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clarence

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Everything posted by clarence

  1. Failing forward is a good term! I will keep that in mind. I might include something along those lines in the upcoming BRP Space.
  2. I agree. Many situations are not binary and benefit from grey zones. (Except Lock Picking maybe - how do you fail but gain an advantage in a binary situation like that?). How widespread is it in RPGs? I don't think I have seen it in any BRP derivatives.
  3. Good to hear someone else is experimenting with partial success/failure. What do you think it adds to the game? My own take is that all doubles (22, 33, etc) indicate partial success (if below the skill) or partial failure (if above the skill). For some skill rolls, especially in social conflicts and combat, it will often add interesting twists making the storytelling take unexpected turns on occasion. I use crits and specials as per BGB. The calculations suggested by KPhan2121 are easy to use and remenber.
  4. To add another layer of complexity, I wonder if anyone use systems for partial success/partial failure? Examples: "You succeed, but she will never do business with you again" or "You fail, but you're positioned very favorably for the next round". Or do you feel it's not necessary?
  5. I interviewed MOB a couple of months ago and it seemed like BRP Essentials will be made public at GenCon too. But I wonder if we will see any early design notes before that? I hope so : )
  6. Hmm, this sounds quite close to the worldbook Odd Soot that I'm working on at the moment. It doesn't have a connection to the Mythos though - set in the 1930s, the characters are fighting against a terrible disease driving people insane instead. Known space is a 20 lightyear radius centered on Earth, using a real star map as a starting point. And there are some strange aliens too : ) There's a preview here:
  7. I think you should take a few more weeks to add the extras. Seeing the rules in full will be nice : ) Oh, and good job Paolo! I really appreciate the work you are putting into this. If you are a few weeks late is of no importance. Take your time. A Revolution is always right on time, waiting for the perfect moment.
  8. I enjoy your rules very much. Excellent to use as a reference. Do you make any updates to them?
  9. Aha, LEN/MAS is good. I will check it out. And a Zero-G skill is what I had in mind too. If a character doesn't have it s/he will operate with a penalty in all low-G situations. For those that have it most skill checks I reckon will be as normal, only in certain situations the Zero-G skill will be called for (or act as a cap). Do you have a Vacc suit skill too or do you bake them both into Zero-G?
  10. I think you're right! Evolution doesn't change lifeforms that fast - the driving force I guess is growing up in a low-G environment. The DNA changes will take many more generations and only if the trait is beneficial. I just may have to read the books while waiting for the second season... Yes, Ringworld uses MAS and separate weight/length values. Makes more sense in this case. I've never read 2300AD though. How do they approach it? Regarding an IP, that was my thought exactly. It would be an interesting world to play in. But the RPG market may be too crowded already in this area. The whole concept could actually have developed straight from a Transhuman Space campaign. For BRP the best combination to simulate this at the moment is probably Cthulhu Rising (hard sci-fi bits) with River of Heaven (the cybernetics).
  11. Yes, keeping SIZ might work. If height/weight is written down too. Regarding workout I think you're right - most of the effects can be dealt with that way. But in The Expanse low-G characters seems stubbornly proud of their adaption to the new conditions in space, and for every generation born in space the effects are more and more amplified.
  12. I've been watching The Expanse this past week (and found it to probably be the best sci fi show I've seen since Firefly) but when I started thinking about describing BRP characters growing up in low G it became a bit problematic. STR -3 and CON -1 works fine, perhaps lowered HP. But what about SIZ? Those people are easily 2+ meters tall but really skinny. Should I raise SIZ because they are tall? Lower it because their weight is low? Or keep it as it is because body volume is the same as for earthlings, just slightly stretched out? IIRC weight is the determining factor for SIZ in BGB, but it seems very unintuitive to lower SIZ for people 0.5 meters taller than most. How would you do it?
  13. More sci fi critters are most welcome! Thanks Colin.
  14. Yes, Scrivener is truly great. I have switched to Ulysses recently though - I tired of waiting for the iPad/iPhone version. Ulysses is not as feature rich (I miss the corkboard especially) but on the other hand slightly easier to grapple. Do you use Scrivener at the gaming table too?
  15. I interviewed MOB recently for the Swedish RPG magazine Fenix, and it seems they are aiming for a release this summer to bring it to Gen Con. Very much looking forward to this : )
  16. Good to hear you like it! BTW, I saw the developer linked to "36 dramatic situations" for the short descriptions in the main node. From Wikipedia: "The Thirty-Six Dramatic Situations is a descriptive list which was created by Georges Polti to categorize every dramatic situation that might occur in a story or performance. To do this Polti analyzed classical Greek texts, plus classical and contemporaneous French works. He also analyzed a handful of non-French authors. In his introduction, Polti claims to be continuing the work of Carlo Gozzi, who also identified 36 situations." https://en.wikipedia.org/wiki/The_Thirty-Six_Dramatic_Situations
  17. Same here. My scenarios always start as mindmaps in a sketchbook. This little tool fits very well into my ideation phase when I need some assistance. I have also meddled a bit with mindmap programs lately, trying to find an intermediate step between pen & paper and actual writing. Mindomo is my favorite so far: Quick and easy to use, integrates reasonably well with Evernote and creates good looking maps. I've also heard good things about Scapple, from the makers of Scrivener, but I haven't tried it yet.
  18. I have played around with this simple mind mapping scenario tool for a while now: http://omjonasson.se/rollspel/nodes/ You can change the setting between Fantasy and Serenity (ie. sci-fi, not buddhism), and either generate a complete mind map at the push of a button or add random nodes/relationships as you go. Relationships and nodes are sometimes described in a few words too; just enough for creativity to kick in. I found this to be ridiculously addictive : ) Click, see if i can make up a story, click again, new story, click again, new story…..
  19. How did you do the actual combination of Rory's dice, Mythic and HeroQuest? Did you go entirely without a GM or only partly? I have tried Mythic as an aid to run a few unprepared sessions (with BRP) and I'm surprised how efficient it was.
  20. Very interesting! Though I always get a bit wary when people demand "purity". I think many enjoy a roleplaying experience because it contain bits of boardgaming, or the other way around. The mashups are often good fun : )
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