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David Scott

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Everything posted by David Scott

  1. Greg's notes are quite clear that the ice eventually melts - the actually flood is only a year. once the ice has melted enough, the remainder will drop through and whoosh - the land starts to drain and as @MOB says taking the top layers with it. I think over all that the bottom of valleys will be deeper and some low lying coastal elements lost. I can see Pavis left high and dry above the Zola Fell likewise the sun dome temple. I've still the third map to do...
  2. Neither do I but a vegetable-headed bear is certainly cool chaos. Likewise your other suggestions are also good for the variability of Glorantha chaos. I don't think we have enough chaos plant monsters in Glorantha. Hungry Jack/Hungry Eater are the chaos progenitors of jack o'bears, which makes me think that Chaos Cauliflowers are a good thing.
  3. Applying this to published Glorantha background and not rules or esoteric discussion: Latin God Learner names for creatures RQ3 Bestiary and Anaxials Rooster. I don't use a lot of the art from the RQ3 Bestiary either - fortunately the useful stuff has better art elsewhere. The runner is perhaps the worst along with the Watchwere. Quite a lot of RQ3 art will never be shown to my players. Most of the creatures are okay and could just use better art to give them a better Glorantha feel. RQ3 also introduced some distinctly non-gloranthan creatures like the the headhanger.
  4. And yes, accepting Malia initiation is a form of autism, of pure self-reference. The outward symptoms and effects of psychopathy and autism can be similar. @Joerg the "die hard Orlanthi that think she causes autism." is a reference to this https://en.wikipedia.org/wiki/MMR_vaccine_controversy
  5. Some of this is covered in the Black Dragon Mountain Pictoglyphs in the Guide page 747.
  6. At the "Break" around 1630, two bergs are produced together they appear about half as big again as the Wastes. They travel south and crash into old trade and Old and New Vadeli and scour them from the world. They start breaking up around 1640 (the mother of Monsters seems to be part of this along with some sort of "burning monster") the three remaining pieces head in different directions. One heads towards the rising Dwarf cube in the south west, another crashes into Jrustela destroying the northern coastal areas, the last heads to Magasta's pool (with scoured off Brithini and Dragonships from Brithos...). They are only a 100-200 miles or so across now. I have vague memories of trolls on the icebergs as well. Also before going down the hole it gets stuck on the island at the event horizon of the pool - the one that the dwarves are using for the capstan. I vaguely remember that work parties free the berg before it sheers the island off and the cable... Finally Magasta's pool is blocked causing the waters to rise. It's only when the ice melts that the waters recede. "But by them all the world's costal cities have been wiped out" - This Stafford guy sure has an epic imagination....
  7. Okay I understand now, especially in light of your "College Trained Wizard 7W" Keyword. Firstly it's frame the contest. What do you want to do. "I'm going to cast a spell to find the murderer and teleport him to a secure, warded location," Sure, you've just found the body. What are you going to use. College Trained Wizard 7W ----- Yes but that's an imposible task You need to do so investigating first, how does College Trained Wizard help you do that? ----- or Yes but without some investigation and preparation it's an Nearly Impossible task - base 14 plus W2 so 14W2. You are using a general keyword to find a specific thing - the murderer, so it's a -6 stretch as well so it's your 7W-6 = 1W versus my 14W2, Masteries cancel so it's 14 v. 14W. Good odds eh. ----- or I've a spell... You've got training but without a listed spell or relevant breakout it's a stretch -6, do you wan't to spend an HP on a breakout? Okay I breakout Forensic Magic at +1 So how does Forensic Magic help you find the murderer It shows me the murderer as an image made up from what they left at the scene of the crime. Okay, let's frame the contest again.... ----- and Where is this secure warded location, it can't be at the police station? ----
  8. It's difficult to comment on this as the example is a bit vague. The Keywords are just normal Keywords to me, they are meant to be broad. To do specific stuff without a breakout maybe a stretch of -3 or -6. Here's my character from a HeroQuest Dresden Files game I played in: Charlie Flint 3rd Eye Agent of MI23 7W Efficient Gunman +3 Relentless +1 Supernatural Sight 1W See your Soul +2 Nose for Trouble 18 Flaws Pawn of the White Council 7W An Agent's Life 1W Flesh out your example a bit more and i'll understand what you mean
  9. Stage Two. Still not at Kero Fin...
  10. This is the interesting part for me - what do people do. Do they head away from from the flood, north or just move to higher ground. Many will drown I'm sure as they won't leave for a list of reasons. Most will think they are safe as they have no idea of the scale of this.
