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David Scott

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Everything posted by David Scott

  1. I have used http://yahoogroupedia.pbworks.com/w/page/93006447/Chrome Application To Download Messages very successfully. It's my intention to eventually get them up on wellofdaliath at some point. Which group is this, it may already have been done.
  2. yes Yes it's a straightforward choice. If you cast a 3pt spell, that's it until you regain the points. If you have 3 points you can choose which level you use. If you chose 2 pts of Shield and have 1 pt left you can't cast your 3 pt spell. Page 73 is clear to me, the bold is my emphasis: About a quarter of my players have spent POW is get more for their starting character. Most players realised that getting the big spells first was cheaper in the long run as it's 100L per point later (page 275) There is only one one magic that is hard to use - Call Founder 6 Points and you have to be the legitimate Khan of an entire tribe...
  3. There’s a new update. https://www.kickstarter.com/projects/1861515217/le-morte-darthur-and-the-arthurian-concordance/posts/2651636
  4. Yes, I removed the extra zeros Familial generation can be anywhere between 22 and 33 years, I use 25 for Glorantha. I don't believe it's as high as 30 which is a mark of modern societies. However if we look at the Bronze age site of Lerna in Greece it's 24 (Lerna Vol II, The People, J. Lawrence Angel. 1971).
  5. That's a very good point. In the case of the GLs and Dragonkill, there were few if any survivors. So it's the case of peoples external to the event looking in for memories "and they disappeared "...
  6. One of the interesting problems that the God Learners present to "modern" Gloranthans is the distance in time away from the events: if we use the Dragon Kill in 1120 as a line for the overall end of the the Second Age, this all took place (1627-1120) roughly 500 years ago or roughly 20 generations of humans (using 25 years as a generation). Glorantha has some remnants of this history - there are beings still alive from that time and the gods hold some rules, and from events at that time tales, but mostly it's unknown to most people. Ironically the people who can actually delve into that past, the followers of Lhankor Mhy are those that can also use that knowledge and even have factions within the cult that want to assimilate that knowledge. So overall most in Dragon Pass people know: Bad people upset the Dragons and they ate us. We called them the EWF (yoof). Bad people messed with the gods and were destroyed. We called them the God Learners (meldeks) Some people claim to know more, but clearly they are liars as that sort of thing isn't possible. What's God Learner magic? Oh it's bad magic. (that's people doing things I don't agree with). In a bigger picture The magic still works, but most has been lost, but it can be recreated / rediscovered. Secrets have been lost but they can be recreated / discovered. Currently there is a resurgence of these magics, they are just not called GL magic: Argrath and his inner circle are a new group of God Learners, along with the Red Emperor and his inner circle of Demi-gods like Jar-Eel. Both groups are plundering other cultures magics and syncretically creating new powers. Why do Gloranthans never learn anything from history? Because no one remembers it - they are mostly not literate societies and those that have some form of literacy were the ones who did bad things and were destroyed.
  7. There was and it was renamed to RuneQuest Glorantha - although it's always been Glorantha at it's root. https://www.facebook.com/glorantha/ One will be along soon.
  8. Don't worry about your English, it's better than my German. There're enough dual language speakers that it's not a problem.
  9. That's very handy - every year in Bacharrach just down the Rhine, there is a convention in which Glorantha games are run - ETERNAL CON. I know it's not hard to get to as I always fly into Frankfurt. I was there this year running HeroQuest Glorantha. Sadly not there next year due to a con clash, but others maybe...
  10. The Glorantha Core Rune Font pages have been updated to allow inclusion in the Jonstown Compendium. The Sorcery rune files have been included but not added to the font to cover copyright considerations. The copyright covering the SVG runes on Fandom does not allow this. https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/glorantha-core-rune-font/
  11. I've started work on the next version of the Glorantha Core Rune font and it will contain the sorcery techniques and the Cold Rune. No date for release yet. Currently the font copyright doesn't allow inclusion in the Jonstown Compendium. I will get this updated ASAP. (The rune font suffered a hiatus when my main hard disk crashed with a screaming grinding noise. Sadly my Windows XP virtual disk in my backup was damaged and that was where my main font tool lived. After much work, I've binned my old tool and am migrating to a new one, but it will take me a while to get used to it. However it means that the Core Rune font will get an update and the three other glorantha fonts in the pipeline can be restarted.)
