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soltakss

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Everything posted by soltakss

  1. Indeed, but that came from my fevered imagination rather than an official source. However, I don't have Delecti as a vampire, I do have him as a Hero of Vivamort, as he can create Vampires without being a Vampire. He creates Undead by animating the dead. The members of Gark the Calm generally don;t have an opinion of this, as they are zombies, but some high-ups, those who aren't zombies, might decry how Delecti makes Zombies the wrong way. Similarly, some Vampires might say that Delecti abuses the Vivamort cult, but the Vampires of the Upland Marsh are in a very strong position due to Delecti's influence. In my Glorantha, I have the Vampire League, which is a very loose alliance of powerful Vampires who coordinate their activities. they have a big contingent from Delecti's Vampires, some from the Big Rubble, some from the Vampire Legion and some from isolated pockets of Vivamorti here and there. Also, in my Glorantha, The Upland Marsh was created by Delecti to protect his people from the True Golden Horde. He gave protection to the Ducks in return for their services in the Upland Marsh. Many Ducks know this and some don;t care, some accept it and some hate it, those who hate it become Humakti Ducks and fight Delecti. One consequence of this is the Duck Mask, a minor magic item, which is carved to look like a duck, when you wear it you can travel unhindered through the Upland Marsh as most of Delecti's zombies and skeletons won't attack Ducks, although it doesn't protect against Chaos Denizens, Vampires, Mummies and Ghouls.
  2. Off the top of my head (Shiningbrow has other things in mind, I am sure): Hero Points Legendary Abilities Using Crafting to enhance weapons in a controlled and useful way Rules on turning animal pelts into leather armour Weapon enchantments
  3. We used Lie to tell the truth on a number of occasions. We mainly used it to convince disbelievers that something happened the way we knew it happened.
  4. The Trolls in our RQ2 campaign used to play Duck Golf. You take a Duck, a Troll and a Troll Maul to the top of a hill and see how far the Duck flies ...
  5. Thanks Phil. Is the Gods and Goddesses book out yet? I haven't seen the announcements.
  6. soltakss you old nerd, how exactly does one achieve such a result? It's magic, innit?
  7. You can always wrap a Spoiler tag around the answer.
  8. If you pick up things despoiled by Broo then you can be exposed to a disease. Mallia used to have Cause Disease as a runespell, not sure if it still does.
  9. soltakss

    Pronunciation

    In our gaming group we have PA-vis (rhymes with pa as int pat), PAY-vis and PAH-vis (rhymes with far or car).
  10. Vingans are female adventurers, or Adventuresses, they worship a female version of Orlanth Adventurous. In my game, they aren't men-as-women or women-as-men. They are women who Adventure. Now, you might say "Ah, but in Orlanthi society, women stay at home and men adventure", to which I'd say "Phooey!". Sure, Vingans are women and can marry whoever women can marry. You could say Vingans are men, as they follow Orlanth through Vinga, in which case, sure, why not, Vingans can marry women. Orlanth Marries Ernalda is the model of most Orlanthi marriages, but there are others. Vingans are women, even though they haven't gone down the Ernaldan route, so they can still use the Orlanth/Ernaldan marriage. You could have a Vingan marrying a Nandan, I suppose, but that would also use Orlanth and Ernalda. Sure they can. If Humakti can get pregnant, with their strong Death rune ties, then Vingans can. There was a Humakti PC in the Temple of the Wooden Sword who gave birth during a battle. Vingans are women, so, unless they are infertile, they can get pregnant. Not necessarily. If they have a boy, they could raise him as an Adventurer, if they have a girl they could raise her as a Vingan Adventuress. I think it is there as a subcult of Orlanth Adventurous, rather than a cult on its own. Don't bother about True Glorantha. Whatever makes sense in your games makes Glorantha True.
  11. Exactly. HeroQuest isn't about the rules, or shouldn't be.
  12. soltakss

    Sunglasses

    Trolls aren't really affected, as they use Darksense rather than vision, or rather they have both.
  13. OK, I figured that may be the case. Still, to newcomers it doesn't look good. He's old and gnarly, like a mature Aldryami, so he'll be OK. 🙂
  14. soltakss

    Dream dragons

    Yes. You might win, you might lose, you might end up as dragon-lunch or run away screaming, but why not try? Encountering a Dream Dragon isn't always about combat, but sometimes it is. If you think it's too big and powerful to fight directly, you think of inventive ways to kill it. Hiding in a put and gutting it, wearing spike armour that impales it as it constricts you, feeding it poisoned sheep, jumping on its back and stabbing it in the head, wearing special armour and letting it swallow you then tearing your way out from its gut, there are many ways to kill a dragon.
  15. In our RQ2/RQ3 campaigns, we had GMs who threw acid around like confetti, ruining out nice iron armour. We loved it when the throw, spit or projectile vomit scored a critical as it missed the armour completely! Result!
  16. Yes, but, but, but, it happened in Glorantha!🙂
  17. There is nothing stopping you from putting charms, magical abilities and so on as Breakouts of the other runes. So, if I played an Animist and had the Water Rune, then I might have Water 10M (Breathe Water, River Eye, Frog Woman Leap, Head Waters Jump) with the various water abilities as Breakouts. These are different to charms in the normal sense, but are definitely water-based spells. I really don't have any time at all for HeroQuest's insistence that Animists only use the Spirit Rune or whatever. I have a Keyword, I can put Breakouts onto the Keyword, that is how it works in my Glorantha/HeroQuest.
  18. I play you can catch diseases mundanely. However, the effect is that a disease spirit grows within you. Cure (Disease) and Cure All Disease used to be Runespells and should come back. RQ2 had Treat Disease, which could stop a disease. Helaoing Spirits should be able to drive out the Disease Spirit and heal the character.
  19. Well, looky here. If you download the images, put them in a Google Document, download as a PDF, upload the PDF to My Drive, open the PDF in Google Docs, Select All and Copy into a Text Editor, you get all the text. It is lousily formatted and jumbled up, but is all there. Amazing what you can do with modern technology.
  20. soltakss

    Pronunciation

    There you go - Three people and three different pronunciations. I rest my case, M'Lud.
  21. And still have not been fully captured in the larger sets of myths Even though the Red Emperor was clearly doing a Solar HeroQuest as Basko when he ambushed Sheng Seleris' nephews on the Ten Tests, or however many there were at the time.
  22. Nope started in RQ2 with Gringle's pawnshop and then bought the RQ2 rules box set the weekend afterwards. I kept asking the GM whether we had finished a campaign, so that I could go and buy the campaign set. I prefer RQ3 to RQ2, as it has better rules, in my opinion, although RQ2 was far more atmospheric. RQG is better than both, anyway.
  23. As Joerg says, Narrators can impose penalties, if they wish, for using keywords that are not appropriate. So, for example. if I have Warrior as a keyword, then I could just use that when fighting with a Sword without a penalty. However, I could be trying to jump across a ditch and could claim that Warriors are trained to jump across ditches, so I should be able to use it without a penalty. If I wanted to row a boat across a lake, then claiming that Warriors can row boats is a bit of a stretch, but I might have an Upland Marsh breakout of my Homeland Keyword, so could argue for that instead. Part of the joy of HeroQuest is bargaining with the Narrator as to which skills you can use in inventive ways. Sometimes the Narrator will agree, sometimes they will need persuading, sometimes they will assign a penalty and sometimes they'll say no.
  24. I thought it was the best RQ2 supplement. Very evocative, loads of scenario hooks, a full writeup for Unicorns and much more.
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