  11. Just having the tides pile up (only two a week, at average) might take too long to get the flood up into Dragon Pass. Not piling up - One day the tide doesn’t go out, it just keeps coming in and in and in and in. Using the AAA page 39, I think the deepest ingress on the map is from the Gorphing river of about 100 miles (or more). I think the most violent ingress is likely the shining river into Low Temple as I imagine the narrow canyon causing issues.
  12. They get to eat when the waters recede.
  13. This is one of the events of the Hero Wars that takes place over 20 years - from the break off of the ice to it going into Magastas Pool. There is a centuries long lead up to the break off as well. I did the map to look at the outcome. There were clearly a lot of attempts to head this off, but it looks like it does happen and only lasts a year. It could be an apocalyptic event as you suggest see 2012 et al, but I think it’s a “slowish” rising. One day the tide doesn’t go out, it just keeps coming in. Then a year later waters start falling.
  14. Carrying over from the Belintar thread and some posts I've made over on G+ regarding the future of the Wastelands: https://basicroleplaying.org/topic/6934-what-was-belintar-up-to/?tab=comments#comment-98334 https://plus.google.com/113966393032570282645/posts/7HKJT338B4U I thought I'd look at the effects of the Great Flood of 1652 using maps and what little information we have from King of Sartar: 2ed page 133 The background info's comes from one of Greg's unpublished works, but many have heard him speak about this event and those leading up to it at conventions: Trolls separate a huge chunk of Valind's glacier around 1630 It eventually drift down and blocks Magasta's Pool around 1651 The sea level rises and a crude map shows flooding in many areas of Genertela including Dragon Pass, Loskalm, Kralorela, Seshnela and Ralios around 1652. So for Stage One I've got a map of Genertela and crudely blued out anything below the first 1000' contour line. The flood appears to be gradual with the waters rising due to the blockage. Perhaps it took place over one or two seasons. Obviously Heroes may change some of this, but it affects a large area: Stage Two coming soon as the flood hasn't reached Kero Fin yet...
  15. Sedenya used another "move" the many into one. retaining the aspects of the many. Belintar seems to remain the one, but sequentially changes physical form. The Red Emperor uses this "move" as well. As for Stasis - I'm still not convinced: HeroQuest Glorantha RQG As for the Moon Rune Belintar's association with the Moon rune doesn't have anything to do with the Red (Lunar) Moon or the Blue Moon. There were and have been many different moon forms in Glorantha (like the moon association and cyclicality of the Twinstars before their synchronisation with the Red Moon). Although I think Belintar has a cyclic side to his powers, its not the same cyclicality as the Red Moon. I'm not sure exactly what it is but it could be as few as two "phases" - Waxing and waning. He might not exhibit a Full or Dark moon at all. My take is that Moon balance is his power not the unchanging stability of stasis. PoS offers us: http://www.princeofsartar.com/comic/40-the-six-guardians/ Belintar is very elemental in his make up. Some of his form is clearly Mastery. His Eye that Pierces the Veil has the Air rune at the centre. I'd like to think that his triangular lattice structure is the Law rune with a dot (not the Hero Wars era Beast rune) and denotes the main sorcery School of God Forgot.
  16. I would disagree that he was Stasis. Given his cyclical reincarnation, I like to suggest the idea that he was starting to wane, his balance of his magical bases were slender. It only needed a few upsets and he would implode. The world was moving on and new forces that he couldn't include were appearing. Jar-eel unbalanced him, Harrek was the big destabiliser - both wanted his power sources for their own reasons. Belintar likely knew this was going to happen. He knew it couldn't continue. In the grand tradition of story and TV tropes, he likely prepared and escape route that lets him come back in the next age. Im sure he knew this was coming. Ultimately the Holy Country is flooded when the sea rises after the trolls block Magasta's pool. Belintar couldn't save the land so he bowed out. Like Ragnarok, I'd like to think Belintar is a born new god in the Fourth Age to oversee the New Holy Country.
