with specific elements of a scenario. The Passions are cool. I agree about the Personality Traits though. They can create a third person, rather than a first person, experience.
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