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soltakss

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Everything posted by soltakss

  1. So, get everyone to the port with a set of crowbars and they'll unpack it and extract their games in no time. Saves on shipping costs as well ...
  2. Uggh, that has changed for RQG, then. So, you don't have subcults of Aspects, instead Aspects are just another subcult of the cult. That means that the Sandalds of darkness subcult would be available to any Olrnath worshipper, rather than just Orlanth Adventurous. I suppose that sort-of makes sense.
  3. Yes, you can just fail or fail badly. "Pardon me Mr Guard, but a really big troll just popped into that alleyway, maybe you should have a look", "You can't catch me out, what? That alleyway there? Thanks ...". You engage in a jumping contest and one of you makes a bad jump but the other makes a worse jump.
  4. Which is probably the best way of defining whether magic can be stolen by Thanatari. If it can be cast using Rune Points then it can be cast from a Thanatari Head, but uses Thanatari Rune Pool rather than the original. Dragon Magic does not use a Rune Pool, therefore cannot be used.
  5. "An curse unleashed by Zzabur to destroy the Middle Sea Empire at the end of the Imperial Age. The effect of the Closing was to prevent all travel across open oceans. Any ship going out of the sight of land would be lost to unknown forces: including the sea monsters, weather and Triolini. The Boat Planet also disappeared. The Closing was circumvented by Dormal in 1580 ST. It is broken entirely by the Boat Planet Reappearance in 1624 ST." Nowhere does that say that all ships sink when out of sight of land - "lost to unknown forces" does not mean "sink".
  6. Yes, of course I use the rolled number as well as the level of success. It is important in ties, especially when someone is bumped up or down. A natural Critical of 01 is worse than a 19 bumped up to a Critical, for example. It is one of the reasons that I am looking to use a roll of the Target Number as a Critical, rather than 01, as that advantages the higher Target Number.
  7. Orlanth Adventurous and Orlanth Thundrous are Aspects of Orlanth, not Subcults, so they are treated as separate cults and I would expect them to have different Rune Pools. However, a Subcult is something like the Magical Weapons of Orlanth, or Monrogh, they are deities worshipped together with the main Cult. I would not expect them to have separate Rune Pools, in the same way that Associate Cults use the Rune Pools of the main Cult. So, if I joined Orlanth Adventurous, Orlanth Thunderous and Sandals of Darkness, then I could use my Dark Walk using my Orlanth Adventurous Rune Pool, as the Sandals of Darkness are a subcult of Orlanth Adventurous.
  8. As always, I have added this to my Big Rubble Map, and thanks for mentioning the map in the writeup. Alcuin was interesting. He reminded me of an NPC in our RQ2 Campaign, a non-Chaotic Jack o'Bear Arroin Healer, who had 2 Large Shields that he used in combat, to parry the living but to bash undead. I like the idea of a Healer who can fight.
  9. Eurmal slipped into the Castle of Black Glass through a crack that nobody else could look at, on the LBQ. I can see Eurmali getting an Illusory Passage spell from that, although I give him Slip Through Crack instead.
  10. For Yelmalians, a knife is just a narrow spear point with a handle for holding. For Orlanthi, it is just a very small sword. Different mythical derivation producing a similar object.
  11. I like that they look remarkably different. Most variations of hoplites that I have seen look very similar.
  12. No, No, No, No, No One of the effects of the Closing is to sink ships, but the major effect was just to nudge them back to shore. You seem to be repeating the same thing over and over, but it is just not the case.
  13. And that is the whole point of this thread, I believe. Is Dragonewt Magic something that can be learned and cast as a spell, being mind-based, or is it effectively an ability that is gained by the Dragonewt?
  14. Forks were not used until relatively recently, as they were said to support the Devil. I remember reading that a churchman deliberately used a fork at a dinner party, or the equivalent at the time, to debunk this and promptly choked on a mouthful of food that he had just eaten with his fork, thus reinforcing its place in superstition. This kind of thing is kinda silly, but that doesn't mean it isn't there.
  15. Looking at this Unicorn Rider reminded me of the Turks as depicted in the excellent Resurrection Ertugrul TV Series. They use Composite Bows but have saddlebags with an extra bag for their bow and arrows, it simply goes over the horse's flank, normally over the saddle bags, and has a large space for the stringed bow and a smaller one for quivers of arrows. Nice and easy.
  16. Wow! If only you could enter some parameters to get the kind of face/age that you wanted, that would be even better.
  17. Or having your friends being eaten, one at a time, by Ogres. Or being played with by broo.
  18. RQ3 Gods of Glorantha, under the Red Goddess cult.
  19. Dragonewts and Dragons use Dragon Magic, which might be a power system.
  20. A game in which NPCs can Vomit Acid on you, Sweat Acid, Spit Acid, Breathe Fire, or just Swallow you, why isn't that in the spirit of the game? One of the PCs in an old Gloranthan campaign unfortunately was turned into a Living Lead Skeleton, so in the spirit of making lemonade when given lemons, he enchanted two wraiths into his bones, so that they endlessly whirled around inside him, moaning, just because it looked cool. That is wasting POW on enchantments.
  21. Genert was an earth god and was definitely male. Not all Earth things are female. Barntar is Orlanth the Farmer, in effect, god of specialist farmers. In many ways, he shows mastery over the earth, ploughing and planting are similar to impregnating the earth, growing is drawing things out of the earth and harvesting is gaining treasures from the earth, all things that Orlanth has done in the past.
  22. We just use the "Good greetings in ill times, friend" from the Light Bringers Greeting, it's short enough to be usable and traditional enough to be sacred.
  23. Sure, no problem. What is the Site's policy on Necroing threads? Perhaps we should add that to the Site Guidelines. Wouldn't want to annoy you unnecessarily, Peter.
  24. Sure, but you have to overcome POW/Magic Points for it to work. But it's a good attack spell.
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