  12. This is an important point. However it's counteracted by using multiple spirits - page 366. The results are likely to be very simple in this case: Humakti Wins, if the spirit survives it breaks off combat. Spirit wins, Humakti looses MP. spirit breaks off combat. Critical tie, both take damage (On a critical success, the spirit damage is rolled twice, and bypasses any spiritual armor.) both loose a lot of MPs, the Humakti also takes a couple of points of physical damage, if the spirit survives it breaks off combat. Normal ties do nothing, but if faced with a Greatsword, the spirit breaks off combat. Humakti Fumble - the Humakti is in big trouble, the Spirit Combat Fumble table is bad news.
  13. It's covered on page 366: Yes, as long as the adventurer is using an enchanted weapon no concentration roll is required. Enchanted weapons in spirit combat are covered on page 369
  14. Also known as Shadow Cats. RQ3 - Glorantha Bestiary (Avalon Hill 1988). Page 38. Long out of print... RQG - RuneQuest Glorantha Bestiary (in print) has them on page 159. RQ2 Classic - RuneQuest page 97 (in print).
  15. While I've got the PDFs, I was really surprised how thick Paladin was!
  16. The place for me to start is alway what is the combined version that needs separating. I've thought that a sorcerous dictionary is one way forward, defining in runic terms what things are. Clearly there will be synonyms, perhaps with different schools using different definitions. Within the separation technique there will also be degrees of separation. For example if we define living humanoids as Man, Spirit & Life we've a basis for not only other definitions, but can apply techniques to them: Man, Spirit & Life - clearly we can modify this with elements to get sub types other than humans (trolls, merpeople, etc) Beast, Spirit & Life - likewise fire for horses, storm for cows etc. Plant, Spirit & Life - Plants and elves, with subtypes from elements there are five possible separate spells here: Separate Spirit - Discorporation. Life is still present. Separate (Form) Rune - Looks like it might create fertility spirits. These would be handy for reanimating dead things... Separate Life, acts on anything living (I think this a costly method as no Death is involved, a "better" version would be Command Death)
  17. Yes, of course as long as there is a good story element for it. If the player wants their Hero to be the recipient of Bear Magic, that's great. I would roll to see if it happens and depending on the degree of success or failure give them a Benefit of victory or consequence of defeat. For example if the group need to climb a rock face the Bear Hero could say I use my Bearmagic to give you bear claws. If they succeed they get a Benefit of victory eg Bear Claws +3, that lasts until a roll on it fails as usual. If they had a high beast rune, I'd let them cement it to that later (1hp/per claw point or just 1hp if they used it well in the story)
  18. If you are going to Essen Spiel come and drop by the Chaosium stand I'm happy to talk HeroQuest Glorantha.
  19. It's singular so you need to choose which weapon. Given that its says 1. +10% to attack with cult weapon. 2. +20% in a cult skill other than weapon. to bring it inline with RQGs combined attack and parry skill the first one should read as 1. +10% to a cult weapon skill. This has been added as a correction to the upcoming Cults of Glorantha.
  20. There is a clan at most established oases in Prax and the Wastes, not Biggle Stone, Daka’s Creek & Pairing Stone and Horngate has 2 clans, the Paps 3 and Feverlast 2, see the Guide for specifics.There's 80 or so transient oases in the Wastes (Last 3D6 seasons), each with about 100 people (about 4 families), 19.4k in total in 1627. Contrary to popular belief, the fertility of Prax is badly damaged, not destroyed (or nothing would grow), the Oasis People represent what's left of Ernalda's power in the region. At the Dawn there were very few of them huddled round the occasional oasis (maybe a few families and yes some were Tada's people), but the source of most of their population over the centuries has been escaped slaves from various sources including neighbouring lands and Praxians themselves and other lost people.
  21. It's straight from Nomad Gods with a few slight changes and additions from TOTRM 14,15 & 16. The Burners - Spirits of Fire (RQG - The Lowfires but no Gustbran), headed by Oakfed. The Sky Gazers - the rest of the Spirits of Fire, headed by Pole Star. The Thirstless - Spirits of Water, headed by Zola Fel plus all of the Oases spirits. The Shadow People - Spirits of Darkness, headed by Dark Eater (does include Mallia only when needed to be propitiated). The Twin Stars - Themselves plus other Moon spirits (moonbroth, Redwood, Silver Deer). The spirits of Air are part of Orlanth. The Spirits of Earth are part of the Paps. For those of you without Nomad Gods: https://www.chaosium.com/nomad-gods-rule-booklet-pdf/ Jakaleel (Moon, Darkness, and Death): Sunset Society (Darkness): What self-respecting Jakaleel shaman wouldn't want to control this spirit cult... Who ever "they" are only accept men and shaman gender is often a fluid thing.
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