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David Scott

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Everything posted by David Scott

  1. I must object to that, Like most things, it's normally agree or disagree. People have different opinions, you either agree or disagree with them. Objecting to someones opinion is neither agreeing or disagreeing. it often comes overs as "you are wrong, I am right". In my experience with art there is normally like or don't like (or the worst which is ambivalent/boring), so you either agree or disagree on whether something is "good" or not". Your opinion of some of the Call of Cthulhu art is like most people - mixed - not everyone likes everything. Because all of this is subjective, even terms describing the art can be hard to agree upon. Cartoony is clearly one of them, your subjective view of what is cartoony is not going to be shared by everyone, but that doesn't make anyone wrong. My guess is that English is not your first language, so I'd would suggest being careful with words like object unless you're certain what you are trying to achieve. Generally when people disagree that's okay, but objecting to their opinions just steps up the annoyance factor. Objecting to what the Call of Cthulhu line editor is saying won't ever come over well. However disagreeing with him is perfectly okay. I only like the first and third pictures, they are funny, I've always felt the Mona Lisa boring and that generic "Wild West Indian's" art never did anything for me. This image is too cartoony for my games, but I like it. disclaimer - I work for Chaosium and there's plenty of art they've commissioned that I don't like. but there's also plenty that I do.
  2. I finally rebuilt it. It's bare bones for now, but you can see the pictures. https://wellofdaliath.chaosium.com/home/gallery/
  3. We've only three tiny references that I can find for Jolaty: The Guide The Intro to Glorantha and Greg's unpublished Lunar Army Book (1997) The link is then made with the Zolathi mystics in the fortunate succession.
  4. I had a play with population pyramids years ago. Given a clan of 500, this is one way of plotting its population - you may disagree with some of my numbers but it's just a model for looking at ideas. Please bear in mind this ignores any war, so there are no "pinches". Feel free to make your own. If you are wondering what this is https://en.wikipedia.org/wiki/Population_pyramid I think that given the number girls of beginning to menstruate at roughly 6 per year, they would be set up to manage this - roughly 1 per season. The small ritual lodges likely have their raw materials ready for use bundled by the loom house, ready to be used. Her community that visits her and stand watch are likely close adult female relatives and a priestess may be 4-5. As with many ritual practices in the real world, participants are allowed to eat, sleep and do some limited work. I can imagine that while singing the songs that are needed, they would prepare food, feed babies, make things. The other reason that I don't think this disruptive is that this is part of everyones ongoing life, much the same as birth and death. The same could be said of the boys initiation - who has time to take a group of boys away.
  5. The majority of people initiate in Orlanthi society. Have you seen the original articles that Sartar Kingdom of Heroes was based on? https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/cultures/ernaldan-initiation-rites/ https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/cultures/orlanthi-initiation-rites/ These are key Gloranthan Documents by Greg. I'd suggest that the divergence part is very varied and can happen at many points and that there is no "one size fits all". The places could be as diverse as first menstruation - the girl rejects being a woman and becomes other entering a different path (perhaps finds herself in the boys camp) (maybe can never have children) never has a first menstruation - takes the boys path. (Can never have children) the guiding during the Gods War guides her onto Vinga or someone else's path, but she never enters the Great Sleep. (maybe has children) after the two years, she initiates to Vinga (likely an event precipitates this) (maybe has children) Changes cult after an event to Vinga. (maybe has children)
  6. Andre also had some other fiction at his stand at Essen, IIRC: We have three Gloranthan fiction books published: The Widow's Tale, a 244 pages novel by Penelope Love, and Eurhol´s Vale & Other Tales, a 192 pages anthology, including two novels and two short stories, also by Penelope Love. And It´s Not Easy Being Grim, containing all gloranthan short stories by the late Jim Chapin. http://www.tradetalk.de/english/index.php3
  7. and don't forget: https://www.chaosium.com/the-complete-griselda-pdf/
  8. David Scott

    Pavis!