  17. I feel for this that there is a bigger picture pervading Glorantha. Belintar and other powerful movers and shakers are able to do a number of "basic moves" with the magical fabric of Glorantha. For example, land, peoples and things can have a magical orientation. This in turn can be harnessed by those who can "see" it (HeroQuesting) or define it in some way (ritually or ceremonially). Glorantha has a very real cumulative effect on a magical level, you can build one thing on the top of another. Arkat cumulatively gained magics, Argrath does the same. Webs and nets are another magical theme, Arachne Solara drew the world together with her net, Belintar made a web of sixths of land and identified their powers and balenced himself at the centre. Dismemberment is another "move", and then hiding the separate pieces so they cannot be put back together again as those pieces have power. Cyclic time is another theme. Not just reincarnation although that clearly exists, but as you mentioned the Red Emperor and Belintar both do it - perhaps as a moon aspect. It easy with HeroQuest. If you want to play the Gods - just build them: I'm playing a god in a Heroquest game although not Glorantha. I'm playing Vishnu in the style of Roger Zelazny's Lord of Light. It's not too difficult to put gods together, although I'd use more descriptive Keywords instead of the runes: Orlanth Violence is always an option 1W Make amends 1W etc.
  18. Vovisibor wasn't really an invader as he came from Fonrit. I can't see a source for fonrit as Vovisibor's origin.
  19. Wakboth got squashed by the Block and Kajabor was eaten by Arachne Solara to become time. They aren't an expression of chaos in Glorantha anymore - no worshippers, just concepts. http://www.glorantha.com/docs/kajabor/
  20. GoG = Gods of Glorantha GtG = https://www.chaosium.com/the-guide-to-glorantha-pdf/ Parts of GoG are here: http://www.glorantha.com/docs/doraddi-pantheon/ Also http://www.glorantha.com/?s=Pamaltela&submit=Search and http://www.pensee.com/dunham/glorantha/pamaltelanGods.html Here is a very rich vein of Glorantha goodness - Pamaltela info here often from Sandy Petersen : http://glorantha.temppeli.org/digest/ such as - http://glorantha.temppeli.org/digest/gd5/1997.09/1289.html
  21. IIRC in the current version of RQG Discorporation is still a common rune magic, so a humakti could discorporate using his death rune and then use his death rune to augment his spirit combat to kill it.
  22. If you have access to Cults of Terror, that's an excellent starting point. It depends on what the chaos is. If it's not sentient, it likely doesn't want anything. It just does what it does to live and multiply. So at the very basic level chaos ooze is the chaos that entered the world, all it does is ooze and taint stuff with chaos. Sentient beings who realise they are chaotic will join a cult to channel their needs and abilities. I don't think chaos itself has an agenda for evil - that only comes with cunning then intelligence. Have a look at the reason for continued existence for the chaos cults. Chaos is then a tool for getting your beliefs into the world for example: So I would say that chaos itself wants nothing, it's the chaos cults that are the vehicles of chaos, giving worshippers a purpose in life. It's what the cults do that is important, they give purpose and direction to chaos worshippers.
  23. I can certainly understand that, however that is a bit mystifying as well - surely arrow would go through? That makes complete sense. These is another picture of a similar siege engine that has a spiked prisoner on top of it. The prisoner is part of a different scene and the spikes are on small domes, the small dome looks like its on the siege engine, but is clearly part of the other section. This gives the engine a different turret top. I wonder if this isn't a case of copy error: http://www.britishmuseum.org/research/collection_online/collection_object_details/collection_image_gallery.aspx?assetId=111886001&objectId=369052&partId=1 top of the engine / spike bottoms http://www.britishmuseum.org/research/collection_online/collection_object_details/collection_image_gallery.aspx?partid=1&assetid=359774001&objectid=369052
  24. Thanks for the retrospective. I played in a game of it on Free RPG day. I enjoyed it as well.
  25. I wonder why it is a hemisphere? The siege engine has a prefabricated look to it - transported to the battlefield in pieces and assembled there. I would of thought that a dome was more difficult than say a square based pyramid or an angled roof to make.
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