    A unit does move off, but not the whole tribe. Because of their location, the Windstop, Moonbroth II and the Liberation of Pavis take their toll. By 1625 the Zebra tribe are down to roughly three quarters of their 1621 numbers. Many stay behind to protect tribe and look after the children. Those that venture off with Jaldon and Argrath will bring back riches to bolster their tribe (like the other tribes).
  9. @alakoring drops by from time to time.
  10. RQG Bestiary (2019) - Horses - page 145 RQG Bestiary Preview (2018) - Horses - page 15
  11. Although not RQG, the Hippogriff is covered in Anaxial's Rooster only $5 in the Vault at Chaosium Creatures cut from the original book due to space constraints can be found at in the Well of Daliath - Not enough room in the Ark - you can see the format too. It's easy enough to stat them for RQG.
  12. The wonderful The Armies and Enemies of Dragon Pass says: https://www.drivethrurpg.com/product/296535/The-Armies-and-Enemies-of-Dragon-Pass
  13. The spike shattered at the end of the Storm Age and marks the beginning of the Great Darkness. Most god's mythologies stem from the Storm Age and their subsequent actions in the Great Darkness and then final death. Before the Spike shattered is a well know time for most Gloranthans. I would say that the Green Age at the beginning of the Golden Age is the unfathomable time, where lack of differentiation makes self identification with this time difficult. See the Guide pages 116-120.
  14. We have a picture and description of him on page 220 of the Guide
  15. I am a dude and have to keep my beard trimmed down at this time of year to avoid that problem...
  16. Yamsur is part of three point fire-light-star triangle made of Yamsur, Yelmalio and Yelorana, that's why Yelmalio and Yelorna were so readily adopted by the Praxians and why the Praxian version of Yelmalio has no Light Priests and is mounted.
  17. Maybe yes maybe no. I'd recommend runing a God Learner HeroQuest back to the Golden Age to find the truth. Shamanism isn't the magic though. Rune /theist magic is something you are, Sorcery is something you know and spirit magic / charms are something you have. There was likely no separation between being, having and knowing. Shamanism didn't appear as a way of interacting actively with spirits (not dead people) until the entity who became the Horned Man was awoken by his near death experience with Kajabor. His escape not only changed himself, but precipitated Kajabor birthing Bad Man as his nemesis /mirror self.
  18. Lunes are Moon spirits, Jakaleel can summon them as she's tied to Moon, Darkness & Death she's also good with Darkness & death spirits. Jakaleel is a good example of a mixed cult. She has temples and her Witch-priests are shamans. Because Jakaleel herself was a Blue moon worshipper, shamans can likely find Selene's to include in their entourage.
  19. It's probably worth looking at the bigger picture for this, mainly because RuneQuest obscures the world machine with rules. The Three Worlds came in to existence when the spike was shattered. Those present at the time can access the different world to varying degrees. This is reflected in the a cultures spectrum of worship and magic types (it can be visualised as a triangle) Few cultures (if any) have a single type of worship. Most theistic cultures have a shamanic element and vice versa - mixed worship is the norm. so most god time beings can be accessed in these different ways eg: Orlanth - theism / Kolat - shamanism Ernalda - theism / Earth Witch - shamanism Yelm - theism / Golden Bow - shamanism and with this, the spectrum extends further as each part can have aspects - subcults / spirit cults. Oakfed for instance has a cult. subcult within other cults and a spirit cult. Oakfed's worship spans theism to shamanism. Magic from god time beings may also vary and may give spirit magic and theistic magic in varying proportions. Theists can get rune and spirit magic from their god time being likewise spirit practitioners (members of shamanic cults and spirit cults) So the answer is yes. But not just for shamanising - Yelm owns the fire rune, so it's possible to access Fire magics through organised theism and shamanism. Shamans can access Fire rune magic by meeting fire spirits or Yelm himself (go to the sun - it's a dangerous thing to do) it's on the spirit contact table too - 00 (d100) Deity (POW) Unlimited (CHA).
  20. No idea, considering when it was written everything was still a bit fluid. The outline for this is in Cults of Prax Page 31, Eirithan Genealogy - (the classic version has the same content but a different layout) Yes and no, there's no reason that there should be sons, they're just not important in the mythology. However it's a good story hook if needed. It says in the barbarian gods intro in Cults of Prax: So this happened just before the Dawn. Always been the case: Shamans:
  21. The core of the Sables is different to the other major tribes who have Storm Bull as the father of the founder and explains why there are so few Storm Bulls amongst the Sables (see Cults of Prax Appendix C. Page 110 - Classic version) - None. There are actually a few. This is v3 of this genealogy, there's a misplaced v4 with minor changes... The Tribal Khan All Khans must prove descent from Waha when they become a khan. The Khan can be from the ancestors of the people and so has descent on both sides.
  22. The Vinga is Orlanth reveal is probably 25 years old. I remember clearly Greg saying that "Vinga is Orlanth in a dress" and "Orlanth Adventuress" In my head it stems back to a whole conversation around how Vinga is Orlanth's anima. By separating her into another being it makes her acceptable to many men to whom Orlanth is a male role model. This separation doesn't diminish her stories. Some men will understand this, accepting Orlanth has a female aspect. Some Vingan's likely believe that Orlanth is Vinga's animus. The other important part of this is all mythology is true even if contradictory. I might even have an audio tape of Greg talking about this somewhere.
  23. Yes. I use those rules as the raw unprocessed hazia. The addiction is the same. A shaman will have knowledge on how to process it into a more useful substance, likely mixing other materials with it to alter the effect. Hopefully.
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